From: richardd@freenet.vancouver.bc.ca (Richard D) Newsgroups: rec.games.video.arcade Subject: Michelle Chang's FAQ v2.1 deluxe Date: 10 Feb 1996 08:16:30 GMT * = new or updated TABLE OF CONTENT ---------------- Introduction to Michelle Chang's FAQ V2.1 deluxe A) General Description of Michelle Chang B) Michelle's move list C) Michelle's combo list 1) Michelle's Supreme combo 2) Michelle's Punch combo 3) Michelle's Up-and-Down combo 4) Michelle's Super-Move combo * 5) Michelle's Old Man combo 1 * 6) Michelle's Old Man combo 2 D) Michelle's throw * - 1 button throw system of Tekken 2 1) Front Surplex 2) Fisherman Surplex 3) German Surplex 4) Armlock Surplex E) Michelle's unblockable F) Michelle's 10 hit string G) Michelle V.S. the Whole World * 1) Michelle Chang V.S. the computer * 2) Michelle Chang V.S. local scrubs and button smashers 3) Michelle Chang V.S. Turtles 4) Michelle Chang V.S. expert players (human) H) Michelle Chang in Tekken 1 - this faq is dedicated to the 5% Michelle players around the world Introduction to MICHELLE CHANG's Faq v2.1 Deluxe ------------------------------------------------ The second version of FAQ is out deal to the popular request from the 5% Michelle players. (consider there are 23+ (?) characters, 5% out of 100%, 1 out of 20, is not that shabby). I will tend to give a full analysis of almost every aspect of Michelle, hopefully that will generate some thoughts and interesting feedback among fellow Zebra Socks lovers. My email address: richardd@freenet.vancouver.bc.ca (please email) A) GENERAL DESCRIPTION OF MICHELLE CHANG ----------------------------------------- Michelle is still a good all-around player. She has lots of solid attacks and she can mix them up pretty well. She can now put her Sweep -Bow Leg sequence into combos for solid damage. Her combos are too numerous to list, so try new stuff when you can. Her Double Strike still stuns on a block, so it is very safe to use often. She has also been given some fast attacks, which she desperately needed to compete with the other fighters of Tekken 2. She also has some pretty decent combos that start with low attacks, so use them when your opponent is standing. Just don't go too crazy as she is pretty easily thrown after most of her combos due to slow recovery. - From Tekken faq Version 0.9 Michelle Chang is a medium range offensive player. (as oppose to King, Nina, etc who get close to crush bones, and Paul, Jack-2, P- Jack who can attack people from a mile away). She doesn't has any counter throw ( hence her best defense is offense ). A lot her attacks mixed up both high and low and hence difficult to block. B) MICHELLE'S MOVE LIST ------------------------ - From Tekken faq abstract Version 1.0 GRAPPLING TECHNIQUES 1+3 Front Suplex 2+4 Fisherman Suplex (while going behind) 1+2 German Suplex d/f+1+2 Nelson Suplex 1+3 or 2+4 German Suplex SPECIAL TECHNIQUES f+1 Rushing Uppercut (1~1,1) or (d/f+1,1) Catapult Combo D#,d/f+4 Back Leg Sweep D#,d/f+4,3 +Penetrating Bow Leg 3+4,4,d+4 Side Spin, High Kick, Leg Sweep d/f+1,1 2-punch Combo d/f+3 Punt Kick d/f+2,1 (1st must connect) Death Push, Big Punch d/f+2,3 Death Push, Axe Kick 1+2 Double Strike d/f+2,3 or 4 Death Push, lowkick or high kick (WC)+4 Front Leg Sweep (WC)+4,1 +Uppercut (WC)+4,N+4 +High Kick (WC)+4,D+4 +Fan Kick 1,1,4,3 Catapult, Sweep, Bow Leg 4,4,N+4 Kick, Leg Sweep, High Kick 4,4,D+4 Kick, Leg Sweep, Fan Kick 4,4,1 Kick, Leg Sweep, Uppercut f,f+1 Dashing Left Elbow D#,D/F+1 Dashing Punch D#,d/f+2 Dashing Right Elbow 1~2,1 Dashing Punch, Heaven Cannon 1~2,3 Dashing Punch, High Kick 1~2,4 Dashing Punch, Low Kick f,f+1,4 Dashing Elbow, Kick 1+4,3 Club Fist, Sweep, Bow Leg 2+3,1 Death Push, Punt Kick, Uppercut 3~2 Instant (WS)+2, can be used to start her (WS)+2 combos (WS)+2,2 Slice Uppercut, Elbow (WS)+2,1,1 Slice Uppercut, Catapult Combo (WS)+2,4,N+4 Slice Uppercut, Sweep, High