_____ _ _ ____ |_ _|__| | _| | _____ _ __ |___ \ | |/ _ \ |/ / |/ / _ \ '_ \ __) | | | __/ <| < __/ | | |/ __/ |_|\___|_|\_\_|\_\___|_| |_|_____| ____ _ _____ _ ___ / ___|___ _ __ ___ | |__ ___ | ___/ \ / _ \ | | / _ \| '_ ` _ \| '_ \ / _ \ | |_ / _ \| | | | | |__| (_) | | | | | | |_) | (_) | | _/ ___ \ |_| | \____\___/|_| |_| |_|_.__/ \___/ |_|/_/ \_\__\_\ Version 0.1 by Y.N. Lo(lynx@hknet.com) Later versions maintained by Slikatel(slikatel@metro.net) This faq may be distributed FREELY as long as it remains in its unaltered form. Please do not alter or publish it without prior permission from myself and Slikatel. TABLE OF CONTENTS ----------------- I. INTRODUCTION II. CONVENTIONS USED III. HOW TO CONSTRUCT A JUGGLE COMBO IV. NORMAL COMBOS 1. Alex/Roger 2. Anna 3. Armor King 4. Baek 5. Bruce 6. Devil/Angel 7. Ganryu 8. Heihachi 9. Jack-2 10. Jun 11. Kazuya 12. King 13. Kuma 14. Kunimitsu 15. Law 16. Lee 17. Lei 18. Michelle 19. Nina 20. P. Jack 21. Paul 22. Wang 23. Yoshimitsu V. STUN COMBOS 1. Kazuya 2. Devil 3. Nina 4. Roget/Alex/King/A. King 5. Michelle VI. WHERE TO FIND THE LATEST VERSION OF THIS FAQ VII. TEKKEN2-RELATED WEBPAGES VIII. ACKNOWLEDGEMENTS I. INTRODUCTION --------------- This is the Tekken2 Combo FAQ v0.1. It contains combos of all 23 characters from Tekken2. The primary source of combos was the Internet. Others were from the GAMEST TEKKEN2 MOOK BOOK Act2. All the contributors are listed in Part VIII. This is my first attempt to write a FAQ of any sort. I tried hard to avoid mistakes but I am sure they are there(especially grammtical mistakes). And sorry for my poor English cos it is not my first langauge!! Since I'll be out of town(and Internet) for quite a while so I will not be able to maintain this FAQ. If you happen to find any errors or want to submit combos please send it to Slikatel(slikatel@metro.net). He will be the maintainer of this FAQ. I would like to take this chance to thank for his help(And he has contributed many many combos to this FAQ too :) I hope you'll find this FAQ useful. If you have any questions or comments you are welcome to send them to me or Slikatel. Enjoy! II. CONVENTIONS USED -------------------- The part is from the Modified Tekken2 FAQ by MeanBean. * d,u,f,b (*tap* stick down, up, toward opponent, away from opponent) * D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent) * d/f,d/b,u/f, etc (tap stick diagonally) * D/F,D/B,U/F, etc (HOLD stick diagonally) * N (return stick to Neutral position) * QCT Quarter-Circle Towards (circle stick from down to forward) * HCT Half-Circle Towards) (circle stick from back to down to forward) * 1,2,3,4 (tap a button. They are arranged on most machines like so: L.PUNCH R.PUNCH 1 2 3 4 L.KICK R.KICK * A plus sign (+) indicates that the things on either side of it must be done together. 1+3 would mean press L.PUNCH and L.KICK at the same time. * A comma (,) indicates that the things on either side are of it must be done one after the other. f,f would mean tap the joystick right two times. * (WC), While Crouching, basically means tapping the joystick down. (WC)+1 would mean tap the joystick down and press L.PUNCH at the same time. This is important, because the act of crouching is not instantaneous. A move executed during the crouching process is almost always different from what happens when you wait until you are fully crouched to hit the button(s). * (WS), While Standing, means return the stick to neutral while you are in a crouch and press the button after the plus (+) sign. * A tilde (~) between two buttons means to press the second one IMMEDIATELY after the first. It is almost like pressing the buttons together. * Brackets ([]) surrounding an item indicate an optional input. * A pound sign (#) after a joystick direction means that the direction indicated before it is to be held for a little while before the button is pressed. You will often see this after a "D" in a D+(something) move, meaning that you have to wait until your fighter is in a full crouch before doing the next controller input. * An underscore (_) between items means "or". III. HOW TO CONSTRUCT JUGGLE COMBOS ----------------------------------- This paragraph describes how I construct juggle/air combos. After reading this you should be able to construct your own. In Tekken2 every character has the ability to make its opponent to float, and a series of attacks can be followed afterwards. This is called a juggle/float/ air/aerial combo. Since your opponent cannot block any attacks while they are floating, it is a very effective way to drain your opponent's life. In general a juggle combo goes like this: --------------- -------------------- -------------- --------------- |Combo starter| -> |Jab(s)/Uppercut(s)| -> |Special Move| -> |Ground Attack| --------------- -------------------- -------------- --------------- A. Combo Starter ---------------- It is the first move in a juggle combo. It makes your opponents airborne after it connects. Most characters can make use of d/f+2 as a combo starter. Except- ions are Michelle, Wang, King, Armor King and Roger/Alex. All combo starters for each character are listed in its respective section. Note that in some combos only certain combo starter can be used. An example of this is Baek's f,N,d,d/f+3, u/f+3,4,3, f,f+4. You CANNOT start the combo with an uppercut. In most cases the combo starters of the list combos can be replaced by other ones. It would be impossible for me to list all possible combinations so you should try experimenting the combos with different combo starters yourself. B. Jab(s)/Uppercut(s) --------------------- These moves are used to lengthen the float time besides doing damages. But you cannot "float" your opponent indefinitely. I have yet to find a combo that consists of more than 4 jabs after the combo starter connects. In many cases you can replace the Left Jab by Left Uppercut or even Right Jab/Uppercut. C. Special Move(s) ------------------ These special moves will usually knock your opponent far away, doing quite a lot of damage. But at the same time your opponent would not float anymore. Sometimes these moves can be pre-programmed combos. Examples are Paul's Death Fist (QCT)+2, Heihachi's Wind Godfist f,N,d,d/f+2, and Devil's Shining Fist Combo 1,1,2. D. Ground Attack ---------------- If your character possesses ground attack(s), you may do it to your opponent after they are knocked down by the special move. Here is a list of useful ground attacks(besides Sweep and Pounce) for your reference. ------------------------------------------------------------------------------ Character Ground Attacks ------------------------------------------------------------------------------ Alex/Roger Ali Kick (WC)+3+4 Frankensteiner d/f+3+4 Stomach Smash f,f,N+2 Double Knee Drop U/F+3+4 Elbow Drop U/F+2+4 or U+2 Anna Kneeling Kick f,f+4 Cat Thrust D#,D/F+2 Armor King All of the Alex's Super Knuckle Bomb u/f+1+2, D Baek Hammer Heel f,F+4 Heel Explosion d/b+3+4 Bruce No Devil/Angel Crushing Kick 4~3 Ganryu Thigh Quake (WC)+4 Hip Press u/f+3+4 d/f+2+3 Thunder Palm Heihachi Crushing Kick 4~3 Low Sky Slice f,N,d,D/F+3 Demon Stomp (WC)+4 Jack-2 Megaton Strike b,d/b,b,D/F+1 Hip Press u/f+3+4 Cossack Kicks D/B+3,4,3,4,3,4 Hell Press 1+3 Jun Cartwheel Kick N+3+4 Kazuya Crushing Kick 4~3 King All of the Alex's Moon Press F+1+4 Kuma Hip Press u/f+3+4 Salmon Hunter b,f+2+3 Hell Press 1+3 Kunimitsu Flipping Stomp u/f+3+4 Kunai Stab d/b+2 Law Dragon Slide D#,d/f,d/f+3 Dragon's Tail d/b+4 Lee Dragon Slide D#,d/f,d/f+3 Dropping Slide f,f,N+3+4 Lei Dropping Ankle Kick, 4~4,3,3 Rolling Kicks Foot Sweep d/b+4 Michelle Earthquake Stomp U/F+3+4 Front Leg Sweep + (WC)+4,1 Uppercut Nina Kneeling Kick f,f+4 Falling Ankle Kick, d/b+4, [3] [Rising Spin Kick] Paul Stone Splitter (WC)+2 P. Jack Hip Press u/f+3+4 Head Slide f+3+4 Exploder b,d/b,d,D/F+1 Dive Bomber 3+4 Hell Press 1+3 Wang All of the Michelle's Lunging Low Double Fist d/f+1+2 Yoshimitsu Flipping Stomp u/f+3+4 Shoulder Cut d/b+1 ------------------------------------------------------------------------------- Note that not every combo has these 4 parts. Here are some examples of juggle combos. ----------------------------------------------------------------------------- Character Combo Starter Jabs/Uppercut Special Move Ground Attack ----------------------------------------------------------------------------- Baek f,N,d,d/f+3 u/f+3,4,3 f,F+4 Baek f,N,d,d/f+3 1~2, 1~2 Baek f,N,d,d/f+3 d/b+3+4 Heihachi f,f+2 1~2, 1~2 4~3 Heihachi f,f+2 1~2 (QCT)+2 Devil f,N,d,d/f+2, 1~2 f,N,d,d/f+2 4~3 ----------------------------------------------------------------------------- IV. NORMAL COMBOS ----------------- ************** * Alex/Roger * ************** Combo Starters -------------- - u/f+4 Right Jump Kick - D,#D/F+2 Dynamite Uppercut - (WS)+2 Right Uppercut Combos ------ - u/f+4, 1, f,f+4 Right Jump Kick, Left Jab, Jail Kick You can do other normal attacks such as Roundhouse(4), f,f+2 and Sidekick(3) after the Left Jab. - u/f+4, 1~2, f,f+2 Right Jump Kick, 1-2 Punches, Middle Smash - u/f+4, 1~2, f,f+4 Right Jump Kick, 1-2 Punches, Jail Kick - u/f+4, 1, 1~2, d/f+3+4 Right Jump Kick, Left Jab, 1-2 Punches, Frankensteiner - u/f+4, 1(or 2), 1~2, (WC)+3+4,4,4 Right Jump Kick, Left/Right Jab, 1-2 Punches, Ali Kick x3 - u/f+4, 1, 1~2, f,f+1+2 Right Jump Kick, Left Jab, 1-2 Punches, Flying Cross Chop - u/f+4, 1~2, 1~2, f,f, (WC)+3+4 Right Jump Kick, 1-2 Punches, 1-2 Punches, Dash, Ali Kick - u/f+4, 1~2, 1~2, f,f,N+2 Right Jump Kick, 1-2 Punches, 1-2 Punches, Stomach Smash - u/f+4, 1~2, f,N,d,d/f+1, (WC)+3+4 Right Jump Kick, 1-2 Punches, Animal Uppercut, Ali Kick The Animal Uppercut will hit them while they are on the ground! ============================================================================= ***************** * Anna Williams * ***************** Combo Starters -------------- - d/f+2 or (WS)+2 Right Uppercut - D,#u/f+4 Flip Kick(may not work in all combos) Combos ------ - d/f+2, 1, U/F+4 Right Uppercut, Left Jab, High Jump Kick - d/f+2, 1,2,1,2,3,3 Right Uppercut, First 6 hits of her Tenstring - d/f+2, 1, 1,2,4 Right Uppercut, Left Jab, Triple Smash - d/f+2, 1, d/f+3,2,4 Right Uppercut, Left Jab, Swan Combo - d/f+2, 1~2, 1~2, f,f+4 Right Uppercut, 1-2 punches, 1-2 punches, Kneeling Kick - d/f+2, 1~2, d/f+3,1,2 Right Uppercut, 1-2 Punches, Flash Combo - d/f+2, d+4,1, d+4,1, f,f+4 Right Uppercut, Lowkick, Spinning Chop, Lowkick, Spinning Chop, Kneeling Kick - d/f+2, d+4,1, 2, f,f+1+2 Right Uppercut, Lowkick, Spinning Chop, Right Jab, Double Palm - d/f+2, 1, u/f+4, d+4,1, f,f+4 Right Uppercut, Left Jab, Right Jump Kick, Lowkick, Spinning Chop, Kneeling Kick - d/f+2, 1~2, f,f+1+2 Right Uppercut, 1-2 Punches, Double Palm - d/f+2, 2, 1,2,1,4 Right Uppercut, Right Jab, Spark Combo - d/f+2, 1, D+3,2, f,f+4 Right Uppercut, Left Jab, Low Kick-Uppercut Combo, Kneeling Kick - d/f+2, 1, 1~2, D#,D/F+2 Right Uppercut, Left Jab, 1-2 Punches, Cold Blade - d/f+2, u/f+4, d+4,1, D#,D/F+2 Right Uppercut, Right Jump Kick, Low Kick, Spinning chop, Cold Blade - D#,u/f+4, D+1, U/F+4, d+3 or D#,D/F+2 Flip Kick, Crouch Jab, Flip Kick, Low Sweep or Cold Blade - D#, u/f+4, 1,2, 4, f,f+4 Flip Kick, 1-2 Punches, RoudHouse, Kneeling Kick - D#,f+1, d+3,4, f,f+4 Cat Thrust, Low Kick, High Kick, Kneeling Kick - D#,f+1, d+4,1, d+4,1, f,f+4 Cat Thrust, Lowkick, Spinning Chop, Lowkick, Spinning Chop, Kneeling Kick ============================================================================ ************** * Armor King * ************** Combo Starters -------------- - f,N,d,d/f+2 Black Smash - D,#D/F+2 Dynamite Uppercut - u/f+4 Right Jump Kick - (WS)+2 Right Uppercut Combos ------ - f,N,d,d/f+2, 1, f,f+4 Black Smash, Left Jab, Jail Kick You can substitute Jail Kick by many other normal moves such as f,f+2, 3, 4 and so on. - f,N,d,d/f+2, 1~2, d/f+3+4 Black Smash, 1-2 Punches, Frankensteiner - f,N,d,d/f+2, 1~2, f,N,d,D/F+2 Black Smash, 1-2 Punches, Dark Smash - f,N,d,d/f+2, 1~2, 1~2 Black Smash, 1-2 Punches x2 - f,N,d,d/f+2, 1~2, f,f+4 Black Smash, 1-2 Punches, Jail Kick - f,N,d,d/f+2, 1(or 2), 1~2, (WC)+3+4,4,4 Black Smash, Left/Right Jab, 1-2 Punches, Ali Kicks x3 - f,N,d,d/f+2, 1~2, (WC)+3+4,4,4 Black Smash, 1-2 Punches, Ali Kicks x3 - f,N,d,d/f+2, (WC)+3+4,4,4 Black Smash, Ali Kicks x3 Do the first Ali kick before the opponent hits the ground. All 3 Ali Kicks will hit if you time the first one right. - f,N,d,d/f+2, 1~2, 1~2, f,f, (WC)+3+4 Black Smash, 1-2 Punches, 1-2 Punches, Dash, Ali Kick - f,N,d,d/f+2, 1~2, 1~2, f,f,N+2 Black Smash, 1-2 Punches, 1-2 Punches, Stomach Smash - f,N,d,d/f+2, 1, 1~2, f,f+1+2 Black Samsh. Left Jab, 1-2 Punches, Flying Cross Chop Dark Smash ---------- If the Dark Smash is a clean hit then your opponent will be lying long enough so that u can give them an extra hit! - f,N,d,d/f+1, u/f+1+2, D Dark Smash, Super Knuckle Bomb (unblockable) - f,N,d,d/f+1, U/F+3+4 Dark Smash, Double Knee Drop - f,N,d,d/f+1, U+2 Dark Smash, Hard Pounce - f,N,d,d/f+1, f,f,F, d/f+3+4 Dark Smash, Run, Frankensteiner - f,N,d,d/f+1, f,f, f,f,N+2 Dark Smash, Dash, Stomach Smash - f,N,d,d/f+1, f,f, (WC)+3+4 Dark Smash, Dash, Ali Kick ============================================================================= **************** * Baek Doo San * **************** Combo Starters -------------- - d/f+2 or (WS)+2 Right Uppercut - f,N,d,d/f+3 Wing Blade Combos ------ - f,N,d,d/f+3, 3,3,3,4 Wing Blade, Butterfly Combo - f,N,d,d/f+3, d+4,3,3,3 Wing Blade, Rush Combo - f,N,d,d/f+3, 1, d+4,3,3 Wing Blade, Left Jab, Rush Combo Note that if you start this combo with Wing Blade rather than Right Uppercut then you can replace the Left Jab by either a HIGH jump Kick(U/F, 4) or Flying Punch(U/F, 1). It is possible because you will land on the ground faster than your opponent after hitting them in the air. They will bounce off a little bit from the ground so that the rest of the moves will connect! - f,N,d,d/f+3, 1, D+3,N+3,3 Wing Blade, Left Jab, Snake Combo You can do the same thing as in the above combo - f,N,d,d/f+3, D+1, N+3,4,4 Wing Blade, Crouching Left Jab, Heat Distraction - f,N,d,d/f+2, 1, F+4,3 Wing Blade, Left Jab, Knife Heel Combo - f,N,d,d/f+3, 1, 1~2, f,F+4 Wing Blade, Left Jab, 1-2 Punches, Hammer Heel - f,N,d,d/f+3, 1~2, f,F+4, f,F+4 Wing Blade, 1-2 Punches, Hammer Heel x2 - f,N,d,d/f+3, 1, 2,2 Wing Blade, Left Jab, Right Jab, Backfist Wing Blade-Only Combos ---------------------- These combos can ONLY start with Wing Blade. This is because the move right after the Wing Blade requires some time to execute. - f,N,d,d/f+3, u/f+3,4,3, f,F+4 Wing Blade, Hawking Hawk, Hammer Heel - f,N,d,d/f+3, f,f+3, f,F+4 Wing Blade, Axe Kick, Hammer Heel - f,N,d,d/f+3, f,f+3, f,N,d,D/F+4,3,3 Wing Blade, Axe Kick, Crouch Dash + Baek's Rush Combo The f,f+3 must be timed so that the tip of your toe hits them which knocks them up instead of out. If you go too late you will knock them to far away. If you go too early then you will either miss or knock them behind you. - f,N,d,d/f+3, d/b+3+4 Wing Blade, Heel Explosion(unblockable) - f,N,d,d/f+3, (WC)+3,4,4, f,F+4 Wing Blade, Heat Distraction, Hammer Heel This one is quite hard to pull off. You should do the (WC)+3 as late as possible. If you do it too early you will knock them too far. It takes away 87pts of life and is the most powerful combo of Baek found. ============================================================================ *************** * Bruce Irvin * *************** Combo Starters -------------- - d/f+2 or (WS)+2 Right Elbow - d/f+1,2 Double Facebreaker - u/f+4 Right Jump Kick - 3,2,1 First three hits of his Gatling Combo. The last 1 will make your opponent to float Combos ------ - d/f+1,2, b+4,3,4 Double Facebreaker, Triple Knee - d/f+2, b+4,3,4 Right Elbow, Triple Knee - d/f+2, d/f+1, d/f+1, 3,3 Right Elbow, Left Elbow x2, Quick Kicks - d/f+1,2, d/f+1, d/f+3,1 Double Facebreaker, Left Elbow, Cyclone Edge, Tournado Uppercut - d/f+1,2, d/f+1, U/F+4 (or 4) Double Facebreaker, Left Elbow, High Jump Kick/Roundhouse - d/f+1,2, 2,3 