Tekken 7/King

From Tekken Zaibatsu Wiki
Jump to: navigation, search
Tekken 7 Character Select


Contents

Introduction

Fighting Style:

Nationality:

Background:

Character Data

Strategy Guides

-

Gameplay Summary

Strengths and Weaknesses

Strengths

  • Insert
  • Strengths
  • Here

Weaknesses

  • Insert
  • Weaknesses
  • Here

Top Moves

Punishers

Standing

  • 10f - 2,1 (10+12 = 22 dmg) OR f+1,2 (7+15 = 22 dmg)
  • 12f - b+1,2 (13+20 = 33 dmg)
  • 13f - d/f+2 (12 dmg only better than b+1,2 when opponent recovers crouched since it's a Mid) OR 4 (20 dmg)
  • 14f - d/f+1,2 (15+15 = 30dmg)
  • 15f - u/f+4 (13dmg Launcher) OR f+2,1 (12+20 = 32dmg - free grounded Ali kick (d+3+4) after for +11 dmg)
  • 16f - b+3 (23dmg Long Range & KND)

Crouching

  • 10f - FC d+1 (5 dmg)
  • 11f - FC d+2 (8 dmg) OR WS+4 (20 dmg)
  • 12f - d+1+3 (45 dmg and Floor Breaks / Throw Break is 1) OR d+2+4 (45 dmg and oki / Throw Break is 2)
  • 14f - WS+2,2 (11+26= 37 dmg)
  • 15f - FC d/f+2 (21 dmg Launcher OR u/f+4 (13 dmg Launcher)
  • 16f - WS+3 (28 dmg & KND)
  • 18f - WS+1+2 (20 dmg Launcher)


---

Personal tools
Namespaces
Variants
Actions
Navigation
Tekken Zaibatsu
Toolbox