Tekken Tag Tournament 2/System/Side Stepping
From Tekken Zaibatsu Wiki
' | LP same earliest | LP same latest | LP away earliest | LP away latest | RP same earliest | RP same latest | RP away earliest | RP away latest |
Alisa | +18 | +6 | +18 | +6 | +18 | +10 | +20 | +6 |
DJ | +18 | +7 | +16 | +8 | +15 | +12 | +17 | +6 |
DK | +18 | +7 | +15 | +8 | +14 | +13 | +17 | +6 |
Ling | +18 | +7 | +16 | +7 | +15 | +12 | +18 | +6 |
Numbers refer to how many frames before attack would hit a SS input can still be attempted.
e.g. for Alisa pressing 1 on F30, will hit on F40. DJ can input sidestep in the same direction as early as F22, and as late as F33 and still successfully avoid the jab. Therefore, between 7-18F before jab connects.
Hold F for both characters F0-9
Input Alisa LP F30 (hits F40)
Input Alisa RP F30 (hits F42)
SW | LP same earliest | LP away earliest | RP same earliest | RP away earliest |
Alisa | 18 | 18 | 17 | 19 |
DJ | 17 | 16 | 17 | 20 |
DK | 17 | 16 | 16 | 20 |
Ling | 18 | 17 | 18 | 20 |
Numbers refer to how many frames before attack would hit a SW input can still be attempted. | ||||
SW input as direction for 1F, neutral for 10F, direction for 1F | ||||
SS/SW comparison
SW | LP same earliest | LP away earliest | RP same earliest | RP away earliest | SS | LP same earliest | LP away earliest | RP same earliest | RP away earliest |
Alisa | 18 | 18 | 17 | 19 | Alisa | 18 | 18 | 18 | 20 |
DJ | 17 | 16 | 17 | 20 | DJ | 18 | 16 | 15 | 17 |
DK | 17 | 16 | 16 | 20 | DK | 18 | 15 | 14 | 17 |
Ling | 18 | 17 | 18 | 20 | Ling | 18 | 16 | 15 | 18 |