Double Facebreaker, Right Jab, Left Kick - d/f+1,2, d/f+1, d/f+1, d/f+3,1 Double Facebreaker, Left Elbow x2, Cyclone Edge, Tournado Uppercut Do the motion real fast and they will ALL hit. - d/f+1,2, d/f+1, F+1,2,1 Double Facebreaker, Left Elbow, Triple Sock Combo - d/f+1,2, d/f+1, 2,4 Double Facebreaker, Left Elbow, Punch-Kick Combo - d/f+1,2, d/f+1, 2,N+3 Double Facebreaker, Left Elbow, Punch-Kick Combo - d/f+1,2, d/f+1, d/f+1, N+2,4 Double Facebreaker, Left Elbow x2, Punch-Kick Combo - d/f+1,2, d/f+1, 1,2,3 Double Facebreaker, Left Elbow, Northern Lights Combo - d/f+1,2, d/f+1, f+3,4,3 Double Facebreaker, Left Elbow, Triple Kick Combo - d/f+1,2, d/f+1, b+3,2 Double Facebreaker, Left Elbow, Stopping Kick, Feint Straight - d/f+1,2, d/f+1, b+4,3,4 Double Facebreaker, Left Elbow, Triple Knee - d/f+1,2, d/f+1, d/f+1, 1,2 Double Facebreaker, Left Elbow x2, 1-2 Punches - d/f+1,2, d/f+1, 1,4 Double Facebreaker, Left Elbow, Punch-Kick Combo - d/f+1,2, d/f+1, b+3,4 Double Facebreaker, Left Elbow, Stopping Kick, Knee - d/f+1,2, b+4,3, b+4,3,4 Double Facebreaker, Double Knee, Triple Knee ============================================================================== *************** * Angel/Devil * *************** Combo Starters -------------- - f,N,d,d/f+2 Wind Godfist - d/f+1,2 Double Uppercut - d/f+2 or (WS)+2 Right Uppercut Combos ------ - f,N,d,d/f+2, 1, 3(or 4 or U/F+4 or f+4) Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick - f,N,d,d/f+2, 1, f,f+3 Wind Godfist, Left Jab, Axe Kick Hard! Remember to hit the Left Jab as early as possible - f,N,d,d/f+2, D, 1, N+4,4 Wind Godfist, Crounch Left Jab, Double Axe Kick - f,N,d,d/f+2, 1, 1,1,2 Wind Godfist, Left Jab, Shining Fist Combo - f,N,d,d/f+2, 1, 1,2,2 Wind Godfist, Left Jab, Devil Fist Combo - f,N,d,d/f+2, 1, f,N,d,D/F+4,4 Wind Godfist, Left Jab, Hell Sweeps - f,N,d,d/f+2, 1, f,F+2,1,2,2,3 Wind Godfist, Left Jab, First 5 hits of its Tenstring - f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4,4 Wind Godfist, 1-2 Punches, Double Axe Kick - f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4, 4~3 Wind Godfist, 1-2 Punches, Standing Kick, Crushing Kick - f,N,d,d/f+2, 1~2, f,N,d,D/F+2, 4~3 Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick The trick for the crushing kick to connect is that while doing the 2nd Wind Godfist you crouch-dash and slide for a moment before pressing the right punch button(that's why I put D/F rather than d/f). - f,N,d,d/f+2, 1~2, 1~2, 4~3 Wind Godfist, 1-2 Punches, 1-2 Punches, Crushing Kick - f,N,d,d/f+2, 1~2, 4 Wind Godfist, 1-2 Punches, Reverse kick About the Thunder Godfist ------------------------- If the Thunder Godfist is a "clean hit" then you can punish them while they are on the ground by: - f,N,d,d/f+1, f,N,d,D/F+3 Thunder Godfist, Crouch Dash + Low Sweep - f,N,d,d/f+1, f,f, 4~3 Thunder Godfist, (Dash), Crushing Kick - f,N,d,d/f+1, U+2 Thunder Godfist, Hard Pounce ============================================================================= ********** * Ganryu * ********** Combo starters -------------- - d/f+2 or (WS)+2 Right Uppercut - b,d/b,d,D/F+1 Megaton Float Combos ------ - d/f+2, 1 , 1+2,1+2 Right Uppercut, Left Punch, Double Uppercut, Hammer - b,d/b,d,D/F+1, D+4 Megaton Float, Thigh Quake - b,d/b,d,D/F+1, b,d/b,d,D/F+2 Megaton Float, Megaton Palm - b,d/b,d,D/F+1, (WC)+2,2,2 Megaton Float, Kabuki Palm x3 - b,d/b,d,D/F+1, D#+1,1,1,2,1 Megaton Float, Sumo Rush - b,d/b,d,D/F+1, 2,1,2,1,2, d/f+2+3 Megaton Float, Devil Thrusts, Thunder Palm - b,d/b,d,D/F+1, 2, 1+2,1+2 Megaton Float, Right Palm, Double Uppercut, Hammer - b,d/b,d,D/F+1, D#,d/f+1,2,1 Megaton Float, Wild Swing - b,d/b,d,D/F+1, 1,1, u/f+3+4 Megaton Float, Ganryu's Combo, Hip Press - b,d/b.d,D/F+1, d/f+2, 2,1,2 Megaton Float, Right Uppercut, Devil Thrust - b,d/b,d,D/F+1, b,d/b,d,D/F+2, u/f+3+4 Megaton Float, Megaton Palm, Hip Press - d/f+2+3, D#+1,1,1,2,1 Thunder Palm, Sumo Rush ========================================================================== ******************** * Heihachi Mishima * ******************** Combo Starters -------------- - f,N,d,d/f+2 Wind Godfist - f,f+2 Demon Godfist - d/f+2 or (WS)+2 Right Uppercut - d/f+1,2 Double Uppercut Combos ------ - f,f+2, 1~2(or 1,1), f,f+2, 4~3 Demon Godfist, 1-2 Punches/Left Jab x2, Demon Godfist, Crushing Kick Very difficult to do. Do the 1~2 (or 1,1) as early as possible. It does 102 points of damage!! - f,N,d,d/f+2, 1, 3(or 4 or U/F+4 or f+4) Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick - f,N,d,d/f+2, 1, f,f+3 Wind Godfist, Left Jab, Axe Kick Hard! Remember to hit the Left Jab as early as possible - f,f+2, 1, u/f+3,4 Demon Godfist, Left Jab, Screw Blade Leg Attack This combo looks really cool. However it seems that this combo works only if you start it with Demon Godfist! - f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4,4 Wind Godfist, Left Jab, Hell Sweep, Double Axekick - f,N,d,d/f+2, 1, 1,1,2 Wind Godfist, Left Jab, Shining Fist Combo - f,N,d,d/f+2, 1, 1,2,2 Wind Godfist, Left Jab, Devil Fist Combo - f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4, 4~3 Wind Godfist, Left Jab, Standing Kick, Crushing Kick - f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4, f,f,F, (WC)+4 Wind Godfist, Left Jab, Standing Kick, (Run), Demon Stomp - f,N,d,d/f+2, 1, d/f+3,2,2,4,4 Wind Godfist, Left Jab, First 5 hits of his 10 String - f,N,d,d/f+2, 1~2, f,N,d,D/F+2, 4~3 Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick The trick for the crushing kick to connect is that while doing the 2nd Wind Godfist you crouch-dash and slide for a moment before pressing the right punch button(that's why I put D/F rather than d/f). If you start this combo with Demon Godfist it will take away the 96pts of damage! - f,N,d,d/f+2, 1~2, f,f+2, 4~3 Wind Godfist, 1-2 Punches, Demon Godfist, Crushing Kick - f,N,d,d/f+2, 1~2, (QCT)+2 Wind Godfist, 1-2 Punches, Death Fist - f,N,d,d/f+2, 1~2, d/f+1,2 Wind Godfist, 1-2 Punches, Double Uppercut - f,N,d,d/f+2, 1~2, (WC)+1 Wind Godfist, 1-2 Punches, Tile Splitter - f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4,4 Wind Godfist, 1-2 Punches, Double AxeKick - f,N,d,d/f+2, 1~2, 1~2, 4~3 Wind Godfist, 1-2 Punches, 1-2 Punches, Crushing Kick - f,N,d,d/f+2, 1~2, 4 Wind Godfist, 1-2 Punches, Reverse Kick - f,N,d,d/f+2, 1, 1~2, f,f,F, (WC)+4 Wind Godfist, Left Jab, 1-2 Punches, (Run), Demon Stomp - f,N,d,d/f+2, 1, 1, f,N,d,D/F+3 Wind Godfist, Left Jab x2, Low Sky Slice - f,N,d,d/f+2, 1, 1, 1,1,2 Wind Godfist, Left Jab x2, Shining Fist combo - f,N,d,d/f+2, 1, 1, f,N,d,D/F+4,4,4 Wind Godfist, Left Jab x2, Hell Sweeps - f,N,d,d/f+2, D, 1, N+4,4 Wind Godfist, Crouching Left Jab, Double Axe Kick About the Thunder Godfist ------------------------- If the Thunder Godfist is a "clean hit" then you can punish them while they are on the ground by: - f,N,d,d/f+1, f,N,d,D/F+3 Thunder Godfist, Low Sky Slice - f,N,d,d/f+1, f,f, 4~3 Thunder Godfist, (Dash), Crushing Kick - f,N,d,d/f+1, U+2 Thunder Godfist, Hard Pounce Double Uppercut Combos ---------------------- Heihachi's Double uppercut is different from Kazuya/Devil's one because of the longer recovery time. So it is not used in the same way as Kazuya/Devil's combos. Some of these combos are quite difficult to pull off. - d/f+1,2, 1, f,N,d,D/F+4,4 Double Uppercut, Left Jab, Hell Sweeps - d/f+1,2, 1, f,f+2, f,f, 4~3 Double Uppercut, Left Jab, Demon Godfist, Dash, Crushing Kick - d/f+1,2, 1~2, (QCT)+2 Double Uppercut, 1-2 punches, Death Fist Extremely hard to do - d/f+1,2, 1~2, d/f+1,2 Double Uppercut, 1-2 punches, Double Uppercut This one is even harder than the previous one. If you find it too difficult try replacing the 1-2 Punches by a Left Jab. - d/f+1,2, 1~2, f,N,d,D/F+2, 4~3 Double Uppercut, 1-2 punches, Wind Godfist, Crushing Kick - d/f+1,2, 1~2, (WC)+1 Double Uppercut, 1-2 Punches, Tile Splitter - d/f+1,2, 1, 1,1,2 Double Uppercut, Left Jab, Shining Fist Combo - d/f+1,2, 1, 1,2,2 Double Uppercut, Left Jab, Devil Fist Combo - d/f+1,2, 1, f,N,d,D/F+4,N+4,4 Double Uppercut, Hell