Date: Wed, 22 Oct 1997 00:13:54 -0400 From: Aoi | / \ |_) | _) ' / _` |_ / | | | | _` | |\/ | | __| __ \ | __ `__ \ _` | . \ ( | / | | | | ( | | | |\__ \ | | | | | | | ( | _|\_\\__,_|___|\__,_|\__, |\__,_| _| _|_|____/_| |_|_|_| _| _|\__,_| ____/ version 2.0 B FAQ created by William Knight. Distribute freely without altering contents. This FAQ was written late last year, 1996. I am redistributing it untouched, except for a few minor spelling errors, the ascii header and a little rewording on two sentences. Other than that the faq is the same as the original. I am not changing anything because what you read here is when I was at the peak of my game. Since I play very little Tekken 2 nowadays I will leave it as is. I'm not sure of the exact date but it was written roughly back in October 1996. A year has passed since I wrote this faq so for those who haven't seen it, here it. This was one of my first faqs I have, written a dozen or so since then. You'll notice my real name is in the title cause this was before I used my present internet nick, Aoi. William Knight (Aoi) I. Introduction/About Kazuya II. Basic moves & moves list III. Advanced moves ***The Ultimate finish*** ***Special Combo section*** IV. Strategy against CPU/Humans V. Closing remarks This FAQ will be mid-depth rather than in-depth because I just started playing Kazuya on a regular basis. I used to play him alot, but I got into other characters and I played him occasionaly. I am writing a FAQ for Kazuya because every where I look there are no FAQs for him at all, so here you go. I. INTRODUCTION Kazuya is a very strong character. Even if you do not know any of his moves his basic moves should be efficient if you are a beginner. He is much like Heihachi in that moves like his "Demon Godfists" can take away precious energy. Also if linked together his Hell sweeps and axe kick can drain alot of health. ---------------------------------------------------------------------------- II. BASIC MOVES & MOVES LIST Holding Kicks (1+3) This grab is one of Kazuya's strongest moves in terms of damage it takes almost half energy about 40%. That is alot for a grab, but it can also be used to set up your opponent for a unreal combo that works best against the CPU and not that well aginst humans. I will talk about in the advanced moves section.(unreal meaning not a real combo) Hip Throw (2+4) This grab takes about 30-35% energy. It is very useful when grabbing oppenents while they are in the middle of an attack. This can also be used as a linker to the same unreal combo as listed above. Headbutt (f,f+1+2) irreverseable grab This grab takes about 30-35% energy. It can also be used as a linker to the unreal combo. Most people don't expect this move so it can be used very effectively. This move is Kazuya's cheese move because you can beat the computer with this one move. All you have to do is try to get the CPU on the ground as soon as possible via knockdown or grab. I usually try to headbutt first because this is an irreverseable grab meaning the CPU cannot push you away. From here run up next to the CPU wait for it to roll away halfway, back away from it about 1 1/2 steps, as soon as it throws a defensive kick you should be just out of range do the headbutt. Repeat this about 3 maybe 4 times and the CPU will be out for the count. Neck Throw (1+3 or 2+4) (behind the oppenent) This move is most effective against Lei and Devil/Angel because he always has his back turned. Duck the entire round and block if you have to. After he does the 2 turning punches do a normal grab as soon as soon as he is done with the last punch. This grab takes about 40%. All of the other characters will get out this move by doing a quick hit to stop you. As for Devil/Angel when they do the floating laser, run underneath them and grab them immediately or soon as they land. This takes patience because you have to get used to being that close to them without getting hit. ---------------------------------------------------------------------------- MOVES LIST GRAPPLING TECHNIQUES 2+4 Hip Throw 1+3 Holding Kick f,f,1+2 Headbutt (d_D/B)1+2 Ultimate Tackle {2+4} 2,1,2,1,2 Mounted Punches (1+3)_(2+4) Neck Throw SPECIAL TECHNIQUES 1,2 2P f,f,f+3 Flying Kick f+4 Axe Kick f,f+3 Sidestepping Axe kick (WS)+4,4 Double Axe Kick d/f+4,4 Standing Double Axe Kick 1,1,2 3P Combo 4~3 Flipkick 1,2,2 3P Combo d/f+1,2 Double Uppercut f,N,d,D/F+2 Power uppercut f,N,D/F+2 Alternate Power Uppercut f,N,d,D/F+1 Dragon Punch f,N,D/F+1 Alternate Dragon Punch f,N,d,D/F+1+3 