Tekken Tag Tournament: Hwoarang Juggle FAQ ---------------------- Version 1: 03/07/02 ---------- By: MAC --- E-Mail: Hwoarangukuk@yahoo.co.uk ------- mac_2002uk@yahoo.co.uk -------- CONTENTS -------- 01) LEGAL ISSUES 02) INTRODUCTION 03) VERSION 04) BUTTON CONFIGURATION 05) BUTTON COMMANDS 06) NOTES ON JUGGLE STARTERS 07) JUGGLE LIST 08) JUGGLE COUNT 09) CREDITS 10) CONTACT ------------ LEGAL ISSUES ------------ This FAQ, and all it's contents are copyright (c). If you'd like to use my FAQ, or my juggles for your FAQ or whatever, could you just e-mail me to let me know. Tekken Tag Tournament, and all characters are registered copyrights (c) of Namco LTD 1999, 2000. All rights reserved. ------------ INTRODUCTION ------------ I created this FAQ for people who want some good, damaging Hwoarang juggles. On this FAQ, I decided to display every single way in which Hwoarang can setup & juggle an opponent. (After Hwoarang's stun move(s), opponents can be knocked in the air!) However, some of you may think that "These juggles are old!". On the other hand, some of you may think "I ain't seen that one before". So I'd just like to say that all of these juggles displayed on my FAQ are juggles that I have found out, and use myself. (Well... I only use the really powerful ones! Others are just here for show) ------- VERSION ------- (VERSION 1) July 3rd 2002 This will be the only version of my 'Hwoarang Juggle FAQ'. This is because I thought that I would just show you the juggles which I use with Hwoarang, plus any others I can find. You have probably seen them before, but you never know... There are a few more juggles I have which, but I haven't displayed on here but there. This is because they were too weak! -------------------- BUTTON CONFIGURATION -------------------- Arcade button configurations. ---------- ---------- ---------- / \ / \ / \ | | | | | | | 1 | | 2 | | 5 | | | | | | | | | | | | | \ / \ / \ / ------------ ---------- ---------- ---------- ---------- / \ / \ | | | | | 3 | | 4 | | | | | | | | | \ / \ / ------------ ---------- --------------- BUTTON COMMANDS --------------- 1 left punch qcf quarter circle forward 2 right punch qcb quarter circle back 3 left kick hcf half circle forward 4 right kick hcb half circle back 5 tag button any any button but tag f tap forward F hold forward b tap back B hold back u tap up U hold up d tap down D hold down d/f tap down forward D/F hold down forward d/b tap down back D/B hold down back u/f tap up forward U/F hold up forward u/b tap up back U/B hold up back FC full crouch animation ~ immediately after N joystick in neutral WS while standing SS side step either way WR while running SSR side step right LFF left flamingo SSL side step left RFF right flamingo , followed by RS right stance (CH) counter hit LS left stance + at the same time () no hit or hit missed, require next hit _ or ------------------------- NOTES ON