_ _ _ _____ _ ___ ___ ___ _____ _____ | | | | | | |_ _| | | / |/ | / | |_ _| | ____| | | | | | | | | | | / /| /| | / /| | | | | |__ | | | | | | | | | | / / |__/ | | / /_| | | | | __| | |_| | | |___ | | | | / / | | / /__| | | | | |___ \_____/ |_____| |_| |_| /_/ |_| /_/ |_| |_| |_____| _ _____ _ _____ ___ _____ | | | ____| | | | ___| / | / _ \ | | | |__ | | | |__ / /| | | | | | | | | __| | | | __| / /_| | | | | | | |___ | |___ | | | | / /__| | | |_| |_ |_____| |_____| |_| |_| /_/ |_| \_______| Ver. 1.1 By: CompleteTekken completetekken@yahoo.com ----=======LEI UNDER GOOD HANDS WILL DOMINATE TEKKEN=======---- *************** CHECK OUT THE INDIAN STYLE *************** ==-------===> DISCLAIMER! > ==-------===> No part of this document may be reproduced and sold for profit. The information here is intended for recreational use only and may only be redistributed in its entirety by electronic or printed format, or with the expressed written consent of CompleteTekken (Rakesh>> soul_rakesh@hotmail.com). Publication of this material is strictly prohibited without expressed written permission of the authors. Distribution in electronic form is granted so long as the document is not altered in any way. New versions of this document may be found at: http://www.geocities.com/completetekken http://www.tekkenzaibatsu.com *************> BEST VISION *> *************> .................... 12345678901234567890 Best viewed in monospace format(if the numbers line up with the dots, you're viewing in monospace format) If you can't see this page correctly in IE 4 and above try changing the encoding in your View Menu, Western European (Windows) is the best encoding format. <<<<<<<>>>>>>>> <<<<<<<>>>>>>>> Version : 1.1 Compatability : Internet Explorer 4+ !!!!!!!!!!!!!!!!!! VER: 1.1 UPDATES ! !!!!!!!!!!!!!!!!!! 1) New Move list 2) Stance Change Chart (PEEK ON STANCES) 3) Guys to watch out... 4) Spelling errors fixed 5) Move Analysis 6) Best tag partners 7) OKIZEME section added 8) Strategy Section Added PLEASE NOTE:- Last thing to mention is that this FAQ is not suited for people, who just start to play Tekken. When you read this FAQ, you should already know at least the basics of the game, means for example you know that high attacks can be ducked, mid attacks will hit crouching opponents and so on. Otherwise you will find some phrases you wont understand. @@@@@@@@@@@@@@@@@@@@@@@ @@ TABLE OF CONTENTS @@ @@@@@@@@@@@@@@@@@@@@@@@ CONVENTIONS - Artistic Conventions - Button Conventions - Joystick Conventions - Stance Conventions - Attack Conventions - Position Conventions - Special Conventions LEI PROFILE WHY LEI..? LEI's STRENGTH LEI's Weakness LEI's MOVE LIST - Move Analysis - New Tag Moves A PEEK ON STANCES GUESSING GAMES OKIZEME GUYS TO WATCH OUT FOR! STRATEGY LEI's DEADLY JUGGLES LEI's PARRY SOME COOL STUFF - HA HA Step - HE HE Step BEST TAG PARTNERS STANDARD 10 HIT COMBOS AUTHOR INFO VOTE OF THANKS ---------------------------\ ARTISTIC BUTTON CONVENTIONS \ -----------------------------\ ub u uf _ _ _ \ | / (1) (2) (5) b -- n -- f _ _ / | \ (3) (4) db d df -------------------\ BUTTON CONVENTIONS \ ---------------------\ 1 - Left punch (lp) 2 - Right punch (rp) 3 - Left kick (lk) 4 - Right kick (rk) 5 - Tag button ---------------------\ JOYSTICK CONVENTIONS \ -----------------------\ n -neutral(release joystick) f -tap forward F -hold forward b -tap backward B -hold back u -tap up U -hold up d -tap down D -hold down u/f -tap up/forward U/F -hold up/forward