$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $ Throw escape & 10-hit Counter Faq $ $ T T T $ $ 1.5 $ $ by : skreezyg@mindspring.com $ $ $ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ====================================================================== ====================================================================== XXXXXXXXXXXXXXXXX X V e r s i o n X XXXXXXXXXXXXXXXXX 1.0 : First version of faq. 1.5 : Fixed many throw errors. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X T a b l e of C o n t e n t s X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX I. Introduction II. Basics -conventions III. Throw escapes -seeing the escape -basic throw escapes -special throw escapes -Anna Williams -Armor King -Baek do san -Bruce Irvin -Bryan Fury -Devil/Angel -Eddy Gordo -Forest Law -Ganryu -Gun Jack -Heihachi Mishima -Hwoarang -Jack-2 -Jin Kazama -Julia Chang -Jun Kazama -Kazuya Mishima -King -Kuma/Panda -Kunimitsu -Lee Chaolan -Lei Wulong -Ling Xiaoyu -Michelle Chang -Mokujin -Nina Williams -Ogre -Paul Pheonix -Prototype Jack -Roger/Alex -True Ogre -Wang Jinrey -Yoshimitsu IV. 10-string counters -Anna Williams -Armor King -Baek do san -Bruce Irvin -Bryan Fury -Devil/Angel -Eddy Gordo -Forest Law -Ganryu -Gun Jack -Heihachi Mishima -Hwoarang -Jack-2 -Jin Kazama -Julia Chang -Jun Kazama -Kazuya Mishima -King -Kuma/Panda -Kunimitsu -Lee Chaolan -Lei Wulong -Ling Xiaoyu -Michelle Chang -Mokujin -Nina Williams -Ogre -Paul Pheonix -Prototype Jack -Roger/Alex -True Ogre -Wang Jinrey -Yoshimitsu V. Credits & Copyright info ====================================================================== ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X I. I n t r o d u c t i o n X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX In Tekken the best players seem to be unpredictable, and theirs nothing more predictable than doing a 10-hit. Thats one major reason why 10-hit sucks, another reason is most 10-hits can be countered very easily....and not to mention everyone can parry the low hits now. Low parrying at the low hits of 10-hits seem to be the best way to get out of all 10-hits(only Bryans strings have no low hits) becuase you can get some juggles in after the parry. I thought I'd just put together a few ways to get out of all the 10-hits besides attack reversals, and the low parry. This part of this faq is mainly for scrubs that have problems dealing with 10-hits, and for people that want to punish scrubs that do 10-hits. I also hope this faq will help get rid of the last few scrubs that still do 10-hits all the time. In this section, when I say jab I'm talking about a 1 punch, and when I refer to a fast 4(right kick)I'm talking about any 4 around 11 frames(like Lei's). Take into consideration when you see me write ws+2_4, that not all characters have the same generic ws+2_4, so it might not work for certain characters. Please email me if you have anything you would like to add in this section, as it not close to being completed. Of course the first part of this faq is just a good'ol "all the throw escapes in one convienaint place". It's still almost impossible to tell which arm your opponent grabs you with first, but that seems the only way to be sure of which escape to use. For future versions of this faq I'm working on getting the timing of the escapes for multithrows. I figured I'd leave out the names of the throws since alot of people tend to call the same throws different names. ====================================================================== ====================================================================== XXXXXXXXXXXXXXXXXXXXXX X II. B a s i c s X XXXXXXXXXXXXXXXXXXXXXX ......................... . c o n v e n t i o n s . ......................... _____________________ _____Directions______ u = tap up b = tap back U = hold up B = hold back d = tap down f = tap forward D = hold down F = hold forward n = neutral ss = sidestep ____________________ _____Notations______ d/f - tap down+forward d/b - tap down+back u/f - tap up+forward u/b - tap up+back D/F - hold down+forward D/B - hold down+back U/F - hold up+forward U/B - hold up+back WC - while crouching RC - recovers crouching (can be followed by any WS technique) CH - counter hit FC - full crouch JG - juggles GB - guard break HS - hunch over stun WS - while standing from a crouch _ - or M/- - mid or inescapable throw H/- - high or inescapable throw ~ - do next move extremely fast QCF - quarter circle forward - d,d/f,f QCB - quarter circle back - d,d/b,b HCF - half circle forward - b,d/b,d,d/f,f HCB - half circle back - f,d/f,d,d/b,b ____________________ ___Attack buttons___ (1) (2) (5) (3) (4) 1 = left punch 2 = right punch 3 = left kick 4 = right kick 5 = tag ____________________ ____Attack Levels___ Level: Defense: h - high range = auto block , B , or duck under m - mid range = auto block or B l - low range = D/B low block sm - special mid = auto block , B , or D/B T - throw = varies ! - unblockable = attack reversal ====================================================================== ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXX X T h r o w E s c a p e s X XXXXXXXXXXXXXXXXXXXXXXXXXXXX ................................... . s e e i n g t h e e s c a p e . ................................... -if opponent grabs you with left arm in front of their right arm escape with 1 -if opponent grabs you with right arm in front of their left arm escape with 2 -if opponent grabs you with both arms in the front at the same time escape with 1+2 ........................................ . b a s i c t h r o w e s c a p e s . ........................................ -1+3 throws are escaped with 1 -2+3 throws are escaped with 2 -2+5 throws are escaped with 2 -left side throws are escaped with 1 -right side throws are escaped with 2 -throws that grab crouching opponents are escaped with 1+2 ________Tackle escapes_________ Push away:* 2 during tackle Flip over: 1+2 as character hits the ground Tackle-1.2.1.2.1: 2-1st hit 1-4th hit -1.2.1.1.2: 2-1st hit 2-4th hit -2.1.2.1.2: 1-1st hit 2-4th hit -2.1.2.2.1: 1-1st hit 1-4th hit Arm Bar:* 1+2.2.2.2.2 Knee Bar:* 1+2.1.1.1.1 Backmount:-1,2,1,2,1 1-1st hit 4th hit:- -1,2,1,1,2 1-1st hit 4th hit:- -2,1,2,1,2 2-1st hit 4th hit:- -2,1,2,2,1 2-1st hit 4th hit:- * -This is for every character unless otherwise noted -King/Paul/Nina/Jin can reverse armbars with 1+2.2.2.2.2.2. -King/Nina can reverse leg bars with 1+2.1.1.1.1.1. -Paul can reverse 1st punch with 1.1.2. ............................................ . s p e c i a l t h r o w e s c a p e s . ............................................ *If there is a T next to the escape the throw can be tech rolled* ______________________________________________________________________ |____Throw Motion___|_______Escape_______| Anna: u/f+1+2~5 1+2 T d/f,d/f+1 1+2 QCF+1+2 2* -3,4,3,1+2 1+2 -1,3,2,1 1 -3,1,4,1+2,1+2 1+2 -2,1,3,4,1+2 2 -2,3,1+2,3+4,1+2 1 -1+3,4,1+2 2 -4,3,4,3+4,1+2,3+4 1+2 -1+2,4,3,1+2,1+2,1+2 1 u/f+3 H/2** *can tag to anna during throw **can't be reversed by attack reversal-2 escape does 18 damage to anna. ______________________________________________________________________ Armor King: f,N,d,d/f+1+2 1+2 -2+4,1+2,1+2 1 -3+4,3+4,1+2 2 -1,1,1+2 1 -3,4,1+2,3+4 2 f,HCF+1 1* T QCT+1 1 (3+4)** d/b,F+2 2 d/b,D/B+1+2 1+2 D,d/b_D/B+1+2~5 2*** 2+4,d,d,D+3+4 2 d/f+3+4(clean hit)~5 - reversible fc+1+2_D/B+1+2 1+2 -2,1,2,1,2 1-1st 2-4th -2,1,2,2,1 1-1st 1-4th -1,2,1,2,1 2-1st 1-4th -1,2,1,1,2 2-1st 2-4th d/b+1+3_2+4 - **** -1,2,1,2,1 2-1st 1-4th -2,1,2,1,2 1-1st 2-4th *tech roll to take half the damage **3+4 to escape after the initial grab ***Tag throw with King ****ground throw, works on face up_down opponents ______________________________________________________________________ Baek: f,f+2 2 d/b+1+3 1+2 f+2+3 2* Flamingo:f+2~3 1+2 *can tag to Hwoarang + Baek can tag off of a left side throw ______________________________________________________________________ Bruce: 1+3~5 1 T f,N,d,d/f+1+2+4 1+2 -1+2,1+2,1+2 1 LN -3,1+2+3 2 RN -4,1+2+3 2 -1,3,1+2+4 LN: 1 RN: 2 -2,4,1,1+2+3 - ______________________________________________________________________ Bryan: FC,d/f,d,d/f+1+2 1+2 *Bryan can tag off his back throw ______________________________________________________________________ Devil/Angel: f,f+1+2 1+2 T ______________________________________________________________________ Eddy: HCF+1+2 1+2 +can tag off a left side throw ______________________________________________________________________ F.Law: f+2+3 1 d/f+1+2 2 -1,2,1+2 - f,f+3+4~5 1+2 T ______________________________________________________________________ Ganryu: f,f+2+3 1+2 d+1+2(22dmg) -back throw +can tag off both side throws ______________________________________________________________________ Gun Jack: QCF+1 1 u/f+1+2 1 -d,d/f+2 B QCB+2 2 2+4~5 2* d/f+2+4 2 d/f,d/f+2+4 2 d/b+2+3 2 f,F+2+3 2 d/b,F+1+2 1+2 d/f+1+3 - -1+2 - *tag throw with Jack 2 +can tag off left side throw ______________________________________________________________________ Heihachi: f,f+1+2 1+2#1 T f,f+1+4 1+2#2 ____________________________________________________________________ #1:Can tag to Jun . #2: can only be performed on Jin/Paul/Lei/Kuma/Heihachi/Kazuya . and the Jacks. They can reverse with 1 or 2, and Heihachi . can reverse that with 1+2 . ___________________________________________________________________/ ______________________________________________________________________ Hwoarang: QCB+3 2 d,D/B+1+3 1+2 f,f+2 2 f+2+3 2* *can tag to Baek ______________________________________________________________________ Jack2: 2+4 2* 1+3 - -1+2 - d/b,F+1+2 1+2 QCB+2 2 QCT+1 1 d/f+2+4 2 d/f,d/f+1 1 *can tag to Gun Jack +can tag off a back throw ______________________________________________________________________ Jin: QCB+1+3 1 d/f+2+3 2 f,f+1+2 1+2* T [fc_D/B]+1+2 2 -1+2 1+2.2.2.2.2 -2,1,2,1,2 1-1st 2-4th -2,1,2,2,1 1-1st 1-4th -1,2,1,2,1 2-1st 1-4th -1,2,1,1,2 2-1st 2-4th -1+2 1+2.2.2.2.2 *can tag to Jun ______________________________________________________________________ Julia: d,D/B+1+3 1 d/f+1+2 1+2 d,d/b,b,f+2 1+2 FC,d/b,d,d/b+1+2 1+2 b+2~5 d* -d+1+2 d *can tag to michelle ______________________________________________________________________ Jun: d/f+2+3 2 b+1+2 1+2* *can tag to Jin/Kazuya/Heihachi ______________________________________________________________________ Kazuya: f,f+1+2 1+2* T [fc_d_D/B]+1+2 2 -2,1,2,1,2 1-1st 2-4th -2,1,2,2,1 1-1st 1-4th -1,2,1,2,1 2-1st 1-4th -1,2,1,1,2 2-1st 2-4th *can tag to Jun ______________________________________________________________________ King: d/b,d/b+1+2 1+2 d/b,f+2 2 f,HCF+1 1#3 T d/f+3+4(clean hit)~5 - reversible d/b+1+2 1+2(3+4) d,d/b,b+1+2 1+2 d/f+2+3 2 BT-1+3 - -2+4 - -b,f+1+2 - [D/B+_FC]1+2 2 -1+2 1+2.2.2.2.2 -1+2 - -3+4 1+2.1.1.1.1 -1+2 - -2,1,2,1,2 1-1st 2-4th -2,1,2,2,1 1-1st 1-4th -1,2,1,2,1 2-1st 1-4th -1,2,1,1,2 2-1st 2-4th -1+2 1+2.2.2.2.2 -1+2 - -3+4 1+2.1.1.1.1 -1+2 - b+1+2~5 -*A.king only* -1+3 1 -2+4 2 -1+2 1+2 -3+4 3+4 f,f,n+2(stun)1+2 - -u,d+3+4 - QCF+1 1 -1+2 - -1+2,3,4,1+2 - f,N,d,d/f+1+4 1 -1+2,1+2 1 -1+2,4,2+4 2 -4,3,4,3+4,1+2 - -2,1,1+3 1+2 -2,1,3,1+2+4,1+2+4 1 - 1+3,3+4,2+4,1+2,1+2+3 2 / d/f,d/f+2+4 2 same throw - d/f+1+2 1+2 \ SS+2+4 1_2 #1 -2,2,1+2 - -1,2,3+4 1 -2,1,3,4 1 -3,2,1,3+4,1+2+3+4 2 -3+4,1+2,1+2+4 2 -1,2,3+4,1+2 - -2,1,3,4 1 -3,2,1,3+4,1+2+3+4 2 / f,D/F+1+3 1 same throw \ f,D/F+2+4 2 -2,1,1+2 2 -3+4,1+2 1 -1,2,3+4 - -2,1,3,4 1 -3,2,1,3+4,1+2+3+4 2 -2,2,1+2 2 -1,2,3+4 1 -2,1,3,4 1 -3,2,1,3+4,1+2+3+4 2 -3+4,1+2,1+2+4 2 -1,2,3+4,1+2 - -2,1,3,4 1 -3,2,1,3+4,1+2+3+4 2 f,N,d,d/f+2+3 2 -1+2,3,1,1+3 1 -1,2,3,1+2 2 -1+2,1,3,1+2 1+2 -1,3,4,1+2,3+4 - _____________________________ |________Ground throws________| Face Up/Feet Towards: d/b+1+3 1 d/b+2+4 2 D/B+2+4 1+2 Face Up/Feet Away: d/b+[1+3_2+4] 1+2 Face Down/Feet Towards: d/b+[1+3_2+4] 3+4 Face Down/Feet Away: d/b+[1+3_2+4] 1+2 Face Down/Left Side: d/b+[1+3_2+4] 1 Face Down/Right Side: d/b+[1+3_2+4] 2 Face Up/Left Side: d/b+[1+3_2+4] 1 Face Up/Right side: d/b+[1+3_2+4] 2 ______________________________________________________________________ #1: 1 escapes if grabbed from left side, 2 escapes if grabbed . from right side. If grab connects from the side the throw will . be the 2,2,1+2. . #2: If you're grabbed with f,D/F+1+3 escape with 1. If you're . grabbed with f,D/F+2+4 escape with 2. . #3: Can tach roll to take half the normal damage. . _____________________________________________________________________/ ______________________________________________________________________ Kuma/Panda: f,f+1+4 1+2 HCB,f+1+2~5 1+2 (stance:3+4)f+1+2 1+2 ______________________________________________________________________ Kunimitsu: d/b+1+3 1+2 f+1+4 d/f +can tag off right side throw ______________________________________________________________________ Lee: f,f+3+4~5 1 T (stance:3+4)3 -cleanhit H/- b+3,3,-4-during block frame H/- ______________________________________________________________________ Lei: 1+3~5 1 f,f+1+2 1+2 u/f+1+2 1+2 Dragon stance:1 1 Snake stance: 1+3 1 ______________________________________________________________________ Ling: f+2~1 1+2* QCB+2 2 (stance:d+1+2)d+[1+3_2+4] 1-1+3 2-2+4 (stance:b+3+4)f,f+[1+3_2+4] 1-1+3 2-2+4 (stance:b+3+4)f,f+3+4 -** *f,f to cancel stagger. Can tag to Jin/Heihachi/Panda **requires 1/3 of the screen distance +can tag off left side throw ______________________________________________________________________ Michelle: D/F+1+2 2 b+2~5 d* -d+1+2 d *can tag to julia ______________________________________________________________________ Mokujin/Tetsujin: Mokujin and Tetsujin only have the throws of the character they are imitating ______________________________________________________________________ Nina: 2+4-1,2,1 2 -2,1,3 - u/f+1+2 1+2 d/f,d/f+1 1+2 QCF+1+2 2 -3,4,3,1+2 1+2 -1,3,2,1 1 -3,1,4,1+2,1+2 1+2 -2,1,3,4,1+2 2 -2,3,4,2,2 2 -1,3+4,1,2,1+2 1 -1,2,4,3,1+2+3 1+2 -2,1,1+2,1+2+3 1+2 -1,3+4,1,2,1+2 1 -1,2,4,3,1+2+3 1+2 QCF+3+4 1 -3+4,3,4,1+2 1 -3+4,4,2,1+2 2 -3,1,4,2+4 1 -1,3,2+4,3+4,1+2 2 f,f,f+3(CH) 2 -3,1,4,2+4 1 -1,3,2+4,3+4,1+2 2 QCB+1+4 - -1,3,2,1 1 -3,1,4,1+2,1+2 1+2 -2,1,3,4,1+2 2 -2,1,1+2,1+2+3 1+2 -1,3+4,1,2,1+2 1 -1,2,4,3,1+2+3 1+2 ws+3 M -1+2 - -2,3,4,2,2 2 -1,3+4,1,2,1+2 1 -1,2,4,3,1+2+3 1+2 [D/B+_FC]1+2 2 -1+2 1+2.2.2.2.2 -3+4 1+2.1.1.1.1 -2,1,2,1,2 1-1st 2-4th -2,1,2,2,1 1-1st 1-4th -1,2,1,2,1 2-1st 1-4th -1,2,1,1,2 2-1st 2-4th -1+2 1+2.2.2.2.2 -3+4 1+2.1.1.1.1 ______________________________________________________________________ Ogre: d/f,d/f+2+4 - f,F+2 ss_b,b ______________________________________________________________________ Paul: b+2+3 2 f,f+1+2~5 1+2 d/f+1+2 1+2 [fc_d/b+1+2] b+1+2 -1+2 1+2.2.2.2.2 -2,1,2,1,2 1-1st 2-4th -2,1,2,2,1 1-1st 1-4th -1,2,1,2,1 2-1st 1-4th -1,2,1,1,2 2-1st 2-4th -1+2 1+2.2.2.2.2 -2,d+1,1,N,4,1,1+2 1 ______________________________________________________________________ P. Jack: D/B+2+3 1+2 2+4 2 -d/b,d,D/F+2 B +can tag off left side throw ______________________________________________________________________ Roger/Alex: QCT+1 1 d/b,d/b+1+2 1+2 d/b,f+2 2 f,HCF+1 1* T d/f+3+4(clean hit)~5 - reversible *can tach roll to take half the damage ______________________________________________________________________ True Ogre: d/f,d/f+2+4 - f,F+2 ss_b,b d/f - reversal 1 ______________________________________________________________________ Wang: d/f,d/f+2+4~5 1+2 d/f+1+3+4 B +can tag off right side throw ______________________________________________________________________ Yoshimitsu: QCB+1+2 1+2 ______________________________________________________________________ ====================================================================== ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 1 0 - s t r i n g c o u n t e r s X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ____________________________________________________________________ |___A n n a W i l l i a m s_________________________________________| 1)-1.2.1.2.3.3.2.1.2.4 h h h h h l h h h h - reversible hits: 1st.7th.10th. - duck after 2nd hit: fc+1 - duck 3rd hit ws+2_4 - duck 3rd hit and release down as soon as you crouch to ss - ws+4 after blocking the 6th hit - Lei can ws+3 after blocking the 6th hit - duck 8th hit and release down as soon as you crouch to ss ____________________________________________________________________ |___A r m o r K i n g_______________________________________________| 1)-1.2.1.1.2.4.4.4.1.3 h h m m h l l l m m *A.king's sting can be started at the 2nd hit by doing f+2.1... - reversible hits: 1st.3rd.4th.9th.10th. - the best way to deal with these 10-hits, as well as all other 10-hits, is too parry the low hits. - fc+1 after first low kick ____________________________________________________________________ |___B a e k D o S a n______________________________________________| 1)-4.3.4.3.3.3.3.3.4.3 h h l m m m h m l m 2)-4.3.3.4.3.3.3.4.3.3 h h h l m m m l m ! 1) - reversible hits: - fc+1 after blocking 7th hit 2) - reversable hits: - duck 3rd hit:ws+2_4 - d/f+2, hopkick, or just about anything after 9th hit ____________________________________________________________________ |___B r u c e I r v i n_____________________________________________| Bruce has no 10-strings. ____________________________________________________________________ |___B r y a n F u r y_______________________________________________| 1)-b+3,4,1,2,1,4,2,1,4,2 m m m m h h h h m h 2)-b+3,4,1,2,1,4,3,3 m m m m h h m h 3)-b+3,4,1,2,1,4,2,4 m m m m h h m h 1) - reversible hits: - jab after 1st and 2nd hits - d/f+2 after 2nd hit - side step left after 2nd hit - duck after 6th hit and duck the 2nd elbow then ws+2_4 - jab after 6th hit 2) - reversible hits: - jab after 1st and 2nd hits - d/f+2 after 2nd hit - side step left after 2nd hit - jab after 6th hit - duck 7th hit ws+2_4 3) - reversible hits: - jab after 1st and 2nd hits - d/f+2 after 2nd hit - side step left after 2nd hit - if you try to jab at the 6th hit it seems it makes you keep blocking if_when this happens hold down to duck the last hit then ws+2_4 ____________________________________________________________________ |___D e v i l / A n g e l____________________________________________| 1)-f,f,n.2.1.2.2.3.4.4.1.2.1 h h h h h m l h m m - reversible hits: 1st.6th.8th.10th. - after 5th hit d/f+2, side