Name of thread says it all. Please, this is a community effort so if someone makes a mistake correct it. To the person who made the mistake don't get mad which I doubt people would.
This is going to be mostly a thread on Steve vs [character] thread... if you're having trouble with a certain character, post and hopefully some strats will be given.
This thread is moreso for medium to higher level players ... players who have difficulty doing normal juggles should probably learn the fundamentals of the game such as punishment, juggles, etc first ... because that will help you far more than anti-characters strats.
Akuma
SSL
After jump 4 start sidesteping left to avoid d+3 or df2,1
Alisa
SSL
SS not a must. 3 hit homing move, 2nd hit can be ducked
db+3 annoying low poke
Asuka
General:
her parry bothering you? well did you know if you bait it you can launch her for it...grabs and lows aren't your only options. If your opponent is parry happy use PAB df+2 and launch that bitch. remember she can't parry anything other than hands and feet so kill with elbows in steve case
BOB
Step Right
b+2,2,4,4 is mhmh. duck second hit and punish with ws1,2.If your opponent does the full string, ws+1+2 his Fat ass
ws+2,1 punish with SF, uf+2
ws+1,2 duck second hit and ws+1+2
1+2 is -13 punish with df1,2 or b1,2
1+2 b is like -30 something. if you predict more like see it, ff+2 bob. not sure if you can do dck+1 and pick them up as I haven't tested it but I bet you can.
1+2, 1+2 is -20
f+1+2 punish with uf+2
cd+2 punish with uf+2
Bryan
Claudio
Eddy
SSR
Eliza
Devil Jin
SSL
Feng Wei
backdash out of everything. After he hits you just backdash and wait. Force him to come to you and setup b+1
Gigas
Heihachi
ssl
df+1,1 is mh can duck 2nd hit
hell sweep mix up more punishable
He has high risk lows so look out
Hwoarang
people say ssl in some cases. ssr against hwo. even against his mix-ups
After 1,2 flamingo just start sidesteping or sidestep block
Jack-7
SSL mostly.
If you feel a df+2 ssr and if you have the balls SSR duck ws df+2 launch
Jaycee/Julia
after ff+1 all options can be stepped right but if you think they will do ws+3 which tracks both ways just step block
If she is not in the game, I will get rid of this.
Jin
Step Right close and midrange
1,2,3 sidestep right and uf+2
1,2,4 duck under last hit and ws launch
df+1, 4 duck and launch (you will see this if your back is to the wall ALOT!)
1+2 is -14 SF
look out for d+4 Jin can approach with this for poke damage
Josie
Katarina
Kazumi
SSR?
mediocre lows
Bad Hop knee
if f+3 hits, you have to guess mixup. f+3 on hit is +5
If you block f+3, you can then ssr/swr to avoid some options.
Flight 1 tracks really well so watch out.
Can stop everything with mashing jab but in tournament that might be hard
Kazuya
SSL
Duck at range
do nothing after f+4
Be patient
If your aggressive look out for back dash into ewgf
King
Kuma/Panda
SSR
Lars
weak to SSR
No more df+2
df+1 a lot vs uf+3 happy players
Lee
df+1 is -1 mid if they try to pressure you, b+1 them.
don't let him get away with df+1 pressure. you can step right uf+2 or to be safe 112 them
2,1,4 hhl last hit -16
2,2,3 last hit duck-able launch it
main game plan is to bait d+3 and punish it.
Leo
SSL
Lili
SSL look out for df3+4
ssl can be great against ff+4 and db+4 setups
Lucky Chloe
Ling
Very linear character
SW to Her Left
Not a lot of good lows if any TBH no need to random duck vs Ling at all and they are all see-able.
Don't whiff, Ling is Solid at whiff Punishing and don't chase I notice a few players do this it will just get you mixed the fuck up.
Marshal Law
123 is -9
3,3 is h, m -14 on block
Miguel
ssl
df+1 is -2 not -1
df+1,1 is mh and doesn't jail so you can duck the second hit.
Usually don't be so close on Miguel, all you have to do is space.
Nina
There's no reason to duck on her. her only scary low is whip the floor(wtf) you can mainly ssr her
ss+2 is -14 so SF it
Paul
main plan is to space and ssl
DEATHFISH punishers f,f+2, d/f+1+2 please don't allow abuse of this move
Sergei Dragunov
Dragunov has very good punishers compared to some other characters, so try not pressure to hard - especially if you're a fan of using full strings. pick your spots just like any other character.
