Tekken 7 Xiaoyu video archive

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shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2858
From: USA California
#361 “Quote” Edit Post
Well, you’re playing against a player that A} knows his own character pretty well, and B} knows a good amount about Xiaoyu’s standard setups. As you point out, there are things you could’ve done to improve your chances, but he is clearly a worthy opponent for you.

For one, he escaped or evaded nearly every throw attempt you tried. On paper, that’s not hard to do vs. Xiaoyu because her only true grab mixup (RDS Distraction throws) is slow, but he still did a great job taking that away from you. Conversely, you rarely (if ever) escaped his throws at all, so that’s an area you may want to go into P-Mode and work on for that match up.

With that said, even though he was escaping your grabs he still ducked a LOT in those matches, and that was the second biggest offensive change I think you should have made. He crouched so much because you were in a predictable flow chart with your low-attempt set ups. Specifically, whenever you went into back turned, you rarely threw out a mid except the occasional RDS u/f+4 for a CH interrupt where it whiffed because he was out of range.

Also, except near the wall most of your poke strings that went into AoP ended up with a sweep attempt. Against experienced players, her AoP sweep can be easily defended with option selecting. I’ve seen opponents who choose to stand and block her AoP 2 or hop kick, and they still have enough time to block the sweep if that’s what she chose to throw out. AoP 1+2 messes up that timing a bit, and that’s why you were successful with it every time in those matches, but you mainly used it with his back to the wall. You can also try slightly delaying the sweep, which again throws off their option select timing, or go for the frame advantage of her AoP f+4 poke since it comes out faster.

The biggest overall improvement you can work on (like for most of us), is block punishment. You would have minimized his use of so many of his pressure attacks and setups if you punished him after blocking correctly. From range 1-3, try to train yourself to look for his d/f+2 and tap the Cloud Kick button (standing 3) to knock him down for your free juggle. BTW, after punishing his d/f+2, I find ending the juggle against him with S! <dash> ~f+3,1,1+2 unreliable. Instead, keep it simple with ~f+2,1,4. You didn’t get a KD against his WS+1 and a few other attacks that were -12 or worse either (f+1+2 Shoulder retaliation). He was able to dictate the pace of the match because he didn’t fear your punishment enough if you blocked him.

Two more improvement observations: number one, try to get better at seeing his arm sweep. You may have blocked it once (and you low crushed his RA once, kudos), so it encourages him to throw it out when he needs some “sure” damage. Number 2, side step/walk a lot more in open ground. Because you played a very linear game, he was able to use a lot of attacks in his move list he may have otherwise been more cautious about had you evaded more moves. You can even evade and punish his awesome f,f+1 if you are looking for it.

Now all that makes it sound like you did a terrible job, and even moreso after losing 9 out of 10. But except for a few sequences here and there where he was in complete control, you made it very competitive in the majority of rounds. In fact, had you done a few stronger juggles and oki set ups, some of those lost rounds could’ve easily been yours. For instance, I’m not sure why you ended a round after a wall combo in an early fight with the slow u+1 low instead of SS+4 or d/b+4 when he was rising. You were interrupted and died because of it.

I also liked your use of b+1 to interrupt some of his aggressive poke strings. You had really good instincts to use it without abusing it. And it was great seeing you get bonus damage after one combo with the oki unblockable option. In fact, since he is a big character (and can’t simply stay down vs. the unblockable), you probably could have done that a lot more often until he proved he can stop it. You didn’t, however, try the big boy combo at the wall (W! f,f+1,3, f+1+2), so keep that in mind next time.

Thanks for posting. Jack is a tough fight for most of us in the right hands, so don’t get too discouraged. I play offline matches against him too and try to do some of the stuff I pointed out when I face him, but it doesn’t always work out as planned either.