step, or almost anything - fc+1 after ducking 8th hit ____________________________________________________________________ |___E d d y G o r d o_______________________________________________| 1)-4~3,4,2,4,3, m m h h l 2)-4~3,4,2,4,4,3+4,3+4,3+4,d/b+3+4,u/f+3+4 m m h h m m m m m m 1) - reversible hits: 1.2.3.4.5.6.8.10 - dash back after blocking the 1st hit and then counter with whatever - Lei can f,f,4(ch0 after 1st hit , and 4(ch0 after blocking the 2nd - Lei can f,n+3(ch) after the 1st hit - duck after 2nd hit ws+2_4 2) - reversible hits: 1.2.3.4. - dash back after blocking the 1st hit and then counter with whatever - Lei can f,f,4(ch0 after 1st hit , and 4(ch0 after blocking the 2nd - Lei can f,n+3(ch) after the 1st hit - duck after 2nd hit ws+2_4 ____________________________________________________________________ |___F o r e s t L a w_______________________________________________| 1)-d/f+1.2.2.1.3.3.3.4.3.4 m h m h h l h h h m 2)-d/f+1.2.2.1.3.3.d+3.N+4.4.4 m h m h h L m l l m 3)-d/f+1.2.2.1.3.3.d+3.N+3.4.4 m h m h h L m l l m 4)-d/f+1.3.2.2.3.3.3.4.3.4 m l m h m l h h h m 5)-d/f+1.3.2.2.3.3.d+3.N+4.4.4 m l m h m l m h l m 6)-d/f+1.3.2.2.3.3.d+3.N+3.4.4 m l m h m l m l l m 1) - reversible hits: 1st.2nd.3rd.5th.10th. - duck 2nd hit, then wc+1 - duck after 4th hit & wc+1_ws+2_4 - duck 7th hit & ws+2_4 right after kick goes over your head 2) - reversible hits: 1st.2nd.3rd.5th. - duck 2nd hit, then wc+1 - duck under 4th hit, then ws+2_4 3) - reversible hits: - duck 2nd hit, then wc+1 - duck under 4th hit, then ws+2_4 4) - reversible hits: - jab after 4th hit - duck 8th hit, then ws+2_4 5) - reversible hits: - jab after 4th hit 6) - reversible hits: - jab after 4th hit ____________________________________________________________________ |___G a n r y u______________________________________________________| Ganryu has no 10-strings. ____________________________________________________________________ |___G u n - J a c k__________________________________________________| 1)-d+2,1,1,1,2,1,2,1,1+2,1+2 m l l m m h m m m m 2)-d+2,1,1,1,2,1,2,1,d+1+2,1+2 m l l m m h m m l m 3)-uf+1,1,4,3,4,1,2,1,1+2,1+2 m m l l l m m m m m 4)-uf+1,1,4,3,4,1,2,1,d+1+2,1+2 m m l l l m m m l m 1) - reversible hits: 4th.5th.6th.9th.10th. - low jab after blocking 3rd hit - low jab after ducking 6th hit 2) - reversible hits: 4th.5th.6th.10th. - low jab after blocking 3rd hit - low jab after ducking 6th hit - d/f+2 after 8th hit - Lei can 4(ch) after 8th hit 3) - reversible hits: 1st.2nd.6th.9th.10th. - jab after 1st hit - ws+2 after blocking 5th hit 4) - reversible hits: 1st.2nd.6th.10th. - jab after 1st hit - ws+2 after blocking 5th hit - d/f+2 after 8th hit - Lei can 4(ch) after 8th hit ____________________________________________________________________ |___H e i h a c h i M i s h i m a___________________________________| 1)-df+3,2,2,4,4,1,4,1,2,1 m h h l l m h h m m 2)-df+3,2,2,4,4,1,4,1,2,4 m h h l l m h h m m 3)-df+3,2,2,4,4,1,2,1,2,1 m h h l l m h m m m 4)-f,f,n,2,1,2,2,3,4,4,1,2,1 h h h h m m l h m m 1) - reversible hits: 1st.6th.7th.8th.9th.10th - jab after 3rd hit - Lei can b+1+2 after 6th hit - ws+2_4 after ducking 6th hit 2) - reversible hits: 1st.6th.7th.8th.9th.10th - jab after 3rd hit - Lei can b+1+2 after 6th hit - ws+2_4 after ducking 6th hit 3) - reversible hits: 1st.6th.8th.9th.10th - jab after 3rd hit 4) - reversible hits: 1st.6th.8th.10th - sidestep left after 5th hit - d/f+2 after 5th hit - Lei can 4(ch) after 5th hit ____________________________________________________________________ |___H w o a r a n g__________________________________________________| Right foot forward 1)-1.2.3.4.3.4.4.4.4.3 h h h l m m l h m h Left foot forward 2)-2.2.3.4.3.4.4.4.4.3 h h h l m m l h m h 1) - reversible hits: 1st.3rd.5th.8th.9th - ws+4 after blocking 4th hit 2) - reversible hits: 1st.3rd.5th.8th.9th - ws+4 after blocking 4th hit ____________________________________________________________________ |___J a c k 2________________________________________________________| 1)-d+2,1,1,1,2,1,2,1,1+2,1+2 m l l m m h m m m m 2)-d+2,1,1,1,2,1,2,1,d+1+2,1+2 m l l m m h m m m m 3)-uf+1,1,4,3,4,1,2,1,1+2,1+2 m m l l l m m m m m 4)-uf+1,1,4,3,4,1,2,1,d+1+2,1+2 m m l l l m m m l m 1) - reversible hits: 4th.5th.6th.9th.10th. - low jab after blocking 3rd hit - low jab after ducking 6th hit 2) - reversible hits: 4th.5th.6th.10th. - low jab after blocking 3rd hit - low jab after ducking 6th hit - d/f+2 after 8th hit - Lei can 4(ch) after 8th hit 3) - reversible hits: 1st.2nd.6th.9th.10th. - jab after 1st hit - ws+2 after blocking 5th hit 4) - reversible hits: 1st.2nd.6th.10th. - jab after 1st hit - ws+2 after blocking 5th hit - d/f+2 after 8th hit - Lei can 4(ch) after 8th hit ____________________________________________________________________ |___J i n K a z a m a_______________________________________________| 1)-3.2.4.3.1+4.2.2.1.2 h h m h l h h m m m 2)-3.2.4.3.1+4.2.1 h h m h l h h m 3)-b+2.4.4.4.4.2.1+4.2.1 h h h l m m l h h m 4)-b+2.4.4.4.4.2.1+4.2.d+3+4 h h h l m m l h h l h 5)-b+2.4.2.1.2_d+2 h h m m m m 6)-f,f,n,2.1.2.2.3.4.4.1.2.1 h h h h m m l h m m 7)-f,f,n,2.1.2.2.3.4.4.3.2.1 h h h h m m l l m ! 