Kick (WS)+2,4,D+4 Slice Uppercut, Sweep, Fan Kick (WS)+2,4,1 Slice Uppercut, Sweep, Uppercut (WS)+2,1,4,3 Slice Uppercut, Club Fist, Sweep, Bow leg (WS)+4 Blue Sky Cannon 1,1,4,3 Punches, Sweep-Bow Leg U/F+3+4 Earthquake Stomp 2,b,1+2 hit,rear sneak, German Suplex (can be ducked) f,f,f or while running +3 Jumping kick F+1+4 Heaven Cannon (unblockable) 2,1,1,2,3,3,3,4,4,1 Tenstring 2,1,1,2,3,3,2,3,2,1 Tenstring 2,1,1,2,3,3,2,1,4,3 Tenstring C) MICHELLE'S COMBO LIST ------------------------- A combo is a chain of moves that once the first hit is connected, other hits cannot be blocked. 1) f+1,2+3,1 (55%) Michelle's Supreme combo 2) d/f+1,1,2+3,1 (60%) Michelle's Punch combo 3) 3~2,4,1,2+3,1 (75%) Michelle's Up-and-Down combo 4) f+1+4#,2+3,1 (85%) Michelle's Super-Move combo 5) f+1,d+4,1 (45%) Old Man's combo 1 6) d/f+2,1,U+2 (50%) Old Man's combo 2 Discussion of the combos All of the combos are 100% working. Only timing will tell how well they will work. All combos listed here are floats (which gave the opponent no chance to retaliate). All of them can be follow up by a dash (f,f) and then leg sweep (d+4,4), for a bonus of another 7% of damage. 1) Michelle's Supreme combo - f+1,2+3,1 (55%): An easy combo to pull off. You just have to smash buttons to get it out. Works as a counter move against local scrubs and button-smashers who attack middle and high. Also works EXTREMELY well against Kazuya (CPU) and Devil (CPU). (see below sections) 2) Michelle's Punch combo - d/f+1,1,2+3,1 (60%): This combo simplify the traditional 3 hit punches (1~1,1), (which can be blocked even after the first connected), and add the air juggling part to the tail. 3) Michelle's Up-Down-Up combo - 3~2,4,1,2+3,1 (75%): This combo uppercut first, then lower kick immediately, then uppercut again, then air juggle the guy. The combo start with 3~2, which is the same as while standing uppercut (WS+2). But personally I think that 3~2 is faster than (WS+2), which you have to duck first and then get up. That is why I don't appreciate some of Wang's move, which start with (WS). BTW, Wang has some of Michelle's move, and Paul's power punch alike, and reverse, and interesting throws, makes him very deadly. 4) Michelle's Super-Move combo - f+1+4#,2+3,1 (85%) This combo is quite an interesting one. It combines with the Michelle's unblockable to do an even more devastating one. Watch out, there is a small delay between f+1+4 and 2+3. (also see the section on Michelle's unblockable below) 5) Old Man's Combo 1 - f+1,d+4,1 (45%) - adopted from Weasel 's Wang combo The Old Man's Combos, as the name implies, are stolen from our favorite old Chinese philosopher, Wang. As you should know by now, rushing uppercut (f+1) is a very good combo starter. When you hit the opponent with it, just before he lands on the ground, do the leg sweep and uppercut. You can sweep him one more time afterward. 6) Old Man's Combo 2 - d/f+2,1,U+2 (50%) - adopted from Kyle Kilzer 's [Tekken2] Wang FAQ Another Combo from the Chinese old man. This one sky-cannoned the opponent way up into the sky and pounced him in the air. A little bit of timing is required. D) Michelle's throw -------------------- 1 button throw system in Tekken - Aside from the regular (1+3), (1+4) throws, throwing can be executed by pressing just 1 button. The way to do this is to hold a button in advance first, e.g. (3) and then press the other button (1) at the moment that you want to throw. The result of this is that you can throw more precisely at the cost of some movement being limited. But after get you get use to it, your throw proficiency will be improved by 50%. Now I can do throws that I could not get the timing before, e.g. backward throw Lei when he is doing his punch + back punch to you. Also you can sometimes duck some of CPU's high attack and throw him afterward. (Just like what Devil always do to you). Also you can duck some of the opponent's failure attempt to throw you (especially at higher level) and throw them back. And furthermore, you can extend this throw system to the reverse move e.g. (b+1+3), (b+2+4). A further discussion this will be in the Wang's FAQ V1.0 that will be coming soon to rec.video.games.arcade. - inspired by Joshua James Turpen <44699@ef.gc.maricopa.edu> Michelle has 4 throws (please look at the moves section above). Generally Michelle has pretty short arms, (as opposed to character like Bruce), and hence a short throw distance. 