Sweep, Double Axe Kick ========================================================================== ********** * Jack-2 * ********** Combo Starters -------------- - d/f+2 or (WS)+2 Right uppercut - D+1+2 Bravo Knuckle - (WS)+1 Violent Uppercut - d/f,d/f+1+2 Modified Catapult - 1+3 Hell Press Hell Press Combos ----------------- The Hell Press must be fully connected for these combos to work. - 1+3, b,d/b,d,D/F+1 Hell Press, Megaton Sweep - 1+3, d/b+3 Hell Press, Cossack Kick You have to dash towards your opponent after the Hell Press. - 1+3, u/f+3+4 Hell Press, Hip Press Modified Catapult Combos ------------------------ - d/f,d/f+1+2, 1+2, 1+2 Modified Catapult Throw, Double Hammer - d/f,d/f+1+2, 2, b,d/b,d,D/F+1 Modified Catapult, Right Punch, Megaton Sweep - d/f,d/f+1+2, 3(or 4), u/f+3+4 Modified Catapult, Left/Right Kick, Hip Press - d/f,d/f+1+2, F+1+2,1+2 Modified Catapult, Power Scissors, Meltdown - d/f,d/f+1+2, (HCT)+1 Modified Catapult, Gigaton Punch The Gigaton hits the opponent when they are bouncing off from the ground! - d/f,d/f+1+2, 1+3 Modified Catapult, Hell Press Bravo Knuckle Combos -------------------- - D+1+2, 1+2,1+2 Bravo Knuckle, Double Hammer, Double Uppercut - D+1+2, d/b+3,4,3 Bravo Knuckle, Cossack Kicks The 2nd Cossack Kick will miss - D+1+2, d+1, N+4, u/f+3+4(or b,d/b,d,D/F+1) Bravo Knuckle, Crouch Left Jab, Standing Kick, Hip Press(or Megaton Sweep) - D+1+2, d/b+1, D+1,2 Bravo Knuckle, Machine Gun Knuckle, Megaton Strike Normal Juggles -------------- - d/f+2,1, D+1,2 First 2 hits of the Uppercut Rush, Megaton Strike - d/f+2, d/b+1, D+1,2 Right Uppercut, Machine Gun Knuckle, Megaton Strike - d/f+2, 1+2, 1+2 Right Uppercut, Double Hammer, Double Uppercut - d/f+2,1, b,d/b,d,D/F+1 Double Uppercut, Megaton Sweep - D/F+2,1, N+1 Double Uppercut, Violent Uppercut =========================================================================== ************** * Jun Kazama * ************** Combo Starters -------------- - (WC)+3+4 Can-Can - F+2 Charging Strike - 2 or d/f+2 Right Uppercut Combos ------ - F+1,4, 1+4,2,4 Middle Screw Punch, Can-Can, White Heron, Punch, Lightning Crescent - F+1,4, F+1,4 Middle Screw Punch, Can-Can, Middle Screw Punch, Can-Can - F+1,4, 3~4,4,4,3 Middle Screw Punch, Can-Can, Low Sweeps, Cart Wheel Kick - F+2, 3+4, F+2, 3~4 Charging Strike, Cartwheel Kick, Charging Strike, Leg Sweep - F+2, 3+4, 1+4 Charging Strike, Cartwheel Kick, White Heron - F+2, 3+4, f, 3+4 Charging Strike, Cartwheel Kick, Move Forward, Cartwheel Kick - F+2, 4, F+2, 3~4 Charging Strike, Roudhouse, Charging Strike, Cartwheel Kick - F+2, 3+4, d/b+4,4,4 Charging Strike, Cartwheel Kick, Leg Sweeps - F+2, 3+4, f,f, 1+4, d/b+4 Charging Strike, Dash, White Heron, Leg Sweep - (WC)+3+4, 1+4,2,4 Can-Can, White Heron, Punch, Lightning Crescent - (WC)+3+4, (WC)+3+4 Can-Can, Can-Can - (WC)+3+4, 1,1,4, d/b+4 Can-Can, P, Middle Screw Punch, Can-Can, Leg Sweep - (WC)+3+4, 1,2, d/b+4,4,4 Can-Can, 1-2 Punches, Leg Sweeps - (WC)+3+4, 1,2, 3+4 Can-Can, 1-2 Punches, Cartwheel Kick - (WC)+3+4, D+1, N+4, d/b+4,4,4 Can-Can, Crouch Jab, Kick, Leg Sweeps - (WC)+3+4, d/b+4,4,3 Can-Can, Leg Sweeps, Cartwheel Kick - 2, d/b+4, 1+4,2,D+4 Right Punch, Leg Sweep, White Heron, Punch, Low Sweep ============================================================================ ****************** * Kazuya Mishima * ****************** Combo Starters -------------- - f,N,d/f+2 or f,N,d,d/f+2 Wind Godfist - d/f+1,2 Double Uppercut - d/f+2 Right Uppercut Combos ------ - f,N,d/f+2, 1, 3(or 4 or U/F+4 or f+4 or (QCT)+2) Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick /Gut Punch - f,N,d/f+2, 1, f,f+3 Wind Godfist, Left Jab, Axe Kick The AxeKick is hard to time, remember to hit the Left Jab as soon as possbile and then do the AxeKick right after that. - f,N,d/f+2, 1, f,N,D/F+4,4 Wind Godfist, Left Jab, Hell Sweeps - f,N,d/f+2, D, 1, N+4,4 Wind Godfist, Crouching Left Jab, Double Axe Kick - f,N,d/f+2, 1, d/f+1,2 Wind Godfist, Left Jab, Double Uppercut - f,N,d/f+2, 1, 1,1,2 Wind Godfist, Left Jab, Shining Fist Combo - f,N,d/f+2, 1, 1,2,2 Wind Godfist, Left Jab, Devil Fist Combo - f,N,d/f+2, 1, f,F+2,1,4,4 Wind Godfist, Left Jab, First 4 hits of his Ninestring - f,N,d/f+2, 1, f,F+2,1,2,2,3 Wind Godfist, Left Jab, First 5 hits of his Tenstring - f,N,d/f+2, 1, b+1+4 Wind Godfist, Left Jab, Spinning Dragon Punch(unblockable) Note that this combo only works on big guys such as Jack-2. The Dragon Punch hits lying opponent. - f,N,d/f+2, 1~2, d/f+4,4 Wind Godfist, 1-2 Punches, Double Axe Kick - f,N,d/f+2, 1~2, d/f+4, 4~3 Wind Godfist, 1-2 Punches, Standing Kick, Crushing kick - f,N,d/f+2, 1~2, f,N,D/F+2, 4~3 Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick - f,N,d/f+2, 1~2, f,N,D/F+4 Wind Godfist, 1-2 Punches, Hell Sweep - f,N,d/f+2, 1~2, 1~2, 4~3 Wind Godfist, 1-2 punches, 1-2 punches, Crushing Kick - f,N,d/f+2, 1~2, 4 Wind Godfist, 1-2 punches, Reverse Kick - f,N,d/f+2, d/f+1,2, f,N,d/f+2 Wind Godfist, Double Uppercut, Wind Godfist About the Thunder Godfist ------------------------- If the Thunder Godfist is a "clean hit" then you can punish them while they are on the ground by: - f,N,d/f+1, f,N,d/f+3 Thunder Godfist, Crouch Dash + Low Sweep Dash as long as you can before you do the sweep! - f,N,,d/f+1, f,f, 4~3 Thunder Godfist, (Dash), Crushing Kick - f,N,,d/f+1, U+2 Thunder Godfist, Hard Pounce ========================================================================== ******** * King * ******** Combo Starters -------------- - u/f+4 Right Jump Kick - D,#D/F+2 Dynamite Uppercut Combos ------ - u/f+4, 1, f,f+4 Right Jump Kick, Left Jab, Jail Kick You can do other normal attacks such as Roundhouse(4), f,f+2 and Sidekick(3) after the Left Jab. - u/f+4, 1~2, f,f+2 Right Jump Kick, 1-2 Punches, Middle Smash - u/f+4, 1~2, f,f+4 Right Jump Kick, 1-2 Punches, Jail Kick - u/f+4, 1, 1~2, d/f+3+4 Right Jump Kick, Left Jab, 1-2 Punches, Frankensteiner - u/f+4, 1~2, (WC)+3+4,2 Right Jump Kick, 1-2 Punches, Ali Kick, Smash Uppercut - u/f+4, 1~2, 1,2, d+1+2 Right Jump Kick, 1-2 Punches x2, Short Elbow Drop - u/f+4, u/f+4, d+1+2 Right Jump Kick x2, Short Elbow Drop - u/f+4, 1(or 2), 1~2, (WC)+3+4,4,4 Right Jump Kick, Left/Right Jab, 1-2 Punches, Ali Kick x3 - u/f+4, 1(or 2), 1~2, F+1+4 Right Jump Kick, Left/Right Jab, 1-2 Punches, Moon Press(unblockable) Basically you juggle your opponent as much as possible and then do the moondrop unblockable before they can get up. The timing is tricky though. Make sure you are out of the animation of your last jab before you attempt the f+1+3 or else you will get a standing high kick or jab. You'll know when it's done correctly because you will start the unblockable before they fully land on the ground. - u/f+4, 1, 1~2, (WC)+1+2 Right Jump Kick, Left Jab, 1-2 Punches, Elbow Sting - u/f+4, 1, 1~2, f,f+1+2 Right Jump Kick, Left Jab, 1-2 Punches, Flying Cross Chop - u/f+4, 1~2, 1~2, f,f, (WC)+3+4 Right Jump Kick, 1-2 Punches, 1-2 Punches, Dash, Ali Kick - u/f+4, 1~2, 1~2, f,f,N+2 Right Jump Kick, 1-2 Punches, 1-2 Punches, Stomach Smash ============================================================================ ******** * Kuma * ******** Combo Starter ------------- - f+1,1,1 Bear Heaven Cannon - d/f+2 or (WS)+2 Right Uppercut - 1+3 Hell Press Combos ------ - 1+3, b,f+2+3 Bear Hell Press, Salmon Hunter - 1+3, 1+2 Bear Hell Press, Bear Knuckle - 1+3, u/f+3+4 Bear Hell Press, Hip Press - f+1,1,1, f+1,1,1 Bear Heaven Cannon, Bear Heaven Cannon - d/f+2, f+1, 1+2,1+2 Right Uppercut, Left Punch, Double Uppercut, Hammer - d/f+2, f+1, f+1,1,1 Right Uppercut, Left Punch, Bear Heaven Cannon - d/f+2, D+1,1,1 Right Uppercut, Long Bear Rush - d/f+2, f+1, f+1, u/f+3+4 Right Uppercut, Left Punch x2, Hip Press - D/F+2,1,2, u/f+3+4 Bear Swing, Hip Press - (WS)+1+2, u/f+3+4 Double Uppercut, Hip Press - B+1+2, 1+2 Terrible Claw, Bear Knuckle - B+1+2, u/f+3+4 Terrible Claw, Hip Press ========================================================================== ************* * Kunimitsu * ************* Combo Starters -------------- - d/f+2 or (WS)+2 Right Uppercut Combos ------ - d/f+2, d/f+1, b+1, 2,3 Right Uppercut, Left Uppercut, Spinning Hilt Strike, Punch-Kick Combo - d/f+2, d/f+1, B+1,1, 3(or 4) Right Uppercut, Left Uppercut, Spinning Hilt Strike x2, Left/Right Kick - d/f+2, 1, 1, u/f+4+3(or 3 or 4) Right Uppercut, Left Jab x2, Flipping Stomp/Left Kick/Right Kick - d/f+2, 1, 1, f,f+4, d/b+2 Right Uppercut, Left Jab x2, Jumping Knee, Kunai Stab - d/f+2, b+1, 1,2,1,4 Right Uppercut, Spinning Hilt Strike, First 4 hits of her Tenstring - d/f+2, B+1,1, N+1, f,f+4, (d/b+2 or u/f+3+4) Right Uppercut, Spinning Hilt Strikes, Left Jab, Jumping Knee, Kunai Stab or Flipping Stomp - f,f,N+2, D/B#+3,3,3,3,F+4, d/b+2 or (run up)u/f+3+4 Kunai Advance, Spinning Leg Sweeps, Falling Tree Kick, Kunai Stab or (run up)Flipping Stomp =========================================================================== **************** * Marshall Law * **************** Combo Starters -------------- - d/f+2 or (WS)+2 Right Uppercut - u/f+4 Right Jump Kick - D,#u+4 or 3+4 or 3,[3],4 Flip Kick(may not work in all combos) Combos ------ - d/f+2, 1, 4,3,4 Right Uppercut, Left Jab, Spinning Kick Combo - d/f+2, N+4,u+3 Right Uppercut, RoundHouse, Flip Kick - d/f+2, 1, d+3,3 Right Uppercut, Left Jab, Low Kick, High Kick - d/f+2, 1, F+3,3 Right Uppercut, Left Jab, High Kick, Middle Kick - d/f+2, 1, F+1,1,1,2,2,2 Right Uppercut, Left Fist Flurry, Dragon Knuckle Combo - d/f+2, 1, U/F+4 Right Uppercut, Left Jab, High Jump Kick - d/f+2, 1~2, 4 Right Uppercut, 1-2 Punches, Roundhouse - d/f+2, (d+4,3)(or (d+2,3) or (d/f+4,3) or (D,#3,4)) Right Uppercut, Low Kick or Crouching Right Jab or Front Kick or Low Sweep, Flip Kick Can start with Flip Kick - d/f+2, d+3,3,3 Right Uppercut, Shin Kick, High Kicks Do the d+3 at the moment the opponent hits the ground (can start with a Flipkick) - d/f+2, 1~2, 1~2 Right Uppercut, 1-2 Punches, 1-2 Punches - d/f+2, 3,3,3 Right Uppercut, High Kick x3 - d/f+2, 1, d+3,3 Right Uppercut, Left Jab, Low Kick, High Kick - d/f+2, d/f+1,2,2,1,3 Right Uppercut, First 5 hits of Tenstring - d/f+2, 1, 1, d/b+4 Right Uppercut, Left Jab x2, Dragon's Tail - d/f+2, 1~2, d/b+4 Right Uppercut, 1-2 Punches, Dragon's Tail can start with a Flip Kick - d/f+2, 1, d+4,3 Right Uppercut, Left Jab, Low Kick, Flip Kick Do the Low Kick when the opponent is just a tiny bit above the ground. - 3,3,4, 1, 1~2, U+2 High Kicks, Flip Kick, Left Jab, 1-2 Punches, Pounce ========================================================================== *************** * Lee Chaolan * *************** Combo Starters -------------- - d/f+2 or (WS)+2 Right Uppercut - u/f+4 Right Jump Kick - D#,u/f+4 Flip Kick(may not work in all combos) Combos ------ - d/f+2, 1, 4,3,4 Right Uppercut, Left Jab, Spinning Kick Combo - d/f+2, N+4,u+3 Right Uppercut, RoundHouse, Flip Kick - d/f+2, 1, d+3,3 Right Uppercut, Left Jab, Low Kick, High Kick - d/f+2, 1, F+3,3 Right Uppercut, Left Jab, High Kick, Middle Kick - d/f+2, 1, F+1,1,1,2,2,2 Right Uppercut, Left Fist Flurry, Dragon Knuckle Combo - d/f+2, 1, U/F+4 Right Uppercut, Left Jab, High Jump Kick - d/f+2, 1~2, 4 Right Uppercut, 1-2 Punches, Roundhouse - d/f+2, d+3,3,3 Right Uppercut, Shin Kick, High Kicks Do the d+3 at the moment the opponent hits the ground (can start with a Flipkick) - d/f+2, 1~2, 1~2 Right Uppercut, 1-2 Punches, 1-2 Punches - d/f+2, 3,3,3 Right Uppercut, High Kick x3 - d/f+2, 1, d+3,3 Right Uppercut, Left Jab, Low Kick, High Kick - d/f+2, d/f+1,2,2,1,3 Right Uppercut, First 5 hits of Tenstring - d/f+2, D+1, N+3,3 Right Uppercut, Crouching Left Jab, Double Axekick - d/f+2, 1, 1~2, f,f,N+3+4 Right Uppercut, Left Jab, Dropping Slide Kick - d/f+2, 1, f,f,3,4 Right Uppercut, Left Jab, Double Jump Kick - d/f+2, 1, f,F+3 Right Uppercut, Left Jab, Axe Kick - d/f+2, 1, d,d/b+4 Right Uppercut, Left Jab, Blazing Kick - f,f,N+3,4, d+4,N+4 Double Jump Kick, Low Kick-High Kick Combo - D#,u/f+4, D+1, U/F+4, d+3 or D#,d/f,d/f+3 Flip Kick, Crouch Jab, Flip Kick, Low Sweep or Dragon Slide ========================================================================== ************** * Lei Wulong * ************** Combo Starters -------------- - u/f+4 Right Jump Kick - d/f+2 or (WS)+2 Right Uppercut - d+3+4, 3+4 Quick Drop, Kangaroo Kick Combos ------ - u/f+4, 1, f,N+1,2,1,2,4 Right Jump Kick, Left Jab, Running Punches-Snap Kick Combo - u/f+4, 1, f,N+4,1,2,3 Right Jump Kick, Left Jab, Roundhouse, 1-2 punches, Crescent Kick - u/f+4, 1(or 4), 4~4,3,3 Right Jump Kick, Left Jab/Roundhose, Dropping Ankle Kicks, Rolling Kick - u/f+4, 1, 1+2, D+4 Right Jump Kick, Left Jab, Spinning Punches, Foot Sweep - u/f+4, 1, 3(or 4 or f,N+3) Right Jump Kick, Left Jab, Crescent kick/Roundhouse/Charging Crescent - u/f+4, u/f+4, d/b,4 Right Jump Kick x2, Foot Sweep - u/f+4, u/f+4, 4~4,3,3 Right Jump Kick x2, Dropping Ankle Kicks, Rolling Kick Quite hard to do but does tons of damage(about 70%) - u/f+4, 1~2~1, 3+4,3+4,3+4 Right Jump Kick, First 6 hits of his Ninestring The 2 in 1~2~1 MUST miss otherwise the combo WILL NOT work. The timing is tricky for the last 3+4 to connect but if you do it right it WILL connect. - u/f+4, 1~2~1, D+1,1,4 Right Jump Kick, First 3 hits of his Nine String, Low Backfist x2, Foot Sweep - b+3+4, d+4, #4, 4~4,3,3 Quick Turn, Foot Sweep, Front Kick, Dropping Ankle Kicks, Rolling Kick Don't press 4 too fast after the Foot Sweep otherwise Lei will do the Jumping Hook Kick instead. This one looks cool - d+3+4, 3, #4, 4~4,3,3 Quick Drop, Foot Sweep, Front Kick, Dropping Ankle Kicks, Rolling Kick Same as the above except it starts at a lying position. - b+3+4, D+1,1,1,1,1 4 Quick Turn, Low Backfists, Foot Sweep - d/b,4, #4~4,3,3 Foot Sweep, Dropping Ankle Kicks, Rolling Kick Once again don't do the Dropping Ankle Kicks too early otherwise Lei will end up doing the Jumping Hook Kick instead. Kangaroo Kick Combos -------------------- These combos can only start with the Kangaroo Kick The second Jump Kick(u/f+4) in some combos should be hit as early as possible. - d+3+4, 3+4, u/f+4, f,N+1,2,1,2,4 Kangaroo Kick, Right Jump Kick, Running Punches-Snap Kick Combo - d+3+4, 3+4, u/f+4, f,N+4,1,2,3 Kangaroo Kick, Right Jump Kick, Roundhouse, 1-2 Punches, Crescent Kick - d+3+4, 3+4, u/f+4, 1+2, D+4 Kangaroo Kick, Right Jump Kick, Spinning Punches, Low Sweep - d+3+4, 3+4, u/f+4, u/f+4, d/b+4 Kangaroo Kick, Right Jump Kick x2, Low Sweep - d+3+4, 3+4, u/f+4, 1, d/b+4 Kangaroo Kick, Right Jump Kick, Left Jab, Low Sweep - d+3+4, 3+4, b+3+4, D+1,1,1,1,1,4 Kangaroo Kick, Turn around, Sweeping BackFist - d+3+4, 3+4, d/b+4,4 Kangaroo Kick, Foot Sweep, Jumping Hook Kick ============================================================================ ****************** * Michelle Chang * ****************** Combo Starters -------------- - f+1 Rushing Uppercut - f+1+4 Heaven Cannon - u/f+4 Right Jump Kick Combos ------ - d/f+1,1, 2+3,1 2-Punch Combo, Death Push, Punt Kick, Uppercut This combo simplify the traditional 3 hit punches (1~1,1), (which can be blocked even after the first connected), and add the air juggling part to the tail. - 3~2,4,1, 2+3,1 Slice Uppercut, Low Kick, Uppercut, Death Push, Punt Kick, Uppercut This combo uppercut first, then lower kick immediately, then uppercut again, then air juggle the guy. The combo start with 3~2, which is the same as while standing uppercut (WS+2). But personally I think that 3~2 is faster than (WS+2), which you have to duck first and then get up. Heaven Cannon Combos -------------------- - f+1+4, 2+3,1 Heaven Cannon(unblockable), Death Push, Punt Kick, Uppercut This combo is quite an interesting one. It combines with the Michelle's unblockable to do an even more devastating one. Watch out, there is a small delay between f+1+4 and 2+3. This combo can also start with Jump Kick u/f+4. - f+1+4, 1, d+4,1 Heaven Cannon, Left Jab, Front Leg Sweep, Uppercut - f+1+4, 1~1,1 Heaven Cannon, Catapult Combo - f+1+4, (WS)+1,1 Heaven Cannon, Catapult Combo - f+1+4, (WS)+2,2 Heaven Cannon, Slice Uppercut, Elbow - f+1+4, U+2 