Lastly, we can all learn by watching this matchup when played out by some of the tourney warriors out there:

XvJ I


XvJ II

Last edited by shauno on Sep 1st, 2017 at 17:20

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ironfist_76
War Lord
Joined: Feb 2001
Posts: 701
From: Chile
PSN: IRONFIST_LA76
#362 “Quote” Edit Post
Thanks for the tips and for being comprehensive.
I get what you say. In theory, I knew a lot of the punishment, but I was way too worried and concentrated on his lows, and that took a bit of my attention from punish.
This player comes from competing in TTT2 tournaments, I use to compete but back in Tekken 5DR. Tekken 6 and TTT2 I’ve been a casual player…I think that made a difference in our capacity to “end a round”, where he was much superior. In this tekken I’m entering tournaments again and taking up on study.

This helps a lot!
I’ll read it a couple of times.
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shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2858
From: USA California
#363 “Quote” Edit Post
I edited in some Xiao vs. Jack tourney vids to help us visualize the flow in the matchup.
Signature “Practice makes improvement – you can never be perfect”
Alley-Oop
Weezy F Broly
Joined: Jun 2015
Posts: 2696
From: Belgium
PSN: Sento_k
#364 “Quote” Edit Post
Originally posted by ironfist_76
Thanks for the tips and for being comprehensive.
I get what you say. In theory, I knew a lot of the punishment, but I was way too worried and concentrated on his lows, and that took a bit of my attention from punish.
This player comes from competing in TTT2 tournaments, I use to compete but back in Tekken 5DR. Tekken 6 and TTT2 I’ve been a casual player…I think that made a difference in our capacity to “end a round”, where he was much superior. In this tekken I’m entering tournaments again and taking up on study.

This helps a lot!
I’ll read it a couple of times.
Personally, I use a lot of SSR~AOP vs Jack players and I try to not whiff otherwise d/f+2 will kill you and I play very safely and use a lot of tech traps, setups against a good Jack player. Its really hard to approach a defensive player who keeps breaking your throws, sometimes what I do is just dash, go into AOP or b+3+4, f+3+4 but I get hit by Jack’s d/f+2 or other stuff heh. Jack has a lot of moves with pushback too so be careful with that, you can easily get randomly launched if you try to dash.

GGs! it was really fun watching your matches!
Signature My niqqa

Kazumi finally got a Heaven Sweep! Now bring back Miharu-chan!
ironfist_76
War Lord
Joined: Feb 2001
Posts: 701
From: Chile
PSN: IRONFIST_LA76
#365 “Quote” Edit Post
Originally posted by Alley-Oop
Personally, I use a lot of SSR~AOP vs Jack players and I try to not whiff otherwise d/f+2 will kill you and I play very safely and use a lot of tech traps, setups against a good Jack player. Its really hard to approach a defensive player who keeps breaking your throws, sometimes what I do is just dash, go into AOP or b+3+4, f+3+4 but I get hit by Jack’s d/f+2 or other stuff heh. Jack has a lot of moves with pushback too so be careful with that, you can easily get randomly launched if you try to dash.

GGs! it was really fun watching your matches!


Thanks. I’m studying the MU a lot to do better next time
Jack’s range is ridiculous. Also d/f+2 is way to easy to excute for that kind of reward lol

————————-

On a different subject.
Here’s some anti Yoshi I did.

Yoshi’s Poison wind variations
Signature TekkenChile
JMS
~.~.
Joined: Jul 2001
Posts: 9063
From: USA California
PSN: JMS_
#366 “Quote” Edit Post
Originally posted by ironfist_76
Offline Xiao vs Jack


Last matches from an ft10 I lost 9-10.
Watching it, I saw all the punishment I missed and mistakes, but please, if you can help me with tips in general I’ll be grateful.


just with whiff and block punishment you would have won easily. look at the frame data for the moves you blocked and didnt punish. and always be ready to df2~1 if he whiffs in front of you.
Alley-Oop
Weezy F Broly
Joined: Jun 2015
Posts: 2696
From: Belgium
PSN: Sento_k
#367 “Quote” Edit Post
Rangchu
Signature My niqqa

Kazumi finally got a Heaven Sweep! Now bring back Miharu-chan!
shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2858
From: USA California
#368 “Quote” Edit Post
^^^Interesting juggle @26:25 on the dragon head montain stage:
‘Roo Kick x2, RDS 1,4 S!, b+3+4, RDS 1,4 W!, 1, d/b+1

