Tekken 3 Time Attack FAQ Version 0.40 - July 17th, 2000 E-Mail: kgcampb@aros.net Tekken Time Attack Central http://aros.net/~kgcampb/tekframe.html Copyright (c)2000 Kelly G. Campbell -------------------------------------------- HISTORY ------- Version 0.10: July 5th, 2000 - Beta/Rough Draft version July 9th, 2000 - Added Arcade strategies July 10th, 2000 - First release Version 0.20: July 10th, 2000 - Hwoarang section re-written Added Problem characters Version 0.21: July 13th, 2000 - Updated Yoshimitsu section Version 0.30: July 17th, 2000 - Updated Anna section Added new Heihachi strategy Corrected all typos (hopefully) Version 0.40: July 20th, 2000 - Added new Ogre/True Ogre strategy Made changes here and there PLEASE READ!! ------------- If you would like to use this FAQ in any other way than to improve your Time Attack scores, you must get permission from the author, me. This means that if you want to write your own FAQ with any of the strategies contained herein, you must get permission from either me or whoever submitted the strategy. Some of them are common knowledge, like Heihachi's [wgf, unblockable] or variation and Yoshimitsu's [f+2, f,f+3+4,1+2,3+4], but there are some that aren't common knowledge, and I would appreciate it if you would give credit where it's due. Distribution of this FAQ is allowed as long as it is not altered in any way. This FAQ is written with the average Tekkenite in mind. Which means that I am assuming that you know how to read a Tekken movelist. If not, then please direct your browser to www.tekkenzaibatsu.com to get that information. WHY A TIME ATTACK FAQ? ---------------------- This FAQ is for anyone who even remotely cares about Time Attack mode in Tekken 2, Tekken 3 or Tekken Tag Tournament. Various strategies have been discovered by me and other people that can defeat the computer in the fastest time possible. I am writing this FAQ to help all of you out there, the readers, to improve your Time Attack scores. Hey...I need the competition ;) A couple of things before we start, you will notice the following move listed several times while reading this FAQ...U/F,N,4...if you don't know what this move is or what it looks like, then download a demo movie I had prepared by Agent 316 for this very purpose!! It is located in the Movies section of Tekken Time Attack Central. I use U/F,N,4 because it does tons of damage and sets everything else following it up nicely. I press 1 or 2 after it hits to take the computer out of their pre-programmed game (they just stand there if you do an unblockable after the jab) and because if you don't, they will hit you ;) All these strategies work and have been thouroughly tested by me. I used them to get the times you see on my webpage!! Some are vague and some are very specific, but they don't work 100% of the time. Sometimes the computer will attack when they aren't supposed to and it can get very frustrating. So don't spend too much time playing Time Attack...I am not responsible for any damage to you, your Playstation or anything else while using the information in this FAQ. Let's begin!! ------------- Anna Williams -=-=-=-=-=-=- Problem characters [Ling, Julia] PSX Stage[1-3]: - U/F,N,4, d/f+1,2,1,2,3,3,1,2,1,4 They all hit if you are close enough. If it is blocked, you can stop the 10-string and take a hit or rely on luck and finish it hoping that the last 5 hits connect. PSX Stage[4-5]: - U/F,N,4, d/f+1,2, d/f+1,2, u/f+4, (JG) f+3,4 PSX Stage[1-5]: (Method 2) - U/F,N,4, 1, d/f+3,1,4,2,4 or d/f+1,2,1,4,2,4 If they duck the 5-string, you are going to get hit, so use PSX Stage[6-10]: (Method 1) instead. NOTE: [d/f+1,2,1,4,2,4] is