JUGGLES STARTERS ------------------------- In TTT, Hwoarang has a total of 11 juggles starters (including stun starters). These are: Uppercut, Fire Cracker, Sky Rocket, Plasma Blade, Grand Theft (Plasma Blade), Right Heel Lance (LFF), Left Heel Lance (RFF), (RFF) Super Stun Kick, Flamingo Flick Kick, (RS) Snap Kick, and (RS) Straight Kick UPPERCUT: (CH) (f,N,d,d/f_d/f)+2 A fast and sometimes useful juggle starter. Hwoarang has quite alot of power to follow up with considering it's quite a weak juggle starter. However, a down side is that you can only knock them up with (CH). FIRE CRACKER: d+4~4 A quite useless juggle starter. This is because, unless you're fighting a complete idiot, not a single person will fall of this. However, some very powerful juggles lie with this juggle starter. SKY ROCKET: (f,N,d,d/f_f~d/f)+4 Ha! The daddy of all of Hwoarang's juggle starters. This is because it's quite fast, knocks you extremely high which gives you plenty of time to think, and can damage an opponent very badly when performing a powerful juggle on the way down. This is where all of Hwoarang's juggle power lies. PLASMA BLADE: (1+2),3 A quite difficult juggle starter to get on people because Hwoarang needs to be in 'DISRESPECT'. However, knock them up with this and... well you get the point. GRAND THEFT (PLASMA BLADE): (3+4),F+4~4 My favourite juggle starter! No reason really... I just like it. RIGHT HEEL LANCE (LFF): LFF,b+4 Powerful juggle starter, strong juggles...nuff said LEFT HEEL LANCE (RFF): RFF,b+3 Same as the other one really. SUPER STUN KICK: (CH) RFF,4 A good powerful stun move. If Hwoarang dashes into an opponet after this, they can be juggled. FLAMINGO FLICK KICK: (CH) (3+4),4~f A fast right stance kick which Hwoarang posses. On CH, an opponent is knocked into the air leaving Hwoarang in in trusty RFF. Powerful juggles lie with this move. FLAMINGO SNAP KICK: RFF,f+4 A useful & fast move. When connected, an opponents head will spring down. Then, as they begin to fall back, they can be juggled. (normal hit or CH) RIGHT STANCE STRAIGHT KICK: (CH) (3+4) 4 Useless straight kick with no juggle options what so ever! ----------- JUGGLE LIST ----------- Here's what you've all been waiting for! Each juggle will be displayed in damage order (lowest - highest), with the amount of hits (including juggle starter), and amount of damage taken. -------- -------- ------------------------ Uppercut Starter: (CH) (f,N,d,d/f_d/f+2)+2 -------- -------- ------------------------ ---- ------ HITS DAMAGE ---- ------ (3+4), 2~B+4 03 42 (3+4), 2~3,d/b+4 04 43 (3+4), 2~4~3 04 43 2~4 03 43 d/f+1,b+4 03 44 u+3,3 03 44 d+3,4,f+4 04 46 (3+4),2~4~4 04 46 d+3,4,1,d+4 05 46 d+3,4,b+3 04 47 d+3,4,4 04 47 f+2,d+4~4 04 48 d+3,4,1,d/b+4 05 48 4,(4),4,4 04 48 d/f+2,d+4~4 04 48 1~2~4 04 49 d+3,4,3 04 49 b+4,d/b+4 03 49 f+4,1,d/b+4 04 49 (3+4),2,f+4,3 04 49 3,(3),4,d+4 04 50 3,(3),d+3,4,4 05 50 