8)-f,f,n,2.1.4.4.2.4.3.2.1 h h m m l m l m ! 1) - reversible hits: 1st.4th.6th.7th.8th.10th. - duck 4th hit, then ws+2_4 - duck to block 5th hit then ws+4 2) - reversible hits: 1st.4th.6th.7th.8th. - duck 4th hit, then ws+2_4 - duck to block 5th hit then ws+4 3) - reversible hits: 1st.2nd.3rd.5th.6th.9th.10th. - jab, d/f+2 or a fast 4 after 2nd hit - Baek can 1,2,3~F, 1,2,3~F, 1,2,3~F N 3+4 after the 2nd hit - block 7th hit ws+4 4) - reversible hits: 1st.2nd.3rd.5th.6th. - jab,d/f+2 or fast 4 after 2nd hit - Baek can 1,2,3~F, 1,2,3~F, 1,2,3~F N 3+4 after the 2nd hit - block 7th hit ws+4 5) - reversible hits: 1st.2nd.3rd.5th. 6) - reversible hits: 1st.6th.8th.10th. - d/f+2_ss_4 after blocking the 5th hit - wc+1 after ducking 8th hit 7) - reversible hits: 1st.6th.9th.10th. - d/f+2_ss_4 after blocking the 5th hit - ss last hit 8) - reversible hits: 1st.6th.8th.9th. - low jab after the 6th hit - ss last hit f,f then do a back throw ____________________________________________________________________ |___J u l i a C h a n g_____________________________________________| 1)-2.1.1.2.3.3.3.4.4.1 h m m m l h m h l m 2)-2.1.1.2.3.3.2.3.2.1 h m m m l h m l m T 3)-2.1.1.2.3.3.2.1.4.3 h m m m l h m m l m 1) - reversible hits: 1st.2nd.3rd.4th.6th.7th.8th.10th. - block 5th low hit, and let the 3 kick go over your head then ws+2_4 - sidestep left after 8th hit, if you time it right you can get a back throw. 2) - reversible hits: 1st.2nd.3rd.4th.6th.7th.9th. - block 5th low hit, and let the 3 kick go over your head then ws+2_4 3) - reversible hits: 1st.2nd.3rd.4th.6th.7th.8th.10th. - block 5th low hit, and let the 3 kick go over your head then ws+2_4 - she has bad recovery after the last hit is blocked, so do a hopkick or any other fast juggle starter. ____________________________________________________________________ |___J u n K a z a m a_______________________________________________| 1)-2.1.1.1.2.1.4.3.3+4 m h m h m l m l m m 2)-2.1.1.1.2.1+4.1.3+4 m h m h m l h h l h 3)-2.1.1.3 m h m m 1) - reversible hits: - duck after blocking the 3rd hit then wc+1 - if your very quick, duck the 2nd hit then ws+2_4 2) - reversible hits: - duck after blocking the 3rd hit then wc+1 - if your very quick, duck the 2nd hit then ws+2_4 - duck 4th hit then ws+2_4 3) - reversible hits: - if your very quick, duck the 2nd hit then ws+2_4 - I always hold down after the 3rd hit, becuase you will duck if they do the other strings. If they do this string and you hold down after the 3rd hit you will still block the mid. ____________________________________________________________________ |___K a z u y a M i s h i m a_______________________________________| 1)-f,f,n,2.1.2.2.3.4.4.1.2.1 h h h h m m l h m m 2)-f,f,n,2.1.2.2.3.4.4.3.2.1 h h h h m m l l m ! 3 )-f,f,n,2.1.4.4.2.4.3.2.1 h h m m l m l m ! 1) - reversible hits: 1st.6th.8th.10th. - d/f+2_ss_4 after blocking the 5th hit - wc+1 after ducking 8th hit 2) - reversible hits: 1st.6th.9th.10th. - d/f+2_ss_4 after blocking the 5th hit - ss last hit 3) - reversible hits: 1st.6th.8th.9th. - low jab after the 6th hit - ss last hit f,f then do a back throw ____________________________________________________________________ |___K i n g__________________________________________________________| 1)-1.2.1.1.2.4.4.4.1.3 h h m m h l l l m h 2)-1.2.1.1.2.4.4.4.1.1 h h m m h l l l m m 3)-1.2.1.1.3.3.4.4.1.3 h h m m h m l l m h 4)-1.2.1.1.3.3.4.4.1.1 h h m m h m l l m m 5)-1.2.1.1.3.3.4.3.2.1+2 h h m m h m l l l T *all of king's stings can be started at the 2nd hit by doing f+2.1.... 