Strengths and Weaknesses
Strengths
- – Very strong wall game
- – Strong punishment
- – Good mixups
- – Very well rounded
- – Strong wall carry
Weaknesses
Top Moves
- b1,4
- df2
- WS4,1+2
- qcf1
- BOK 3
- b1+4
- qcf3+4
- b4,1+2
- db1+2,1
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Punishers
Standing
- 10f – 1,4 (+5, 24dmg)
- 11f – 2,1,3 (-4, 28dmg) or 2,2 (+4, 29dmg)
- 13f – uf1,2 (KND/W!, 28dmg)
- 14f – f2,2 (+6, 35dmg)
- 15f – df2 (Launch), uf4 (Launch, short range), ff2 (KND/W!, long range, 23dmg)
- 18f – f1+2 (KND/W!, long range, 32dmg)
Crouching
- 11f – WS4,1+2 (KND, 43dmg)
- 13f – WS3,2 (+3, 18dmg) or uf1,2 (KND/W!, non FC recovery moves, 32dmg)
- 15f – uf4 (Launch)
- 16f – WS2 (Launch)
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