Tekken 3 Bryan VS. The World Time Attack Guide By Mark Kim a.k.a. Vestiroth Version 0.1 Last Update: 5July1998 Street Date: 5July1998 This file must be viewed on a monotype font like Courier or the alignment will not turn out to be correct. New versions of this Time Attack Guide may be picked up at http://www.verasnaship.net where my website is located at. Please stop by and tell me what you think of it. If you have any fixes or ideas for this FAQ for any reason, please e-mail me with the subject of "Your Tekken 3 Time Attack Guide" at vestiroth@verasnaship.net. Before you e-mail me, please visit http://spam.abuse.net or http://www.cauce.org to see why I hate spamming as I will not tolerate any spamming aloft. This FAQ was meant as a guide for your Time Attack Needs and not as a moves list for Bryan Fury. Using this guide as a Bryan Fury Moves List may result in severe depression or anxiety. Reading this FAQ, I am assuming that you have read lots of Bryan FAQs. The reason why I wrote this FAQ is because there are some people who want to learn how to complete the Bryan Time Attack in under 5 minutes. If you have heeded my warnings as described in my Morrigan Aensland Guide for Vampire Savior (Capcom for Arcade and Saturn), then you may have noticed that I have upgraded to a Domain Account, have paid my InterNIC registration fees, and I'm currently in transition of trying to update my pages to promote the newly-registered and paid domain name, Verasnaship.NET! Listen, all FAQ authors has enough of this bullshit of having their unique works stolen from their hands. FAQ stealing is against the law and IT INDEEDS constitutes a serious criminal act. All of you lamers (and magazine printers and editors) need to start making unique work out of your knowledge and not to attempt stealing FAQ authors' knowledges because I'm definitely against this rage of FAQ-stealing injustices that has went on for weeks already. Sauer Kraut was the first asshole to commit such bullshit last year, and it's time that we all sober up by creating unique works from now on. Tekken, Tekken 2, Tekken 3, Bryan Fury, and all Tekken-related objects, events, and characters are registered trademarks and copyrights of Namco, LTD and Namco America Inc. All Rights Reserved. The contents of this FAQ, Kingdom of Verasnaship, Verasnaship, Vestiroth are all registered trademarks and (c) 1998 Mark Kim. All Rights Reserved. This FAQ was created by the author under strict compliance with United States Title 107, International Copyright and Trademark Laws, and all treaties alike. If for any reason under your good faith that I may have infringed any copyright laws in any fashion, please e-mail me with the subject of "Copyright Infringement" at vestiroth@verasnaship.net copying and pasting the material that might have caused the violation and I'll take action from there. This FAQ can be redistributed as long as the contents are untouched, unmodified, untamed, unpirated, 100% original, as long as you give me credit for the work, and as long as you don't make any money out of this work by selling printouts or by inserting any of the material for use of any magazines. ============================================================================== HISTORY OF THE FAQ: Version 0.07 (13June1998) Having played Bryan pretty much, I decided to open up a "Bryan Versus the World FAQ" for all your Time Attack Needs. Sadly, there are a lot of bugs as this work is taken from memory. Version 0.1 (July 5, 1998) I updated my FAQ in order to promote the newly-registered Verasnaship.NET domain. Also, I have pointed out some recommendations to play a Time Attack Game in Tekken 3 well. Please note that I may have been using some cuss words and I do apologize if I had to use 'em. The reason why is because in the world of Tekken 3, FAQ stealing is dominant, and it's time that we burn FAQ lamers to a crisp! ============================================================================== CONTENTS OF THIS FAQ - Vestiroth's Recommendations - Versus Jin - Versus Nina - Versus Anna - Versus Paul - Versus Hwoarang - Versus Eddy - Versus Xiaoyu - Versus Lei - Versus Boscanovitch - Versus Yoshimitsu - Versus Law - Versus Kuma or Panda - Versus Julia - Versus Gun Jack - Versus Heihachi - Versus Toshin - Versus Shin Toshin - Versus King - Versus Mokujin - Versus Gon - Mirror Match ============================================================================== VESTIROTH'S RECOMMENDATIONS 1. Don't bother using the unblockables, there is no reason for you to use them. Doing so will force the opponent to commit a heavy counterattack on you with virtually no escape. 