--------------------------------------------------------------------- How to Perform Heihachi’s Thunder God Fist Omen Or The Heihachi Shimmy Step Complex --------------------------------------------------------------------- Tekken 4 FAQ Game : Tekken 4 for both Arcade and PS2 by NAMCO Author : Wes "ShadowJin" Arnold FAQ Creation Date : 01/27/2003 Version : 1.2 Contents --------- 1.) Threats and other Unhappy Things 2.) What is the Thunder God Fist Omen? 3.) Breakdown of the Move a.) The Delayed Thunder God Fist b.) The Connection 1.) Omen "Shimmy Step" 2.) Exact Character Frame Breakdown 4.) What can you do with the Omen initiated? a.) Thunder God Fist b.) Sapphire Thunder God Fist c.) Diamond Hell Axle 5.) Thanks 6.) Legal 7.) Closing ------------------------------ 1.) Threats and other Unhappy Things Hopefully I've included everyone that helped me come to the conclusion on how to perform this highly sought after move. If I have not, please email me and let me know (shadowjin_gpow@yahoo.com.) Also, if you attempt to claim this work as your own, I will hunt you down and I WILL beat you within an inch of your life. With all that being said, let's continue on. 2.) What is the Thunder God Fist Omen? The TGF Omen is a move, when initiated, that allows Heihachi to enter a state that allows him to use certain higher tier moves. Two of the three moves that can be accessed are usable outside the Omen, however, one is near impossible (in my opinion) to perform wihtout being cracked out on speed and being fed electric impulses throughout your body via a fork in a wall socket. The three moves are as follows : Thunder God Fist, Sapphire Thunder God Fist, and the Diamond Hell Axle. For reference sake, the Sapphire Thunder God Fist is performed by performing the following motion -- f, N : df+1. I have yet to pull this move off so please do not email me asking how it can be done outside of the Omen. The Diamond Hell Axle is not accessible outside the Omen. The Thunder God Fist is a standard move which can be used by any serious player...I would hope. 3.) Breakdown of the Move 3.a.) The Delayed Thunder God Fist The Thunder God Fist, or TGF for short, is a simple move that all Tekken Players should be already familiar with. It is performed simply by performing the following -- f, N, d, df, 1. The delayed version is not far behind in complicity. Basically, the Delayed Thunder God Fist, or DTGF, is performed in the same fashion, however, the df becomes a DF, or a held df. When executed properly, it appears that Heihachi is performing a crouch-dash. Right before the crouch-dash ends, press 1. Heihachi will perform a slight "extra" crouch dash and move in for a TGF. The move breaks down as so -- f, N, d, DF ~ 1. The difference between a standard TGF and a DTGF is that Heihachi's opponent performs an upward arc (juggle) motion during the DTGF as opposed to the outward arc (non-juggle.) You can add various attacks right after your DTGF including anything from twin pistons to the standard hell axle. 3.b.) The Connection As I explained before, the DTGF allows for follow-up moves. This is when the overall move becomes tricky and most people do not know what the signs are for performing the move correctly and efficiently. As stated before, the DTGF creates an upward arc which has Heihachi landing in close proximity of his jetison opponent. TIME FOR THE FUN TO BEGIN!!!! 3.b.1.) Omen "Shimmy Step" The purpose of this FAQ has arrived. The Omen, or also dubbed the "Shimmy Step", is performed during the animation for the DTGF while Heihachi is airborne. If performed correctly, Heihachi enters an Omen state and does a silly "shimmy step" forward from which he can perform a number of moves. Those are covered later. The Omen only lasts perhaps one second and is key for releasing some hellish "pretty" combos on your airborne opponent. It is performed as so -- f, N, d, DF ~ 1 : d, u. The Omen is like no other move in the case that it looks like Heihachi does a crouch dash without the crouch, in essence, a shimmy. If you pay attention, you will know when you are performing it correctly. 