Kazuya Mishima – Ask a question, get an answer!!!!

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S2_Dotoring
T7 is ass
Joined: Jul 2016
Posts: 1508
From: Italy
#41 “Quote” Edit Post
Nothing is guaranteed after ass-stuns since they removed the tech option from it. It’s just a lot of +, similar to Feng’s df1 and ws4 (CH)

+23g – g = guard, as in they can block mid/low, but can’t retaliate without basically killing themselves.
Signature Friendship ended with Tekken

Now Soul Calibur is my new best friend
L.O.S.T.30-3
1st Dan
Joined: Aug 2016
Posts: 15
From: United States
#42 “Quote” Edit Post
How do you pull off FC+d/f+3+4 into f,F+4 & what are some of the better combos for ch B+4?
alexr
Fujin
Joined: Jan 2014
Posts: 570
From: United States
PSN: TeamKandR
#43 “Quote” Edit Post
Originally posted by L.O.S.T.30-3
How do you pull off FC+d/f+3+4 into f,F+4 & what are some of the better combos for ch B+4?


For FC+d/f+3+4 into f,F+4 , it’s not like a true combo, but it’s guaranteed.

Practice it in practice mode! Set the dummy to have second action “guard all” — and optionally set the get-up technique to be random — and work on the timing to make sure you get the guaranteed hit. I find if I watch for Kazuya to start standing up from rolling on the ground to input the f,f , then that makes it pretty consistent.

If you get the timing wrong, then he’ll do f+4, or the ff+4 won’t hit.
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L.O.S.T.30-3
1st Dan
Joined: Aug 2016
Posts: 15
From: United States
#44 “Quote” Edit Post
Originally posted by alexr
For FC+d/f+3+4 into f,F+4 , it’s not like a true combo, but it’s guaranteed.

Practice it in practice mode! Set the dummy to have second action “guard all” — and optionally set the get-up technique to be random — and work on the timing to make sure you get the guaranteed hit. I find if I watch for Kazuya to start standing up from rolling on the ground to input the f,f , then that makes it pretty consistent.

If you get the timing wrong, then he’ll do f+4, or the ff+4 won’t hit.


Thank you, I thought it needed to be crouch canceled or something.
jinmtvt
Virtuoso
Joined: Jan 2017
Posts: 232
From: Canada
#45 “Quote” Edit Post
Pretty sure you can garantee the stomp also if timing is right
might be almost a just fame though , but i get it pretty consistently by doing up then d3+4

i’ll try it later, but i believe it does more damage than FF4
S2_Dotoring
T7 is ass
Joined: Jul 2016
Posts: 1508
From: Italy
#46 “Quote” Edit Post
cc df3 will hit grounded and float for a combo if the opponent decides to springkick after fc df3+4
Signature Friendship ended with Tekken

Now Soul Calibur is my new best friend
jinmtvt
Virtuoso
Joined: Jan 2017
Posts: 232
From: Canada
#47 “Quote” Edit Post
Why such less interest/discussions on KAZ? I main Jim but hit a plateau and decided to learn KAZ to make it sure i fully get Tekken basics before trying to go higher with Jin ( started in early 2017 ..no prior xp accumulated :p )

I don’t meet that many Kazuyers online, but sure are more than some other characters … but so litle info on Kaz here ..damn

Fell in love with his hard playstyle afer a week, trying to get to warrior for now
( haven’t even reach this rank on ps4 as of yet with Jin )
i love how you can just push 50/50s on oki
and how most of his moves are high + on hit !!
not many moves, easier to understand and focus on main things

what are the most important skills to develop with Kaz ?

at first i didn’t like his wall game, but getting acquainted to going for the WS4,DF1-4,1+2 setup now
and he’s got much better carry than i previously thought

also now i fully punish every Kazuyer on every occasions since i now know all of his moves frames ,
which is something i am still lacking for most matchups

I am still a somewhat overusing F3 ( abusing this moveis so fun to catch them 2-3 times in a row lol )


What i dislike though is how a blocked EWGF pushes way too far for follow ups
Jin’s EWHF has less push back ( or his reaching moves are better ) feel like there are not many options
that are sure to connect after a blocked EWGF
what do you experienced Kazuyers use as a mix up after a blocked EWGF ?
+5 is not that much
even b2-4 is out of reach if they just hold back

i do like the EWGF hitbox though ..
would’ve like to have an additional 40dmg throw on stand up

is headbutt really i12 ? i thought that some command throws were i11 or even i10 ?


probably going for Heihachi once i reach warrior wit Kaz

maybe i’ll turn out to be a Mishimer ?
Nyrepose
Iron Fist God
Joined: Jul 2014
Posts: 1462
From: Norway
XBL: Swictor
#48 “Quote” Edit Post
https://www.reddit.com/r/Tekken/com…uyen_7_or_what/

I thought this was funny, but then I realized you didn’t say you meet few Kazuya’s online, but it was a bit funny anyway.