Heaven Cannon, Pounce - f+1+4, 4, f,f, (WC)+4,1 Heaven Cannon, High Kick, Dash, Front Leg Sweep, Uppercut - f+1+4, f+2, f,f, (WC)+4,1 Heaven Cannon, Rushing Uppercut, Dash, Front Leg Sweep, Uppercut - f+1+4, 2, f,f+1,4, (WC)+4 Heaven Cannon, Right Punch, Dashing Elbow, High Kick, Front Leg Sweep - f+1, 2+3,1 Rushing Uppercut, Death Push, Punt Kick, Uppercut An easy combo to pull off. You just have to smash buttons to get it out. Works against local scrubs and button-smashers who attack middle and high. Also works EXTREMELY well against Kazuya (CPU) and Devil (CPU). - f+1,d+4,1 Rushing Uppercut, Front Leg Sweep, Uppercut The Old Man's Combo, as the name implies, is stolen from our favorite old Chinese philosopher, Wang. As you should know by now, rushing uppercut (f+1) is a very good combo starter. When you hit the opponent with it, just before he lands on the ground, do the leg sweep and uppercut. You can sweep him one more time. - f+1, 1, f+1 Rushing Uppercut, Left Jab, Rushing Uppercut - f+1, f+1, d+4 Rushing Uppercut x2, Front Leg Sweep - d/f+2,1,U+2 Death Push, Big Punch, Pounce Another Combo from the Chinese old man. This one sky-cannoned the opponent way up into the sky and pounced him in the air. A little bit of timing is required. - d/f+2,1, f,f+1, (WC)+4,1 Death Push, Big Punch, Dashing Left Elbow, Front Leg Sweep, Uppercut ========================================================================= ***************** * Nina Williams * ***************** Combo Starters -------------- - d,d/b+3 Lifting Back Kick - d/b+4,3 Falling Ankle Kick, Lifting Back Kick Not a true combo but if the Lifting Back Kick connects it will juggle your opponent the same way as d,d/b+3. - d/f+2 or (WS)+2 Right Uppercut Combos ------ - d/f+2, 1, U/F+4 Right Uppercut, Left Jab, High Jump Kick - d/f+2, 1,2,1,2,3,3 Right Uppercuts, first 6 hits of her Tenstring - d/f+2, 1, 1,2,4 Right Uppercut, Left Jab, Triple Smash - d/f+2, 1, d/f+3,2,4 Right Uppercut, Left Jab, Swan Combo - d/f+2, 1~2, 1~2, f,f+4 Right Uppercut, 1-2 punches, 1-2 punches, Kneeling Kick - d/f+2, 1~2, d/f+3,1,2 Right Uppercut, 1-2 Punches, Flash combo - d/f+2, d+4,1, d+4,1, f,f+4 Right Uppercut, Lowkick, Spinning Chop, Low Kick, Spinning chop, Kneeling Kick - d/f+2, d+4,1, 2, f,f+1+2 Right Uppercut, Lowkick, Spinning Chop, Right Jab, Double Palm - d/f+2, 1, u/f+4, d+4,1, f,f+4 Right Uppercut, Left Jab, Right Jump Kick, Low Kick, Spinning Chop, Kneeling Kick - d/f+2, 1~2, f,f+1+2 Right Uppercut, 1-2 Punches, Double Palm - d/f+2, 1~2, 4, f,f+4 Right Uppercut, 1-2 Punches, Roundhouse, Kneeling Kick - d/f+2, 2, 1,2,1,4 Right Uppercut, Right Jab, Spark Combo - d/f+2, 1, D+3,2, f,f+4 Right Uppercut, Left Jab, Low Kick-Uppercut Combo, Kneeling Kick - d/f+2, 1, d/b+4,3 Right Uppercut, Left Jab, Falling Ankle Kick, Lifting Back kick - d/f+2, 1~2, d,d/b+3 Right Uppercut, 1-2 Punches, Lifting Back Kick - d,d/b+3, d,d/b+3, d/b+4 Lifting Back kick, Lifting Back kick, Falling Ankle Kick - d,d/b+3, u/f+3, d/b+4,3 Lifting Back kick, Left Jump Kick, Falling Ankle Kick, Lifting Back kick This combo MUST start with Lifting Back Kick - d,d/b+3, u/f+3, d+3,4 Lifting Back kick, Left Jump Kick, Low Kick, High Kick - d,d/b+3, u/f+4, d+3,4, f,f+4 Lifting Back kick, Jump Kick, Low Kick-High Kick Combo, Kneeling Kick =========================================================================== **************** * Paul Phoenix * **************** Combo Starters -------------- - u/f+4 Right Jump Kick - d/f+2 or (WS)+2 Right Uppercut Combos ------ - u/f+4, d/f+1, 1, (QCT)+2 Right Jump Kick, Left Uppercut, Left Jab, Death Fist - u/f+4, 1, 2,3 Right Jump Kick, Left Jab, Punch-Kick Combo Similar to the above combo, easier to do but does less damage - u/f+4, 1, 1~2~3 Right Jump Kick, Left Jab, First 3 hits of Tenstring - u/f+4, 1, (WC)+4,2 Right Jump Kick, Left Jab, Falling Leaf Combo - u/f+4, 1, U/F+4 Right Jump Kick, Left Jab, High Jump Kick - u/f+4, 1, 1~2, (WC)+2 Right Jump Kick, Left Jab, 1-2 Punches, Stone Splitter - u/f+4, 1, 1,2,3,1,4,2,1,4,2,1 Right Jump Kick, Left Jab, Tenstring When done correctly the 3,1 will miss the falling opponent but the 4 will bounce him right off the ground up into the rest of the combo. Thanks to Son Goku. - u/f+4, 1~2, (QCT)+2 Right Jump Kick, 1-2 Punches, Death Fist - u/f+4, 1~2, 3(or 4) Right Jump Kick, 1-2 Punches, Spinning Kick/Roundhouse - u/f+4, 1~2, 1~2 Right Jump Kick, 1-2 Punches, 1-2 Punches - u/f+4, 1~2, f,f+3,4,d+4 Right Jump Kick, 1-2 punches, Triple kicks - u/f+4, D, 1, D/F+2,1(or 2) Right Jump Kick, Crouching Left Jab, Elbow Strike, Death Fist/Lifting Leg Punch - u/f+4, 1, 1, (WC)+1 Right Jump Kick, Left Jab x2, Tile Splitter Humiliation combo. This smashes your opponent into the ground! - u/f+4, 4, (QCT)+2 Right Jump Kick, Roundhouse, Death Fist - D,D/F+2,2, (WC)+4,2 Elbow Strike, Lifting Leg Punch, Falling Leaf Combo - D,D/F+2,2, (WC)+2 Elbow Strike, Lifting Leg Punch, Stone Splitter - f,f+3,4, (WC)+1 Double Jump Kick, Tile Splitter - f,f+3,4, (WC)+4,2 Double Jump Kick, Falling Leaf Combo ============================================================================= ****************** * Prototype Jack * ****************** Combo Starters -------------- - d/f+2 or (WS)+2 Right Uppercut - b,d/b,d,D/F+1 Exploder - 1+3 Hell Press Combos ------ - f+4~1, b,d/b,d,D/F+1 or u/f+3+4 Dark Cutter(Unblockable), Exploder/Hip Press It takes away 120pts of life!! - 1+3, 3+4 Hell Press, Dive Bomber - 1+3, u/f+3+4 Hell Press, Hip Press - 1+3, b,d/b,d,D/F+1 Hell Press, Exploder - b,d/b,d,D/F+1, 2, 2, f+3+4 Exploder, Right Jab x2, Head Slide - b,d/b,d,D/F+1, D, #1,1,1 Exploder, Long Hammer Rush - b,d/b,d,D/F+1, 2, 1+2,1+2 Exploder, Right Jab, Double Uppercut, Hammer - b,d/b,d,D/F+1, 3(or 4), u/f+3+4 Exploder, Left/Right Kick, Hip Press - b,d/b,d,D/F+1, 2, 2, (WC)+1 Exploder, Right Jab x2, Tile Splitter - b,d/b,d,D/F+1, 2(or 4), b,d/b,d,D/F+1 Exploder, Right Jab/Roundhouse, Exploder - b,d/b,d,D/F+1, D+2,1,1,1,2,1,2,1,1+2,1+2 Exploder, Tenstring Do the Tenstring while your opponent is about to fall from the highest point. If your timing is correct, the 1st, the 6th and the 9th hit of the Tenstring will miss while the rest will connect. - b,d/b,d,D/F+1, b,d/b,d,D/F+2, u/f+3+4 Exploder, Megaton Punch, Hip Press - b,d/b,d,D/F+1, b,d/b,d,D/F+1, b,d/b,d,D/F+1 Exploder x3 Do the second Exploder when your opponent is about to hit the ground, then do the third after the second connects - b,d/b,d,D/F+1, 1+3 Exploeder, Hell Press - (F or f,f)+1+2, f+3+4 Power Scissors, Head Slide - 2+4, d/b,d,D/F+2, f+3+4 Grab, Gigaton Punch, Head Slide ========================================================================= *************** * Wang Jinrey * *************** Combo Starters -------------- - 1,1,1 Catapult Combo - b,B+1 Heaven Cannon - u/f+4 Right Jump Kick Combos ------ - 1,1,1, 1, d+4,1 Catapult Combo, Left Jab, Front Leg Sweep, Uppercut - 1,1,1, 1,1,1 Catapult Combo x2 - (WS)+2,1,1, d+4,1 Slice Uppercut, Catapult Combo, Front Leg Sweep, Uppercut Old man and the Sea combos -------------------------- Old man and the Sea combos started with the reverse body check. It is named because there is a sea of moves to do. It is not easy to pull out. But if done correctly, it is fatal. - d/f,D/F+2+4, f,f, 2,1,1,2,3,3,3,4,4,1 Reverse Body Check, (Run), Tenstring For this one, first you did the reverse body check, and then you dash up to the guy and do the 10 hit string to his back from an unguarded position. - d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, (QCT)+2 Reverse Body Check, (Run), Slice Uppercut, Catapult Combo, Left Punch, Death Fist - d/f,D/F+2+4, f,f, (QCT)+2 Reverse Body Check, (Run), Death Fist This is the most simplifed version of the series of O.M.A.T.S. combo. It really depends on how much energy the opponent has left behind. If you think he has less than 65%, you can do the simplifed version. If you want to comeback from desperate and hopeless situation (i.e. opponent has 90%>, you have - d/f,D/F+2+4, f,f, b,B+1, (QCT)+2 Reverse Body