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In order to understand most of the information on the Tekken Zaibatsu Wiki you should familiarize yourself with the list of abbreviations we use throughout the site. Over the years these have become pretty much the standard for Tekken webmasters, FAQ writers and forum posts.

Commonly Used Abbreviations


1 left punch 2 right punch
3 left kick 4 right kick
5 tag button any any button but tag
f tap forward F hold forward
d tap down D hold down
b tap back B hold back
u tap up U hold up
d/f tap down forward D/F hold down forward
d/b tap down back D/B hold down back
u/f tap up forward U/F hold up forward
u/b tap up back U/B hold up back
qcf quarter circle forward qcb quarter circle back
hcf half circle forward hcb half circle back


FC full crouch animation WS while standing up
N joystick in neutral WR while running
SS side step either way SSL side step to left
SSR side step to right [  ] optional command
, followed by ~ immediately after
+ at the same time (  _  ) or
< delayed input = next in sequence
° push and hold button  : requires just frame input

Grounded Positions

PLD play dead position face up & feet away
KND knockdown position face up & feet towards
SLD slide position face down & feet away
FCD face down position face down & feet towards

Move Properties

BT your back turned to the opponent
FF face forward towards opponent
OB forces opponent's back to face you
OC forces opponent into crouch
OS forces opponent's side to face you
JG juggle starter
BN bounce juggle starter
RC recover crouching after a move
RCj joystick modifier, need to hold D during the move to RC
CH requires a counter hit

double over stun
tap f to escape in most cases, you can usually launch opponent


fall back stun
tap f to escape in most cases, you can usually launch opponent


minor stun
various animations, in most cases doesn't lead to guaranteed hits


kneel stun
opponent is forced onto one knee, usually does not act as a combo starter


crumple stun
opponent crumples to the ground in front of you right away, usually acts as a combo starter


crumple fall
opponent stay briefly upright before slumping to the ground, usually acts a combo starter


crumple fall stun
opponent is pushed away while crumping to the ground, can be a combo starter

BS block stun (to attacking character, ex. Law d/b+4)
SH stagger hit
GB guard break
opponent is immobalized briefly, the opponent usually has the offensive advantage
TT throw transition (results in throw on hit)

technically crouching state
crouch status during this move cruches high attacks


technically jumping state
jump status during this move crushes low attacks


homing attack
move tracks both left and right


this move cause bound state
bound moves usually also cause floor destuction


this move cause floor destruction
mostly for throws that don't cause a bound state but break floors

# see corresponding footnote
[2] hit modifier (eg RC[2] property applies to 2nd hit)
b Block modifier (eg. OCb opponent crouch on block)
c CH modifier (eg. JGc is a juggle starter on counter hit)
co crouching opponent modifier (eg. KSco)
cco CH on crouching opponent modifier (eg. FScco)

Hit Ranges

l hits low (block d/b)
m hits mid (block b)
s hits special mid (block d/b or b)
h hits high (block b or duck)
L hits low and grounded opponents (block d/b)
M hits mid and grounded opponents (block b)
S hits special mid and grounded opponents(block d/b or b)
H hits high and grounded opponents (block b or duck)
! unblockable hit
(!) unblockable hit which can be ducked
[!] unblockable hits grounded opponents
" indicates block point in string hits

Combo Specific Abbreviations

cc crouch cancel tap u or f,f while crouching
cd crouch dash f,N,d,d/f (usually)
iWS instant while standing d,d/b,N_d,d/f,N (usually)
wgf wind godfist f,N,d,d/f+2
ewgf electric wind godfist f,N,d~d/f+2
tgf thunder godfist f,N,d,d/f+1
big big character combo only works on big characters
(  ) missing hit is required for the next hit

Character Specific Abbreviations

MAD Mad Pain Dr. Bosconovitch
PND Panic Doctor Dr. Bosconovitch
ZEN Zen Meditation Dr. Bosconovitch
HSP Handstand Position Eddy Gordo, Christie Monteiro, Tiger Jackson
RLX Relaxed Position Eddy Gordo, Christie Monteiro, Tiger Jackson
AOP Art of Phoenix Ling Xiaoyu, Miharu Hirano
RDS Rain Dance Stance Ling Xiaoyu, Miharu Hirano
HYP Hypnotist Walk Ling Xiaoyu, Miharu Hirano
LFF Left Foot Forward Hwoarang
RFF Right Foot Forward Hwoarang
LFS Left Flamingo Stance Hwoarang
RFS Right Flamingo Stance Hwoarang
JGS Jaguar Step King
VTS Vale Tudo Stance Craig Marduk
DSS Dragon Sign Stance Marshall Law
DFS Dragon Fake Step Marshall Law
HMS Hit Man Stance Lee Chaolan, Violet
BOK Bokuho Leo Kliesen
KNK Kinkei Leo Kliesen
HBS Hunting Bear Stance Kuma, Panda
ROL Prowling Grizzly Roll Kuma, Panda
CRA Art of Crane Lei Wulong
SNA Art of Snake Lei Wulong
TGR Art of Tiger Lei Wulong
DRG Art of Dragon Lei Wulong
PAN Art of Panther Lei Wulong
DRU Drunken Master Walk Lei Wulong
PHX Phoenix Illusion Stance Lei Wulong
KNDs Knockdown Stance Lei Wulong
FCDs Facedown Stance Lei Wulong
PLDs Playdead Stance Lei Wulong
SLDs Slide Stance Lei Wulong
INS Indian Sit Yoshimitsu
FLE Flea Stance Yoshimitsu
DGF Dragonfly Stance Yoshimitsu
MED Meditation Yoshimitsu
KIN Kinchou Stance Yoshimitsu
NSS No Sword Stance Yoshimitsu
SET Setsunagake Kunimitsu
DUS Duston Kunimitsu
MUS Kunimitsu
FLA Flamingo Stance Baek Doo San
CES Clockwise Evasive Spin Jaycee, Michelle Chang
FWR Forward Roll Jaycee
BRG Bridge Jaycee
KNP Kenpo Step Feng Wei
STC Shifting Clouds Feng Wei
SDW Shadow Stance Raven
HAZ Haze Stance Raven
CDS Crouching Demon Stance Jin Kazama
ALB Albatross Spin Steve Fox
DCK Ducking Steve Fox
PAB Peakaboo Stance Steve Fox
SWY Swaying Steve Fox, Paul Phoenix
LWV Left Weave Steve Fox
RWV Right Weave Steve Fox
FLK Flicker Stance Steve Fox
SIT Sit Down Ganryu, Kuma, Panda, Jack-6, P. Jack
CAT/CJM Chaos Judgment Anna Williams
HPF Haze Palm Fist Asuka Kazama, Jun Kazama
LCT Leg Cutter Asuka Kazama, Jun Kazama
IZU Izumo Stance Jun Kazama
GEN Genjutsu Stance Jun Kazama
DES Destroy Form Alisa Bosconovitch
SBT Single Boot Alisa Bosconovitch
DBT Dual Boot Alisa Bosconovitch
SEN Silent Entry Lars Alexandersson
DEN Dynamic Entry Lars Alexandersson
SAV Savage Stance Miguel Caballero Rojo
FLY Flying Devil Jin, Ogre, Jinpachi Mishima
AP Astral Projection Jinpachi Mishima
TRT Tarantula Stance Zafina
MNT Mantis Stance Zafina
SCR Scarecrow Stance Zafina
MTS Muay Thai Stance Bruce Irvin
ROC Rocket Stance Roger Jr.
AKS Animal Kick Stance Roger Jr.
BAL Spinning Ball Bob
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