u/b -tap up/back U/B -hold up/back d/b -tap down/back D/B -hold down/back d/f -tap down/forward D/F -hold down/forward qcf -quarter circle forward qcb -quarter circle back hcf -half circle forward hcb -half circle back -------------------\ STANCE CONVENTIONS \ ---------------------\ SNA - The art of Snake  PAN - The art of Panther  TGR - The art of Tiger  DGN - The art of Dragon  CRA - The art of Crane  PHO - The art of Phoenix  DRU - Drunken Art -------------------\ ATTACK CONVENTIONS \ ---------------------\ h -high attack m -mid attack l -low attack sm -special mid attack g-ground attack u-unblockable attack ssl -sidestep left t -throw ch-counter hit ws-while standing wr -while running fc -full crouch rc -recovers crouching ss-sidestep ssr -sidestep right ---------------------\ POSITION CONVENTIONS \ -----------------------\ KND- Knockdown position RES- Resting position SID- Sidewind position  PLD- Play dead position FCD- Face Down (on ground, face down, head away from opponent) SLD- Slide (on ground, face down, head towards opponent) --------------------\ SPECIAL CONVENTIONS \ ----------------------\ _ -or + -simultaneous with [] -number in parenthesis will miss ~ -immediately followed by [********************************************************] [********************************************************] ====================================\ LEI WULONG (SUPER POLICE) PROFILE \ ======================================\ • Country of Origin : China • Fighting Style : Five Style Chinese Martial Arts • Age : 45 • Height : 175 cm • Weight : 65 kg • Blood Type : A • Occupation : Super Police • Hobby : Movies and Naps • Likes : Sony Products (Appeared in Sony Commercials) & Complete Tekken ( Just Kidding ! ) • Dislikes : Crime and Villains ==============\ WHY LEI.....? \ ================\ In the iron fist tournament Lei is totally Unique.(Why..? because you cannot find any clone for him.) Ya that's right, he doesn't have any clones like Mishimas, Kings, Anna/Nina etc. He is a player who is fast and powerful. With Lei you get many okizeme chances and makes other players guess. Ya! with Lei mind games are numerous (we will discuss later). Moreover he can do insane damage with simple hits. These all stuff Make him the most powerful characters ever. So now we will go in detail..... ==============\ LEI's STRENGTH \ ================\ - Confusing fighting styles - Numerous grounded/back turned attacks - Powerful kicks - Very good low attacks - High Juggle capabilities - Can recover life - Low attack counter(hold F while in Panther Stance) - Lei has useful throws ==============\ LEI's Weakness \ ================\ Many moves set opponent up for an attack from behind, Which is very bad for any character in Tekken. ================\ Lei's Move list \ ==================\ LEI STANCE CHART ______________________________________________________________ | __(f,N,1,u_d) Snake | / __(f,N,1,2,1,u_d) Panther Strike|Stance | / / 1st | Snake | f,N,1,2,1,2,4 --(f,N,1,2,1,2,4,u_d) Crane 2nd | Dragon | \ \__ 3rd | Panther | \ (f,N,1,2,1,2,u_d) Tiger 4th | Tiger | \__ 5th | Crane | (f,N,1,2,u_d) Dragon | ______________________________________________________________| COMMAND RANGE STANCE DESCRIPTION --------------- [Normal stance] --------------- d+3+4 - PLD (change position) d+1+2 - SLD (change position) b+3+4 - BK (change position) f+3+4 - DGN (change stance) f+2+3 - SNA (change stance) SS,(1+4_2+3) - SNA (change stance) b+1+4 - PHO (change stance) 1+2 