d/f+1,f+4,4 04 50 d/f+1,1~2~4 05 50 (3+4),2~3,d+4~4 05 52 d/f+1,f+4,3 04 52 u+3,4 03 52 3,(3),4,b+3 04 54 3,(3),d+3,4,3 05 55 d/f+3,4 04 55 4~f~3,d+4~4 05 55 3,(3),4,3 04 56 f+4,1,d+4~4 05 58 3,3,4,3 05 62 3,3,4~b+4 05 66 ------------ -------- ------ FIRE CRACKER STARTER: d+4~4 ------------ -------- ------ ---- ------ HITS DAMAGE ---- ------ 1~2,d+3,4 06 50 4~f~3 04 50 d/f+3,4 04 52 1~2,d+4~4 06 52 d/f+2,d/f+2,d+4~4 06 52 4,(4),f+4 04 52 1~2,b+4 05 52 f+2,d+4~4 05 53 4~f~3,d/b+4 05 53 d+3,4,1,d+4 06 53 d+3,4,b+3 05 54 d+3,4,4 05 54 f+4,4 04 55 f+4,b+3 04 55 2~4 04 56 d+3,4,3 05 56 f+4,1,d/b+4 05 56 1~2~4 05 56 d/f+1,1~2~4 06 57 f+4,3 04 57 d/f+1,f+2,d+4~4 06 58 f+2,2~3 05 59 3,(3),4,b+3 05 61 f+2,2,2~3 06 62 4~f~3,d+4~4 06 62 3,(3),4,3 05 63 f+2,2~b+4 05 63 d+3,4,1,d+4~4 07 64 f+2,2~4~3 06 64 4,f+4,d+4~4 06 64 b+4,b+3 04 65 b+4,d+4~4 05 65 f+4,1,d+4~4 06 65 f+2,2,2~b+4 06 66 3,3,4,3 06 69 3,(3),4,1,d+4~4 07 71 ---------- -------- ------------------- SKY ROCKET STARTER: (f,N,d,d/f_f~d/f)+4 ---------- -------- ------------------- ---- ------ HITS DAMAGE ---- ------ (F+3+4) f+4,3 03 47 (f+3),1,f+4,3 04 50 1~2~4 04 50 f,N+4,2,f+3,4 04 51 u+3,4 03 53 (F+3+4),2~4,f~f~2~b+4 05 53 (F+3+4),4~f,2,2~3 05 53 (1+2),3,d+4~4 04 53 3~4,d/b+4 04 54 u/f+3,4,3 04 54 (F+3+4),f+3,1,d+4~4 05 54 (F+3+4),2~4~f,b+3 04 54 d/b+3+4 02 55 (F+3+4),4~f,2,4~3 05 55 3,(3),4,4 04 55 d/f+1,d+3,4,3 05 55 3,(3),d+3,4,3 05 56 4~f~3,d+4~4 05 56 (F+3+4),4~f,2,f~f~2~3 06 56 (F+3+4),2~4~f,3 04 56 (F+3+4),4~f,2,f~f~2~b+4 05 57 3,(3),4,3 04 57 (F+3+4),4~f,2,f~f~2~4~3 06 58 (F+3+4),f+3,2,2~3 05 58 (F+3+4),f+3,1,f~f~2~4 05 58 (F+3+4),2~4~f,2,f,N,d,d/f+4 05 58 (F+3+4),2~3,1~2~4 06 59 (F+3+4),f+3,1,f~f~1~2~4 06 59 u+3,2,d+4~4 05 59 3,(3),4,2~f,N,d,d/f+4_f~d/f+4 05 59 (F+3+4),2~3,f+2,d+4~4 06 60 (F+3+4),2~4~f,2,f+3,4 06 60 (F+3+4),f+3,1,f+2,d+4~4 06 61 (F+3+4),4~f,2,f+3,4 05 61 (F+3+4),2~4~f,2,b+3 05 61 (F+3+4),f+3,1,f+4,3 05 62 (F+3+4),2~4~f,2,f~f~2~3 06 62 3~4,d+4~4 05 63 (F+3+4),f+3,2,2~4~3 06 63 (F+3+4),f+3,4,3 04 63 3,3,4,3 05 63 (F+3+4),f+3,(3),4,3 05 64 (F+3+4),2~4~f,1,d+4~4 06 64 (3+4),3~4 02 66 (F+3+4),2~4~f,2,f~f~2~b+4 06 66 (F+3+4),f+3~b+3,d+4~4 05 67 (F+3+4),b+3,f+4,3 04 67 (F+3+4),2~4~f,2,f~f,4~4 06 67 (F+3+4),f+3,3,4,3 06 70 ------------ -------- ------- PLASMA BLADE STARTER: (1+2),3 ------------ -------- ------- ---- ------ HITS DAMAGE ---- ------ 1,f+2,d+4~4 05 45 f+2,2~3 04 47 1~2~4 04 47 (3+4),2~4~f,2,b+3 05 48 (F+3+4),2~4~f,2,f~f~2~3 06 49 (3+4),2~3,b+4 04 50 2,f+2,d+4~4 05 50 (3+4),f+3,3,4 04 50 (3+4),4~f,2,f~f~2~3 05 50 f+2,2,f~f~2~3 05 50 f+2,2~b+4 04 51 (F+3+4),2~4~f,1,d+4~4 06 51 (3+4),f+3,1,d+4~4 05 51 (3+4),4~f,1,d+4~4 05 52 f+2,2~4~3 05 52 f+2,2,f~f~4~3 05 52 3,(3),4,b+3 04 52 (3+4),2,f+3,2,d+4~4 06 53 3,(3),d+3,4,3 05 53 3,(3),4,3 04 54 f+4,2,f~f~2~3 05 54 f+2,2,f~f~2~b+4 05 54 (3+4),4~f,2,f~f~2~b+4 05 54 f+2,2~4~f,3 05 54 (3+4),4~f,2,f~f,4~4 05 55 (3+4),f+3,2,2~3 05 55 (3+4),f+3,3,4,4 05 55 f+2,2,f~f,4~4 05 55 f+2,2,f~f~2~4~3 06 55 (3+4),b+3,d+4~4 05 56 (3+4),b+3,d+4~4 04 56 (3+4),f+3,3,3 04 57 (3+4),f+3,2,f~f~d+4~4 06 57 f+4,2,f~f~2,f~f~2~3 06 57 b+4,2~3 04 57 f+2,2,f+3,4 05 58 (3+4),f+3,1,f+2,d+4~4 06 58 f+4,2,f~f~2~b+4 05 58 f+4,2,f~f~2~4~3 06 59 b+4,4~3 04 59 (3+4),f+3,1,f+4,3 05 59 (3+4),f+3,2,2~b+4 05 59 3+4),f+3,2,2~4~3 06 60 (3+4),f+3,2,4~4 05 60 3~4,d+4~4 05 60 f+4,b+3,d+4~4 05 60 3,3,4,3 05 60 f+4,2,f+3,4 05 62 b+4,2~4~3 05 62 b+4,f+3,2,d/b+4 05 62 3,(3),4,2,d+4~4 06 62 b+4,f+3,4 04 65 (3+4),f+3,3,3,4,3 06 67 (3+4),2~3,f+4,3 05 ?? The last juggle above has not got a damage property along side it because I've only connected it once, and I didn't see how much dmg it took. And now, I can't connect it! (I know it's powerful!) That one is by far, the hardest juggle to connect out of all the juggles on my FAQ! ----------- -------- ----------- GRAND THEFT STARTER: (3+4),F+4~4 ----------- -------- ----------- ---- ------ HITS DAMAGE ---- ------ 2~4~f,f~f~2~3 05 42 2~4~f,2,f~f~2~3 06 49 2,f+3,3,4 05 49 2~3,d+4~4 05 50 4~f,2,2~3 05 50 f+3,3,4 04 50 2~4,f~f~2~4~3 06 51 4~f,2,d/f+3,4 05 53 4~f,2,f~f~2,f~f~2~3 06 53 2~4~f,f~f~2~b+4 06 53 2~4~f,2,f~f~2~4~3 07 54 2~3,f~f~2~4 05 54 4~f,2,f~f~2~b+4 05 54 4~f,2,4~f,3 05 54 f+3,2,2~3 05 55 f+3,1,f~f~2~4 05 55 4~f,2,2~4~3 06 55 f+3,3,3,4 05 55 f,2~3,f~f~1~2~4 06 56 f+3,1,f+4,b+3 05 57 f+3,1,f~f~1~2~4 06 57 4~f,2,f~f~2,f~f~2~b+4 06 57 f+3,1,f+2,d+4~4 06 58 f+3,2,2,f~f~2~3 06 58 4~f,2,f+3,4 05 58 4~f,1,1~2~4 06 58 f+3,2,2~b+4 05 59 f+3,1,f+4,3 05 59 f+3,4,3 04 60 f+3,2,2~4~3 06 60 b+3,f~f~2~4 04 60 f+3,(3),4,3 05 61 b+3,f+2,d+4~4 05 63 b+3,f+4,3 04 64 f+3~b+3,d+4~4 05 64 b+3,d+3,4,3 05 66 f+3,3,4,3 06 67 b+3,f~f~1~2~4 05 68 ---------------- -------- ------- RIGHT HEEL LANCE STARTER: LFF,b+4 ---------------- -------- ------- ---- ------ HITS DAMAGE ---- ------ 2~4~f,4 04 42 2,f~f~2,f~f~2~3 05 43 2~4~f,3 04 44 2~3,d/f+4 04 44 2,f~f~2~b+4 04 44 d+3,4,4 04 46 f+3,2,d/b+4 04 46 2,f~f~2,f~f~2~b+4 04 47 2,f~f~2,f~f~2~4~3 06 48 2,f+3,4 04 48 d+3,4,3 04 48 f+3,4 03 49 2,d+3,4,3 05 49 2~3,b+4 04 51 d/f+1+2,d+3,4,3 05 53 --------------- -------- --------- LEFT HEEL LANCE STARTER: RFF,b+3 --------------- -------- --------- ---- ------ HITS DAMAGE ---- ------ 1,1,3,3 04 39 2~4 03 42 f+4,d+4 03 43 4,(4),f+4 03 44 1,f~f~1~2~4 05 45 f+4,1,d+4 04 46 4,(4),4,4 04 47 d+3,4,3 04 48 1~2~4 04 48 f+3,1,d/b+4 04 48 1,f~f~2~4 04 49 f+4,3 03 49 3,(3),3,3 04 50 f+4,2,f~f~2~4 05 50 d/f+1+2,d+3,4,3 05 53 d/f+1,d+3,4,3 05 53 --------------- -------- ------------ SUPER STUN KICK STARTER: (CH) RFF,4 --------------- -------- ------------ ---- ------ HITS DAMAGE ---- ------ f~f,2~4~f,d+4 05 50 f~f,2~4~f,b+3 04 51 f~f,2~4~f,4 04 51 f~f,4~f,4 03 52 f~f,2~4~f,d/b+4 05 52 f~f,2,f~f~2~b+4 04 53 f~f,2,4~f,3 04 53 f~f,2~4~f,3 04 53 f,F+4~3 03 54 f~f,2,f~f~2~4~3 05 54 f~f,4~4 03 55 f~f,4~f,2,f~f~2~4 05 55 f~f,2~4,d+4~4 05 55 