Tekken 3 Heihachi VS. The World Time Attack Guide By Mark Kim a.k.a. Vestiroth Version 0.1 Last Update: 5July1998 Street Date: 5July1998 This file must be viewed on a monotype font like Courier or the alignment will not turn out to be correct. New versions of this Time Attack Guide may be picked up at http://www.verasnaship.net where my website is located at. Please stop by and tell me what you think of it. If you have any fixes or ideas for this FAQ for any reason, please e-mail me with the subject of "Your Tekken 3 Time Attack Guide" at vestiroth@verasnaship.net. Before you e-mail me, please visit http://spam.abuse.net or http://www.cauce.org to see why I hate spamming as I will not tolerate any spamming aloft. This FAQ was meant as a guide for your Time Attack Needs and not as a moves list for Heihachi Mishima. Using this guide as a Heihachi Mishima Moves List may result in severe depression or anxiety. Reading this FAQ, I am assuming that you have read a premium Heihachi Mishima moves list. The reason why I wrote this FAQ is because there are some people who want to learn how to finish a Heihachi Mishima Time Attack game in under 5 minutes. If you have heeded my warnings as described in my Morrigan Aensland Guide for Vampire Savior (Capcom for Arcade and Saturn), then you may have noticed that I have upgraded to a Domain Account, have paid my InterNIC registration fees, and I'm currently in transition of trying to update my pages to promote the newly-registered and paid domain name, Verasnaship.NET! Listen, all FAQ authors has enough of this bullshit of having their unique works stolen from their hands. FAQ stealing is against the law and IT INDEEDS constitutes a serious criminal act. All of you lamers (and magazine printers and editors) need to start making unique work out of your knowledge and not to attempt stealing FAQ authors' knowledges because I'm definitely against this rage of FAQ-stealing injustices that has went on for weeks already. Sauer Kraut was the first asshole to commit such bullshit last year, and it's time that we all sober up by creating unique works from now on. Sorry for the profanity that I have to use as I had to show my anger for those FAQ-lamers out there. Tekken, Tekken 2, Tekken 3, Heihachi, and all Tekken-related objects, events, and characters are registered trademarks and copyrights of Namco, LTD and Namco America Inc. All Rights Reserved. The contents of this FAQ, Kingdom of Verasnaship, Verasnaship, Vestiroth are all registered trademarks and (c) 1998 Mark Kim. All Rights Reserved. This FAQ was created by the author under strict compliance with United States Title 107, International Copyright and Trademark Laws, and all treaties alike. If for any reason under your good faith that I may have infringed any copyright laws in any fashion, please e-mail me with the subject of "Copyright Infringement" at vestiroth@verasnaship.net copying and pasting the material that might have caused the violation and I'll take action from there. This FAQ can be redistributed as long as the contents are untouched, unmodified, untamed, unpirated, 100% original, as long as you give me credit for the work, and as long as you don't make any money out of this work by selling printouts or by inserting any of the material for use of any magazines. ============================================================================== HISTORY OF THE FAQ: Version 0.05 (21June1998) I found Heihachi to be a lot more powerful than he was during Tekken 2. He was restored to his "bad old self" right after he got promoted to his old position in the game. To show my appreciation playing as Heihachi, this is the result. Version 0.1 (July 5, 1998) I updated my FAQ in order to promote the newly-registered Verasnaship.NET domain. Also, I have pointed out some recommendations to play a Time Attack Game in Tekken 3 well. Please note that I may have been using some cuss words and I do apologize if I had to use 'em. The reason why is because in the world of Tekken 3, FAQ stealing is dominant, and it's time that we burn FAQ lamers to a crisp! ============================================================================== CONTENTS OF THIS FAQ - Vestiroth's Recommendations - Versus Jin - Versus Nina - Versus Anna - Versus Paul - Versus Hwoarang - Versus Eddy - Versus Xiaoyu - Versus Lei - Versus Boscanovitch - Versus Yoshimitsu - Versus Law - Versus Kuma or Panda - Versus Julia - Versus Gun Jack - Versus Bryan - Versus Toshin - Versus Shin Toshin - Versus King - Versus Mokujin - Versus Gon - Mirror Match ============================================================================== VESTIROTH'S RECOMMENDATIONS 1. Don't bother using the unblockables, there is no reason for you to use them. Doing so will force the opponent to commit a heavy counterattack on you with virtually no escape. 