h BK turning punch = ~1 h BK 2nd turning punch = ~2 m - back uppercut 3,3 hL -,BK crescent, lowkick 3~4,[U#] m[m][m] BK,[BK],[BK] jumping crescent[s] = D M KND falldown, change position 4~3 m FCD cartwheel kick 4~4,3,3 LLm KND,KND,FCD rolling kicks F+4,2,1,2 hmmm -,-,-,- crescent, 3 punches = 3 l - low kick = 4 m - mid kick = SS - CRA (change stance) f,N,1,SS m- -,SNA punch rush, change stance f,N,1,2,SS mm- -,-,DGN punch rush, change stance f,N,1,2,1,SS mmm- -,-,-,PAN punch rush, change stance f,N,1,2,1,2 mmmm -,-,-,- punch rush = SS - TGR (change stance) = 3 l - low kick = 4 m - mid kick = SS - CRA (change stance) f,N,2,1,2,1 hmmm -,-,-,*BK guard melting punches (if 1st hit blocked) f,N,3 h - high crescent = 4 m - mid kick = d+4 L - low kick f,N,4,1,2,3 hmmh -,-,-,- rush combo = 4 m - mid kick = d+4 L - low kick f,f,f+3 m - flying hawk kick b+1+2 m - drunken headbutt d/b+4 L - sweep = D - SNA (change stance) = 4 h - rave spin (u/b_u/f)+2 M PLD elbow drop (u/b_u_u/f+4) m - liftkick (WS)4 m - rising front kick -------------------------- [BK: back-turned position] -------------------------- *********|********************************************************| Blocking | cannot block mid or low attacks, can duck high attacks | *********|********************************************************| 1 h BK high backfist d+1 l BK low backfist 2 m - back uppercut 4 m - back midkick d+4 L - sweep = D - SNA (change stance) = 4 h - rave spin 3+4,3+4,3+4 MMM BK,BK,BK backflips (u/b_u/f)+2 M PLD elbow drop ------------------- [SNA: snake stance] ------------------- *********|**************************************| Blocking | cannot block low attacks | | auto-blocking on mid or high attacks | *********|**************************************| 1+3 - DGN change stance and instant spin & throw attempt (see throws) 1,1,1,1,1,1 hhhhhh -,-,-,-,-,- hopping punches = F (on any hit) - SNA (change stance) 2,2 mm -,- stabbing punches = F (on any hit) - DGN (change stance) = 2 l - low stab = F - PAN (change stance) 3 m FCD falldown kick 4 l SNA low jab kick SSR - PAN (change stance) SSL - DGN (change stance) -------------------- [DGN: dragon stance] -------------------- ********|***************************************| Blocking| cannot block low attacks | | auto-blocking on mid or high attacks | ********|***************************************| 1 - - spin & throw attempt 1+2,[F] m [TGR] double arm strike 2,[F] m [TGR] uppercut 3,3 hL -,BK crescent, lowkick 4,1,2,3 hmmh -,-,-,- rush combo = 4 m - mid kick = d+4 L - low kick SSR - SNA (change stance) SSL - TGR (change stance) ------------------- [TGR: tiger stance] ------------------- ********|**************************************| Blocking| cannot block low attacks | | auto-blocking on mid or high attacks | ********|**************************************| 1_2 m - overhead swipe 3 h - high crescent = 1,SS m- -,SNA punch rush, change stance = 1,2,SS mm- -,-,DGN punch rush, change stance = 1,2,1,SS mmm- -,-,-,PAN punch rush, change stance = 1,2,1,2 mmmm -,-,-,- punch rush = SS - TGR (change stance) = 3 l - low kick = 4 m - mid kick = SS - CRA (change stance) 4 L - fast low sweep SSL - SNA (change stance) SSR - DGN (change stance) --------------------- [PAN: panther stance] --------------------- ********|******************************| Blocking| cannot block mid attacks | | auto-blocking on low attacks | | high attacks are ducked | ********|******************************| 1~2 lm -,- double lowpunch combo 2 m - uppercut = 1,2,1 mmm -,-,*BK guard melting punches (if uppercut blocked) 3,[B] L [PHO] sweep [change stance] 4,2,1,2 hmmm -,-,-,- crescent, 3 punches = 3 l - low kick = 4 m - mid kick = SS - CRA (change stance) SSL - SNA (change stance) SSR - CRA (change stance) ------------------- [CRA: crane stance] ------------------- ********|**************************************| Blocking| cannot block low attacks | | auto-blocking on mid or high attacks | ********|**************************************| 1 m *BK guard melting punch 2 h BK hard backfist (turns opponent around if it hits) 3,4,2,3 mlhM -,-,-,- crane dance 4 L - jumping low kick SSR - SNA (change stance) SSL - PAN (change stance) --------------------- [DRU: drunken stance] --------------------- ********|*************************************************************| Blocking| cannot block any attacks | | can sometimes get automatic combo break & surprise exchange | | against mid/high punches (intermittent) | ********|*************************************************************| 1 m - drunk punch 3+4 L FCD falling low kicks --------------------- [PHO: Phoenix Stance] --------------------- ********|**************************| Blocking| cannot block any attacks | ********|**************************| 3,3,3,3 mmmm PHO,PHO,PHO,- hawk's claw kick combo =4 (on any hit) {!} - phoenix kick 4 {!} - phoenix kick ------------------------- [PLD: play dead position] ------------------------- 3,4 Lh -,- rave spin 3+4 m - double kick 4 m - rising midkick D#+1 - SLD (change position) (f_b),3,4 Lh -,- roll, rave spin (f_b),4 m - roll, midkick u - - stand up --------------------- [SLD: silde position] --------------------- 3_4 L - sweep 4~3 L blocked: KND slide hits far: KND hits near: PLD 1 - PLD (change position) (f_b),3 L - roll, sweep (f_b),4 m - roll, midkick u - - stand up ------------------------ [FCD: facedown position] ------------------------ 3 L - sweep 3~4 L PLD sweep = 4 h - rave spin 4 m - midkick 4~3 m - cartwheel kick 1 - KND (change position) (f_b),3,4 Lh - roll, rave spin (f_b),4 m - roll, midkick u - - stand up ------------------------- [KND: knockdown position] ------------------------- 3 L - sweep 3+4 m - spring up 4 m - midkick d+4 L - lightning kick D#+1 - FCD (change position) (f_b),3 L - roll, sweep (f_b),4 m - roll, midkick u - - stand up -------------------- [Throws & reversals] -------------------- COMMAND TYPE OF THROW POSITION DESCRIPTION 1+3 f-throw - flying sky kick 2+4 f-throw - neck wringer DRG: 1 f-throw {%1%} - neck shaker = 1+2 link DRU drink, life gain f,f+1+2 f-throw {%1+2%} - trip u/f+1+2 f-throw {%1+2%} KND trip & elbow 1+3_2+4 b-throw - drop down & back push 1+3_2+4 rs-throw - triple kicks 1+3_2+4 ls-throw - fall down & face kick (d_d/b_FC)+1+3 low combo break - push away (d_d/b_FC)+2+4 " - " f+3+4 mid/high punch reversal - drunken surprise exchange =============\ MOVE ANALYSIS \ ===============\ In this section we will discuss about the moves of LEI. Lei has got more moves than any other character in the Iron Fist Tournament, and so it is difficult to judge his moves. But any way we will do that here. The moves which I think are good +++++++++++++++++++++++++++++++++ 1) b+1+2 Rating ******* This move is one of his best. Very fast and does good damage. This move has lot of advantageous, while doing this move high hits and some medium hit's are avoided by Lei which his opponents exceute on him. (for eg. King's b+4, Mishimas 112 etc.) So I recomment you to use this move. 2) d+3+4 Rating ******** The Play dead position. It is good for keeping your opponent guessing. While in play dead position you have many choices 3~4 which hits low and then high or 3+4 which hits high. These may lead you to juggle oppertunities (check the juggles section). 