f~f,2,f+3,4 04 57 f~f,2,f~f~2~4~4 05 57 f~f,d+3,4,3 04 57 f~f,1~1,d+4~4 05 58 f~f,2,d+3,4,3 05 58 f~f,2,f+3,3,4 05 59 f~f,2~1~1,d+4~4 06 59 f~f,4~f,2,f~f~2~3 05 60 f~f,4~f,1,d+4~4 05 62 f~f,2,f+3,2,d+4~4 06 63 f~f,4~f,2,f~f~2~b+4 05 64 f~f,4~f,2,f~f~2~4~3 06 65 f~f,d+3,4,1,d+4~4 06 65 ------------------- -------- -------------- FLAMINGO FLICK KICK STARTER: (CH) (3+4),4~f ------------------- -------- -------------- ---- ------ HITS DAMAGE ---- ------ 2,d+4~4 04 41 2,b+3 03 41 2,f~f~2~3 04 42 2,4~3 04 44 2,f~f~2,f~f~2~3 05 45 1,d+4~4 04 45 2,f~f~2~b+4 04 46 2,f~f~2~4~3 05 47 2,f~f~2~3,d+4~4 05 47 2,f~f,4~4 04 47 2,f~f~2,f~f~2,f~f~2~3 06 48 2,f~f~2,f~f~2~b+4 05 49 2,f~f~2,4~f,3 05 49 2,f~f~2~4~4 05 50 2,f~f~2,f~f~2~4~3 06 50 2,f+3,4 04 50 2,f+3,(3),3,4 05 51 2,f~f~2,f+3,4 05 53 ------------------ -------- --------- FLAMINGO SNAP KICK STARTER: RFF,f+4 ------------------ -------- --------- Because this move is a juggle setup for a normal hit & (CH) There will be two sections for this juggle starter. Juggles with dmg taken with a normal hit, and another set of juggles taken on (CH). I'm doing this because Hwoarang can perform some extra juggles with this move on (CH). ---------- ---- ------ NORMAL HIT HITS DAMAGE ---------- ---- ------ d+4,4 03 34 d+3,4,4 04 43 d+3,4,b+3, 04 43 d+3,4,3 04 45 ---- ---- ------ (CH) HITS DAMAGE ---- ---- ------ d+4~4 03 42 2~3 03 43 D+1,4~4 04 43 1,4,f+4 04 47 d+3,4,d+4 04 47 1,3,3,3 05 48 1~2,d+4~4 05 49 d+3,4,f+4 04 50 d+3,4,b+3 04 51 1,f+2,d+4~4 05 51 d+3,4,4 04 51 2~4 03 53 1~2~4 04 53 d+3,4,3 04 53 d+3,4,2,f~f~2~3 06 59 d+3,4,1,d+4~4 06 61 -------------------------- -------- ------------ RIGHT STANCE STRAIGHT KICK STARTER: (CH) (3+4),4 -------------------------- -------- ------------ ---- ------ HITS DAMAGE ---- ------ d/b+4 02 30 d+4~4 03 38 ------------ ------ JUGGLE COUNT AMOUNT ------------ ------ UPPERCUT 35 FIRE CRACKER 36 SKY ROCKET 49 PLASMA BLADE 54 GRAND THEFT 38 RIGHT HEEL LANCE 15 LEFT HEEL LANCE 16 SUPER STUN KICK 26 FLAMINGO FLICK KICK 18 FLAMINGO SNAP KICK 20 RIGHT STANCE STRAIGHT KICK 02 ------------------- ------ TOTAL JUGGLES = 309 ------------------- ------ ------- CREDITS ------- I would like this opportunity to thank everyone at Tekken Zaibatsu for making such a GREAT site! Thanks to all the Tekken team for making such a great game. The members of the team include: Kazuo Takahashi-Game Designer & Motion Designer. Kiyoshi Minami- Main System Programmer Yoshinari Mizushima-Art Director Masahiro Kimoto-Game Designer & Project Director Katsuhiro Harada- Game Designer & Project Director Masashi Kubo- Stage Design Director Yuichi Yonemori-Game Designer & Project Director Daizaburo Nakamura-Character & Stage Director ------- CONTACT ------- If you'd like any help or tips with any juggles, strings, or have any questions you'd like to ask me, send me an e-mail at: Hwoarangukuk@yahoo.co.uk or: mac_2002uk@yahoo.co.uk