2. Don't overuse one move as your opponent may try to "spy on you" as you habitually do the move. Afterwards, once your opponent finds out about the move that you habitually use, then be prepared for heavy attacks. 3. Axe Kicks and the Tile Splitting Fandango should provide you with good frontal coverage. Besides these moves, Heihachi has a back punch called the Pervert's Hand, which stuns your opponents and shoves them in counterhits. 4. Heihachi has some of the easier juggling moves in the game. Reading this guide, I'm assuming that you know how to do his juggling moves from Tekken 2. Experts can save a lot of time with a nice, ferocious juggle. Don't overuse the juggles as your opponent has a bad habit of catching on. 5. Use 10-Hit Combos only if your opponent pisses you off long enough. I prefer doing the combos that start with a df+3 because with regards to the Big K's old 10-Hit from Tekken 1, it takes too much effort to pull off the first RP. 6. You have a Wind Godfist much better than Jin's. Try to pull off as many powerful attacks (remember to mix 'em up) and use juggles whenever you think it's comfortable to do them. ============================================================================== JIN KAZAMA Jin isn't as powerful as you are, but please be aware that he has his mother's "Geese-esque" moves, which means that you must stay clear of him whenever you attack. Don't let Jin fool you with his White Heron moves and definitely watch out for that darn cheese wheel. He virtually has the same moves and techniques just like you, but since your fighting is more original (I'm assuming that you have played Tekken and Tekken 2 already), you should tell Jin how wrong you are teaching him Mishima Karate by applying a few "Pervert's Hand" combos on him and by just variating your moves once in a while. Vestiroth's suggestion: If Jin pisses you off, then try one of your 10-hitters from Tekken 2, but use it well. If you variate your moves (i.e. Twin Pistons), then you don't have to worry about using a 10-hitter at all. If Jin tries Kaz's 10-hitter from Tekken 1, then after the fourth hit blast him up. NINA AND ANNA WILLIAMS Nina and Anna can be a major pain in the ass because they have a bad habit of variating their attacks. This is because they both have a lot of moves on their book. Don't let them do their multiparts on you or this would be your last. As with Jin extreme caution is recommended whenever you take on them because their countermoves can tear up the area real fast. I would go with Axe Kicks, Tile Breaking Fandangos, Pervert's Hand Combos, and whatever hits mid or low to protect my front. Block all the hits to minimize the cha-chi Nina and Anna may commit, and definitely watch out for the Blonde's Wrath (Their stomping move) if you get knocked down. PAUL PHOENIX Paul may not be as tough as I may think because IMHO Heihachi's skills may be too much for Phoenix to withstand. The only things I'm telling you is to watch out for the jumpkicks and the Tree Cutting Fandango moves. Although you must also exercise extreme caution when attacking Paul (because he has countermoves), you can be a little more aggressive on him because his countermoves isn't as unpleasant as Jin's, Nina's, or Anna's. Just don't overuse one move too much which may make Paul notarize you the instant you keep repeating. HWOARANG Here, use Heihachi like you would with Jin and Paul. Throw Pervert's Hands, Axe Kicks, and any juggling shots that would force Hwoarang to stay in the defensive. You have a better variety of moves that guards you defenisvely than Hwoarang does. The only thing I'm asking you of this is not to be fooled by his lightning-fast kick combos that are nearly hard to counteract. EDDY GORDO Definitely go for mid and low attacks since Eddy loves to stay low for almost all of the time. His kicks do mega damage so KEEP UP YOUR GUARD! Definitely use a 10-hitter if Eddy pisses you off, and try to utilize your juggling moves often since juggling may conserve your hit points. I would just try juggling with the WGF since Hei's hits mid rather than high as opposed to Jin. LING XIAOYU Xiaoyu is the fastest character in the game, and since she's small and since she can crouch down at times to avoid all that darn high attacks, you should plan on refraining from using any high attacks against her. I would just slam her with Tile Breaking