2. Don't overuse one move as your opponent may try to "spy on you" as you habitually do the move. Afterwards, once your opponent finds out about the move that you habitually use, then be prepared for heavy attacks. 3. Use the Gatling Combination only whenever you need to cover your entire front. There are several quick but defensive attacks that you can use to cover Bryan's Front. 4. Juggles may save you or just waste you time, depending on how you use them. Remember, when done right, the first two spinning punches can stun your opponent. 5. Use 10-Hit Combos only if your opponent pisses you off long enough. The best hard-hitter is b+3,4,1,2,1,4,3,3. Don't overuse the hard-hitters as you can be hit out of the move. 6. Try to use the Spinning Punches or the Quick Right Punch as soon as the match starts. Although there may be some chance that your opponent may react immediately, quick reflexes should guarantee you some decent damage at the start of the match. ============================================================================== JIN KAZAMA Jin is one of the more powerful characters in the game. Whenever he tries an axe kick, then you should block high, then blow him away. Be careful of the Rasen Shujin Kyaku since it hits High, Low, Low, Mid (and it can catch you off guard). Always attack with caution because Jin has counters. There are some attacks (like the Backhand) that can be crouched and countered. Some of his attacks are low while his punch combos are incredibly fast. The Gatling Attack should provide some good frontal coverage while the quick right should catch Jin off-guard. Steer clear of the White Heron moves. NINA AND ANNA WILLIAMS Now that's what I call a fight! Nina and Anna will variate their attacks often, so be prepared to block or say ouch! Don't let them use any of their throws or linking combos on you or that duration would be your last. As with Jin Kazama, you should try to attack carefully because they have counters as well. Be prepared to feel that feet of the Williamses if you get knocked down. Try not to attack high as they may likely counter you with a devastating combo. Watch out for some of their combos as they may attack mid, high, low or even in a zigzag pattern for the worse! I would go defensive against either of the two, though. PAUL PHOENIX Paul may be a force to be reckoned with because his tree cutting arrow may be one of the most devastating attacks in the game. Watch out for the Tile Breaker because Paul's signaling that he's ready to do either the Deathfist or the Tree Cutting Arrow. Also, be careful if he has to use his jumpkicks. Although Paul may have counters, he shouldn't pose too much of a problem as long as you are persistent and fast. HWOARANG Hwoarang's just kicks and business so anticipating his kick moves should make him a sitting duck. Please be aware that his kick moves are fast and nearly impossible to recover if he gets you in the first hit. Some of his kick moves are incredibly powerful so be prepared to block and counter. I would just go offensive and mix up moves just a tad bit (or if you are adventurous, variate everything you have) and keep Hwo on the defensive. Juggles may be good as well, so try to juggle if you can with him. EDDY GORDO Don't bother to use high attacks on this cheeseball as he mainly stays low all the time. I would try low and mid attacks and trying to cover my front with any attack that seems to be high but hits mid for good defense. The Sledge- Hammer would be good, but the Gatling Attack may also provide good frontal coverage as well. This is a good time to use a defensive 8-hitter. I would try to use the Leg Slicer, but mix it up a little between Gatling Attack, Leg Slicer, etc. in order to make Eddy less hairy. His kicks do a lot of damage so you will need to stay alert of his moves at all times. LING XIAOYU Xiaoyu has a bad habit of avoiding you for all of the time and will try to dodge and attack as soon as she can. Don't let her Phoenix stance and her cartwheels bother you. You may have to try a little side-stepping to confuse Xiaoyu but don't get too fancy here. If you get too sloppy, then Xiaoyu will just try a juggle on you. She's one aggressive attacker (and