Strengths and Weaknesses
Strengths
- – Strong Wall Carry
- – Strong Punishment
- – Best Sidestep in the game
Weaknesses
- – Poor tracking and homing moves
- – Lacks keepout moves
- – Mediocre CH game
Top Moves
- – qcf3+4
- – df3
- – qcf1,2
- – ff4
- – SS3
- – SS1+2
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Punishers
Standing
- 10f – 1,2 (+8, 18dmg) or 2,4 (KND/W!, short range, 28dmg)
- 12f – 1+2 (KND/W!, short range, 27dmg), 4,1 (0, 22dmg)
- 13f – f2,3 (KND/W!, long range, 32dmg)
- 15f – uf3 (Launch) or 3,1 (KND/W!, long range, 32dmg)
- 16f – df2 (Launch)
- 17f – d3+4 (Launch)
Crouching
- 11f – WS4 (KND, 18dmg)
- 13f – WS1,2 (+8, 31dmg)
- 14f – FC df1 to free hit (KND, 25dmg + ?)
- 15f – uf3 (Launch)
- 16f – WS2 (Launch)
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