Fandangos and Pervert's Hand Combos, since they all hit mid and keep Ling on the defensive. Watch out for some weird moves that Ling can perform, since they cover Ling's front as well. The key to defeating Ling is to react as soon as Ling attacks. LEI WULONG Lei is one of the more powerful characters in the game as he can variate his play dead, turn around, and his Wuxing stances for incredible variety. Also to be afraid of is his kicks, which do a good amount of damage. There are some moves that you have to watch out for (i.e. Chusaigatsuki), since Lei can go either on a Turn Around or a Play Dead Stance if he prefers. Although Lei is not bright with his Play Dead, you still must use extreme caution when okizeme'n him. Don't let Lei fool you with his drunken attack. Keep your distance if he has to do this. If you can stay aggressive most of the time, then Lei shouldn't be fancy on you. Dr. BOSCANOVITCH If you are playing the game on the Dimensional Pad, then you will find this match the hardest you'll ever play. This is so because you'll need the power of the Nakaruba Rai and the Geta Stomping since Boscanovitch may elect to stay low for almost all of the time. Before your next game, buy a joystick so you can shave off time on this freak. YOSHIMITSU When Yoshimitsu begins to use a dizzy left kick, he's signaling you that he's about to use a mid right kick so counter him the instant you see that spinning left. React too slow and you will say ouch. Yoshimitsu needs some time to activate his piercing screaming fist but be aware that Yo-Man may prefer to use the Fan Cutter instead. Be aware that when Yo-Man does the Poison Flip, he's signaling that he will be doing a spiral backfist, into a backflip, and into a screaming fist. Try to force him into the defensive by mixing up your attacks one by one and whenever he does a dizzy left kick, blast him before he completes his zigzag. FOREST LAW Forest is the most ANNOYING opponent you'll ever fight. The reason why this is so is because you have to deal with his flip kicks pretty often. Since nearly all of his moves hit at the same location, there's no excuse why you shouldn't block and counter. After a failed flip kick combo, you can just (for a laugh) do a 10-hitter from Tekken 2 or you can use anything which won't sacrifice frontal coverage for major damage, but any mixing-up would be OK and definitely attack Law based on your own preference. KUMA AND PANDA Kuma has the longest reach in the game. It's important that you don't give her a chance to deck you with any of her hits or that hit could be your last. Don't let her throw you either. Use Twin Pistons, Pervert's Hands, Axe Kicks, and anything that hits mid, and since Kuma's oversized, try juggling her for a laugh. JULIA CHANG Fight Julia like you would fight Michelle as Heihachi in Tekken 2. Block all of her hits and counter with any juggling moves or strong combos that you can perform in a flash. You may be slower than Julia, but your power and reach are much greater. Be aware that Julia can confuse you as well and don't give her a chance to use any of her throws. GUN JACK Gun Jack is much stronger than Jack-2 or Prototype Jack. I would fight Gun Jack the same way as I would fight Kuma but be aware that Gun Jack has a better variety than Kuma, though. Since his hits are slow, you should have no problem reacting but be aware of the clapper because that's when he may confuse you. Also, watch out for moves that Gun Jack can use that vary to many degrees. Even though this is the case, I would fight Gun Jack like I would with Jack when I'm Heihachi in Tekken 2, but I would attack more aggressively. BRYAN FURY Bryan doesn't have multiparts like Bruce, but his hits are fast and can be a pain in the arse if you don't block them in time. Steer clear of his sledgehammer and any other moves that allows Bryan to variate in certain degrees. IMHO any move that covers Heihachi's front should be used. Bryan may be resistant to juggles so take the necessary precautions. TOSHIN Don't let Toshin use his infinity kicks or that hit could be your last. Since he has lots of moves from Tekken 2, you must be aware that Toshin can variate hits up and down to confuse the hell out of you. Also, the Snake Combination must be steered clear of. If Toshin tries his Whirlwind Fairy on you, block both hits high, and then punish him (for a laugh) with either a 10-hit combo or any move that you can perform in a flash that causes good damage. If Toshin uses his Shin Kick, you can block the first hit, duck the second hit, and then (for a laugh) juggle or blast him if you want. Since