In order to understand most of the information on the Tekken Zaibatsu Wiki you should familiarize yourself with the list of abbreviations we use throughout the site. Over the years these have become pretty much the standard for Tekken webmasters, FAQ writers and forum posts.
| BT
|
your back turned to the opponent
|
| FF
|
face forward towards opponent
|
| OB
|
forces opponent’s back to face you
|
| OC
|
forces opponent into crouch
|
| OS
|
forces opponent’s side to face you
|
| JG
|
juggle starter
|
| BN
|
bounce juggle starter
|
| RC
|
recover crouching after a move
|
| RCj
|
joystick modifier, need to hold D during the move to RC
|
| CH
|
requires a counter hit
|
| DS
|
double over stun tap f to escape in most cases, you can usually launch opponent
|
| FS
|
fall back stun tap f to escape in most cases, you can usually launch opponent
|
| MS
|
minor stun various animations, in most cases doesn’t lead to guaranteed hits
|
| KS
|
kneel stun opponent is forced onto one knee, usually does not act as a combo starter
|
| CS
|
crumple stun opponent crumples to the ground in front of you right away, usually acts as a combo starter
|
| CF
|
crumple fall opponent stay briefly upright before slumping to the ground, usually acts a combo starter
|
| CFS
|
crumple fall stun opponent is pushed away while crumping to the ground, can be a combo starter
|
| BS
|
block stun (to attacking character, ex. Law d/b+4)
|
| SH
|
stagger hit
|
| GB
|
guard break opponent is immobalized briefly, the opponent usually has the offensive advantage
|
| TT
|
throw transition (results in throw on hit)
|
| TC
|
technically crouching state crouch status during this move cruches high attacks
|
| TJ
|
technically jumping state jump status during this move crushes low attacks
|
| HA
|
homing attack move tracks both left and right
|
| B!
|
this move cause bound state bound moves usually also cause floor destuction
|
| F!
|
this move cause floor destruction mostly for throws that don’t cause a bound state but break floors
|
| #
|
see corresponding footnote
|
| [2]
|
hit modifier (eg RC[2] property applies to 2nd hit)
|
| b
|
Block modifier (eg. OCb opponent crouch on block)
|
| c
|
CH modifier (eg. JGc is a juggle starter on counter hit)
|
| co
|
crouching opponent modifier (eg. KSco)
|
| cco
|
CH on crouching opponent modifier (eg. FScco)
|
| l
|
hits low (block d/b)
|
| m
|
hits mid (block b)
|
| s
|
hits special mid (block d/b or b)
|
| h
|
hits high (block b or duck)
|
| L
|
hits low and grounded opponents (block d/b)
|
| M
|
hits mid and grounded opponents (block b)
|
| S
|
hits special mid and grounded opponents(block d/b or b)
|
| H
|
hits high and grounded opponents (block b or duck)
|
| !
|
unblockable hit
|
| (!)
|
unblockable hit which can be ducked
|
| [!]
|
unblockable hits grounded opponents
|
| "
|
indicates block point in string hits
|
| MAD
|
Mad Pain
|
Dr. Bosconovitch
|
| PND
|
Panic Doctor
|
Dr. Bosconovitch
|
| ZEN
|
Zen Meditation
|
Dr. Bosconovitch
|
| HSP
|
Handstand Position
|
