
Basic Lars combo info
Normal hit launchers:
f1+2
df2,1
fb2,1
uf3
uf4
ff2
ws1
DE1+2 S!
SE3
SE1+2 (Rage)
b2+3/SE1+2,b2+3
Counter hit launchers:
ff1+2 S!
SE2
DE2
(b2)1
db4
post S! wall carry:
DE1,2/df1 dash db2,3/b2,3/f2,1 SE3 for long range wall carry
db2,3/b2,1/uf3/df3~d DE2/b3~f SE3/b3,4 for medium range wall carry
db2,1/df2,1 for close range wall carry
pre S! wall carry:
f1,2,3~d DE1,2/f1,2,3~d DE2 for long range wall carry
f1,2,3/f4,1,2>1/db2,3/b2,3/df3~d DE2 ff3+4 for medium range wall carry
db2,1/df3~d DE2/b2,1/uf3/b3,4 for close range wall carry
Open stage combos:
Launch df1 f1,2,3~d DE1+2 S! dash f2,1 SE1
Launch f1,2,3~d DE1 df2,1 S! dash b3~f SE1
Launch df3~d DE2 df1 df2,1 S! dash f2,1 SE1
Launch (f1)2,3~d DE1 df2,1 S! dash f2,1 SE1
fb2,1 f3 DE2 df3~d DE2 1 dash df2,1 S! dash f2,1 SE1
uf4 f3 DE2 df3~d DE2 1 dash df2,1 S! b3~f SE1
uf4 f3 DE2 df3~d DE2 b1 S! f3 DE1,2
uf4 b4 db2,1 df2,1 S! dash f2,1 SE1 (doesn't work on Gigas)
uf3 ws4 df2,1 S! df1 b3~f SE1
df2,1 S! SSL f3 DE1 f1,2,3~d DE1~f SE1
df2,1 S! dash (f1)2,3~d DE1 db2~f SE1
ws1~f SE3 2 f1,2,3~d DE1+2 S! b3~f SE1 (inconsistent)
ws1/ff2~f SE3 df3~d DE2 1 dash df2,1 S! b3~f SE1
ws1/ff2~f SE3 db2,1 df2,1 S! dash f2,1 SE1
ws1/ff2 b1 S! SSL f3 DE1 f1,2,3~d DE1~f SE1
DE1+2/CH ff1+2 S! f3 DE1 f1,2,3~d DE1~f SE1
CH ff1+2 S! dash (f1)2,3~d DE2 f2,1 SE1
CH (b2)1 dash df2 db2,1 df2,1 S! dash f2,1 SE1
CH db4/SE2 ws4 db2,1 df2,1 S! dash f2,1 SE1
b2+3 dash f3 DE2 df1 df2,1 S! dash f2,1 SE1
Rage drive combos:
SE1+2~f DE2 df3~d DE2 1 dash df2,1 S! b3~f SE1
SE1+2~f DE1 f1,2,3~d DE1+2 S! dash f2,1 SE1
Launch f1,2,3~d DE1+2 S! b3~f SE1+2~f DE1~f SE1
ufn4 b4 df1 b3~f SE1+2~f DE1+2 S! dash f2,1 SE1
Wall combos:
W! df1/DE1 db2,1 f1+4
W! (60%)db2,1 f1+4
W! fff2+4 f1+4
W! f4,1,2,1
Temple stage open ground:
Launch df1 f1,2,3~d DE1+2 S! dash f2,1 SEdf1 FB! ff2~f SE1
Launch df3~d DE2 2 df2,1 S! dash f2,1 SEdf1 FB! ff2~f SE1
Launch (f1)2,3~d DE1 df2,1 S! dash f2,1 SEdf1 FB! ff2~f SE1
ws1 uf3 ws2~f SEdf1 FB! b1 S! dash f2,1 SE1
1+3 FB! SSR f3 DE2 df1 df2,1 S! f3 DE1,2
Temple stage rage drive combo:
ws1 uf3 ws2~f SEdf1 FB! ff2~f SE1+2~f DE1+2 S! b3~f SE1
Temple stage wall combos:
W! d2/SEdf1 FB! b4 df1 db2,1 f1+4
W! fb2,1 FB! df3~d DE3 f1+4(?)
W! fb2,1 FB! b4 f1,2,3(~d)
W! 1 fb2,1 FB! df3~d DE2+3 f1+4 (FB!~d ws4 fff2+4 f1+4)
Balcony break: (no S! used)
W! fff3 BB! f3 DE1+2 S! df3~d DE2 W! df1 db2,1 f1+4
W! DE1,2 BB! b1 S! db2,1 W! fff2+4 f1+4
Balcony break: (S! used)
W! 2,1,4 BB! ff2~f SE1
Wall break: (no S! used)
W! DE1,2 WB! DE1+2 S! b3~f SE1
W! ff1+2 WB! 4 S! dash f2,1 SE1
Wall break: (S! used)
W! 2,1,4 WB! DE2+3/DE1~f SE1
Slide punish:
ws2 db2,1 df2,1 S! dash f2,1 SE1
cc b1 S! dash (f1)2,3~d DE1 db2~f SE1
Low parry:
df1 f1,2,3~d DE1+2 S! df1 b3~f SE1
df3~d DE2 df1 df2,1 S! dash f2,1 SE1
Side wall splat:
W! df1 >f1+4
W! fff2+4 f1+4
Back turned opponent:
f1+2 df3~d DE2 df2,1 S! dash f2,1 SE1
b4 fb2,1 DE2 db2,1 df2,1 S! dash f2,1 SE1
Last edited by S2_Dotoring on Nov 15th, 2017 at 21:20