is the fastest fighter in the game) so it's important that you block all of her attacks from the first hit. I would go defensive on this youngster. LEI WULONG Lei is one of the more powerful characters in the game as he can variate his play dead, turn around, and his Wuxing stances for incredible variety. Also to be afraid of is his kicks, which do a good amount of damage. There are some moves that you have to watch out for (i.e. Chusaigatsuki), since Lei can go either on a Turn Around or a Play Dead Stance if he prefers. Although Lei is not bright with his Play Dead, you still must use extreme caution when okizeme'n him. Don't let Lei fool you with his drunken attack. Keep your distance if he has to do this. If you can stay aggressive most of the time, then Lei shouldn't be fancy on you. Dr. BOSCANOVITCH Don't bother using anything but low attacks. When laying down, Boscanovitch can be cheap, but he isn't bright. Just keep blasting him away with your Leg Slicer Attacks and steer clear of his bad breath attacks and you should be ok. YOSHIMITSU When Yoshimitsu begins to use a dizzy left kick, he's signaling you that he's about to use a mid right kick so counter him the instant you see that spinning left. React too slow and you will say ouch. Yoshimitsu needs some time to activate his piercing screaming fist but be aware that Yo-Man may prefer to use the Fan Cutter instead. Be aware that when Yo-Man does the Poison Flip, he's signaling that he will be doing a spiral backfist, into a backflip, and into a screaming fist. There are combos that you have to watch out for and if you can block all the hits (and not letting him use his sword), then you should be ok. FOREST LAW Forest is the most ANNOYING opponent you'll ever fight. The reason why this is so is because you have to deal with his flip kicks pretty often. Since nearly all of his moves hit at the same location, there's no excuse why you shouldn't block and counter. After a failed flip kick combo, you can just (for a laugh) deck him with a 8-string ending with a Southern Cross. Use the fast right to divert him and the Gatling Attack to cover your front. Using the Sledgehammer is helpful too. KUMA AND PANDA Kuma has the longest reach in the game. It's important that you don't give her a chance to deck you with any of her hits or that hit could be your last. Don't let her throw you either. I would just variate my hits (or use quick attacks) offensively. JULIA CHANG Fight Julia like you would fight Michelle as Bruce in Tekken 2. Block all of her hits and counter with harsh combos. You have a greater reach than Julia does and using the uppercut, leg slicer, and the facebreaker should put you in the offensive. Be aware that Julia can confuse you as well and don't give her a chance to use any of her throws. GUN JACK Gun Jack is much stronger than Jack-2 or Prototype Jack. I would fight Gun Jack the same way as I would fight Kuma but be aware that Gun Jack has a better variety than Kuma, though. Since his hits are slow, you should have no problem reacting but be aware of the clapper because that's when he may confuse you. Also, watch out for moves that Gun Jack can use that vary to many degrees. HEIHACHI MISHIMA Heihachi is one of the more powerful characters in the game. The reason for this is because he has all of his moves from Tekken 2 and have added some new ones. As opposed to Jin, Heihachi's WGF hits mid, so block it or say ouch. Also, Heihachi has more juggle moves than Jin does, so don't give Hei a chance to juggle you. Be aware when attacking him with right kicks because he may use his Mishima Execution on you. Your main concern is the Geta Stomp, which he likes to use when you are on the canvas. Make sure you block his Rasen Shujin Kyaku and his Hell Axle at all times, then counter if you want. Don't let him fool you with his Axe Kicks or his fancier uppercuts, but be aware of his Nakaruba Rai because he may launch additional attacks as opposed to Jin's. The key to fighting Heihachi is persistence and variety. TOSHIN Don't let Toshin use his infinity kicks or that hit could be your last. Since he has lots of moves from Tekken 2, you must be aware that Toshin can variate hits up and down to confuse the hell out of you. Also, the Snake Combination must be steered clear of. If Toshin tries his Whirlwind Fairy on you, block both hits high, and then punish him with a heavy-damaging move. If Toshin uses his Shin