only reliable on Stages 1-3 Credit: Chris J. Mast (Gondee) [d/f+3,1,4,2,4] - d+3 if necessary PSX Stage[1-5]: (Method 3) - U/F,N,4, 1, d/f+3,1,4,2,3 or d/f+1,2,1,4,2,3 If they duck the 5-string, you are going to get hit, so use PSX Stage[6-10]: (Method 1) instead. NOTE: [d/f+1,2,1,4,2,3] is only reliable on Stages 1-3 Credit: Chris J. Mast (Gondee) [d/f+3,1,4,2,3] - d/f+1,2 if necessary PSX Stage[6-10]: (Method 1) - U/F+4, (JG) f+3,4 (50+ damage!!) Credit: Chris J. Mast (Gondee) - repeat as they get up PSX Stage[6-10]: (Method 2) - d/f+1,2 - hesitate while holding F (for CH) You hold forward to inch closer so you don't miss and to get the Counter Hit. Use this same strategy with Nina. - repeat (F~d/f+1,2) Arcade: (Anna is only accessable in Tekken 3 Arcade by pressing Start when selecting Nina; See Arcade Nina Williams) Arcade and PSX Exceptions: [none] ---------- Bryan Fury -=-=--=-=- Problem characters [none] PSX Stage[All]: - U/F,N,4 This move sets up the whole thing whether it knocks them down or not. If it knocks them down, either behind you or in front of you, run up and press d+1 as they get up, then continue from there. - d+1, WS+4 This is the most important move, if it is blocked, they will hit you out of your unblockable. You must do it again either by itself or preceeded by another d+1. If it whiffs, just go ahead and do the unblockable, it should hit anyways. - b+1+4 - d+4 if necessary - d+3 if still necessary PSX Stage[1-3]: - U/F,N,4, d+1, WS+3, d/f+1 Use d/f+1 whether it stuns them or not. If it's blocked, then revert to d+1, WS+4, b+1+4 immediately because they are going to attack you. - b+1+4 - d+4 if necessary Arcade Stage[All]: - f,f+2 - f,f,F Run up to their fallen body and stop just out of range of being hit by an Ankle Kick. - b+1+4 - d+4 if necessary You can use d/f+3 but any character with an Ankle Kick can hit you out of it. PSX Exceptions: [Gun Jack, Kuma, True Ogre] (Method 1) - f,f+2 If blocked, try again or just wait for an opening. - f,f,F Run up to their fallen body and stop just out of range of being hit by a Sweep or Ankle Kick. - b+1+4 - f,f+2 when they get up. You don't have time to press d/f+3. PSX Exceptions: [Gun Jack, Kuma, True Ogre] (Method 2) - u/f+4 If blocked, try again immediately or just wait for an opening. - b+1+4 - f,f+2 when they get up. You don't have time to press d/f+3. Arcade Exceptions: [Gun Jack, Kuma, Bryan, Heihachi, Ogre, True Ogre] - f,f+2 - f,f,F Run up to their fallen body and stop just out of range of being hit by a Sweep or Ankle Kick. - b+1+4 - d/f+3 if necessary This move is safe because none of these characters have an Ankle Kick or faster move to hit you out of it. ------------------- Doctor Boskonovitch -=-=-=-=-=-=-=-=-=- Problem characters [Paul, Bryan, King, Heihachi, Ogre] For all methods and stages: Start round 1 by: - holding X before Round 1 to start standing Credit: Notti Start round 2 by: - pressing 4 to stand up Expect to get hit while you are getting up. You start laying down no matter what... PSX Stage[1-5]: (Method 1) - f+1, b+1+2 - wait for 2 seconds, then 3+4 to charge up - u/f+1~3,3,f+3,3,3 You usually don't need this many kicks, but use them just in case. It's easier just to hold forward the whole time instead of worrying about pressing it on the 3rd kick. PSX Stage[1-5]: (Method 2) - f+1, b+1+2 - SS behind them, then wait until they have around 50% life or they start to break out of the unblockable. - 1+4,1+2 (back throw) PSX Stage[6-10]: (Method 1) - u/f+2, (JG) u/f+1,d Press down right as Dr.B lands from the Thunder Oldfist to parry/recover, otherwise he will be stunned and you have to recover