3.b.2.) Exact Character Frame Breakdown YES! The Omen is not meant to be an easily mastered move. That's why I'm here to help you. Many players find that they are inputting the commands "correctly" but not having the proper results. The reasoning behing this : the commands are not being entered at the exact correct time. Using the the below method, one can master the performance of the omen and its vile, evil uses. Many have told me before that the TGF Omen has no practical uses, and well, that's just not true. Most of these claims stem from the performance of a DTGF in a fight, and the actual completion of any Omen moves after the DTGF. This is just wrong!! Using the method of performing the omen that I've compiled after rigorous trials, tests, and absolute dedication to figuring out and understanding the properties of this move, one only has to worry about landing the DTGF and everything else works into place from there. "Well, get on with it!" The input of the omen motion is d, u. Where do you perform this, and how can you guaruntee you always perform it? Well, we'll start with when the down (d) motion needs to be entered. When Heihachi enters his DTGF, he lifts off the ground and his fist will hit, then peak, then begin to drop. The down (d) motion needs to be pressed within a few frames after the peak. This allows the player to KNOW if they scored a hit on the opponent before inputing the omen motion and chancing leaving themselves wide open. What the down (d) motion does : It accelerates Heihachi's drop to the ground ever so slightly. Once the down (d) motion is inputted, you'll need to follow it up with an up (u) motion. This motion is performed right before Heihachi hits the ground (basically, right before his landing animation begins.) Perform these both correctly, the Omen should take place. There is a simplified method for performing the Omen. This method uses one additional keystroke, but yields results more often than the standard method, and isn't really any harder than the standard method. When your DTGF is performed, DO NOT release 1. Only release 1 after the up (u) motion of the Omen has been performed. FOR SOME REASON THIS WORKS!!! DON'T ASK HOW!! I DON'T KNOW!!! heh. The only solution I have for why it works is that for some reason it tricks the buffer system into only registering the Omen motions and nothing else. Again, don't ask how it works, it just does. (credits to Tragic for this method.) 4.) What can you do with the Omen initiated? 4.a.) Thunder God Fist One can summon the power of the Omen to perform a standard (yet very quick) TGF. After the Omen motion is performed, and Heihachi has landed, perform the following motion : d, df+1. To allow this to hit, the motion must be done without the Omen animation being seen for more than a few frames. 4.b.) Sapphire Thunder God Fist This is probably the best Omen move out there. It has high chance of hitting, if performed correctly, and does rather nice damage. The STGF is executed with the following motion after the omen : df+1. Also, for the STGF hit, you must not see the Omen animation ie: "shimmy step." Once you get the hang of the Omen, you will be able to perform this move with ease, not to mention, every time. 4.c.) Diamond Hell Axle THIS is the so called blue sparked hell axle that has been the buzz forever. If I had to rate the difficulty of each of the three omen moves, this one would be the lowest as far as difficulty. After the Omen, you perform the following motion : uf+3, 4. This move can be performed at anytime during the Omen animation. HOWEVER! This move is not guarunteed like the STGF, and can be quick rolled out of, leaving Heihachi insanely vulnerable. --------------- 5.) Thanks Thanks to everyone who has fed my love of Tekken. Thanks to my girlfriend who loves to play Tekken Bowling Tourney way too much and supports my importing habits cause its better than crack. Thanks to Catlord for listening to my rambles in the middle of the day and for being such a great mentor and teacher. Skeebadeetz for pointing out my spelling errors and proofreading the faq. Thanks to Tragic for his devotion to the game and spreading his finding with the Tekken Community. Thanks to the TekkenZaibatsu Community and Castel for having us all worship him...i mean...nothing. Finally, thanks to Namco for creating Tekken in the first place and giving me a reason to venture outside of the Street Fighter world. 6.) Legal Tekken and all its renditions are soul property of Namco, etc etc. This document is my work, and if you steal it, I will hunt you down with a band of rabid lawyers wanting fresh blood. This document is also intended to be free, and if is sold in any way, again, the band of lawyers. All information in the document has (hopefully) been properly credited, and if you feel otherwise, please let me know. 7.) Closing Thanks for dropping by and checking out this faq and if you have any suggestions, comments, etc, feel free to email them to shadowjin_gpow@yahoo.com. Again, Thanks, and I hope this helped :)