Staples I use:
1st hit S! (insta-S! launch):
LFS 3~f, 1, f,f+4 RFF 3,4 RFS b+4
f+2 RFF f+3 LFS 2, u/f+3+4, d/f+3+4
f+2 RFF f+3 LFS u/f+3,4,3
RFF f+3 LFS 2 RFF f+3 LFS u/f+3+4, d/f+3+4
RFF f+3 LFS 2 RFF f+3 LFS u/f+3,4,3
f,f+4 RFF 3,4 RFS f+3,4
2nd hit S!:
RFF 3,4 RFS f+3,4
RFF f+3 LFS 2 RFF f+3 LFS u/f+3+4, d/f+3+4
RFF f+3 LFS 2 RFF f+3 LFS u/f+3,4,3
f,f+4 RFF 3,4 RFS 3
f,f+4 RFF 3,4 RFS b+4
3rd hit S!:
f,f+4 RFF 3,4 RFS b+4
RFF f+3 LFS u/f+3+4, d/f+3+4
RFF f+3 LFS u/f+3,4,3
RFF f+3 LFS f+4,3
4th hit S!:
f,f+4 RFF 3,4 RFS b+4
RFF f+3 LFS u/f+3+4, d/f+3+4
RFF f+3 LFS u/f+3,4,3
5th hit S!:
d/f+3+4
d/f+3,4
f,f,f+3
f,f,f+4
u/f+3,4,3
LFS f+3
RFF f+3 LFS f+3
RFF f+3 LFS b+3
RFF f+3 LFS u/f+3,4,3
u/f+3+4, d/f+3+4
6th hit S!:
All in 5th hit S! except last two.
7th hit S!:
u/f+3,4,3 (requires SSL)
All in 5th hit S! except last three.
8th+ hit S!:
d/f+3+4
f,f,f+3
f,f,f+4
LFS f+3
Specific combos:
Bread and Butter (i.e: works from most launchers):
f+2 RFF f+3 LFS 3~f LFS 3,4 RFS b+4 S! d/f+3,4
(f,f+4_f+2) RFF 3,4 RFS b+4 S! RFF f+3 LFS u/f+3,4,3
Max Damage combo:
d/f+2, f+4 RFS b+3, f,f+4 RFF 3,4 RFS b+4 S!
Much easier from b+3 launch which is my staple from that launcher. Time when you should hit f,f+4, if it’s right you’ll do a deep f,f+4, if it’s early it’ll connect with only RFF 3, if it’s late it’ll connect but that’ll be a new combo (escapable). Sometimes I pretend I’ve missed it, only to start another combo, lol.
The hardest part is the ender, RFF f+3 LFS f+3 is Max Damage, but you can replace it with the 7th hit S! enders.
End with RA if in rage, no need to dash after S!, just do f+3 LFS d+3+4 or hit the RA button if mapped. If you’re consistent use RFF f+3 LFS d+3+4, but the risk of dropping it isn’t worth it.
RFF f+4~4 launch:
RFF 3~4 works consistently even on smalls.
u/b+3,3 LFS launch:
Check the first three enders in 1st hit S! enders. Close the gap by LFS d/f+3~f.
For the second and third, start with LFS 2.
RFF 3~4 launch:
Hard to connect RFF f+3 on-axis.
JFSR, RFF 3~4 S!:
Switching to RFF by pressing 3+4 is better than f+3+4.
CH b+4 launch:
RFF 3~4 S! f,f+4 RFF 3, 1,2,3 LFS d/f+3,4
RFF 3~4 S! f,f+4 RFF 3,4 RFS 3
RFF 3~4 S! f,f+4 RFF 3,4 RFS b+4
For smalls:
SSL, f+2 RFF 3,4 RFS b+4 S! RFF f+3 LFS u/f+3,4,3
LFS d+4_RFS d+3 launch:
CC, d/b+4,4 S!
Crouch-Cancel by pressing u_f,f.
So many options for an ender, choice is yours.
CH LFS f+3 launch:
Need to wait a little bit or they’ll be hit standing. Combos:
LFS b+3 S! RFF 3,4 RFS f+3,4
LFS 3,4 RFS b+4 S! RFF f+3 LFS u/f+3,4,3
In rage: LFS f+4,3_RFS f+3,4:
RD d+3+4 is guaranteed for floor break.
Last edited by Wild_Maxwell on Jan 17th, 2018 at 14:56