him. Credit: Notti [u/f+1,d] - repeat as they get up PSX Stage[6-10]: (Method 2) - u/f+2, (JG) u/f+2 - repeat as they get up NOTE: This is for those of you who have a hard time with Method 1. Arcade: (Dr.B is only available in Tekken 3 for the Playstation) PSX Exceptions: [none] ---------- Eddy Gordo -=-=--=-=- Problem characters [Ling, Anna, Paul, Heihachi, Ogre] PSX Stage[1-5]: (Method 1) - U/F,N,4, 1, 3 - repeat PSX Stage[1-5]: (Method 2) - U/F,N,4, 1, 3, d/b+3+4 Not so reliable, but it works!! Method 1 is easier. PSX Stage[1-5]: (Method 3) - U/F,N,4, 1,2, f+3, (HSP) D+3+4, (JG)(HSP) 4 It should be over now, but if not you have a two options. Option 1: - Walk forward in Handstand Position (HSP), then when you see them twitch press D+3+4 to juggle with (HSP) 4 again if necessary. Option 2: - Let the joystick go Neutral until Eddy goes into Relaxed Position (RLX), then press 4~3 and go from there or press d+3 to go to Relaxed Position (RLX) and press 4~3. NOTE: It would seem that Method 3 is not worth the effort, but it is a better and faster option than Method 2 when it works. PSX Stage[6-10]: (Method 1) - U/F,N,4 If it doesn't knock them down, then do PSX Stage[1-5]: (Method 3). - u/f+4 or U/F,N,4 as they get up - repeat when they get up or at any opportunity. PSX Stage[6-10]: (Method 2) - U/F,N,4 If it doesn't knock them down, then do PSX Stage[1-5]: (Method 3). - b+4,4 (CH) as they get up. This works about half the time, the rest of the time they duck. But it only takes 2 of these to win!! Arcade: (Use the same tactics listed for the Playstation except that instead of Stage[1-5], it works only on Stage[1-3] and for Stage[6-10], use them on Stage[4-10] instead) Arcade and PSX Exceptions: [none] ---------- Forest Law -=-=--=-=- Problem characters [Ling, Julia] PSX Stage[All]: - U/F+4,3, d/b+1+2 This is a little tricky. Depending on how far away you are, they will either backroll causing you to miss and eat an attack, or you will get interrupted by an Ankle Kick. If this is to be successful, both of those situations must be avoided. You can do this by pressing f,f then b,b then d/b+1+2 to make them attack you while you're unblockable rips a hole in their chest, or you can get lucky. Sometimes you can just do the unblockable and they just lay there, and sometimes they get up dumbfounded and get hit. But this works and is how I got 2'12"33 with him, so you might want to check it out!! PSX Stage[1-5]: - b+1,2 NOTE: The next 2 steps are optional. - b+1,2 - 1 (not the launcher from b+1,2,1; Just a jab) These are to chip away at their health and the jab is to interrupt their attack. - d/b+2, (BK) 2, b+2, d+2,3 - (JG) d+2,3 if necessary NOTE: This is a lot of steps, I know...but it works really well on both the Playstation and the Arcade. PSX Stage[6-10]: - U/F+4,3 - repeat as they get up Arcade Stage[All]: - b+1,2, d/b+2, (BK) 2, b+2, d+2,3, (JG) d+2,3 NOTE: I haven't played Arcade Tekken 3 in years, but I'm pretty sure that you need to do b+1,2 first to chip at their health. Arcade: (You can use the same tactics listed for the Playstation except that instead of PSX Stage[1-5], use Arcade Stage[All] instead.) Arcade and PSX Exceptions: [none] --- Gon -=- Problem characters [none] (Gon is a problem character) NOTE: Gon is a piece of crap. I don't even care to play him except to get a better time if someone beats mine. I'll keep it short. PSX Stage[All]: - F+1+2,1+2,1+2 - hesitate (for CH) - repeat NOTE: It helps if you hold f+2, then press 1,1,1. PSX Exceptions: [Gun Jack, Kuma, True Ogre] - 4~4~4~4~4~4~4~4~3+4 It's easier to press 4~3+4~3+4~3+4~3+4~3+4~3+4~3+4 - repeat NOTE: You must be close for the