or f,N,D/F+1+3 Dragon Punch, Side Kick f,N,d,D/F+1+4 or f,N,D/F+1+4 Dragon Punch, Sweep Kick f,N,d,D/F+4,4 Hell Sweeps f,N,D/F+4,4 Alternate Hell Sweeps u/f+4,4,4,4 Jump Kick, 2 Sweeps, Side Kick (WS)+2 Stun Punch **stuns on counterhit** f,neutral Sidestep UNBLOCKABLES (tap back)b+1+4 Spinning Dragon Punch (unblockable) (hold back)B+1+4 * Long Spinning Dragon Punch* (unblockable) *hits lying opponent* NINE & TEN STRINGS f,F+2,1,2,2,3,4,4,1,2,1 Tenstring f, F+2,1,2, 2,3,4,4,3,2,1 Tenstring f, F+2,1,4,4,2,4,3,2,1 Ninestring COMBOS d/f+2 Uppercut (combo starter) d/f+1,2 Double Uppercut (combo starter) f,N,d,D/F+2 Power Uppercut *Kazuya's most powerful combo* -------------------------------------------------------------------------------------------- (WS)+2 Stun punch, dragon punch ,f,N,d,D/F+1+3, 4~3 with sidekick, flip kick 4-hit 122 pts. -------------------------------------------------------------------------------------------- f,N,D/F Alternate Power Uppercut ,1,1~2~2 +P, 3P 5-hit 70pts ,d/f+1,2,d/f+4,4 +Double Uppercut, Double Axe Kick 5-hit 65pts ,1,1~2,u/f+4,4 +P, 2P, Jump Kick, Sweep Kick 5-hit 65pts ,1,1~1~2 +P, 3P 5-hit 64pts ,1,d/f+4,4 +P, Double Axe Kick 4-hit 58pts ,1,f,N,d,d/f+2 +P, Power Uppercut 3-hit 57pts ,1,d/f+1,2 +P, Double Uppercut 4-hit 54pts ---------------------------------------------------------------------------- III. ADVANCED MOVES *Hell sweeps (f,N,d,D/F+4,4) *Alternate Hell Sweeps (f,N,D/F+4,4) These are very effective on novice and intermediate players. They usually have no idea where to block so these are good for tight/close situations. Use these sparingly on the CPU, I use them to start a juggle combo such as the hell sweeps then the axe kick. The same goes for experts. *Jump Kick, 2 Sweeps, Side Kick (u/f+4,4,4,4) These are also very effective on novice and intermediate players. Take note though almost never try these on the CPU it will block every last one of your moves. If you do connect it would be the first hit the spinning jump kick and that's it. *Dragon Punch, Side Kick (DragonPunch_AlternateDragonPunch+3) This is best used as a counterattack whether the CPU or human. As soon as they start their move or are in the middle of a combo or ten hit try to back away out of range while blocking, preferably 1 1/2 steps back no more because if you go too far you might whiff with the Dragon Punch. *Dragon Punch, Sweep Kick (DragonPunch_AlternateDragonPunch+4) This is the same as above. *UNBLOCKABLES Spinning Dragon Punch (b+1+4) and Long Spinning Dragon Punch (B+1+4) Now remember the unreal combo I mentioned earlier, well here it is. The spinning dragon punch takes about 2 seconds to complete. The most effective way to use it is after a grab. Okay first try to grab the CPU with whatever grab you like (on later stages use the headbutt as your grab because it is irreversible). Then quickly kick it on the ground with a low kick (down+RK or LK). This should knock the CPU back about one character length. As soon as it starts to roll back about halfway through the roll give or take, take 1 step (more of a quick tap so that Kazuya does a short hop back) and start the unblockable (B+1+4). The CPU will roll back about almost the length of the screen, but not quite. It will always want to charge at you so this gives you those precious 2 seconds you need in order to get off the unblockable without getting knocked out of it. You can also do the shorter spinning dragon uppercut, but the process is much quicker. When you get to the point when the CPU is rolling away take a 1/2 step back (tap so that Kazuya does a short hop back) and simultaneously do the shorter version of the spinning dragon uppercut, if timed right he should connect. This almost never works on humans because they won't ever charge toward you after being knocked down, if they do they will stop and avoid you when they see you charging up for the unblockable. It might work on humans if they don't know what the unblockable does, it only works once maybe twice because people learn what to expect next time. ------------------------------------------------------------ ***The Ultimate Finish*** I have found out a way to instantly kill the computer and humans in just two moves. It is a stun combo and it takes away everything quickly. Here it is: (WS)+2, B+1+4 Long spinning uppercut (unblockable) That's it. The catch is you need to hit the opponent with a counterhit while doing the stun. The easiest way to do this is get in close and duck. While ducking jab them in the legs