3) f,n+1,2,1,2,3_4 Rating ********** Lei also have a move called Razor Rush (just like the 112 move of Mishimas). This is also good, do the move even if your opponent blocks, f,n+1,2,1,2 after inputting those commands input 3 or 4. If you input 3 Lei will hit his opponent low, and if it's 4 he will kick high. 4) 4~3 Rating ******* This move is called the Cleean Sweep. After exceuting this move you will be in resting position. This move is faster if done in RES. 5) 4~4,3~3 Rating ****** Oh man! my Favotite move. In tag tournament, when the opponent tags out do this move, Never mind if the 4~4 doesn't hit, but 3~3 should hit. This makes your opponent fly damn high, immediately tag. If you have a good patner with you, you can do life sucking juggles. 6) u/f_u/b+2 Rating ***** Falling Leaf, Cool move, it's effective aganist grounded opponents. This move give you a play dead position, which can lead to lei's most powerful juggles. (discussed in juggles section). This attack is guarantied after the spin and grab throw (DRG 1). 7) f, f+1+2 Rating ********* This is a very useful throw, it can increase the range. This throw requires a two button escape which makes it more dealdy. Well I think these are enough for now. 6 new moves will be added in every update. ==============================\ NEW MOVES OF LEI IN TEKKEN TAG \ ================================\ ========================|================|==============================================| MOVE | ATTACK RANGE | DESCRIPTION | ========================|================|==============================================| | | | f+1+2 | hh | Double Knife Hand | = F | - | Crance Stance | = U_D | - | Panther Stance | b+1 | m | Lunging Fist | | | Will avoid high attacks in the beginning| = F | - | Drunken Stance | SS,1 | h | Snake Bite | = F | - | Tiger Stance | = U_D | - | Dragon Stance | SS,2,2 | mm | Double Punches | = F | - | Drunken Stance | SS,3+4 | m | Backflip | | | Only once, hits ground | f,N,2,1,2 | hmm | Guard Melting punch miss rush | = 4 | m | Mid Kick | = U_D | - | Crance Stance | = 3 | l | Low Kick | | | | [The Art of Phoenix] | | | | | | b+4 | m | jumping crescent | = U | m | continue jumping crescent (2 more) | = D(anytime) | m | knockdown position | | | | [Drunken Stance] | | | | | | 1 | m | Lunging Fist | = F | - | Drunken Stance | 2,2 | mm | Double Punches | = F | - | Drunken Stance | 1+2 | - | Take a drink (recover life) | | | Avoid High attacks in the beginning | | | | ----------------------------------------------------------------------------------------- =================\ A PEEK ON STANCES \ ===================\ Phoenix This style has very limited uses: it is very easy to knock Lei out of any of the attacks he may use while in this stance. Drunken This style has a powerful punch and can be used as a high or mid-level punch counter(Lei automatically sidesteps any punches). However, other than those functions, this stance is very limited in it's usefulness. Dragon This stance has powerful moves, but they all connect at high or mid-level and are therefore easy to block with the single exception of the Neckshaker throw, but that move is fairly easy to see coming and can be ducked or