flame to hit. This only an alternative if you have trouble with the other technique. It is not faster. Arcade: (Gon is only available in Tekken 3 for the Playstation) -------- Gun Jack -=-==-=- Problem characters [Julia, Heihachi, Ogre] PSX Stage[All]: - f+2, f+1+2 Sometimes they block, just do it again. - hesitate 1/4 second, 1+2 If you don't wait, the attack will miss. - 3+4 - d/b+1 if necessary PSX Stage[1-5]: - f+2, f+4~1 There can't be much delay between moves or you'll get hit. Arcade: (Use the same tactics listed for the Playstation except that instead of Stage[1-5], it works only on Stage[1-3]) Arcade and PSX Exceptions: [none] ---------------- Heihachi Mishima -=-=-=-==-=-=-=- Problem characters [Julia] PSX Stage[All]: - wgf, (JG) 1, f,F+1, f,F+1 You have a 2 frame advantage (I think) by holding forward when you dash in and jab. So it's easier to get those jabs. - d+1+4 NOTE: If you don't do 3 or more jabs, they could just lay on the ground and avoid the unblockable. They might anyways. PSX Stage[1-2]: (Method 1) - f,f, 1,2, 1, d+1 (CH), d+1+4 Credit: Adric Vikuckis (Toshinjin) - u/f+4~3 if necessary PSX Stage[3-5]: (Method 1) - f,f, 1,2, d+1 (CH), d+1+4 Credit: Adric Vikuckis (Toshinjin) - u/f+4~3 if necessary PSX Stage[1-5]: (Method 2) - b+2, 1, hesitate 1/4 second, d/f+1 If you don't wait, they will hit you out of the unblockable. If it wasn't a Counter Hit, they probably will anyways. - d+1+4 - u/f+4~3 if necessary Arcade Stage[1-3]: - wgf, 1, d+1 The 1 is to push them away so they won't try to hit you when you do the unblockable. - d+1+4 They will try to attack right before the unblockable hits. Arcade Stage[4-10]: - wgf, 1 (optional), d+1+4 To ensure that they tech roll into the unblockable, hesitate slightly before doing the unblockable. But don't wait too long. PSX Exceptions: [Eddy] - b+2, d/f+1, hesitate 1/4 second, d/f+1 If you don't wait, they will hit you out of the unblockable. If it wasn't a Counter Hit, they probably will anyways. - d+1+4 - u/f+4~3 if necessary PSX Exceptions: [Gun Jack on Stage[1-5], Kuma on Stage[1-5]] - wgf, d+1, d+1, d+1+4 If you're not fast enough, they will tech roll. PSX Exceptions: [Gun Jack on Stage[6-8], Kuma on Stage[6-8], True Ogre] - wgf, d+1+4 It should be over now, if not hit them quickly. Arcade Exceptions: [none] -------- Hwoarang -=-==-=- Problem characters [Bryan, Eddy, Ling, Anna, Julia, Kuma, Nina, Gun Jack, True Ogre] - Everyone is a bastard!! PSX Stage[1-3]: - f+4,4, (RFF) f+3,3,3,3 You want to get a Counter Hit, but it's ok if you don't. You will sometimes get hit before f+3 will hit. Paul will duck sometimes. - (JG) b+3 or 3,3,4,(RFS) 3 PSX Stage[4-5]: - U/F,N,4 If this move is blocked, make sure you block because they are going to attack. If this happens, skip the next step. - 1,2, f,N,d,d/f+4, (JG) U/F,4 Big jump, then kick on the way up. You want to delay this kick until they are on the way down so your kick hits their feet and not their back. This is because if you kick their back, you will be too close to them when they land and you will get hit out of your unblockable. If you do happen to kick their back, juggle with 1 to push them away then do the unblockable. Otherwise, just proceed normally. NOTE: It's very important where this kick hits. - d/b+3+4 - f,f+3 as they get up if necessary PSX Stage[6-7]: - U/F,N,4 If this knocks them down, wait until they get up then proceed with step 3 of PSX Stage[4-5]. If it doesn't knock them down, then proceed with step 2 of PSX Stage[4-5]. PSX Stage[8-10]: - U/F,N,4 This almost always knocks them down, then they tech roll...this is very good news, you can continue. If they don't fall, then