then quickly do the stun. If they block the stun repeat the duck and jab then stun. They can't block everything. Also when you hit with the stun the opponent must be falling forward. This gives you time to execute the unblockable uppercut. If someone does this to you then: To escape this whole charade is sort of complicated because the unblockable can hit you on the ground if you are one of the bigger size characters like Kuma, Jack-2, and P. Jack. So if you fall down before the person can hit you just play dead and roll to the side. You may have a chance to escape if the person is slow at executing the unblockable, but most of the time you will get hit. ---------------------------------------------------------------------------- ***SPECIAL COMBO SECTION*** Stun Combos (WS)+2, d/f+1~2,f,1~2,f,N,d,d/f+2,4~3 (WS)+2, d/f+1~2,f,1,1~2~2 (WS)+2, d/f+1~2,f,1,1~1~2 (WS)+2, d/f+1~2,f,1,d/f+4~4 (WS)+2, d/f+1~2,f,1,f,N,d,d/f+2 (WS)+2, d/f+1~2,f,1,d/f+1~2 (WS)+2, d/f+1~2,f,1,f,N,d,d/f+4,4 (WS)+2, (WS)+2 (WS)+2, f,N,d,d/f+1,3 (WS)+2, f,N,d,d/f+1,4 (WS)+2, f,N,d,d/f+1,3, 4~3 (WS)+2, f,N,d,d/f+1,4, 4~3 (WS)+2, u/f+4,4,4,4 Most powerful combos (WS)+2, d/f+1~2,f,1~2,f,N,d,d/f+2,4~3 (WS)+2, d/f+1~2,f,1,1~2~2 (WS)+2, f,N,d,d/f+1,3, 4~3 ----------------------------------------------------------------------------- IV. STRATEGY AGAINST CPU/HUMANS Kazuya vs. the CPU Lei: Duck the entire round, then when he does his 2 turning punches. Do the stun punch (WS+2) just as he finishes the rotation on his second punch, then do the Long Spinning Dragon Punch (B+1+4). Or you can finish him with the dragon punch,sidekick, and flipkick (f,N,d,d/f+1,3, 4~3. Paul: Wait for the falling leaf combo (sweep then the elbow) then just do whatever you want with him. The best move would be the Shining fists.(LP,LP,RP) or the alternate unblockable spinning dragon uppercut (b+1+4). Heihachi: Start off with the mounted punches if he pushes you away then try the headbutt. The best way to beat him is to try to get him on the ground as soon as possible, then repeat the headbutt method listed under heabutt in the basic moves section. Yoshimitsu: Duck his 2 kicks sometimes he does 3. Just as he is doing the second kick do the stun punch (WS+2), then do the Long Spinning Dragon Punch (B+1+4). Kunimitsu: Same as Yoshimitsu. Law,Nina,Jun: On latter stages the best route is the headbutt,low kick,and Dragon uppercut unreal combo listed in the last area in section III. Kazuya/Devil: Try the headbutt,low kick,unblockable spinning dragon uppercut this works best. You will probably whiff and miss the dragon uppercut a few times, but keep trying. Or the very easy way out is to do the spinning dragon uppercut over and over until it connects. This method is sometimes long,unpredictable, and dangerous because you might get beaten up in the process and never connect. Wang & Michelle: These 2 have almost the same moves which means the weaknesses of the moves are the same for both characters. Wait until they do the downward chop and low sweep. From here keep out of range of the low sweep then do the hell sweeps and axe kick combo (f,N,d,D/F+4,4 then (WS)+4,4). Repeat the process. ---------------------------------------------------------------------------- Against beginners players: Use your Jump Kick, 2 Sweeps, Side Kick (u/f+4,4,4,4)to the fullest, but not over and over this should give you time to execute your nine-hit or ten-hit combos. Keep up your guard. Against Intermediate players: Use the hell sweeps, front kick sparingly. Stay on guard all the time that is the key to winning. Some people don't believe me when I say in order to win you have to block too. So keep your guard and if they let up a bit blast them with an axe kick, sidestepping axe kick or a ten or nine-hit. Against experts: You will have to find your own niche against experts, but all I can really say is keep a very strong guard and look for a weakness or repetition of moves and find a counterattack for that move. Do not repeat moves over and over if you do they will more than likely fool around with you let you think you are winning and do something drastic that's why I said keep a strong guard because you might get the upper hand and you might be able to rely on your strong guard at the closing second. ---------------------------------------------------------------------------- V. CLOSING REMARKS Well I hope you learned something from this FAQ and if you have any questions e-mail me at aknight@frontiernet.net William Knight aknight@frontiernet.net