Tekken Tag Tournament 2/Jinpachi Move List

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Tekken Tag Tournament 2 Character Select


Contents

[ Jinpachi ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]



Move List Notes

Some Info Here

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 [~B] Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left x 1 x
Approach right side 1+3_2+4 Right Sidethrow Right x 2 x
Approach back 1+3_2+4 Backthrow Back x No Break x
Command Throw Command Throw Front x x x
Time enemy attack Reversal Reversal x x x

#1 Footnotes Here

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 8
2 Straight h 12
3 Hook Kick h 30 KND, W!
4 Roundhouse h 24 JGc
d+1_FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 9 RC
d+3_FC 3 Crouch Spin Kick L 14 RC
d+4_FC 4 Crouch Shin Kick l 12 RC
uf~n+1 Jumping Jab m 14 #1
uf~n+2 Jumping Straight m 18 KND
uf~n+3 Jumping Spin Kick m 30 W!
uf~n+4 Delayed Hopkick m 30 JG
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21 #1
UF~n+3 Jumping Spin Kick m_L 30_15 JG #1
UF~n+4 Jumping Front Kick m_M 30_18
1+2+3+4 Supercharge #2


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1

#1 The last part of the string is a standing throw, press 2 to break

Astral Projection Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1


Flying Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1


Charge Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1


String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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