I’ll have to remember to use that power string after a Tail Spin when approaching a wall.
Signature “Practice makes improvement – you can never be perfect”
ironfist_76
War Lord
Joined: Feb 2001
Posts: 701
From: Chile
PSN: IRONFIST_LA76
#369 “Quote” Edit Post
Punish Chloe’s C-Freeze
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Alley-Oop
Weezy F Broly
Joined: Jun 2015
Posts: 2696
From: Belgium
PSN: Sento_k
#370 “Quote” Edit Post
some fun matches with Project_Jubei https://youtu.be/kjrd81gSoXw?t=789 (was laggy)

Last edited by Alley-Oop on Sep 29th, 2017 at 07:37

Signature My niqqa

Kazumi finally got a Heaven Sweep! Now bring back Miharu-chan!
Raiden
Mishima Xiaobatsu
Joined: May 2003
Posts: 2031
From: United States
PSN: RaidenNC
#371 “Quote” Edit Post
The girl is quite rusty and looking kinda ugly…particularly on punishes and the like. But I would still appreciate constructive criticism and feedback. Trying to level up so input is welcome.

Ling Practice – Part 1
(warning: this one is really bad. The matches get better as they go into pt 2 and 3…i think…he obviously didnt know how to fight Ling though)

Ling Practice Part 2


Ling Practice Part 3
(matches are kinds scattered throughout. Ate a couple snake edges due to lag too.)

Last edited by Raiden on Nov 3rd, 2017 at 22:58

Signature TTT2: Return of the Mishima Xiaobatsu:

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shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2858
From: USA California
#372 “Quote” Edit Post
Some matches between Knee (Devil Jin) vs Ewekka (Xiaoyu):
Linky


One thing illustrated in this video that still bothers me is the floating nerf Namco applied to a blocked AoP sweep. Nothing can be done about it now, but you can clearly see how stupid it is in these battles:

DJ’s sweep comes out quickly at any time Knee wants to throw it out.
– On hit he is rewarded with a juggle.
– On block he is punished by a juggle.

Xiaoyu’s sweep comes out slowly (since she needs to enter a stance first) and Ewekka can only throw it out once he’s telegraphed it by being in AoP.
– On hit he is rewarded with only a bit of damage.
– On block he is punished by a juggle.

That’s terrible balancing. The opponent has an easier time reacting to the chance that Xiao may do a sweep than vs. DJ. Plus it takes longer for Xiao’s sweep to execute (when you add the frames to get into AoP), yet her reward is pretty bad now that the punishment for being blocked is so heavy. They should at least give her a juggle to re-balance it (even if only on CH).
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ironfist_76
War Lord
Joined: Feb 2001
Posts: 701
From: Chile
PSN: IRONFIST_LA76
#373 “Quote” Edit Post
d+1 Lab
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shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2858
From: USA California
#374 “Quote” Edit Post
Here is Knee again, this time using Feng against Sodam:
KvS


One interesting tactic Sodam often uses here is to follow up a jab hit with d/b+4. It does two more points of damage than the guaranteed 1,d+2, and it forces the opponent into full crouch for his next setup. The biggest benefit is that on CH, the stomp gives Xiao a juggle. Since the d/b+4 trades with ranged i10 attacks (the jab is +8 on hit), it’s worth throwing out there from time to time.
Signature “Practice makes improvement – you can never be perfect”
shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2858
From: USA California
#375 “Quote” Edit Post
At the 58:40 mark of this Twitch clip, Ewekka goes toe-to-toe with Malgu, a very skilled Law player. Here’s a cool combo he connected @59:57:
WS+2 CH, RDS 4, f,f+3, RDS d+3,4 S! <dash> f+2,1,4

Not the most damaging option, but it looks nice.
Signature “Practice makes improvement – you can never be perfect”
shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2858
From: USA California
#376 “Quote” Edit Post
Click on this really fun video at the 1:48.00 mark to see Tanukana and Yuyu go at it in a first-to-10 throw down. (spoiler alert: Xiao wins).
Signature “Practice makes improvement – you can never be perfect”

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