Strengths and Weaknesses
Strengths
- – Strong Wall Game
- – Extremely strong lockdown offense capabilities
- – Strong Whiff Punishment
- – Strong Throw Game
- – Best Wall Carry in the game
Weaknesses
- – Poor space control
- – Poor keepout moves
Punishers
Standing
- 10f – 1,2 (+5, 17dmg) or 1,4 (0, 22dmg)
- 12f – b2,2 (+5, 26dmg)
- 14f – f3 (KND/W!, 30dmg) or 3,4 (KND/W!, Short Range, 34dmg) or df3,4 (+7, 34dmg)
- 15f – df2 (Launch) or ff2 to free hit (KND/W!, Long Range, 20dmg + ?)
- 16f – b1+4 (Launch)
- 19f – db3+4 (Launch, Long Range)
Crouching
- 11f – WS4 (+7, 15dmg)
- 13f – WS1,1+2 (KND/W!, 35dmg)
- 15f – WS2 (Launch, Short Range)
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