1) Front Suplex (1+3) (33%, see below) - This is her most common throw, which stun the opponent when he hit the ground, give you a chance of moving forward (f,f) and leg sweep (d+3) or (d+4,4) him in the head for a total of 33% damage. What I mean by "stun the opponent" is that after Michelle's front surplex the opponent take a long time to get up, as oppose to Jun's throw, which the opponent can get up almost instantly. (If you throw your opponent with Jun using 1+3 or 2+4 and try to leg sweep using d+3, most likely you will receive a kick in the face or leg sweep from him). 2) Fisherman surplex (2+4) (25%) - This surplex has a higher priority and longer range than the front surplex, but you cannot leg sweep the opponent afterward. (Why? Somehow the axis has change and Michelle's leg just miss the opponent's body) 3) German surplex from behind (1+2) (40%) - Very rarely an opponent will turn his back towards you. Usually I will do the sneak behind punch (2+b) and then (1+2). Most of the time the computer is quite alert and hit you with his turnaround move. You can also do this to Devil if he dare to air laser you (see below section on Michelle V.S. Devil) 4) Arm lock surplex (d/f+1+2) (30%?) - This move has quite a short range and not very useful at all. I try to use it like the reverse move of Nina, Paul, Jun, etc. E) Michelle's unblockable ------------------------- Michelle's unblockable is not very impressive when first viewed, as it does a measly 40% damages (as oppose to Paul - 80%, Lei - 70%). But it has several different aspects from the other unblockables. Firstly, the unblockable hit the opponent directly up into the air, which has potential for a juicy float (see the combo section above) to do 85% damage + sweep (7%). Other characters' unblockable tend to hit the guy across the screen, e.g. Paul's, you can only follow up with a running shoulder charge or stepping onto the face. Secondly, the range of the combo is quite astonishing (to the opponent, of course). The way Michelle do her unblockable is that she start running 2 steps and when she is close to her opponent she gives a super uppercut. That run gives her a unblockable distance of about 3 steps away. (As oppose to the short 1 step unblockable distance of Nina, and about 2 steps of Paul, since he held out his fist). Thirdly, her unblockable priority sucks. What do I mean by that ? I did crazy things with my friends (Lei and Paul player) and both of us pull out unblockable at the same time. You know what, they nail me down every time with 96% damage. (Why 96%?, you receive extra damage when you are hit when doing unblockable). I jump into the conclusion that her unblockable is not something that you can use, if you are anticipating another unblockable. BTW, I think Lei has a very good unblockable, since it is 3-D and half-crescent, it can hit people on the ground, people who step aside, even people at behind. (Any comment from Lei experts?) F) MICHELLE CHANG'S TEN HIT STRING ---------------------------------- Generally Michelle's 10 hit string doesn't have very high priority v.s. the regular moves of the other players. Because all of them start with 4 upper punches, which can be knocked down very easily with a low kick or kick in the face. And the damage done is not very fantastic. Nevertheless, use the 10 hit string when you are very close to your opponent. 