Eddy Gordo, Christie Monteiro, Tiger Jackson
|
| RLX
|
Relaxed Position
|
Eddy Gordo, Christie Monteiro, Tiger Jackson
|
| AOP
|
Art of Phoenix
|
Ling Xiaoyu, Miharu Hirano
|
| RDS
|
Rain Dance Stance
|
Ling Xiaoyu, Miharu Hirano
|
| HYP
|
Hypnotist Walk
|
Ling Xiaoyu, Miharu Hirano
|
| LFF
|
Left Foot Forward
|
Hwoarang
|
| RFF
|
Right Foot Forward
|
Hwoarang
|
| LFS
|
Left Flamingo Stance
|
Hwoarang
|
| RFS
|
Right Flamingo Stance
|
Hwoarang
|
| JGS
|
Jaguar Step
|
King
|
| VTS
|
Vale Tudo Stance
|
Craig Marduk
|
| DSS
|
Dragon Sign Stance
|
Marshall Law
|
| DFS
|
Dragon Fake Step
|
Marshall Law
|
| HMS
|
Hit Man Stance
|
Lee Chaolan, Violet
|
| BOK
|
Bokuho
|
Leo Kliesen
|
| KNK
|
Kinkei
|
Leo Kliesen
|
| HBS
|
Hunting Bear Stance
|
Kuma, Panda
|
| ROL
|
Prowling Grizzly Roll
|
Kuma, Panda
|
| CRA
|
Art of Crane
|
Lei Wulong
|
| SNA
|
Art of Snake
|
Lei Wulong
|
| TGR
|
Art of Tiger
|
Lei Wulong
|
| DRG
|
Art of Dragon
|
Lei Wulong
|
| PAN
|
Art of Panther
|
Lei Wulong
|
| DRU
|
Drunken Master Walk
|
Lei Wulong
|
| PHX
|
Phoenix Illusion Stance
|
Lei Wulong
|
| KNDs
|
Knockdown Stance
|
Lei Wulong
|
| FCDs
|
Facedown Stance
|
Lei Wulong
|
| PLDs
|
Playdead Stance
|
Lei Wulong
|
| SLDs
|
Slide Stance
|
Lei Wulong
|
| INS
|
Indian Sit
|
Yoshimitsu
|
| FLE
|
Flea Stance
|
Yoshimitsu
|
| DGF
|
Dragonfly Stance
|
Yoshimitsu
|
| MED
|
Meditation
|
Yoshimitsu
|
| KIN
|
Kinchou Stance
|
Yoshimitsu
|
| NSS
|
No Sword Stance
|
Yoshimitsu
|
| SET
|
Setsunagake
|
Kunimitsu
|
| DUS
|
Duston
|
Kunimitsu
|
| MUS
|
|
Kunimitsu
|
| FLA
|
Flamingo Stance
|
Baek Doo San
|
| CES
|
Clockwise Evasive Spin
|
Jaycee, Michelle Chang
|
| FWR
|
Forward Roll
|
Jaycee
|
| BRG
|
Bridge
|
Jaycee
|
| KNP
|
Kenpo Step
|
Feng Wei
|
| STC
|
Shifting Clouds
|
Feng Wei
|
| SDW
|
Shadow Stance
|
Raven
|
| HAZ
|
Haze Stance
|
Raven
|
| CDS
|
Crouching Demon Stance
|
Jin Kazama
|
| ALB
|
Albatross Spin
|
Steve Fox
|
| DCK
|
Ducking
|
Steve Fox
|
| PAB
|
Peakaboo Stance
|
Steve Fox
|
| SWY
|
Swaying
|
Steve Fox, Paul Phoenix
|
| LWV
|
Left Weave
|
Steve Fox
|
| RWV
|
Right Weave
|
Steve Fox
|
| FLK
|
Flicker Stance
|
Steve Fox
|
| SIT
|
Sit Down
|
Ganryu, Kuma, Panda, Jack-6, P. Jack
|
| CAT/CJM
|
Chaos Judgment
|
Anna Williams
|
| HPF
|
Haze Palm Fist
|
Asuka Kazama, Jun Kazama
|
| LCT
|
Leg Cutter
|
Asuka Kazama, Jun Kazama
|
| IZU
|
Izumo Stance
|
Jun Kazama
|
| GEN
|
Genjutsu Stance
|
Jun Kazama
|
| DES
|
Destroy Form
|
Alisa Bosconovitch
|
| SBT
|
Single Boot
|
Alisa Bosconovitch
|
| DBT
|
Dual Boot
|
Alisa Bosconovitch
|
| SEN
|
Silent Entry
|
Lars Alexandersson
|
| DEN
|
Dynamic Entry
|
Lars Alexandersson
|
| SAV
|
Savage Stance
|
Miguel Caballero Rojo
|
| FLY
|
Flying
|
Devil Jin, Ogre, Jinpachi Mishima
|
| AP
|
Astral Projection
|
Jinpachi Mishima
|
| TRT
|
Tarantula Stance
|
Zafina
|
| MNT
|
Mantis Stance
|
Zafina
|
| SCR
|
Scarecrow Stance
|
Zafina
|
| MTS
|
Muay Thai Stance
|
Bruce Irvin
|
| ROC
|
Rocket Stance
|
Roger Jr.
|
| AKS
|
Animal Kick Stance
|
Roger Jr.
|
| BAL
|
Spinning Ball
|
Bob
|