1) - reversible hits: 1st.3rd.4th.9th.10th. - the best way to deal with these 10-hits, as well as all other 10-hits, is too parry the low hits. - jab after first low kick - Bruce can f,f+2 reverse the 4th hit 2) - reversible hits: 1st.3rd.4th.9th. - jab after 1st low kick - Bruce can f,f+2 reverse the 4th hit 3) - reversible hits: 1st.3rd.4th.5th.6th.9th.10th - Lei can b+1+2 after 4th hit - Bruce can f,f+2 reverse the 4th hit 4) - reversible hits: 1st.3rd.4th.5th.6th.9th. - Lei can b+1+2 after 4th hit - Bruce can f,f+2 reverse the 4th hit 5) - reversible hits: 1st.3rd.4th.5th.6th. - Lei can b+1+2 after 4th hit - Bruce can f,f+2 reverse the 4th hit - block 9th hit, then ws+2_4 - escape throw with 1+2 ____________________________________________________________________ |___K u m a / P a n d a______________________________________________| Kuma and Panda have no 10-strings. ____________________________________________________________________ |___K u n i m i t s u________________________________________________| 1)-1.2.1.4.4.4.1.2.3.2 h m m h h l m h m ! - reversible hits: 1st.4th.5th.6th. - duck 4th hit, then ws+2_4 - jab after 3rd hit...Bruce can 1.4.3. - Lei can b+1+2 after the 3rd - sidestep left after 3rd hit - wc+1 after blocking 6th hit - after 9th hit d/f+2_ss_almost anything ____________________________________________________________________ |___L e e C h a o l a n_____________________________________________| 1)-d/f+1.2.2.1.3.3.3.4.3.4 m h m h h l h h h m - reversible hits: 1st.2nd.3rd.5th.10th. - duck 2nd hit, then wc+1 - duck after 4th hit & wc+1_ws+2_4 - duck 7th hit & ws+2_4 right after kick goes over your head ____________________________________________________________________ |___L e i W u l o n g_______________________________________________| 1)-1.2.1.3+4.2.1.4.1.4.4 h h l m m m h m l h 2)-1.2.1.3+4.2.1.4.1.2.3 h h l m m m h m m h 3)-1.2.1.3+4.3+4.3+4.1.1.2 h h l m m m l l m 1) - reversible hits: 1st.4th.5th.7th.8th.10th. - wc+1_hopkick_ws+4 after blocking the 3rd hit - d/f+2 after the 1st flip.....must be quick - sidestep left after 3rd hit - Lei can CH 4 after 1st flip 2) - reversible hits: 1st.4th.5th.7th.8th.10th. - wc+1_ws+2_hopkick_ws+4 after blocking the 3rd hit - d/f+2 after the 1st flip.....must be quick - sidestep left after 3rd hit - Lei can CH 4 after 1st flip 3) - reversible hits: 1st.10th. - wc+1_ws+2_hopkick_ws+4 after blocking the 3rd hit - d/f+2 after 1st or 2nd flip.....must be quick - sidestep any flip kick - Lei can CH 4 after 1st flip ____________________________________________________________________ |___L i n g X i a o y u_____________________________________________| 1)-u+4.1.2.1+2.1.3.4.4.4.1 m h h m m h l l m m 2)-u+4.1.2.3.3.2.1+2.1.4.2 m h h l l m m l m m 1) - reversible hits: 1st.2nd.5th.6th.9th.10th. - if your very quick duck under the 2nd hit, and then ws+2_4 - as soon as she turns her back block low(7th hit) then ws+4 2) - reversible hits: 1st.2nd.6th.7th.10th. - if your very quick duck under the 2nd hit, and then ws+2_4 - Lei can ws+3 after blocking the 1st 2 low hits...most characters can ws+4 - d+1 after the 7th hit - their is a long delay before before the last hit so punish her ____________________________________________________________________ |___M i c h e l l e C h a n g_______________________________________| 1)-2.1.1.2.3.3.3.4.4.1 h m m m l h m h l m 2)-2.1.1.2.3.3.2.3.2.1 h m m m l h m l m T 3)-2.1.1.2.3.3.2.1.4.3 h m m m l h m m l m 1) - reversible hits: 1st.2nd.3rd.4th.6th.7th.8th.10th. - block 5th low hit, and let the 3 kick go over your head then ws+2_4 - sidestep left after 8th hit, if you time it right you can get a back throw. 2) - reversible hits: 1st.2nd.3rd.4th.6th.7th.9th. - block 5th low hit, and let the 3 kick go over your head then ws+2_4 3) - reversible hits: 1st.2nd.3rd.4th.6th.7th.8th.10th. - block 5th low hit, and let the 3 kick go over your head then ws+2_4 - she has bad recovery after the last hit is blocked, so do a hopkick or any other fast juggle starter. ____________________________________________________________________ |___M o k u j i n / T e t s u j i n__________________________________| Mokujin and Tetsujin only have the 10-strings of the character he/she is imitating. ____________________________________________________________________ |___N i n a W i l l i a m s_________________________________________| 1)-(WS+1)_(d/f+1)_1.2.1.2.3.3.2.1.2.4 m m h h h h h l h h h h 2)-(WS+1)_(d/f+1)_1.2.1.2.3.3.2.1.4.3 m m h h h h h l h h l m 3)-(WS+1)_(d/f+1)_1.2.1.2.4.3.4.2.4.3 m m h h h h h l l m l m 1) - reversible hits: 1st.7th.10th. - duck after 2nd hit: fc+1 - duck 3rd hit ws+2_4 - duck 3rd hit and release down as soon as you crouch to ss - ws+4 after blocking the 6th hit - Lei can ws+3 after blocking the 6th hit - duck 8th hit and release down as soon as you crouch to ss 2) - reversible hits: 1st.7th.10th. - duck after 2nd hit: fc+1 - duck 3rd hit ws+2_4 - duck 3rd hit and release down as soon as you crouch to ss - ws+4 after