broken. Crane The best moves in this stance would be the two punches. If you press rp, and your opponent fails to block it, you are set up in the back turned position. If you press lp, and your opponent does block it, you are again set up in the back turned position. In other words, as long as you are reasonably sure about whether or not your opponent will block the next attack, you can punish him for being too predictable. Tiger This stance only has a few attacks, but they are fast and they hit at different levels, and so they are difficult to block. Snake Another stance that has very fast moves. The Three Punch Combo(rp,rp,rp) will stun an opponent even if they block the first two punches, allowing the third punch to connect. You can also switch into other stances by holding F after any of these punches. If the first punch connects on counterhit, it will stun your opponent, allowing you to set up other attacks. Panther An excellent stance. It has fast moves that connect at different levels, and rp juggles. Even if the rp is blocked, you can follow it with the Guard Melting Punches(...,lp,rp). Try using the Two-handed Low Punch(lp) a few times, and then follow that with the rp if you think your opponent will try to block the TLP. The Five Stances may be entered "directly" from the normal ready stance via the the Ryuusei-Mid.Kick attack. (f,N,1,2,1,2,4) By stopping the button presses mid-way and moving the joystick up or down, they may be accessed as follows: __(f,N,1,u_d) Snake / __(f,N,1,2,1,u_d) Panther strike|stance / / 1st | Snake f,N,1,2,1,2,4 --(f,N,1,2,1,2,4,u_d) Crane 2nd | Dragon \ \__ 3rd | Panther \ (f,N,1,2,1,2,u_d) Tiger 4th | Tiger \__ 5th | Crane (f,N,1,2,u_d) Dragon ==================\ THE GUESSING GAMES \ ====================\ This is the most exciting part of the battle. Lei's victory lies in his guessing games. He is the only character which keeps his opponents guess. Here i will teach you how to keep your opponents under pressure. WHEN IT SAYS ROUND 1 FIGHT......... Immediately go into the play dead position. If your opponent is an average tekken player he will duck (thinking that you will mash 3~4), and here is your victory, what you are going to do is mash 3+4, it will toss him high. This can lead to deadly Lei juggles (see Juggle section). This is one type of guessing game. The next guessing game stars in the back turned position. After the back turned position d+1 is a good juggle starter. During the back turned position u/f+4 is another good juggle starter, when lookig through this ankle most of his hits are a kind of juggle starter. =======\ OKIZEME \ =========\ What is Okizeme....? Well it means "Attack the opponent while ground" or when they get up from ground. Like King, Lei also numerous okizeme attacks. It keeps your opponent under pressure. It is something which you should learn... these technique if done correctly & wisely can lead your success..... To be frank..... I lack this technique to an extent. Even then I will try to describe it...... Moves to put your opponent under pressure (OKIZEME ATTACKS) d/b+4 : Quite safe and quick. It also has moderate range, but inflicts less damage. You can proceed in your animal stances, which is good. If you see your opponent rolling use the 4~4,3~3 attack. This takes a whole lot of life from your opponent. =====================\ GUYS TO WATCH OUT FOR \ =======================\ Here I will discuss how to use Lei with other characters like King, Paul Nina, etc.. not