1) 2,1,1,2,3,3,3,4,4,1 You punch the buttons in a rush until the last punk kick ( ....,3 ), count 1, then do the (4,4,1). If you do it right, the last move you did will be an uppercut. Since this is a single leg uppercut, there is not much potential for a combo, except a leg sweep. What do I mean by single leg uppercut? Generally Michelle has 2 kinds of uppercut. One is single leg one, (Michelle stand on her toes on one leg, just call her Michelle the cheerleader), which has a long recovery time, and hence not for float. (4, 4, 1), (d+4, 1), (d/f+2, 1) all fall into this category, with the exception of (3~2), which can be followed by a float. ( see the combo above section) On the other hand, the other kinds of uppercut, with both of Michelle's leg on the ground, has some float potential, since it has better recovery time. (f+1), (f+1+4), (d/f+1,1), or even (1~1,1) all fall into this category. 2) 2,1,1,2,3,3,2,3,2,1 See above 2,1,1,2,3,3,2,1,4,3 Have not tried yet. G) MICHELLE CHANG V.S. THE WHOLE WORLD -------------------------------------- 1) Michelle Chang V.S. the computer (version B) level 1 : Have fun. Try your combos, 10 hit strings etc. Normally I can destroy the computer within 5 seconds by doing the kick, low kick, uppercut (4, 4, 1) combo, and then Michelle's Supreme combo. Level 2 : Have fun. Try all your combos, 10 hit strings. Consider giving the computer second round :P level 3 : The computer start to get tricky. No problem. Just run (f,f) up to the computer character and throw him a couple of time to get out of sticky situation. The front suplex (1+3) is good to use because you can follow up with a leg sweep (d+4,4). Remember you don't have to stand extremely close to throw. Just stand within the distance where yours hand can touch his/her hands. level 4 : Wait for the opponent to do something (an upper body attack) and do Michelle's Supreme combo as fast as a snake can bite. You can also open up with the twin arrow (1+2), which hopefully will stun or hit your opponent. V.S. Heihachi, use your turning kick (3+4,4,4,4) often. He is not fast enough to hit you if you step aside V.S. Yoshimitsu, use Michelle's Supreme combo. That can punish him because he likes do his double turning kick to your face. Use elbow dash (f, f +1 ) to punch him from spinning around or doing silly things. V.S. King, Stay 3 steps away from King. Waiting for him to finish his move. Hopefully he will end up on the ground after his Frankensteiner. Sweep him. Elbow dash (f,f+1) him right after his 3 Ali kick, (there is a small delay after his Ali kick). Also he has a move which he spring up from the ground and face you with his back. Do any Michelle's combo to inflict major damage. V.S. Lei. This H.K. cop loves to do his punch + back punch to you. Just duck and do your punch (d+1) and sweep him. Also you can do 3 kick combo (4, 4, 4) when he turn his back towards you or you can just throw him. (for discussion of how to throw him, refer to the throw section of the FAQ) V.S. Jack. This big guy loves to do his scissors punch towards you.Just kick right onto his head (4, 4, 4) if he does that. Also you can do the punch and kick (2+3) combo to him. You can also twin arrow (1+2) him when he is doing his somersault or Russian Dance. V.S. Roger/Alex. Easy. You can win by soften up him using (d+1), and then sweep. And then Michelle's Supreme, they love to run into it. V.S. Paul. Just wait for him to finish his falling leave combo and throw him, punch him (1, 2, 3), elbow him (f, f+1), twin arrow (1+2) him. Level 5 : Computer will just sit back and relax and wait for your mistakes. If you are no good, it will block everything you throw to him and give you what you deserved. Fear not. You can still throw the computer with ease. Use low punch (d+1) to soften up your opponent in