Tekken Tag Tournament 2/Miguel

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Tekken Tag Tournament 2 Character Select


Contents

Introduction

Character Data

Miguel

Strategy Guides

  • Use Armor King as example
  • for path and link structure
  • Use Armor King as example
  • for path and link structure


Gameplay Summary

Strengths and Weaknesses

Strengths

A very easy, simplistic, and straightforward character to use

Has strings that can transition into Savage Stance that allow mix-ups, big damage, and pressure

Good moves that knockdown opponents

A good spacing poke-oriented character with annoying lows

Has one of the top backdashes in the game and sidestep

Weaknesses

Most of his moves from Savage Stance are very unsafe

Wall game is not great

Has a difficult time getting in if he is down on life lead. Therefore, he has to take risks which can be unsafe

Lacks technical mobility (ex: Wavedash, crouch dash, etc.)


Top Moves

d/f+1

u/f+4

f+4

b+4

d/b+4

d/b+1

d/b+3

d/f+3,2

[SAV] d/b+3

f+2+3

f,f+2,1_f,f+2,2~d


Punishers

Standing

i10 - 1,2

i11 - 2,1

i12 - 4

i13 - d/f+1,2_d/f+1,1 (+5)

i14 - f+1+2; d+1+2_d/f+4,1 (Used for certain long ranged 14f block punishes)

i15 - u/f+4

i16 - d/f+2,1

Crouching

i10 - FC+1 ("sit jab")

i11 - WS+4

i14 - WS+1+2,4,1 (Horrible frame advantage. Used only needed for damage purposes)

i15 - WS+2,2_u/f+4


Insert overall strategy here

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