in detail but as short tips..... HOW TO FACE KING....? Well King is a powerful character. King has got powerful jabs and poking moves which you should take care. When your opponent is King never do the 3,3 move, this will leave you back turned which give king free attacks. You can use this move aganist beginners but don't use it aganist intermediates and experts. King's b+4 can be easily avoided by Lei with his b+1+2 move. King get's lots of damage when this is done. When ever King uses high hits use this move to escape or to kill (just a phrase pal!) your opponent. When it comes to king, his catches are deadly, so watch out for it. As discussed above use the f,n1,2,1,2,3_4 most as this keeps your opponent in a confused state. Ground plays does not work with King a lot... (I mean with a good King player) so you would rather stay on your feet than play dead). Keep this in mind every time you play with King..... Well more on next update........ ==============\ LEI's STRATEGY \ ================\ We will discuss some cool strats and setup's of Lei.... which can lead to your victory...... (keep confidence man...) (Oh! sorry! if you are a female) ==================\ DEADLY LEI JUGGLES \ ====================\ 1) Starter : d/f+2 1, f,N+1, f,N+1,2,(1),2~u, 4 1, f,N+1, f,N+1, 4~4,3 f,N+2, f,N+2, f,N+4,(1),2,3 f,N+2, f,N+2, f,N+1,2,(1),2,4 d/f+1, f,N+4,1, f,N+1,(2),1~u, 1 (big) d/f+1, f,N+1,2,1~u, 2 (big) d/f+1, f,N+1, f,N+1,2,(1),2~u, 4 d/f+1, f,N+1, f,N+4,(1),2,3 d/f+1, f,N+1, f,N+1, f,N+1, 4~4 1+2,2, d+3 b+3+4, BT d+1, BT d+1, BT 3 b+3+4, BT d+1, BT d+1, BT d+1, BT 1 f,N+4,1, f,N+4,(1),2,3 4, f,N+1,(2),1~u, 1 1, f,N+2, f,N+4,(1),2,3 2) Starter : u/f+4_BT u/f+4 Any above mentioned juggles.... 1+2,1, BT d+1, BT d+1 b+3+4, BT 1, BT d+1, BT 3 b+3+4, BT 1, BT d+1, BT d+1, BT d+1 d/f+1, f,N+2, f,N+1,2,(1),2,4 d/f+1, 1, f,N+1,2,(1),2~u, 4 d/f+1, 1, f,N+1, f,N+1,2 d/f+1, 4, f,N+4 1, 1+2, BT 3 1, 2, f,N+4,(1),2,3 d/f+1, 1+2, BT 3 d/f+1, f,N+3 3) Beating Kick : f+4_PAN 4 (Counter Hit) SS+3+4 (only on tekken tag) 4) Dragon Roar : DGN+2 (Counter Hit) d/f+1, f,N+1, f,N+1,2,(1),2~u, 4 1, f,N+2, f,N+1,2,(1),2~u, 4 1, 1, f,N+2,1,(2),3 d/f+1, f,N+2, f,N+2, 4~4,3 d/f+1, f,N+2, f,N+1,2,(1),2~u, 4 1, f,N+1, f,N+4,(1),2,3 Or any above mentioned juggles... 5) High toss : d+3+4, 3+4 b+1+2 b+1+2, 4~4,3~3 ( only on tekken 3) f,n+1,2,1,2,4 f,N+4,1, f,N+1,2,(1),2,4 f,N+4,1, f,N+4,(1),2,3 f,N+4,1, f,N+1,2,(1),2~u, 4 b+3+4, BK 3, 3 U/F+4, 1, f,N+1, 4~4 SS, 1, f,N+1,2,1,2~u, [TGR]4 SS, 1, f,N+1,2,1~u, [PAN]1~2 b+3+4, BK 3, f,N+1,2,(1),2 SS, 1, 1+2,1, BK d+4 b+3+4, BK 3, 4~4,3,3 u/f+4, 1, f,N,1,2,(1),2,4 SS, 1, 1, 1, 4~3 (big) Or any above mentioned juggles... 6) MISCELLANEOUS Juggles [PAN]2, b+3+4, BK FC+1, BK FC+1, BK FC+1, BK FC+1, BK FC+4 d+3+4, [PLD]3+4, b+3+4, BK 3, 3 d+3+4, [PLD]3+4, U/F+4, 1, f,N+1, 4~4 [low parry], u/f+4, d/f+1, f,N+1, f,N+4,(1),2,3 [TGR]1, 1, f,N+4,(1),2,3 u/f+4, d/f+1, f,N+1, 2, d/b+4 d/b+4~u, [SNA]4[SNA], [SNA]1,1,1,1,(1),1 (Performed by Seok) d+3+4, [PLD]3+4, SS, 1, f,N+1,2,1,2~u, [TGR]4 d+3+4, [PLD]3+4, SS, 1, f,N+1,2,1~u, [PAN]1~2 d+3+4, [PLD]3+4, SS, 1, 1, 1, 4~3 d+3+4, [PLD]3+4, b+3+4, BK 3, f,N+1,2,(1),2 d/b+4, d/f+1, f,N+1,2,1,(2),4 [CH][SNA]2, u/f+4, f,N+4, f,N+4,(1),2,3 BK U/F,3, f,N+4,1, f,N+1,2,(1),2 d+3+4, [PLD]3+4, SS, 1, 1+2,1, BK d+4 ************"More to come on next update"*********** ===============\ LEI's PARRY \ =================\ Lei doesn't have reversals like Paul, Nina etc. But he has parry. Parry means when