Game System

The game system section will give you a better understanding of the Tekken 4 gameplay system. Various gameplay elements will be addressed here, make a selection below. You can also consult the Tekken Tag System section to brush up on the Tekken basics such as Getting Up, Tech Rolling, Chickening, Side Stepping, etc... they apply to Tekken 4
If any frame data is provided it is important to note that sometimes you can block before you can actually input a command, this is often the case with minor stuns and guard breaks. Thus a -12 for example doesn't necessarily mean you can't block for 12 frames. Most moves with a disadvantage of 8 or less can be considered safe moves as it takes at least 8 for your opponent to execute a standard jab and in some cases your opponent will not even be within jab range and you have to add on whatever amount of frames it take for him to dash within hitting range.