Tekken Tag Tournament 2/Miguel
Tekken Tag Tournament 2 Character Select
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Introduction
Character Data
Strategy Guides
- Use Armor King as example
- for path and link structure
- Use Armor King as example
- for path and link structure
Gameplay Summary
Strengths and WeaknessesStrengths A very easy, simplistic, and straightforward character to use Has strings that can transition into Savage Stance that allow mix-ups, big damage, and pressure Good moves that knockdown opponents A good spacing poke-oriented character with annoying lows Has one of the top backdashes in the game and sidestep Weaknesses Most of his moves from Savage Stance are very unsafe Wall game is not great Has a difficult time getting in if he is down on life lead. Therefore, he has to take risks which can be unsafe Lacks technical mobility (ex: Wavedash, crouch dash, etc.)
Top Movesd/f+1 u/f+4 f+4 b+4 d/b+4 d/b+1 d/b+3 d/f+3,2 [SAV] d/b+3 f+2+3 f,f+2,1_f,f+2,2~d
PunishersStanding i10 - 1,2 i11 - 2,1 i12 - 4 i13 - d/f+1,2_d/f+1,1 (+5) i14 - f+1+2; d+1+2_d/f+4,1 (Used for certain long ranged 14f block punishes) i15 - u/f+4 i16 - d/f+2,1 Crouching i10 - FC+1 ("sit jab") i11 - WS+4 i14 - WS+1+2,4,1 (Horrible frame advantage. Used only needed for damage purposes) i15 - WS+2,2_u/f+4 |
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