your opponent hits you low, if you suddenly input (d_d/b)+(1+3_2+4) this command Lei will push his opponent away, this causes a particular ype of stun. Lot's of people know how to parry but doesn't know what to do after it. In this section we will discuss about it.... After a low parry>>> STARTER: u/f+4 u/f+4, f,N+1, f,N+4,1, 4~4 u/f+4, d/f+1, f,N+1, f,N+4,(1),2,3 u/f+4, d/f+1, f,N+1, 2, d/b+4 u/f+4, d/f+1, 2, 1+2,2 u/f+4, 4~4,3~3 u/f+4, any juggles from the juggle section. A normal reversal can cause only 30 damage, but a parry can lead to deadly juggles, so let your imaginations go wild. *===---------===* |SOME COOL STUFF| *===---------===* ================\ LEI'S HA HA STEP \ ==================\ One of the Lei's most beautiful escape move. It is done my mashing b+3+4~b repeatedly. If this is done correctly he will retreat back in an orderly manner which can even lead to your victory. This victory move is called the 18th step in Indian Martial arts (ya simpley called the run away move).This HA HA step can be also done by inputting b+3~4~b repeatedly. To masterthis move completly it takes time. But any way PRACTICE MAKES PERFECT. This move is useful in tight matches. If you think that you cannot defeat your opponent, try to reduce his life bar and do this move repeatedly. When your opponent comes near you cancel this move into a Razor Rush, even if your opponent block it, this move him give him a stun giving you enough time to do your HA HA Step again. And if you master this you can even become the world Tekken champion like Seok. ================\ LEI'S HE HE STEP \ ==================\ HE HE Step is done by repeating b,b,4~3+b, this is also a cool move. If done correctly Lei stand still and glicth rotate in an orderly manner. Property: Just cool to see. Use this if you want fun in matches. =====================\ THE BEST TAG PARTNERS \ =======================\ Well for Lei there is no clone, so all characters fit well for him, But any way I will discuss some of my favourite juggle partners. 1) Heihachi Mishima 2) Kazuya Mishima 3) Jin Kazama 4) King 5) Paul 6) Law These are some of my favourite tag partners for Lei. I will discuss this section in detail in the next update. =======================\ LEI'S Standard 10-hits \ =========================\ 10 Hit's Chart...... __________________________________ | | | | | 3+4,(3+4,1,1,2 | | |__________________| | 1,2,(1,3+4, | | | | | | (2,3 | | | 2,1,(4,1, |------| | | | (4,4 | |_____________|___________|______| If the above chat is not clear then try below 1,2,1,3+4,2,1,4,1,2,3 h,h,l, m, m,m,h,m,m,h 1,2,1,3+4,2,1,4,1,4,4 h,h,l, m, m,m,h,m,l,h 1,2,1,3+4,3+4,3+4,1,1,2 h,h,l, m, m, m, l,l,m ===========\ AUTHOR INFO \ =============\ Name : Rakesh Nick : CompleteTekken Nationality : Indian Age : 17 e-mail : completetekken@yahoo.com Homepage : http://www.geocities.com/completetekken Likes : Tekken (Lei of course) Dislikes : Tekken ==============\ VOTE OF THANKS \ ================\ People who inspried me in writing this faq 1) My brother (REJU) who loses with me eveytime..... 2) The guy who introduced me to Tekken (RIJO) even though I consider it as a mess The sources which I referred to write this FAQ 1) Tekken Zaibatsu 2) Game FAQ's At last I would like to thank NAMCO for making such a beautiful Game. ++++++++++++++++++++++++++++++++++++++++++ + + + IT'S NOT THE END IT'S JUST A BEGINNING + + + ++++++++++++++++++++++++++++++++++++++++++ By: Complete Tekken Rakesh.R completetekken@yahoo.com