THE DREADS PAGES THE DREADS PAGES (version 43.99) by Jamun the Uncauziesh One secret identity of AfroMan the everlasting... but you can call me LORD MASTER OF colligreens or somethin but Uncauzi will do I guess ;) then again if you meet me on the street the name is Sean....Sean D. Ashanti, cool huh? Just don't get me mad or AfroMan will come and get yah, teehee.. EDDY GORDO *Profile* catch copy - revenger from prison nationality - Brazil fighting style - Capoeira age - 27 height - 188cm weight - 75kg blood type - B occupation - none hobby - monarchism likes - power and chicks dislikes - powerlessness Eddy was born in one of the most wealthy families in Brazil. As a successor of his father's enterprise, Eddy was an excellent student in the study of monarchism; he was famous for his diligentness and the gentle characteristic in town. At the age of 19, one day after school, Eddy found his father dying in blood. His father told him that a syndicate had attempted to kill him. He had planned to eliminate drug syndicates which spoil the country. Getting enough information to procecute the syndicate and being about to execute, he was attacked by them. His last word was "it's not the right time to fight now. Take the guilt of homicide and hide yourself in the prison." Fallen from an excellent student, he was imprisoned as a criminal. The life in the prison was practically a living hell. He cried every day at his powerlessness which eventually turned into a grudge against the syndicate which killed his father. One day a riot arose in the prison,and Eddy saw an extraordinary incident. Fascinated by the power of an old man, Eddy went to the old man and asked what was the art he used,Capoeiristas. Obtaining power was his first priority, he thought. Then he was trained by the old man. 8 years had passed since his inprisonment. At the age of 27, Eddy's Capoeiristas had turned into the lethal weapon driven by his pledge to revenge on the syndicate. Released from the prison, he heard a rumor about "the King of Iron Fist Tournament" and noticed the existance of the Mishima Empire. Having an idea to use the great power of Mishima group and take revenge on the syndicate, Eddy decided to attend the tournament. |First Things First| A word of warning..playing Eddy will cause you to be disliked, hated and ridiculed and under the best circumstances you may be tolerated although you undoubtedly will recieve death threats from time to time. Being tolerated is unacceptable, that's why a true Eddy player needs to learn ALL of his transitions for every move; such as the standard Jingah position, Grounded position, and the Handstand position. This will leave your opponent at odds with him/herself as to how to appropriately counter attack and could give you MANY sweet openings to rip him/her a new opening or two :) General Abbreviated Translations- If you are having difficulty understanding the abbreiviations then lord help you. Or just email me and i'll clear it up for you. Frankly I don't have the patience to write them out right now; sorry boyos :) Maybe in the next version... *=tranistion to the grounded position by holding down, **=transition to the handstand position by holding back, ***=transition to both the grounded and the handstand position.) (The letters in {} refer to attack level H=High, M=Medium L=Low) |Standard Jingah Position| (Crouching/Standing) *Throws* lp+lk-Face Smash {H} rp+rk-Leg Toss {H} HCF+lp+rp-Spiraling Hip Toss {H} from behind- 1+2/3+4 Reverse Frankensteiner {H} *Special Techniques lp,rp - One-Two {HH} f+rp,lp,rk- Slap Kick Combo {HHM} d/f+lp_rp- Stun Elbow {M} b+lk- Groin Knee {M} d/f+lk- Reaching*** {M} d/f+rk- Shin Kick {L} db+rk - Barbed Wire** {H} (1)rk,rk,rk.....infinite {HHH...