you have a problem. Try d/f+1 then f,N,d,d/f+4. - d/b+3+4 Only do this if they were knocked down by the previous move. - d/b+3+4 You might have to dash forward to get in range. - f,f+3 if necessary You can use f,f+4 if they tech roll, but it's harder to time. Arcade: (Use the same tactics listed for the Playstation) Arcade and PSX Exceptions: [Gun Jack, Kuma, Ogre, True Ogre] On f,N,d,d/f+4 connect: [for Gun Jack, Kuma or True Ogre] - (JG) d+1, WS+4,4, d/b+3+4 [for Ogre] - (JG) 1,2, d/b+3+4 Then either: (if necessary) - d/b+3+4 Press f,f to get closer if you are too far away. Or: - f,f+3 as they get up Arcade and PSX Exceptions: [Gun Jack Stage[6-8], Kuma Stage[6-8], True Ogre] - U/F,N,4 (Knock down), d/b+3+4, d/b+3+4 For the 2nd unblockable, dash forward if you are too far away. ---------- Jin Kazama -=-=--=-=- Problem characters [Ling, Lei, Julia] PSX Stage[All]: - U/F,N,4, d/f+1,2 On Stages 6-10, do this whether it knocks them down or not, just do it as they get up instead. - d/f+1,2, b,f+2,1,2 Usually this is a Counter Hit. NOTE: b,f+2,1,2 finishes them off faster and hurts more than b,f+2,1,d+2 but do whatever you're comfortable with. - u/f+4~3 if necessary PSX Stage[1-5]: - 1+2+3+4, b,f+2 (CH) Time the move right when you see Jin start to stand up.. - B+1+4 NOTE: This method is not very reliable on the Playstation, but it does work sometimes. I would save this technique for the Arcade version of Tekken 3. Arcade Stage[All]: - 1+2+3+4, b,f+2 (CH) This will always hit if you're fast enough. Time the move right when you see Jin start to stand up.. - B+1+4 The unblockable will hit them on the ground almost every time. PSX Exceptions: [Ling] - Inbetween moves, she sometimes hits you out of them, just repeat the move you got hit out of and you should be fine. PSX Exceptions: [Gun Jack, Kuma, True Ogre] - If you get a Counter Hit with b,f+2,1 and they have 50% or more life, stop there and do Jin's big unblockable, B+1+4. Or you can set it up like this: - 1+2+3+4, b,f+2,1 (CH) or b,f+2 (CH) Either one of these work great. - B+1+4 Arcade Exceptions: [none] ----------- Julia Chang -=-=-=-=-=- Problem characters [Anna, Bryan] PSX Stage[1-5]: - U/F,N,4, 1, d/f+4 Usually this is a Counter Hit. - f+1+4 - (JG) U/F,N,4 if necessary On big characters, do the unblockable again instead. PSX Stage[6-10]: (Method 1) - U/F,N,4, u/f+4 You can add a jab before the jump kick if you want to. - (JG) 1, d,d/f+1,2 - repeat the juggle when they get up or tech roll. Arcade Stage[All]: (Method 1) - Walk forward a little, then press d/f+2,1 If it doesn't hit, try again. - f+1+4 Sometimes it's over at this point, you lucky dog!! if it juggles: - (JG) U/F,4 - (JG) d,d/f+1,2 if necessary if not: - f+1+4 They will try to get up and the unblockable will hit. Arcade Stage[All]: (Method 2) - Walk forward a little, then press d/f+2,1 If it doesn't hit, try again. - f+1+4, f+1+4 They will either tech roll and get hit or try to attack before the unblockable hits. Do it whether the unblockable juggles or not, it will hit. NOTE: This method should be used for big characters. PSX Exceptions: [Gun Jack, Kuma, True Ogre] NOTE: The unblockable hits them even when they are laying down. Arcade Exceptions: [Gun Jack, Kuma, True Ogre] See Arcade Method 2 ---- King -==- Problem characters [Julia, Hwoarang, Heihachi, Ogre] PSX Stage[1-5]: - U/F,N,4, 2,1, 1+2,1 It helps to hold 2 when you first press it, then press the 1's like you normally would. [hold 2, then press 1, 1,1] - U/F+2+4 They might roll away or tech roll causing you to miss. But it's not likely if you're fast enough. - 3 if necessary PSX Stage[6-10]: - u/f+4, (JG) 2,1, 1+2,1 - repeat as they get up Arcade Stage[1-3]: (Method 1) - f+2+3 - repeat Arcade Stage[1-3]: (Method 2) - f+4,d/f+3, f+4,d/f+3 If the f+4 knocks them down, you should try to make them attack you as they get up (make sure you get out of the way when they do), then press f+2+3. - f,f+4 Arcade Stage[1-3]: (Method 3) - f,f (to get close), 2,1, 2,1, 1+2,1, u/f+2+4 - 3 if necessary Arcade Stage[4-10]: See PSX Stage[6-10] Arcade and PSX Exceptions: [Gun Jack, Kuma, True Ogre] - u/f+4, (JG) 2,1, 1+2,1, f+2+3 You have to be fast!! - f+2+3 It hits them as they get up. NOTE: The 2nd f+2+3 is only needed on the PSX. ---- Kuma -==- Problem characters [Heihachi, Ogre, True Ogre] PSX Stage[1-5]: - U/F,N,4, f+1, f+1+2, b,f+2+3 They should be finished, if not then hit them quick!! PSX Stage[6-10]: (Method 1) - f+1, f+1+2, b,f+2+3 Now run after them and hit them quick!! NOTE: Heihachi and Ogre block the f+1+2 all the time. PSX Stage[6-10]: (Method 2) - U/F,N,4 (Knockdown), f+1+2, b,f+2+3 If they aren't finished, hit them quick!! NOTE: If the kick doesn't knock them down, use PSX Stage[1-5]. Arcade: (Use the same tactics listed for the Playstation except that instead of Stage[1-5], it works only on Stage[1-3] and for Stage[6-10], use them on Stage[4-10] instead) Arcade and PSX Exceptions: [Gun Jack, Kuma, True Ogre] NOTE: This is just an alternative method and isn't much faster. - f+1, f+1+2, b,d/b,d,d/f+2 (CH) Now run, shoulder ram, then quickly hit them again if necessary. ---------- Lei Wulong -=-=--=-=- It took me over a year to get 2'15"41 with Lei. I was trying to outdo my friend Jeremy's time of 2'21"65 that he got the first time he tried. I was just going to give up until Chris J. Mast e-mailed me and told me that he had a better Lei time, so I gave it a shot and 2 weeks later I beat it. Lei is one of the hardest and most frustrating characters to get a good time with. So good luck to you!! Problem characters [Julia, Ling, Nina, Anna, Bryan, Heihachi, Ogre] PSX Stage[1-5]: (Method 1) - U/F,N,4, 1, 3,3 (CH) This will almost always hit on Counter Hit. then either: - d+4~d when they are on the ground - (SNA) 2,2,2 as they get up This takes practice to hit them because if you're too early, they will stay down and hit you when you're done attacking, and if you're too late, they will block. or: - f,N,1,2,1,2,3_4 as they get up This also takes practice to hit for the same reason. or: - Bait them into attacking when they get up and after you dodge their attack, press d/b+4,4 or d/b+4 then juggle with 4~4,3,3. PSX Stage[1-5]: (Method 2) - f+3, f+3, f+3,3 (CH) This doesn't always work, but it's the fastest option. PSX Stage[6-10]: (Method 1) - U/F,N,4 If it knocks them down, do it again. If not then do the same thing you did for Stage[1-5] (Method 1). PSX Stage[6-10]: (Method 2) - u/f+4, (JG) 3 - repeat as they get up or tech roll PSX Stage[8-10]: - Do a move that knocks them down. like: - U/F,N,4 or: - u/f+4, (JG) 3 then: - 3,3 (CH) as they get up or tech roll You have about an 80% chance that they will try to attack you as they are getting up, so it's worth it. NOTE: This sometimes works for Stages 6 and 7. Arcade: (Use the same tactics listed for the Playstation except that instead of Stage[1-5], it works only on Stage[1-3] and for Stage[6-10], use them on Stage[4-10] instead) Arcade and PSX Exceptions: [none] ----------- Ling Xiaoyu -=-=-=-=-=- Problem characters [Lei (o_O), Nina, Anna, Eddy, Julia, Gun Jack, Kuma] PSX Stage[All]: (Method 1) - f+3, f,f+4 Do the 2nd kick when they land, not before and don't wait too long. When they get hit, they should be turned around. - f,f+1+2,1+2 You have to do this fast. - f+3 