between his combo. If he fall onto the ground, leg sweep (d+4) him. Level 6 : Throws got harder to pull out. If you want to throw, use Fisherman Surplex (2+4) instead of Front Surplex (1+3). Don't just walk up to the computer and throw. You might even get reversed. Throw only after the computer has done something wrong (after their combo). Try open the fight with the Club Fist, Sweep, Bow leg combo (1+4,3). (Make sure your Sweep can touch his leg, whether he low block or not). Follow up with Michelle's Supreme. Level 7 : Time to show your stuff!! I think this is the toughest character in the game, especially if it is King and Nina. Cheese, throw, pattern-remembering, passively aggressive, you name it. Against him/her you have to use something you that you have not use before. (Like the other combos in this FAQ). Up to now you can see the different between Michelle and other characters. Michelle is a pure technical fighter (who make up this term?). You have to fight your way out. But if I am using Nina, on level 7 I still do my multipart (especially the one with QCT+1+2 .... ) at the beginning of the fight and take off about 50% with ease. Level 8 : Ganryu is quite a bad ass to fight. This pig will throw you if you give him half a chance. So keep him at bay. When he start to attack, do your dashing left elbow (f,f+1). Don't forget to punk kick (4) right after the elbow, in case you miss. Try to back off from him, if you cannot, doing the 3-hitter leg combo (4,4,4) will usually kick him out of whatever he is trying to do to you. Also use the turnaround kick (3+4,4,4,4) very often, it works wonders on him. Level 9 : Kazuya Mishima is not as hard as you think he is. Just stand at about 5 steps away. When he step forward to attack you quickly do Michelle Supreme Combo. (f+1, 2+3, 1). Suck him in every time. Good thing is that you have to do this only twice to finish him off ( 55% x 2 > 100%), so you can afford to play around with him for a little bit. Level 10 : When Devil does the ground laser, duck! When he air laser, run towards him and grab him from behind. When he moves forward to harass you, give him the same treatment you give to Kazuya. He deserved it! 2) Michelle Chang V.S. local scrubs and button smashers Give me one scrub or button smasher and I will destroy him for you. Michelle's Supreme Combo is a very good and bitter medicine for the button smashers who are using Law, Baek and Lee (Lee is their new favorite character ). Since most of their attacks are aiming at the upper part of the body, the first hit of Michelle's Supreme just duck right under their attack and uppercut (f+1). Follow up with a punch, punt kick (2+3) to float and another ground upper (1) that hit the opponent on the ground for a whopping damage of 55%. If you feel like it, you can also run (f,f) and then leg sweep (d,d+4) to harass them a little bit more (7%). Also the dashing left elbow (f, f+1) and twin arrow (1+2) are good weapons against inert scrubs. You can also abuse them by doing your (2+b) punch over and over again. That will move Michelle to the back of the guy and bong on his head. When the guy turn around, you do it again and bong on the back of his head again. To fight against Lee is quite interesting. He has his stupid 3 low kick + middle kick combo, which takes a while to get use to and block. Just use your quick elbow (left or right) against him. V.S. his infinity kick combo, the best bet is to do the turning step aside (3+4), and then kick and uppercut (4, 4, 1). Typically a Law player will try to attack right at the beginning of the game by doing his stupid (1,1,1,1,1) rushing punch combo. You can kick into his face by mashing (4, 4, 4). If he dare to use his 3-kick (kick, kick, turn-kick) combo, destroy him with Michelle's Supreme combo, right after his first kick. V.S. Baek, you have to avoid his first low kick, and then