Check, (Run), Heaven Cannon(unblockable) After the reverse body check you run up kinda close, but not too close to your opponent. - d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, 1, f,f+1+2 Reverse Body Check, (Run), Crouch Dash, Left Punch x2, Double Strike - d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, (WC)+4,1 Reverse Body Check, (Run), Crouch Dash, Slice Uppercut, Catapult Combo, Left Punch, Front Leg Sweep, Uppercut - b,B+1, (QCT)+2 Heaven Cannon(unblockable), Death Fist This one start with Wang's unblockable and then followed up by the death fist. It requires some timing. - b,B+1, 1, d+4,1 Heaven Cannon, Left Jab, Front Leg Sweep Uppercut - b,B+1, 1,1,1 Heaven Cannon, Catapult Combo - b,B+1, (WS)+2,1,1 Heaven Cannon, Slice Uppercut, Catapult Combo - b,B+1, 1, f,f+1+2 Heaven Cannon, Left Jab, Double Strike - b,B+1, 1, D#,d/f+4,3 Heaven Cannon, Left Jab, Back Leg Sweep, Penetrating Bow Leg - b,B+1, 3 or 4 or u/f+4, d/f+1+2 Heaven Cannon, Left/Right/Jump Kick, Lunging Low Double Fist - b,B+1, (WC)+4,1, d/f+1+2 Heaven Cannon, Front Leg Sweep, Uppercut, Lunging Low Double Fist - b,B+1, (WC)+4,N+4, d/f+1+2 Heaven Cannon, Front Leg Sweep, High Kick, Lunging Low Double Fist - b,B+1, 4, f,f, (WC)+4,1, d/f+1+2 Heaven Cannon, High Kick, Dash, Front Leg Sweep, Uppercut, Lunging Low Double Fist - b,B+1, 1,1,1, d/f+1+2 Heaven Cannon, Catapult Combo, Lunging Low Double Fist - d/f+2,1, U+2 Squat Punch, Power Uppercut, High Pounce ============================================================================= ************** * Yoshimitsu * ************** Combo Starters -------------- - d/f+2 or (WS)+2 Right Uppercut - 4~3 Kangaroo Kick Combos ------ - d/f+2, d/f+1, B+1, N+2,3 Right Uppercut, Left Uppercut, Spinning Hilt Strike, Punch-Kick Combo - d/f+2, d/f+1, B+1,1, 3(or 4) Right Uppercut, Left Uppercut, Spinning Hilt Strike x2, Left/Right Kick - d/f+2, 1, 1, u/f+3+4(or 3 or 4) Right Uppercut, Left Jab x2, Flipping Stomp/Left Kick/Right Kick - d/f+2, d/f+2, d/f+2, u/f+3+4 Right Uppercut x3, Flipping Stomp - d/f+2, 1, 1, f,f+4, d/b+1 Right Uppercut, Left Jab x2, Jumping Knee, Shoulder Cut - d/f+2, B+1, 1,2,1,4 Right Uppercut, Spinning Hilt Strike, First 4 hits of his Tenstring - d/f+2, 1, D/B+3,3,3,3,3 Right Uppercut, Left Jab, Spinning Leg Sweeps - d/f+2, 1, f,f+4, D/B+3,3,3,3,3,f+4, f, d/b+1 Right Uppercut, Left Jab, Jumping Knee, Spinning Leg Sweeps, Falling Tree Kick, move forward, Shoulder Cut 9-hit combo! - d/f+2, b+1, d/b+2,2, d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4) Right Uppercut, Spinning Hilt Strike, Spinning Fist Strike, Spinning Leg Sweeps, Falling Tree Kick, Shoulder Cut or (run up)Flipping Stomp - d/f+2, b+1, 1, f,f+4, (run up)d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4) Right Uppercut, Spinning Hilt Strike, Left Jab, Jumping Knee, Spinning Fist Strike, Spinning Leg Sweeps, Falling Tree Kick, Shoulder Cut or (run up) Flipping Stomp - d/f+2, B+1,1, N+1, f,f+4, (run up)d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4) Right Uppercut, Spinning Hilt Strikes, Left Jab, Jumping Knee, Spinning Fist Strike, (run up)Spinning Leg Sweeps, Falling Tree Kick, Shoulder Cut or (run up)Flipping Stomp - d/f+2, 1, 1, 4, f, d/b+1 Right Uppercut, Left Jab x2, Right Kick, move forward, Shoulder Cut - d/f+2, 1, d/b+1, d/b+1 Right Uppercut, Left Jab, Shoulder Cut x2 - 4~3, b+1, 1, f,f+4, u/f+3+4 Right Uppercut, Spinning Hilt Strike, Left Jab, Jumping Knee, Flipping Stomp - 4~3, (WC)+1+4 Kangaroo Kick, Standing Suicide - 4~3, D+1, 1, f,f+4, d/b+1 Kangaroo Kick, Crouch Jab, Left Jab, Jumping Knee, Shoulder Cut There is no need to turn around after the Kangaroo Kick. Yoshimitsu will automatically does the turn when you hit the Jab. - 4~3, D+1, N+4, d/b+1 Kangaroo Kick, Crouch Jab, Standing Kick, Shoulder Cut - 4~3, D+1, N+4, f, u/f+3+4 Kangaroo Kick, Crouch Jab, Standing Kick, (Step Forward), Flipping Stomp - 4~3, 1, 1, f,f+4, u/f+3+4 Kangaroo Kick, Left Jab x2, Jumping Knee, Flipping Stomp This one does about 80pts of damage. You can also start the combo with a Right Uppercut. - D#,d/f+3, N+4, f,f+4, d/b+1 Spinning Leg Sweep, Standing Kick, Jumping Knee, Shoulder Cut ============================================================================= V. STUN COMBOS -------------- There are some moves in Tekken2 that once connect, will stun your opponent. You can then make use of this short period of time to combo them. These moves include Kazuya's Gut Punch (WS)+2, Nina's Forearm Chop B+2, Devil's Laser, Armor King/King/Roger/Alex's Stomach Smash f,f,N+2 (counterhit) and Michelle's Dashing Right Elbow D#,D/F+2 (counterhit). After these stun moves connect, you can do: 1. A throw(except Devil and Michelle): You can do ANY throw(Yes even Giant Swing!!)after the stun moves. For normal throws(1+3 or 2+4) you can just smash the buttons. But for special throws the timings become tricky. Take King's Giant Swing for example, you have to start doing the Giant Swing motion BEFORE the Stomach Smash's animation ends and you have to do it quickly! 2. Left Jab or 1-2 punches: Note that if you do the Left Jab/1-2 punches too early, your opponent will not be juggled, instead they just remain standing after eating the punches. So you'd better wait for a bit before doing the Jab/1-2 punches. For Kazuya there is an extra option of doing the Double Uppercut d/f+1,2 and in fact it does a better job than 1-2 punches cos it hits them higher into the air. You don't have to wait if you choose to do the Double Uppercut. 3. Other moves: An example is Kazuya's Thunder Godfist, Hell Sweep f,N,d/f+1,4 after the Gut Punch. *For Nina's Forearm Chop and Kazuya's Gut Punch, they have to hit the opponent at a close distance in order to stun. Otherwise they are just normal hits and you can't do combos right after they connect. If you have the PlayStation version try to do the stun moves in practice mode, you'll know they will stun your opponent if they are "clean hits". ============================================================================ ****************** * Kazuya Mishima * ****************** Stun Move --------- - (WS)+2 Gut Punch Stun Combos ----------- - (WS)+2, 1+3 or 2+4 or f,f+1+2 Gut Punch, any throw - (WS)+2, d/f+1,2, 1, f,N,D/F+4 Gut Punch, Double Uppercut, Left Jab, Hell Sweep - (WS)+2, d/f+1,2, 1~2, d/f+4,4 Gut Punch, Double Uppercut, 1-2 Punches, Double Axe Kick - (WS)+2, d/f+1,2, 1~2, f,N,d/f+2 Gut Punch, Double Uppercut, 1-2 Punches, Wind Godfist - (WS)+2, d/f+1,2, 1, 1,2,2 Gut Punch, Double Uppercut, Left Jab, Devil Fist Combo 100% Combo if the Gut Punch is a counter hit!! - (WS)+2, d/f+1,2, 1, 1,1,2 Gut Punch, Double Uppercut, Left Jab, Shining Fist Combo - (WS)+2, d/f+1,2, 1~2, d/f+4, 4~3 Gut Punch, Double Uppercut, 1-2 Punches, Standing Kick, Crushing Kick Another 100% combo - (WS)+2, d/f+1,2, 1~2, 1~2, 4~3 Gut Punch, Double Uppercut, Left Jab, 1-2 Punches, Crushing Kick - (WS)+2, b+1+4 Gut Punch, Spinning Dragon Punch(unblockable) The Gut Punch must be a counter hit otherwise the unblockable may not connect. - (WS)+2, u+4,4,4,4 Gut Punch, Spinning Kicks You do the Spinning Kicks so that the first kick misses. For big guys such as Jack-2, you can do the Spinning Kick right after the Gut Punch, the 2nd Kick will miss but the rest will connect. - (WS)+2, f,N,d/f+1,4(or 3) Gut Punch, Thunder Godfist, Hell Sweep/Side Kick - (WS)+2, (WS)+2 Gut Punch x2 ========================================================================== *************** * Angel/Devil * *************** Stun Move --------- - 1+2 Ground Laser If the Ground Laser connects, your opponent will be stunned for a short period of time. You can make use of this to combo them! The combos you can do depends on the distance between you and your opponent. Stun Combos ----------- Long Distance ------------- - 1+2, f,f,F(or f,f,F, 4) Ground Laser, Running Stomp or Running Slide The Running Stomp/Slide can be done after Air Laser(3+4)connects. Short Distance -------------- - 1+2, f,f,F+3(or f,f+3 or 3 or 4) Ground