Toshin has a lot of unblockables, prepare to take some damage. SHIN TOSHIN Fight Shin Toshin like you would with Toshin, but since Shin Toshin is huge, his abilities are slightly hurt, but that doesn't stop him from using his Inferno and Ogre Blaster moves on you. Dodge these two moves like you would with Oni No Kazuya in Tekken 2. If you block all hits, move fast, and stay persistent, then Shin Toshin shouldn't be too hard to beat. KING THE SECOND When King throws you, be aware that he can instantly kill you with his multi- parts. Watch out for his stagger kick because he may always trick you with an uppercut. Stay clear of the gut punch because if he happens to counter, chances are that he may wish to throw you, which is not good. Also, he has a bad habit of using his backhand to lunge punch and his unblockable Leg Bomb. His 10-hitters are otherwise noticeable by the expert player. I would try to stay aggressive on him since he's rather independent of variety. MOKUJIN Since Mokujin will randomly switch characters throughout the match, you must change your strategies according to the stances Mokujin performs at the start of the round. Please read SurfBard's Tekken 3 FAQ for the description of the stances. GON Gon isn't as problematic as Boscanovitch is but you still must block low or high depending on the attacks Gon uses. You can juggle if you want, but I would just pulverize Gon with Pervert's Hands and with Tile-Breaking Fandango moves. I'm pretty sure that Heihachi has what it takes to send Gon to hell. VS YOUR CLONE Use Heihachi like if you are an expert Heihachi Player. Block all of his moves and counter heavy with any attack you can pull off quick. Your variety is much greater than you had during Tekken 2. I would just use a little caution when trying to use right kicks since Heihachi may use his energy-using counter if by all means possible. Don't get pissed if your clone dies because of the counter. As long as you are careful of his Rising Sun and his Hell Axle moves then you shouldn't have too many problems. ============================================================================= To provide a mirror for my FAQ: If you want to take a copy of this FAQ for yourself, just press print at your browser's button. If you want to provide a mirror for my FAQ, here's the directions (Assuming that you are using Windows 95): - Start Netscape Navigator 3.0 or better - Go to http://www.verasnaship.net/text/ and locate the hyperlink to the Heihachi Mishima Time Attack Guide. - Click on the link to the text file, Click on file, and click on Save As - Save the file as mark_kim_t3Heihachi.txt on your disk (If you save the file using a network, please use your floppy disk). - FTP this FAQ to your Internet Account as usual - Provide a link to this FAQ - Provide a text link to my site at http://www.verasnaship.net - E-Mail Me if you want a fancier link at vestiroth@verasnaship.net - You can also e-mail me for any requests. Please provide me with the Mirror's URL if you have mirrored this work because I want to make sure that the alignment of this work turns out right. If I see that the alignment is not correct, then I'll e-mail you with this work sent as an attachment so you can correct your problems. I want to make sure that the quality of this FAQ will be passed through into your mirrors as well. ============================================================================= To submit this FAQ to GameFAQs.com: If you wish to submit a newer version of this FAQ to GameFAQs.com, then here's what to do: - Your subject should be Tekken 3: Heihachi Versus the World update. - Please insert the text file "tekken3_heihachi.txt" as part of your MIME attachment. In the event that the FAQ didn't turn out to be mirrored properly, I'll e-mail the webmaster of GameFAQs.com with this work as an attachment so the alignment of this FAQ will turn out to be correct. Always make sure that the alignment of this FAQ is correct before you even open your mirror to the public--I'm counting on you to provide quality mirrors of this FAQ! ============================================================================= CREDITS - Namco and Hajime Nakatani for creating a game that provides more brutality for the dollar. - SurfBard, Slikatel, Tragic, and Catlord for creating premium-quality FAQs - Phaeton and Bloodshed for creating a cool Tekken site - Faceless Master(tm) for the premium Nina FAQ - Richard Dick and Command.Com for helping me catch any fake-posters on Tekken Message Boards - CJayC for providing mirrors to the last 10 FAQs (including this one) that I have published