Tekken Tag Tournament 2/Nina
Tekken Tag Tournament 2 Character Select
|
|
Introduction
Fighting Style: Assasination Arts
Nationality: Ireland
Background: After defeating her sister Anna, Nina Williams was without an immediate goal to pursue. Jin Kazama, who had become the leader of the Mishima Zaibatsu, recruited her as a member of his special forces. Nina was not picky about her clients. She engaged in covert demolition operations around the world as part of the Tekken Force. As the world was engulfed in war and the conflict between the Mishima Zaibatsu and the G Corporation heated up, the Zaibatsu announced The King of Iron Fist Tournament 6. Nina decided to enter the Tournament in order to eliminate those who pose a threat to Jin Kazama.
Character Data
Strategy Guides
Gameplay Summary
Strengths and WeaknessesStrengths
Weaknesses
From my experience though Nina has quite a few options for tracking. 1+4, though not as good as it was in T6, still does a decent job. f,f,df+well to her left. df+1+2, a safe i, but lacks range. Top Moves
PunishersStanding
Crouching
|
Nina needs to be in close. She has some of the best in your face tools with her jabs, d+4, db+3, SS+, d+2, ss+df+2. Getting in on an opponent with good spacing and keepout will be the hardest challenge, but if you're patient you can wear them down. Since Nina doesn't have a lot of good closing tools, you'll have to rely on good spacing, baiting and defense until you can close the distance.
Nina has wall pressure movesets in the game, including an unbreakable multi throw starter (qcb+1+4), ss+, uf+1+! throw, fF+1+2 (for +W! on hit), qcf+, db+3, 1+pinned, db+wall splat.
Nina does have some really strong oki options with minimal damage sacrifice in combos.
Nina does have multi throws, but typically they're not worth doing except the unbreakable (or certain oki situations).