A reason for little discussions I think can be just the pure simplicity of the character. When we talk about how to improve a kaz, we often meet with generic ‘how to improve at tekken’ answers. Not because of laziness, just because that’s how his tools work. It’s not to say we don’t need Kaz’ specifics, but they are less prominent than say.. Xiao, which is like it’s own game in itself.

For close up frame advantage, go for f+4 instead of electric, from a dash you can cancel the dash by inputting an extra f to not get ff4. Electric is to me a whiff/get of me-tool rather than a pressure tool, though it obviously serves well as a pressure tool as well, especially at the wall.

db3 and FC df3+4 for high evasion. Don’t be to afraid to use df+2 for tracking and CH even though it’s punishable. It will often go unpunished.

Important skill to learn is spacing, punish consistency, realigning yourself with stepping opponents and throwing opponents off timing by not retaliating immediately on every minus move.
So in short, tekken itself is the skill to learn.
Signature Ursus Arctos; when saying it once isn’t enough.
jinmtvt
Virtuoso
Joined: Jan 2017
Posts: 232
From: Canada
#49 “Quote” Edit Post
NY : hey how you been doing ? We actually never played , are you still only on PC?
i was looking to get Jim schooled by you in early 2017 but it never happened!!

Anyhow, what you are stating is exactly why i went for Kaz instead of an “easier” character
after realizing i needed a break from Jim as i was getting nowhere.

Still missing lots of matchup knowledge but slowly climbing the mountain …

I don’t use F4 that much although i know its his only “other” + on block move.
short range and long execution, most of the time i don’t get it to connect at all
Will need to focus on inlcuding it more … you say you can get it out of a dash in ? i’ll work that out

don’t know why, although very similar to Jin’s oki with much less options to choose from,
i often find myself killing someone all through a round only on getting them on oki
( why they just no stay flat i don’t get it..anyhow )
that is mucho fun …never hapenned with Jin ..maybe his timing is wrong i don’t know

also hitting people with hellsweep much more often than jim’s cd-df4 sweep …maybe it’s the frames?
weirdly i would think everybody expects to receive Kaz sweeps more often

The only time i find hard to work on with Kaz is when someone plays turtle and is very good at guessing/defense …. feels very hard to open them up

everybody knows all of Kazz strings so no surprise there either.

Fought some pretty high ( up to savior ) players that were trying out other characters
and i generally held my ground pretty good !

anyhow see ya around Ny
NYG5
Iron Fist God
Joined: Oct 2012
Posts: 1560
#50 “Quote” Edit Post
Yes, I’ve begun to learn how (outside of wall pressure) you don’t chase people down after they block your EWGF. At least, not all the time. Too much can go wrong
Nyrepose
Iron Fist God
Joined: Jul 2014
Posts: 1462
From: Norway
XBL: Swictor
#51 “Quote” Edit Post
NYG5: Every action has a counter. You repeat an action the opponent knows which counter to use. Chasing also negates any advantage. It’s good to have done a couple of times though just to add to the collection of situations where the opponent is trained to push a button.

jinmtvt:

Dude, we played more than once:p Then I got a steam engined monstrosity working and started playing there instead.

F4 has very little recovery so it’s much harder to punish than it seems, but you usually have to position yourself to make it hit, hence the ff-cancel by the extra f input so that ff4 doesn’t come out instead. Just pretend you’re doing a sloppy iwr4.

Kaz’s sweep is 4~5 frames faster than Jin’s which borders on seeable(reactable on high doses on adrenalin), so the difference is actually huge. It’s the difference between forcing a guaranteed 50/50 on recognizing wakeup, and risking getting CH by the wakeup. At least I feel that’s the case for me. ff4 is good when they stay grounded. If they don’t tech roll the ff+4 you get another 50/50/grounded shot.

Also, you can react to Jin’s sweep as ‘a move is coming’ if you’re sharp even though you can’t react to which move it is. So if the guess is ‘scrub is gonna hellsweep me’, they’ll get the timing right if the guess is right. No chance for that with Kazuya unless it’s awkwardly telegraphed. Use CD~FC df3+4 to fake telegraph a hellsweep.

Turtle the turtles! Don’t break! They don’t do anything? You do twice less! Also learn to wavedash-cancel to feint approaches. Feints are Kaz’s best friend.

Edit: if they always guess right, it’s better that they didn’t guess the sweep. Once a while a series of guesses is luck, but mostly they have discovered a pattern. If they see your pattern you need to change your pattern.

