I wanted to make a "custom" Rage Art for my character using the animation of Gigas RA
The intro works fine (and even the camera for the intro), but I was wondering about the actual throw
What I wanted to do was,
It starts off as normal (except he hits with both hands three times instead of once; I can probably use count system for this)
But instead of throwing p2 up and away, he would throw p2 higher and closer, so p1 could press 2 at some point to land a punch on p2 (though I'm not entirely sure how to remove distance and add height to the throw reaction)
Is there an easy way to make the damage of this punch dependent on the timing of when 2 is pressed?
For example, he will simply miss if it is too early, do small damage if the punch hits too early, more damage if hits 'on time' and a lot of damage if it hits 'perfectly'