} f,F+lk+rk- Boomerang Kick {M} f,F+rk, rk- Leaping Foot in the face {H} f,F+rk, lk- Leaping Foot in the shin {L} uf+lk+rk - Jumping Toe-Touch Kick* {H} uf+rk- Jumping Roundkick {M} rk~lk- Satellite Moon {M} rk- Bazooka Kick {M} lk- Sattelite Ground Kick*** {L} lk~rk- Flare Sweep*** {L} rk,rk- Ground Kicks Combo*** {LL} rk,lp+rp,lp+rp {LMM} df+lk+rk- Cartwheel Kick {M} rk+lk- flip kick {M} f+rk- Monkey Trick** {M} lk~rk- Flare*** {L} f,f+lk- Lunging Front Kick*** {M} b+rk- Arching Crescent {H} (1)rk,lk+rk- Flip Pounce Combo {HMM} (2)lk,lk*** {LM} (3)lk,rk,rk,rk*** {LLLL} (4)lk,rk,lp+rp,lp+rp {LLMM} d+lp+rp- Crying Needle {M} lp+rp- screaming Needle {M} (WS)rk- Outside Crescent Kick {M} (WS)lk+rk- flip pounce adjustment*** {M} lk+rk- side summy** {M} db+lk- Low Kick Combo Starter {L} (1)rk,rk,lk+rk {HMM} (2)rk,lk,lk {HLM} (3)rk,lk,rk,lp+rp,lp+rp {HLLMM} (4)rk,lk,rk,rk,rk {HLLLL} (5)lk {M} Sun Shines- rk~lk,rk,rp,rk,rp,rk,rk,rk+lk,rk+lk,rk+lk MMHHHHMMMM Jahmun- rk~lk,rk,rp,rk,lk,rk,rk,rk MMHHLLLL Up rockin- rk~lk,rk,rp,rk,lk,lk MMHHLM Heads up- rk~lk,rk,rp,rk,lk,rk,lp+rp,lp+rp MMHHLLMM Thy Kingdom Come- rk~lk,rk,rp,rk,lk,b+rk,lk,rk,rk+lk MMHHLHLLM Up Rights- rk~lk,rk,rp,rk,rk,lk+rk,lk+rk,db+lk+rk,uf+lk+rk MMHHMMMMH |Handstand Position| Throws- ?? *Special Techniques* f- move forwards b- move backwards u,n- H.S. dodge d- H.S. crouch d,n- H.S. dodge d,n/u,n+rk/lk- dodge one handed sweep {L} f+lk- Handstand Position- Kick {M} rk- Chopper {M} lk- low split kick*** {M} u+lk/rk- Back Down*** {M} d+lk+rk- Air Born*** {M} lk+rk- Back Fall down*** {M} lk~rk- Flare*** {L} lp- roll out punch {M} ~lk,rk,lp+rp,lp+rp {LLMM} ~lk,(wait until end of sweep)..b+rk,rk,lk+rk {LHMM} ~lk,rk,rk,rk** {LLLL} ~lk,lk** {LM} ~lk,b+rk,lk,b+rk....(infinite{can cancel b+rk ender} {LH...} rp- roll out punch ~rk,lk {LL} ~u+lk {MM} |Grounded Postition| *Throws- ???(and very doubtful) *Special Techniques lk~rk- Dah Dozens {M} rk~lk- Whirlwind** {LL} lk,rk- Groud kick,jumpkick {MM} rk,lk+rk- Ground kick, summy {MM} lk+rk- side summy {M} lp+rp,lp+rp- rising needle {MM} down- standard grounded postion - |Side Stepping| Throws 2+4 Arm Bar Toss H 1+3 Leg Clip H *Special Techniques rp- Chopsies (bounces opponent on counter-hit) {M} lp+rp,lk- Double backfist Cartwheel {HHM} lp+rp,rk- Double backfist Reahing kick {HHM} lk- Satellite ground Kick*** {L} rk- One Handed Sweep {L} rk, rk- One handed double sweep {LL} rk, lk+rk- One handed sweep Summy(stuns) {LM} rk~lk- Entering Heaven** {H} lk+rk,lk+rk,lk+rk- Triple Pounce combo {MMM} u+lk,lk- Skull kick, cartwheel kick {MM} u+lk,lk,u+rk- Skull kick, cartwheel kick,forward roundhouse {MMM} u+lk,lk+rk- Skull kick, kickout {ML} u+lk,d+lk- Skull kick,dodging one handed sweep, {ML} Unblockables d/b+lk+rk M A few tricks of the trade- Doos... (1) Dodge, dodge a lot, and vary your combos in an attempt to confuse opponent. (2) Did I mention Dodge? (3) How about varying combos? (4) Eddy has an extremely quick recovery time from MOST of his moves,so don't be too careful while playing Eddy; keep in mind that a complacent Eddy is a dead Eddy. (5) Eddy has so many different variations moves which look similar if not identical for a reason (so that people can get pissed at you and yell "cheap I blocked that!"), stay aware of your transitions and take the initiative by taking advantage of them. (6) Attack! Attack! Attack! but if you are put on the defensive the b+rk combo starter has a LOT of great options and if you see your opponent is stunned by the initial Arching crescent continue with the rk, lk+rk combo for easy massive damage. But if you want to stay on the safe side use Eddys d+rk/d+lk and his standing left kick whenever you see your enemy advancing, his standing left kick has great priority and the damage is considerable making it a viable option. I've kicked Paul out of many of his attacks using this handy simple move and it's magnificent versus Ninas, Laws and Hwoarangs. Besides these Eddys sidesteps have a great choice of defensive options, try practicing the skull kick combos to keep them on their toes. Also when in a jam d/f lk is always a safe bet. Also in case you miss a flip attack b+lk will save your coola more often than not. (7) Here is a DO that you should only do once you've got the hang of Eddy.Once you see