============================================================================== Version 1.0 06/10/96 ============================================================================= TEKKEN2 Multi Part Breakouts ---------------------------- After playing this since it first came out, I've come to the conclusion that to it's not as easy as it seems to break out of some of the multi- parts in the game. Hopefully this little faq will help, I personally have tried them, and all the breakouts work. If you find any kind of error or typo, or you want to add something(Not really anything to add? ) then email me: wangel@wgrobez1.remote.louisville.edu, also visit my web page at http://136.165.243.183/~wangel. ---WAngel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I've noticed that just like the 10 string combos, and the multiparts, that timing is required. I've done some testing and have come up with the following, I will put the timings in '*' marks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---- |KING| ---- 5 Part Multi Throw, These are breakouts for the f,D/F+2+4 grab, 1+3 will grab also, but the breakouts are different, I'll seperate them to make it easier. f,D/F+2+4 <=-- Reverse Arm Clutch 2,1,1+2 {2+4} <=-- Backdrop {You flip out of the grab}*SOON AS HE DUCKS* 3+4,1+2 {1+3} <=-- German Suplex {As King flips back you catch yourself on your feet} *AFTER HE FLIPS YOU AND STARTS TO FLIP YOU BACKWARDS* 1,2,3+4 <=-- Powerbomb 2,1,3,4 {1+2} <=-- Swing {As King grabs your feet, you flip out} *WHEN HE JUMPS UP TO POWERBOMB YOU* =========================================================================== *************^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^************ *************************SEE ABOVE FOR ANIMATIONS!!************************ f,D/F+1+3 2,1,1+2 {2+4} 3+4,1+2 {3+4} 1,2,3+4 2,1,3,4 {2+4} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------- |BRUCE IRVIN| ----------- f,n,d,d/f+4+2+1 <=--Grab (1+2,1+2,1+2) <--- Tumbleweed throw, _CAN NOT_ be broken! 3,1+2+3 (or 4,1+2+3) <=--Left Knee 1,3,1+2+4 {2+3+4} <=--Turning Knee {You knock his arms off you} *WHEN HE KNEES YOU THE FIRST TIME* 2,4,1,1+2+3 <=-- Jumping Knee ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---- |NINA| ---- **NOTE: All breakout animations are the same :( ***BREAKOUT TIMINGS ARE THE SAME: SOON AS SHE GRABS YOU!* QCT+1+2 1,3,2,1 {1+3} <=--Standing Reverse Arm Lock {You punch Nina in the face} 3,4,3,1+2 {1+2} <=--Neck cutter, Arm Bar 2,3,4,2,2 {2+4} <=--Knee Bash, Neck snap ***NOTE: I have not been able to find a way to break her leg breaks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---- |ANNA| ---- **NOTE: Same animations as Nina :( QCT+1+2 <---Palm Grab 3,4,3,1+2 {1+2} <=--Neck Cutter, Arm Bar 1,3,2,1 {1+3} <=-- Standing Reverse Arm Lock 1+3,4,1+2 {2+4} <=-- Arm Sprain =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Greets go to: MG_, Slikatel, Sleet, Roushi, Lei_, and everyone else from #tekken2!!! ---WAngel