Last edited by Nyrepose on Jan 6th, 2018 at 22:44

Signature Ursus Arctos; when saying it once isn’t enough.
alexr
Fujin
Joined: Jan 2014
Posts: 570
From: United States
PSN: TeamKandR
#52 “Quote” Edit Post
Is there a better punish for Bryan’s df+2,3 than df+4,4? I find that b+1,2 often doesn’t reach due to the pushback. Maybe in theory you could PEWGF it? But I’m not gonna PEWGF it on reaction any time soon.

(alternatively: if you were looking for a consistent punish for Bryan’s df+2,3, let me tell you! df+4,4 seems to reach and punish it very consistently.)
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jinmtvt
Virtuoso
Joined: Jan 2017
Posts: 232
From: Canada
#53 “Quote” Edit Post
Ny: hey thanks for the tips again mate
Yeah we played only so few times…i was looking forward to more :p haha

I got literally destroyed by a Shitty Chloe yesterday night … i can’t believe she gets half life combos or more for everyfookin launcher/mixup … ridiculous
and her hopkick …he was sooo good in using the hopkick at inconspicuous moments ..caught me alot with it. went all the way down to grand master ..now my 9 year old is GM with King also and i am the laughingstock of the family ! :p
what a shame ..lol

need to reevaluate some of his tools i guess

i perform much better on long sets and usually starts destroying most of players in my range
after they’ve depleted their list of setups and gimmicks
but it doesn’t work in Rank mode since everybody quits on me after 2 losses

am i the only one revenging wihtout end ?? ahha

now need to lab this shitty chroooeaa a bit so that i can at least oppose if i ever meet him/her again!
jinmtvt
Virtuoso
Joined: Jan 2017
Posts: 232
From: Canada
#54 “Quote” Edit Post
Rank is getting harder by the day in the GREENS … lots and lots of higher ranked players pushing down the greens! lots to learn now !!!

got down to EXPERT ( can you believe it .. ) after death matching a Pauler and a Niner which were both way above my skills ! ..can you believe they both quit after i started winning on them 2-3 times ..neway

back to Fighter with a 20 win streak now!

wish i could get to Vanguard and Warrior sooon !!
( i should stop deathmatching everyday ..would probably help a bit! lol )


Have a quick question, what is is about the SW4,df1,4,1+2 at the wall that makes it so unreliable ?
is there a height of the wall splat minimum ?

the 1+2 misses often and i usually get nailed pretty hard for it ( the recovery is sooo long )


Also any trick to lend something more after the following combo :
EWGF, SS1+2, 1243 , ??? all i can get is df4 or db2 i believe
i thought one could get a little more out of this superb juggle!

without getting into the perfect EWGH domain, what is the highest damaging juggle from a EWGF?

i usually go for EWGF,EWGF,df1-4,dash ,DF14 ( or CD,DF3 ) for simplicity purpose
out to be something better ?

Ny: you so right about DF2 /// nobody punishes that move at all in my low ranks !! lol
70dmg+ juggle on CH …wonder if anyone here down care about punishing corretly at all!

( just love i when a player uses the ” PHD in punishment ” label but doesn’t punish anything else than hellsweeps lol )
SzaryLis
Shihan
Joined: Sep 2002
Posts: 116
From: Poland
PSN: GrayFoxPL
#55 “Quote” Edit Post
Dunno if it was posted but one simple anti-Chloe stuff.

Her BT f+3+4, 3+4 the big launcher, right? After you block first 2 hits immediately do 2,2 it hits her out of the launcher into Screw every time. Combo option after is small but it’s something and you don’t have to time the SSR to avoid the launcher anymore. 2,2 works unless you’re very, very late with the input.

B+1,2 works even more securely to hit her out of launcher but the damage is tiny.

Problem is if your back is at the wall the 2,2 doesn’t work because Chloe lunges too close.

b+1,2 could work at the wall but I just run out of time to test it.
Signature Don’t you lie to me!
jinmtvt
Virtuoso
Joined: Jan 2017
Posts: 232
From: Canada
#56 “Quote” Edit Post
will try ..thanks
i wasn’t punishing her hop kick properly also ..
2,2 ought to be the best i12 punisher of the game
ridiculous damage and good + frames

i now trap alot of players with 2,2 into FF1+2 grab for ~75dmg + wake up!!
when they start ducking just hit them with mids!

Anyone has a good option for FF1+2 headbutt at the wall ?
i can’t seem to pass 50gm from it , must be something better!

I had a promo for warrior playing a friend which is juggernault with nina , he was playing steeve at vanguard …after a long battle he ended up promoted and i got demoted
but learned alot during those ~ 15 matches! steve is so annoying with all the crushing moves and sways…
was fun ( still abit salty that i was soo close to warrior! )

i only fought 1 player in the last week who was correctly punishing most kaz moves ( including DF2 )
and i got my arse kicked by him very hard! not a lot of options left when they punish everything
unsafe correctly and know all of kaz strings !!
only left with hard mix up and 50/50s
pure tekken i guess!

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