Tekken 7/Jin

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Contents

Introduction

Jin

Fighting Style: Kyokushin Karate

Nationality: Japanese

Background:

Power Is Everything.

The leader of the Mishima Zaibatsu and the man who declared war on the world. Fighting the Devil inside him which gets stronger everyday, he yearns to be rid of it once and for all. When his battle is over at last, will he find hope… or despair?

Character Data

Strategy Guides

Gameplay Summary

Strengths and Weaknesses

Strengths

  • Strong poking mids and zoning tools
  • Strong CH game
  • Very good whiff punish game
  • Strong combo damage with good fillers to convert off of most stuff

Weaknesses

  • High execution barrier at higher levels of play
  • Wonky hitbox on some normals causes spacing issues
  • Most of the rewarding mixup options are medium to high risk

Top Moves

  • 2,1 _ 2,1>4
  • 4
  • db+4
  • d+4
  • f+3 _ df+1 _ df+1,4
  • uf+2
  • f,f+3 _ f,f+4
  • f+4[~f]
  • CDS/ZEN 1+2
  • CDS/ZEN 3 _ ws+3 _ cd+3
  • ewhf
  • eCD+1
  • cd+4
  • b+1+2 in rage (Rage Art)

Punishers

Italicized punishers are the ones with maximum damage.

Standing

  • i10 -> 1,2 | 2,1 | 2,4
  • i12 -> f+3 | 1+2
  • i13 -> df+1,4
  • i14 -> f+1+2 | ewhf (does not work if the opponent recovers in crouching)
  • i15 -> uf+4 | d+3+4
  • i19 and above -> b+1~1+2 | eCD+1

Crouching

  • i11 -> ws+4
  • i13 -> ws+1,2
  • i14 -> ws+2
  • i16 and above -> cc~d+3+4
  • i20 and above -> cc~eCD+1


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