blocking the 6th hit - Lei can ws+3 after blocking the 6th hit 3) - reversible hits: 1st.5th.8th.10th. - duck after 2nd hit: fc+1 - duck 3rd hit ws+2_4 - duck 3rd hit and release down as soon as you crouch to ss - Lei can b+1+2 after the 4th hit ____________________________________________________________________ |___O g r e__________________________________________________________| Ogre has no 10-strings. ____________________________________________________________________ |___P a u l P h e o n i x___________________________________________| 1)-1.2.3.2.1.2.1.4.2.1 h h m h m h h l m m 2)-1.2.3.1.4.2.1.4.2.1 h h m m l m h m l m 3)-1.2.3.1.2 h h m m m 1) - reversible hits: 1st.4th.5th.6th.10th. - duck after 3rd hit then ws+2_4 - duck after 5th hit then ws+2_4 2) - reversible hits: 1st.4th.7th.8th.10th. - 1 or d+1 after 3rd hit - Jin,Heihachi,Kazuya, and devil can 1.1.2_1.2.2 after 3rd hit - Bruce can 1.4.3 after the 3rd hit - fast 4 after 8th hit - sidestep left after 8th hit 3) - reversible hits: 1st.4th.5th. - 1 or d+1 after 3rd hit - Jin,Heihachi,Kazuya, and Devil can 1.1.2_1.2.2 after 3rd hit - Bruce can 1.4.3 after the 3rd hit - Lei can CH 4 after 4th hit ____________________________________________________________________ |___P r o t o t y p e J a c k_______________________________________| 1)-d+2,1,1,1,2,1,2,1,1+2,1+2 m l l m m h m m m m - reversible hits: 4th.5th.6th.9th.10th. - low jab after blocking 3rd hit - low jab after ducking 6th hit ____________________________________________________________________ |___R o g e r / A l e x______________________________________________| Roger and Alex have no 10-strings. ____________________________________________________________________ |___T r u e O g r e_________________________________________________| True Ogre has no 10-strings. _____________________________________________________________________ |___W a n g J i n r e y_____________________________________________| 1)-2.1.1.2.3.3.3.4.4.1 h m m m l h m h l m 1) - reversible hits: 1st.2nd.3rd.4th.6th.7th.8th.10th. - block 5th low hit, and let the 3 kick go over your head then ws+2_4 - sidestep left after 8th hit, if you time it right you can get a back throw. ____________________________________________________________________ |___Y o s h i m i t s u______________________________________________| 1)-1.2.1.4.4.4.1.1.1.1 h m m h h l m ! ! ! 2)-1.2.1.4.2.2.2.4.1.1 h m m h m m m m ! ! 3)-1.2.1.4.4.4.1.3+4 h m m h h l m m 4)-4.4.2.2.4.4.1.1.1.1 h h m h h l m ! ! ! 5)-4.4.2.2.4.4.1.3+4 h h m h h l m m 6)-4.4.2.2.1 h h m m ! 7)-4.4.2.2.1~1 h h m m ! 1) - reversible hits: 1st.3rd.4th.5th.7th. - jab after first 3 hits - Lei can b+1+2 after the 3rd hit - sidestep left after the 3rd hit - duck under 4th hit, then ws+2_4 - Lei can d/b+4 after blocking the 4th hit 2) - reversible hits: 1st.3rd.4th. - jab after first 3 hits - Lei can b+1+2 after the 3rd hit - sidestep left after the 3rd hit - duck under 4th hit, then ws+2_4 - jab after the 7th hit 3) - reversible hits: 1st.3rd.4th.5th. - jab after first 3 hits - Lei can b+1+2 after the 3rd hit - sidestep left after the 3rd hit - duck under 4th hit, then ws+2_4 4) - reversible hits: 1st.2nd.3rd.4th.5th.7th. - jab after 1st hit - sidestep left after 1st hit - duck after 1st hit, then ws+2_4 - fc+1 after blocking 6th hit 5) - reversible hits: 1st.2nd.3rd.4th.5th. - jab after 1st hit - sidestep left after 1st hit - duck after 1st hit, then ws+2_4 - fc+1 after blocking 6th hit 6) - reversible hits: 1st.2nd.3rd.4th. - jab after 1st hit - sidestep left after 1st hit - duck after 1st hit, then ws+2_4 7) - reversible hits: 1st.2nd.3rd.4th. - jab after 1st hit - sidestep left after 1st hit - duck after 1st hit, then ws+2_4 ====================================================================== ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X Credits & Copyright Information X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX .....don't bite this faq unless you give credit to skreezy....look for my Bruce faq soon.... Big thanks to EVERYONE at Tekken Salute's forum. Just for being intelligent Tekken players. Hopefully it will be back to normal soon. --http://salute.consolenation.com/ Big thanks to the whole Tekken Zaibatsu staff for keeping everyone updated with TTT information, and having the frame data we can't find anywhere else. --http://www.tekkenzaibatsu.com/ If you have anything to add, email it to me. ====================================================================== ======================================================================