your opponent backing up immeidiately attack with the Entering Heaven ss+4+3. You must cancel the sidestep in the first maybe 5 or so frames in order for it to connect. If this jumping kick connects then expect a HUGE payoff and a few "cheaps" and "What the Hels" from your competition. You see while backing up there is a HUGE lag before one can defend again and it is much more prevelant in Tekken 3 than in the second installment. If Entering Heaven connects expect a payoff of at least 65%. You should be connecting with their chin right after their initial leap backwards. MORE TO COME... donts.... (1) WHATEVER YOU DO do not half complete the Sattelite Moon Kick combos,Eddy will have a LONG pause after the first kick unless you follow up with either the sattelite ground kick or the bazooka kick, this is not a good thing because this means you are comitted to one or the other which spells a Mega Counter opportunity for a seasoned player. (2) Do NOT idle in the grounded position versus Paul, Nina, or King unless you truly know what you're doing. In other words if you decide to indulge the grounded position at anytime versus there characters you better act fast or else be double palmed, trip elbowed, or ali kicked to death. (3) Do NOT abuse the flare sweeps, unless you mix them up with the lp+rp headbutt. However if your opponent is looking for the headbutt be wary because it is very easy to Mega Counter the headbutt. (4) Try to stay in the handstand as infrequently as possible and practice dodging from the handstand when in a jam. (5) If your opponent somehow makes their way behind you or to the side of you while you are in the handstand position DO NOT continue to attack while Eddy is in the handstand position his moves DO NOT track. Turn around and continue to piss them off. (6) Stay away from holding backwards while attacking for you may accidentally transition into an ill timed handstand position. (7) Do not give your opponent a breather.Try your best to not allow your opponent to get up and if they lally gag as is expected from some Leis and Eddys do abuse them with SS 4,3+4 (hold down) 4~3. This takes timing but it will definately take an intimidating chunk out of their energy not to mention set you up to bambuzzle them with another string. Since the 4~3 leaves you in the handstand position; your opponent will find it difficult to counter your strings or guess them at such a close proximity while they are standing up. MORE TO COME.... Some juggle stuff d/f 3+4, 3~4,4,4 d/f 3+4, d/f 3+4 d/f 3+4, ss,3+4,3+4,3+4 ss 2(MC) 3+4,3+4,3+4 d/f 3+4 f,f 3+4 d/f+2,f,f+3+4,ss 4,3 d/f+2,f,f+3+4,ss,4,3+4,(hold down) 4~3 d/f+2,f,f+3+4 (if MC bounce) f,f+3+4 (if bounce repeat f,f+3+4) d+3+4,hold down, 3~4/4~3 from handstand.. d+3+4,4,u+3+4 d+3+4,3~4,4,4 d+3+4,3~4,4,1+2,1+2 (timing is crucial) MORE TO COME..... if you have any questions email me at: JaMun@aol.com (i know it's aol and i am ashamed, no excuses well....bite me, the account will be changed in dah near future, actually as of this version of this faq i don't give a monkeys buttox, but i'm most likely going to be changing location for the reason of my website:THE PROFESSIONAL GAMER ONLINE, more to come on that later and stuff... Thanks to: Surbard(Cool dude) Ploof(P.T.E.E. Part Time Eddy Enthusiast) Catlord(CanAhWhoopAss) Richardd(neat website) Wangel (for being such a delightful wanker) (hmm..all the other folks on IRC for all the abuse they gave me and my Eddy which gave me an uncanny drive to brave unsermountable odds by writing this faq....okay now where's my oscar?) Special go to hells to: Slikatel allah Robert somethin or other(Leader of Tekken3 anonymous) Tragic allah Ben Cureton (For having a larger ego than me and who I dedicate my oscar too.) Namco (For creating such a wonderful game that I'd spend hours on end and not to mention money fittling with awesome juggles bone-crunching multis, and breathtaking counters.) The Rest of the people on #Tekken3!!!!!!!!! Woof Woof BoWwoW #Tekken3 Representin!!!!!