Kick, you can block the first hit, duck the second hit, and then (for a laugh) either juggle or gut-choke him. Since Toshin has a lot of unblockables, prepare to take some damage. SHIN TOSHIN Fight Shin Toshin like you would with Toshin, but since Shin Toshin is huge, his abilities are slightly hurt, but that doesn't stop him from using his Inferno and Ogre Blaster moves on you. Dodge these two moves like you would with Oni No Kazuya in Tekken 2. If you block all hits, move fast, and stay persistent, then Shin Toshin shouldn't be too hard to beat. KING THE SECOND When King throws you, be aware that he can instantly kill you with his multi- parts. Watch out for his stagger kick because he may always trick you with an uppercut. Stay clear of the gut punch because if he happens to counter, chances are that he may wish to throw you, which is not good. Also, he has a bad habit of using his backhand to lunge punch and his unblockable Leg Bomb. His 10-hitters are otherwise noticeable by the expert player. MOKUJIN Since Mokujin will randomly switch characters throughout the match, you must change your strategies according to the stances Mokujin performs at the start of the round. Please read SurfBard's Tekken 3 FAQ for the description of the stances. GON Since Gon is small, I would use the Leg Slicer and low to mid attacks on him. You can brutalize him by using repeative Leg Slicers, but since his range is so mediocre (and much of the fact that you can for a laugh brutalize him on the ground infinitely), I'll leave Gon up to you for now. VS YOUR CLONE Now that's what I call a fight! Your clone has the same reflexes as you so be prepared to block all hits! His sledgehammer is quick and some of his side-stepping moves are unpredictable so be prepared to react at all costs! Since his variety is adequate, you may have to consider going on defense rather than on offense. ============================================================================= To provide a mirror for my FAQ: If you want to take a copy of this FAQ for yourself, just press print at your browser's button. If you want to provide a mirror for my FAQ, here's the directions (Assuming that you are using Windows 95): - Start Netscape Navigator 3.0 or better - Go to http://www.verasnaship.net/text/ and locate the hyperlink to my Bryan Fury Time Attack Guide - Click on the link to the text file, Click on file, and click on Save As - Save the file as mark_kim_t3Bryan.txt on your disk (If you save the file using a network, please use your floppy disk). - FTP this FAQ to your Internet Account as usual - Provide a link to this FAQ - Provide a text link to my site at http://www.verasnaship.net - E-Mail Me if you want a fancier link at vestiroth@verasnaship.net - You can also e-mail me for any requests. Please provide me with the Mirror's URL if you have mirrored this work because I want to make sure that the alignment of this work turns out right. If I see that the alignment is not correct, then I'll e-mail you with this work sent as an attachment so you can correct your problems. I want to make sure that the quality of this FAQ will be passed through into your mirrors as well. ============================================================================= To submit this FAQ to GameFAQs.com: If you wish to submit a newer version of this FAQ to GameFAQs.com, then here's what to do: - Your subject should be Tekken 3: Bryan Versus the World update. - Please insert the text file "tekken3_bryan.txt" as part of your MIME attachment. In the event that the FAQ didn't turn out to be mirrored properly, I'll e-mail the webmaster of GameFAQs.com with this work as an attachment so the alignment of this FAQ will turn out to be correct. Always make sure that the alignment of this FAQ is correct before you even open your mirror to the public--I'm counting on you to provide quality mirrors of this FAQ! ============================================================================= CREDITS - Namco and Hajime Nakatani for creating a game that provides more brutality for the dollar. - SurfBard, Slikatel, Tragic, and Catlord for creating premium-quality FAQs - Phaeton and Bloodshed for creating a cool Tekken site - Faceless Master(tm) for the premium Nina FAQ - Richard Dick and Command.Com for helping me catch any fake-posters on Tekken Message Boards - CJayC for providing mirrors to the last 10 FAQs (including this one) that I have published