NOTE: This method is slightly faster that Method 2, but it is harder and less reliable. PSX Stage[All]: (Method 2) - f+3, f,f+4 Do the 2nd kick when they land, not before and don't wait too long. - repeat immediately after the 2nd kick hits Arcade: (Use the same tactics listed for the Playstation) Arcade and PSX Exceptions: [Lei] NOTE: When you do f,f+4, sometimes he does (PLD) 3+4, So be careful!! ------- Mokujin -=-=-=- The most important part of getting a good time with Mokujin is to know what character you are, plus a little luck on getting fast characters. Then use the strategies as explained in this guide. NOTE: Mokujin does not impersonate Anna, Ogre, True Ogre, Dr.B or Gon!! ------------- Nina Williams -=-=-=-=-=-=- Problem characters [Ling] PSX Stage[All]: - d/f+1,2 - hesitate while holding F (for CH) You hold forward to inch closer so you don't miss and to get the Counter Hit. Use this same Stragety with Anna. - repeat (F~d/f+1,2) PSX Stage[1-5]: - U/F,N,4 - Do any of Nina's 10-strings [d/f+1,2,1,2,3,3,2,1,2,4 works the best] They all hit if you are close enough. If it is blocked, you can stop the 10-string and take a hit or rely on luck and finish it hoping that the last few hits connect. NOTE: Sometimes this doesn't work on Stages 4 and 5. PSX Stage[8-10]: - f,f+1+2 You can use any move to knock them down, but you need to be able to run up to them as they are getting up. If this is a Counter Hit, then run and shoulder ram them. - f+2,f+1+2 as they get up Press and hold f+2 then press 1 immediately. Repeat this as they get up or tech roll. NOTE: This works great on Heihachi and Ogre. Sometimes it works on Stages 6 and 7. Arcade Stage[1-3]: - 1+2+3+4, f,f+3 (CH), d/b+1+2 NOTE: This technique even works on later stages if you're lucky!! That's how I got 1'40"65 with her. Arcade Stage[4-10]: - backdash and wait for a second - f,f+3 (CH) This works about 60% of the time and the timing takes a little getting used to, but it does work. You have to be lucky too!! - d/b+1+2 Arcade and PSX Exceptions: [none] ------------------ Ogre and True Ogre -=-=-=-=--=-=-=-=- Problem characters [Lei] PSX Stage[All]: - f,f+2 - wait until they are on the ground, then press u/f+1+2~D. If you don't wait, the unblockable will miss. If you wait too long though, you will get hit. - u/f+1+2~D NOTE: Sometimes they will hit you out of the unblockable. PSX Stage[1-3]: - f,f, FC+3,3,N+3, (JG) 4, f,f+1+2 Dash in just to be sure all of the kicks hit. Credit: Chris J. Mast (Gondee) PSX Stage[6-10]: (Method 1) - u/f+4, (JG) 2, b+2+3 NOTE: Sometimes they will just lay on the ground. - f+2 when they get up PSX Stage[6-10]: (Method 2) - f+2, u/f+4, (JG) 2, b+2+3 NOTE: Sometimes they will just lay on the ground. Arcade: (Use the same tactics listed for the Playstation except that instead of Stage[1-5], it works only on Stage[1-3] and for Stage[6-10], use them on Stage[4-10] instead) Arcade and PSX Exceptions: [none] ------------ Paul Phoenix -=-=-==-=-=- Problem characters [Anna, Bryan, Julia, Ling, Hwoarang, Heihachi, Ogre] PSX Stage[1-5]: - f+2, b+1+2 If they aren't finished, you have 2 options. Very little life left: - run after them immediately and slide into them. A slide wouldn't do it: - wait until they are far away (2 normal screens away), then begin your run and shoulder ram them. NOTE: My advice would be to start over if the unblockable does not finish them off. Each time it happens, you lose 3 or more seconds. PSX Stage[6-8]: (Method 1) - f,f, 1,2 - hesitate for 1/4 second, d/f+4 (CH), b+1+2 You wait so you can get a Counter Hit. This is the only thing that works good, and it's not that good. Take it or leave