Tekken Tag Tournament 2/Kunimitsu

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Tekken Tag Tournament 2 Character Select


Contents

Introduction

Kunimitsu

Fighting Style: Manji Ninjutsu

Nationality: Japan

Language: Japanese

Background: A cool and quiet female Ninja with little to say, Kunimitsu formerly worked under Yoshimitsu. She was kicked out of the Manji Party for committing thievery for her personal interests, and aims to steal the spirit sword Yoshimitsu for her blacksmith grandfather. She may not look it, but Kunimitsu is a villain to the core.


Character Data

Strategy Guides

  • Use Armor King as example
  • for path and link structure
  • Use Armor King as example
  • for path and link structure


Gameplay Summary

Strengths and Weaknesses

Strengths

  • - Painful punisher against blocked hopkicks
  • - Inconsistent character size
  • - Juggle damage
  • - Dominating at range 3 and beyond
  • - Range, attack hitbox, and tracking


Weaknesses

  • - Weak at keep-out
  • - Predictability
  • - Lack of abusable moves
  • - Mediocre TA for both wall and non-wall stage
  • - Overrated ground game
  • - Cannot apply pressure

Top Moves

  • - 1,2 [ h,m ]
  • - 2,2 [ h,m ]
  • - f+2,3 [ h,h ]
  • - d+1 [ sm ]
  • - SET(*f+3,) 2 [ m; JGc ]
  • - f,f+4 [ m; i9 ]
  • - d/f+4 [ m ]
  • - b+2 [ m; Homing ]
  • - u/f+3 [ m; JG ]
  • - d/f+2 [ m; JG, safe on block ]
  • - f+4(~F) [ m(~SET) ]
  • - d+3 [ L ]
  • - d/b+3,3,4 [ l,l,m ]
  • - WS+3 [ m; JG ]

Punishers

Standing

  • i9(10) - (f,)F+4
  • i10 - 1,1_1,2
  • i12 - 2,2_d/f+4
  • i13 - f+2,3
  • i15 - u/f+3_u/f+3,4
  • i16 - d/f+2

Crouching

  • i11 - ws+4
  • i13 - ws+1>1
  • i15 - u/f+3_ws+3


Insert overall strategy here

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