Originally posted by MCP
Back turned or side turned juggles
Tested on Ling and Drag and in all cases, b+1+2 rage art will work after S!
u/f+4, d/b+2, d/f+1, d/f+2,2, S! f,F+2,1 - 57 dam or 71 dam with rage art b+1+2
d/f+2,1, d/f+1, d/f+4,1, d/f+2,2 S! f,F+2,1 - 58 dam or 74 dam with rage art b+1+2
SAV d/f+2, d/f+1, d/f+4,1, d/f+2,2, S! f,F+2,1 66 dam or 77 dam with rage art b+1+2
Back turned or side turned juggles
Tested on Ling and Drag and in all cases, b+1+2 rage art will work after S!
u/f+4, d/b+2, d/f+1, d/f+2,2, S! f,F+2,1 - 57 dam or 71 dam with rage art b+1+2
d/f+2,1, d/f+1, d/f+4,1, d/f+2,2 S! f,F+2,1 - 58 dam or 74 dam with rage art b+1+2
SAV d/f+2, d/f+1, d/f+4,1, d/f+2,2, S! f,F+2,1 66 dam or 77 dam with rage art b+1+2
So I wanted to try out S! b+3~f SAV d/f+2 to see if it would help the above situation, given the video posted.
Alas, one may quick recover or back quick roll and block SAV d/f+2, e.g.
u/f+4, d/b+2, d/f+1, d/f+2,2, S! b+3~F, SAV d/f+2
At certain angles after Miguel does SSR, the toe tap "recovery kick" (d+3) would also interrupt SAV d/f+2, as the opponent's feet (if on 1P) would be facing towards the screen and the toe tap tracks a bit to their left.
d/f+2,1 d/f+1~F, SAV d/f+1, N, d/f+2,2, S! b+3~F SAV d/f+2
SAV d/f+2 d/f+1~F, SAV d/f+1, N, d/f+2,2, S! b+3~F SAV d/f+2
Same story if hitting on BT or ST, they can quick recover or back quick roll and block SAV d/f+2
I think SAV d+4 is guaranteed for a measly 6 damage, unless they quick stand up and it hits them BT for 20 dam with SAV d+4,3
That means, u/f+4, d/b+2, d/f+1, d/f+2,2 S! b+3~F, SAV d+4 is just 57 damage guaranteed and no Oki options.
However, if they quick recover or back quick roll, S! b+3, N, d/f+2,1 will launch them BT.
u/f+4, d/b+2, d/f+1, d/f+2,2, S! b+3, N, d/f+2,1
So maybe that's the options you have to anticipate one or the other:
If you think they want to quick recover or back quick roll, do d/f+2,1, but risk whiffing a move with long recovery.
Otherwise do SAV d/f+2, but risk them blocking for a free juggle (-16~-17 on block).
Both juggle get up kicks.
SAV 2 is fast enough and will hit them if they quick get up, but doesn't hit grounded. No oki afterwards.. Doesn't juggle get up kicks.
Otherwise in this situation with BT b+3 ending a juggle:
SAV d/b+3 is just too slow and they have the option to block, but not low parry.
SAV b+2 is slower than SAV d/f+2 and can be blocked
SAV 3,3 will hit them BT if they quick get up.
SAV d/b+4 will launch them, but it's may be blocked for a juggle. Very high risk.
d/f+3,2 hits them BT if they quick get up
u/f+4 whiffs
High attacks can be ducked during quick get up or back quick roll and whiff punished, e.g. f+1+2