Josie Move Analysis and Changes from Bruce

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aviax
Blu Blazer Irregular
Joined: Jan 2000
Posts: 1815
From: Japan
#81 “Quote” Edit Post
Originally posted by Rioting Soul
What do you guys do when Xiaoyu goes into Phoenix? I miss Bruce b+2.


DO NOT use her ws+3_4. It will whiff - even if your opponent stays neutral without hitting D. Even a u/f+4 is risky. u/f+3_u+3 should be useful here, but it is too slow. I don't know about d+2 - I can never remember to try this in this situation.

Instead, use one of her longer-ranged low mids, such as f+4_u/f+3+4_d+3+4, and remember that d+3,4 is NCc.
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Hajin'
4th Dan
Joined: Mar 2005
Posts: 46
From: France
#82 “Quote” Edit Post
Thx for your answers guys. Good intel !
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gamerchamp
Kyu
Joined: Jun 2017
Posts: 4
From: United States
#83 “Quote” Edit Post
Anyone know the frame data for Josie's f,f+3+4 command grab?
The Realyst
Turtle Power
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#84 “Quote” Edit Post
Originally posted by Rioting Soul
What do you guys do when Xiaoyu goes into Phoenix? I miss Bruce b+2.


df+2. If you know they're going to go into it, ssl df+2 is really all you need.
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The Realyst
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#85 “Quote” Edit Post
How are you guys dealing with Paul's Deathfist? I find that on block f+1+2 is not consistent. It whiffs at near max to max range. uf+3+4 is a bit better, but it still whiff from time to time. f+4,3 works at all ranges but does low damage by comparison and is only +1 on hit. I'm open to suggestions though I'm leaning towards using uf+3+4 and living with it.
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Climbing Dragon
Iron Fist God
Joined: Feb 2015
Posts: 1520
#86 “Quote” Edit Post
My Josie experience is limited atm but I'd say the most consistent DF punish would be f+4,3. It's usually a toss-up between u/f+3+4 and f+4,3 but if you're good at judging the range I'm sure you can use f+1+2 in there as well.
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x MAD AXES x
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#87 “Quote” Edit Post
Originally posted by The Realyst
df+2. If you know they're going to go into it, ssl df+2 is really all you need.
Careful AOP d evades josies df+2
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The Realyst
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#88 “Quote” Edit Post
Originally posted by x MAD AXES x
Careful AOP d evades josies df+2


No it doesn't actually.
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3rd Dan
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#89 “Quote” Edit Post



BEST JOSIE REALYST??

NO!! BIG BEEZY EASY WIN!!!

BEST JOSIE VIOLET JD???

NO!!! VIOLET JD HIDE CRY BIG BEEZY!!!!

WHO BEST JOSIE BIG BEEZY WANT DETHMATCH!!!!!
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currentlemon
2nd Dan
Joined: Dec 2009
Posts: 28
From: USA Florida
#90 “Quote” Edit Post
Josie looks pretty good in Season 2. She got quite a few buffs. While chrouching d/f+4 is now +7 on hit and 3+4 gaining a screw on counter-hit are big ones for me. She even got a damage buff on SWS 1 and her frame disadvatage on SWS 3 is only -12. Her WS+2,1 is still a 13! punisher, but I think it may have lost it's tracking. We may have to lab that.
currentlemon
2nd Dan
Joined: Dec 2009
Posts: 28
From: USA Florida
#91 “Quote” Edit Post
Tested Josie out last night. Her new CD 1+2 forces crouch on block, knockdown on hit, and a juggle state on CH. I believe it also has frame advantage on block too, but not sure how much.

Her CH game got buffed somewhat due to her new CD 1+2, the damage buff on SWS+1 and the buffs to SWS+3. Wall game potentially got stronger too with the buffs to d/b+4, 2, 3 and b+ 4, 3, 4.She kept her 13f WS punisher which is good. b+1,1 causes the opponent to spin on normal hit. Is this her new 14f punisher?

Going to test her out more later.
TokisPL
4th Dan
Joined: Dec 2009
Posts: 47
From: Poland
PSN: Tokis_PL
#92 “Quote” Edit Post
CD1+2 is +2 on block, gives guaranteed d3+4 on normal hit and full juggle on CH.

I still don't believe b1 extentions will be useful, even with the cancel (b1,2,4~f), but time will tell. B11 will not replace 143 as a i11 punisher, but have to play and see whether distance and frame advantage is not better for b11.

New CD move, FC df4 and SWS buffs seems to be the most important change in this patch.
MmickeysS
Champion
Joined: Jan 2015
Posts: 254
From: Kenya
PSN: MmickeysS
#93 “Quote” Edit Post
CD 1+2 launches Miguel and Geese easy on NH. (d+3,4 for the pick up)

From point blank it launches:
Bob
Bryan
Claudio
Devil Jin
King

Asuka
Josie
Katarina
Lili

Inconsistently (strict timing for when their legs hit the ground) from point blank, it launches:
Alisa
Eliza

(tbc...)

Last edited by MmickeysS on Sep 17th, 2018 at 22:39

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