do Michelle's Supreme. It is sometimes very funny to see some of the expert player losing to button smasher. (What the hell? I, the supreme Nina/ Paul/ Wang/ Michelle etc lost to a 4'11" 7-years-old who doesn't know what he is doing?) The piss-off look on their face is very entertaining. Well, to people who never learn the trick to fight V.S. button smasher, they deserved to die. Sorry if I offended anyone, but that is life. Swim or sunk. There is nothing such as cheap move in this world. If some mindless scrub keep doing something to you and you don't like it, stop playing the game for a while, think of a cure for it. And then be the comeback kid. No point in steaming, or risk your life in real physical tekken fight over $0.50. (I saw that happened many times) To me, I never have a very long winning streak. Since most people in my area just look over your shoulder to see how you play first before he join in. I would say I lost about 1 out of 10 to a baek player, 2 out of 10 to Lee, 0 out of 10 to Law. (Law, why are you so predictable?) 3) Michelle Chang V.S. Turtles Ever play a turtle who duck down and block all the time, and wait for your mistake? Use the Up-down-Up combo to finish him. If he just keep his distance from you, and wait for you to do something, first, use the Super-Move combo to give him surprise. Most people are not aware of the range of Michelle's unblockable. 4) Michelle Chang V.S. expert players (human) It is quite pointless to provide a guide for Michelle V.S. characters controlled by human. It is simply because different people can play so differently with the same character. I have play Michelle for quite a while now. And I must admit that that she is not the best character in the whole game. Nevertheless she is a very good weapons V.S. button smashers. She is fast in her moves, no doubt, but she has huge recover time after her moves. (especially after the uppercuts). Get it straight - if you miss your 3-hitter combo, you are dead meat. The opponent can step in and throw poor Michelle with no sweat. So try to be unpredictable with your moves. Adjust your style to meet your opponents. Mix up high and low hit to confuse your opponent. Back off. Don't get too close to your opponent, as her two quick attacks - elbow dash (f, f+1) and twin arrow (1+2) works best at medium distance. Also a lot of players did not block low very well. You can dash ina nd do sweep and uppercut (d+4,1) and sweep them again when they are down. Some ideas of how to vary your opening (TK2 chess?) 1) try 1,1,4,3 (from Hugh King) 2) try the 1,2,3 chain , and then f,f+1 or d#,d/f+2. (from Mr Shin Koto ) 3) try 1+4,3 (V.S. someone who loves to grab and throw/ multipart you at the beginning of the round) 4) try backing off (b,b) 5) try d+4,1 (Surprisingly, Michelle's leg is long enough to hit the opponent right at the beginning stance 6) try dash forward (f,f) and throw opponent 7) try twin arrow (1+2) (not V.S. button smasher) 8) try (4,4,4) V.S. button smasher 9) try jump kick (f,f,f+3) 10) try kick in the face (4) against aggressive players (from Matt V. Playle H) Michelle Chang in Tekken 1 ----------------------------- Personally I didn't play Tekken 1 that much, here is a rough idea of how to play Michelle Chang in Tekken 1: "..... All you got to do for Michelle on Tekken I is SLIDE, meaning when they are down, SLIDE, and when they try to get up SLIDE. Works great, pisses people off. I don't use Michelle on TEK II any more, she has limited power moves. WANG is the best player, if you ever played Michelle. He has the same moves as Michelle but more leathal. He has a power move like Pauls and takes off more than half of an opponent's energy, kinda hard to slide due to the new rolling to the side ...." - from Lord Jovien ---------------------------------------------------------------- Richard D richardd@freenet.vancouver.bc.ca