it!! Credit: Brith [d/f+4 (CH), b+1+2] PSX Stage[8-10]: (Method 2) - u/f+4 You can use u/f+3 instead, but it doesn't juggle as high. - (JG) 1,2, b+1+2 NOTE: Sometimes they just lay on the ground. Heihachi can tech roll and hit you with d+2 if you're not fast enough. Arcade: (Use the same tactics listed for the Playstation except that instead of Stage[1-5], it works only on Stage[1-3] and for Stage[6-10], use them on Stage[4-10] instead) Arcade and PSX Exceptions: [Gun Jack, Kuma, True Ogre] - 2, b+1+2 ---------- Yoshimitsu -=-=--=-=- Problem characters [Eddy, Ling (o_O), Julia] PSX Stage[All]: - f+2, f,f+3+4,1+2,3+4 Start the Shark Attack early or you will get hit. Arcade Stage[1-3]: - f+2, f,f+3+4,1+2,3+4 Arcade Stage[4-10]: - d/f+1,2 If the 2 is blocked or ducked, try again. - f,f+3+4,1+2,3+4 PSX Exceptions: [Eddy, Ling, Julia] (Method 1) - f+2 - dash in for a back throw You have to be fast for this to work. PSX Exceptions: [Eddy, Ling, Julia] (Method 2) - f+2, f,f+3+4 Hold back to turn around instead of trying to hit them, they will attack you first. - repeat PSX Exceptions: [Julia] NOTE: This is assuming that the 2nd hit of the Shark Attack misses, but the 3rd juggles. - f+2, f,f+3+4,(1+2),3+4 Then either: - (JG) U/B,4 Or: - (JG) D+1+4 NOTE: Timing is critical if you want the suicide to hit. Arcade Exceptions: [Eddy, Ling, Julia] (Method 1) - d/f+1,2 or f+2 when the opportunity arises - dash in for a back throw You have to be fast for this to work. Arcade Exceptions: [Eddy, Ling, Julia] (Method 2) - f+2, f,f+3+4 Hold back to turn around instead of trying to hit them, they will attack you first. - repeat Arcade Exceptions: [Julia] NOTE: This is assuming that the 2nd hit of the Shark Attack misses, but the 3rd juggles. - d/f+1,2, f,f+3+4,(1+2),3+4 Then either: - (JG) U/B,4 Or: - (JG) D+1+4 NOTE: Timing is critical if you want the suicide to hit. ------------------------------------------------------------------------ TO DO LIST ---------- Add target times (How long it 'should' take you each round) Make some more demo movies (any volunteers?) CREDITS ------- If you feel that you deserve credit for something in this FAQ, feel free to contact me and let me know about it!! I'm not looking to steal anything from anyone, so speak up!! Contributors... --------------- Brith - (Paul) d/f+4 (CH), b+1+2 Notti - (Dr.B) u/f+1,d (Dr.B) Hold X before round 1 to start standing. Chris J. Mast - (Anna) d/f+3,1,4,2,3_4 (Gondee) (Anna) U/F+4, (JG) f+3,4 (Ogres) f,f, FC+3,3,N+3, (JG) 4, f,f+1+2 Adric Vikuckis - (Heihachi) 1,2, 1,d+1 (CH), d+1+4 (Toshinjin) (Heihachi) 1,2, d+1 (CH), d+1+4 Agent 316 - For capturing U/F,N,4 for me. Check out his Tekken page at: http://www.geocities.com/martb_perez I would like to thank the following people: ------------------------------------------- Jeremy R. Bolton - For sparking my interest in Time Attack and for (JRB) two years of competition in both Versus and Time Attack. Where are you now? Please e-mail me if you read this!! Tu T. Dang - For always making me learn every character (Odysseus) instead of just one, and for showing me that even I can lose at Tekken if you give me a PSX joystick! Chris J. Mast - For challenging me and making me improve my times (Gondee) to beat his. I had some trouble beating his Lei and Eddy times and I hope he gives me a run for my money when TTT hits stateside!! ------------------------------------------------------------------------ Please send any comments, corrections or strategies to kgcampb@aros.net. All information in this FAQ is owned by me, Kelly G. Campbell or the contributors to this FAQ. Please don't use it without asking!! END OF FAQ