Laser, Jumping Side Kick/AxeKick/Others If the distance is not too short you can do a jumping Side Kick. Otherwise you can do other normal moves such as AxeKick(f,f+3) or Side Kick(3) etc. - 1+2, f,N,d,D/F+1, 3 Ground Laser, Thunder Godfist, Low Sweep You must start to do the Thunder Godfist AS SOON AS Angel/Devil recovers from the Ground Laser. The timing is very strict. - 1+2, 1~2, f,N,d,D/F+2, 4~3 Ground Laser, 1-2 Punches, Wind Godfist, Crushing Kick The MOST powerful combo of Devil. - 1+2, 1~2, f,N,d,d/f,N+4,4 Ground Laser, 1-2 Punches, Double Axekick - 1+2, 1~2, f,N,d,d/f,N+4, 4~3 Ground Laser, 1-2 Punches, Standing Kick, Crushing Kick - 1+2, 1, 1~2, 4~3 Ground Laser, Left Jab, 1-2 Punches, Crushing Kick - 1+2, 1, 1,2,2 Ground Laser, Left Jab, Devil Fist Combo - 1+2, 1, 1,1,2 Ground Laser, Left Jab, Shining Fist Combo - 1+2, 1, f,N,d,D/F+4,4 Ground Laser, Left Jab, Hell Sweeps =========================================================================== ***************** * Nina Williams * ***************** Stun Move --------- - B+2 Forearm Chop Stun Combos ----------- - B+2, 1+3 or 2+4 or d/f,D/F+1 Forearm Chop, throw - B+2, 2+4,1,2,1,2,1,3 Forearm Chop, Lifting Toss, Falling Elbow, Arm Lock - B+2, d/f+3,3,3 Forearm Chop, Rapid Kick Combo - B+2, 1, d+4,1, f,f+4 Forearm Chop, Left Jab, Low Kick, Spinning Chop, Kneeling Kick Do the Left Jab when the opponent is just about to fall onto the ground -therwise it will not be a combo. - B+2, 1, d/b+4,3 Forearm Chop, Left Jab, Falling Ankle Kick, Lifting Back Kick - B+2, 1, d+3,4 Forearm Chop, Left Jab, Low Kick, High Kick - B+2, d+4,1, d+4,1, f,f+4 Forearm Chop, Low Kick, Spinning Chop, Low Kick, Spinning Chop, Kneeling Kick - B+2, B+2, d+3 or d/b+4 Foreman Chop, Forearm Chop, Low Sweep or Falling Ankle Kick ============================================================================= ****************************** * Roger/Alex/King/Armor King * ****************************** Stun Move --------- - f,f,N+2 Stomach Smash It must be a counterhit Common Combos ------------- - f,f,N+2, 1+3 or 2+4 or d/b,F+1+2 or d/b,d/b+1+2 or f,(HCT)+1 Stomach Smash, any throw - f,f,N+2, 1, 1~2, (WC)+3+4,4,4 Stomach Smash, Left Jab, 1-2 Punches, Ali Kicks - f,f,N+2, 1~2~1, (WC)+3+4,4,4 Stomach Smash, 1-2 Punches + Uppercut, Ali Kicks - f,f,N+2, u/f+1+2 or u/f+4 or f,f,N+2 or 4 , (WC)+3+4,4,4 Stomach Smash, Knuckle Bomb/Jump Kick/Stomach Smash/Roundhouse, Ali Kicks - f,f,N+2, 1, 1~2, U/F+3+4 or U+2 Stomach Smash, Left Jab, 1-2 Punches, Elbow Drop or Knee Drop Roger/Alex Only --------------- - f,f,N+2, f,N,d,d/f+1, (WC)+3+4 Stomach Smash, Animal Uppercut, Ali Kick The two combos below don't do much damage but they are fun to watch :-) - f,f,N+2, d/b+4,3,4 Stomach Smash, Animal Kicks - f,f,N+2, d/b+3 Stomach Smash, Tail Cutter Armor King Only --------------- - f,f,N+2, 2+4,d,d,D+1+2 Stomach Smash, Steiner Screwdriver - f,f,N+2, f,N,d,d/f+1, (WC)+3+4 or d/f+3+4 Stomach Smash, Dark Smash, Ali Kick or Frankensteiner - f,f,N+2, f,N,d,d/f+2, (WC)+3+4,4,4 Stomach Smash, Black Smash, Ali Kicks - f,f,N+2, 1~2, f,N,d,d/f+2, (WC)+3+4 Stomach Smash, 1-2 Punches, Black Smash, Ali Kick - f,f,N+2, 1~2~1, f,N,d,d/f+2, (WC)+3+4 Stomach Smash, 1-2 Punches + Uppercut, Black Smash, Ali Kick - f,f,N+2, f+1+4 Stomach Smash, Black Shoulder King Only --------- - f,f,N+2, (QCT)+2, 1+2 or 1+2,3+4,1+2 Stomach Smash, Jaguar Driver, Flying Press or Boston Crab - f,f,N+2, 1~2, (WC)+3+4,2 Stomach Smash, 1-2 Punches, Ali Kick, Middle Smash - f,f,N+2, 1~2~1, F+1+4 Stomach Smash, 1-2 Punches + Uppercut, Moon Press - f,f,N+2, 1, 1~2, F+1+4 Stomach Smash, Left Jab, 1-2 Punches + Uppercut, Moon Press =========================================================================== ************ * Michelle * ************ Stun Move --------- - D#,D/F+2 Dash Right Elbow It must be a counterhit Stun Combos ----------- - D#,D/F+2, (WC)+4,1, f, (WC)+4 Dashing Right Elbow, Front Leg Sweep, Uppercut, Move Forward, Front Leg Sweep - D#,D/F+2, 1, (WC)+4,1 Dashing Right Elbow, Left Jab, Front Leg Sweep, Uppercut - D#,D/F+2, 1~1~1 Dashing Right Elbow, Catapult Combo - D#,D/F+2, 1~2,4 Dashing Right Elbow, Punch-Kick Combo - D#,D/F+2, 1+2 Dashing Right Elbow, Double Strike - D#,D/F+2, 2+3,1 Dashing Right Elbow, Death Push, Punt Kick, Uppercut - D#,D/F+2, 3~2,1,1 Dashing Right Elbow, Slice Uppercut, Catapult Combo - D#,D/F+2, 3~2,4,1 Dashing Right Elbow, Slice Uppercut, Sweep, Uppercut - D#,D/F+2, 3~2,2 Dashing Right Elbow, Slice Uppercut, Elbow - D#,D/F+2, 2,1,1,2 Dashing Right Elbow, First 4 hits of her Tenstring - D#,D/F+2, D+1, D/F+4,3 Dashing Right Elbow, Crouch Jab, Back Leg Sweep, Penetrating Bow Leg - D#,D/F+2, 1, f,f+1,4 Dashing Right Elbow, Left Jab, Dashing Left Elbow, High Kick - D#,D/F+2, D#,D/F+2 Dashing Right Elbow, Dashing Right Elbow ============================================================================= VI. WHERE TO FIND THE LATEST VERSION OF THIS FAQ ------------------------------------------------ You can always find the latest version of this FAQ at: 1. Slikatel's site http://metro.net/slikatel/index.htm 2. MG's site http://www.blarg.net/~mgofdd/ 3. Beamer's site http://www.clever.net/beamer/tekken2.htm VII. TEKKEN2-RELATED WEBPAGES ----------------------------- Check out these sites for more Tekken2 info: ----------------------------------------------------------------------------- MAINTAINER URL DESCRIPTION ----------------------------------------------------------------------------- Abbott Wang http://futures.wharton.upenn.edu/~wang57 Heihachi FAQ Beamer http://www.clever.net/beamer/tekken2.htm Movies,Combos,FAQs Eric Gavin http://www.tstonramp.com/~jedi Tekken2 Master FAQ Goose http://www.access.digex.net/~goose Move List and Pix Iceman http://www.geocities.com/Hollywood/1577 Lee FAQ MeanBean http://www.ccsi.com/~bean Move List MG http://www.blarg.net/~mgofdd Many Tekken2 FAQs Toshi http://www.cyberhighway.net/~toshi Strategies Slikatel http://metro.net/slikatel/index.htm Movies,Combos,FAQs Wangel http://wgrobez1.remote.louisville.edu Move List ----------------------------------------------------------------------------- VIII. ACKNOWLEDGEMENTS ---------------------- This FAQ would not be possible without the help of the following people: Namco - for making Tekken2 Gamest - for the cool Tekken 2 Mook Books LukeJedi (lukejedi@ix.netcom.com) - for writing the original Tekken2 FAQ LordZor (lordzor@clark.net) - for writing the Modified Tekken2 FAQ v1.75 Mean Bean (bean@ccsi.com) - for writing the Modified Tekken2 FAQ V2.0 and V2.25 Vincent Radford (vincent@utkux.utcc.utk.edu) Abbott Wang (http://futures.wharton.upenn.edu/~wang57) Slikatel (slikatel@metro.net) Richard D (richardd@freenet.vancouver.bc.ca) Weasel (weasel@ip.portal.com) Kyle Kilzer (kyle@ucsd.edu) Dan (dan.shrodey@spec.org) ShoRyuRepa (ShoRyuRepa@aol.com) MikeBBC (http://home.ptd.net/~compudat) Hideki Ikeda (ikeda@stolaf.edu) Brady Prigge (prigg001@maroon.tc.umn.edu) Matt V. Playle (ue921@freenet.victoria.bc.ca) Alex Linde (alex@physics.stanford.edu) Allen HolBrook (aholbroo@asij.ac.jp) Victar (Vctr113062@aol.com) Bruce Chen (bchen@netvoyage.net) Matt King (Myk6152@is.nyu.edu) Brian Alan Juszcyk (bjuszcy@cs.clemson.edu) Beamer (http://www.clever.net/~beamer) Jesse J. Chounard II (http://www.umr.edu/~jessec) Brian Tou zen Fan (btf1@acpub.duke.edu) MG (http://www.blarg.net/~mgofdd/tekken.html) Roushi (http://pwp.usa.pipeline.com/~joh) Justin (japierce@uiuc.edu) Sleet (jared@multipro.com) Son Goku Miriad Heihachi from Boise, Idaho Toshi Kunitsu (toshi@cyberhighway.net) Andy Lin (andylin@eniac.seas.upenn.edu) Bruno Serato (twhouse@earthlink.net) Wenchung Shang (wshang@sbi.com) ----------------------------------------------------------------------------- Thanks for reading this FAQ! lynx@hknet.com 16-6-96 ___________________________________________________________ | | |I'm glad Queequeg got eaten. What a stupid name for a dog.| | Gavin Barr s3033257@pompeii.mpce.mq.edu.au | |___________________________________________________________|