WR+2, b+1+2, (b+4,2) 1, ff+3, 4,4 are all positive on block, d+1 is even on block. Most of these have flaws:
- WR+2: If you anticipate it, sidestep or sidewalk it. If a Dragunov whiffs this move on you, launch punish it because the recovery frames are ridiculously poor.
- b+4,2,1: If you block the first two hits, duck the last hit which gives positive frames and launch punish if you can. If the second part hits you, the third part also hits as natural combo. b+4,2 are both mids.
- 4,4: If you block the first hit, you can interrupt the second hit with a jab and then go into a combo.
ff+3 is a high but you can't always anticipate it because it has incredible range and is quite fast. b+1,2 is quite slow.
- b+2,1,3 - the 1 can be ducked, if you block it, the 3 is low so block low, if you expect the grab to come out you can crouch jab them out of it or break with 1+2.
- df+1,4 - df+1 is a good mid poke for Dragunov but the followup is a high and is only natural combo on counter hit, so duck the followup.
- f+2,4 - Not looking for flaws here, this is a safe string. Do not try to interrupt it because the 4 on counter hit leads to a full combo.
- b+4,3 - Goes along with b+4,2,1. These two strings are very decent and Dragunov's like to mix them up. With b+4,3, the 3 can be ducked, but be careful because as said above if you get hit by the 2 in b+4,2,1, you'll get hit by the last one too
General strategy:
The strategy here, particularly with Steve would be to punish the hell out of any mistakes Dragunov makes. What you should especially look out for are a number of those listed above such as a whiffed WR+2 and strings where you can duck. That being said, you also need to be cautious because Dragunov can also punish whiffs you make with ridiculous combo damage. Be careful when trying to get up, especially when you get hit with a spike such as df+3; Dragunov has a fantastic Oki game and he has 3,1 for relaunching - quickstanding after a spike will mean you're automatically put into another combo, stay down for too long and you'll get stomped on.
It is probably best to stay up close to Dragunov because if you're at a distance you're subject to his long range df+4 poke and WR game, which is also ridiculously good. Dragunov's pokes in general also all have a long range. Stay up close and try to pressure as much as you can but as previously said, don't go ham and make loads of mistakes, because you will get abused. using them sways are a good idea
Steve Fox
Always good to know how to play vs your own character. lol
Look out for b+1 setups like jab into b+1
Backdash more than sidestep
If you have to sidestep or sidewalk go right(ssr / swr)
Look out for uf+2 if you get low happy
Goes both ways
Shaheen
Yoshimitsu
Not sure as he has moves that go both ways lol
Backdash and duck strings.
Don't over poke and try to bait Flash)b1+2)
will edit in other stuff later and information provided by the community and my own findings
This is going to be mostly a thread on Steve vs [character] thread... if you're having trouble with a certain character, post and hopefully some strats will be given.
This thread is moreso for medium to higher level players ... players who have difficulty doing normal juggles should probably learn the fundamentals of the game such as punishment, juggles, etc first ... because that will help you far more than anti-characters strats.
Akuma
SSL
After jump 4 start sidesteping left to avoid d+3 or df2,1
Alisa
SSL
SS not a must. 3 hit homing move, 2nd hit can be ducked
db+3 annoying low poke
Asuka
General:
her parry bothering you? well did you know if you bait it you can launch her for it...grabs and lows aren't your only options. If your opponent is parry happy use PAB df+2 and launch that bitch. remember she can't parry anything other than hands and feet so kill with elbows in steve case
BOB
Step Right
b+2,2,4,4 is mhmh. duck second hit and punish with ws1,2.If your opponent does the full string, ws+1+2 his Fat ass
ws+2,1 punish with SF, uf+2
ws+1,2 duck second hit and ws+1+2
1+2 is -13 punish with df1,2 or b1,2
1+2 b is like -30 something. if you predict more like see it, ff+2 bob. not sure if you can do dck+1 and pick them up as I haven't tested it but I bet you can.
1+2, 1+2 is -20
f+1+2 punish with uf+2
cd+2 punish with uf+2
Bryan
Claudio
Eddy
SSR
Eliza
Devil Jin
SSL
Feng Wei
backdash out of everything. After he hits you just backdash and wait. Force him to come to you and setup b+1
Gigas
Heihachi
ssl
df+1,1 is mh can duck 2nd hit
hell sweep mix up more punishable
He has high risk lows so look out
Hwoarang
people say ssl in some cases. ssr against hwo. even against his mix-ups
After 1,2 flamingo just start sidesteping or sidestep block
Jack-7
SSL mostly.
If you feel a df+2 ssr and if you have the balls SSR duck ws df+2 launch
Jaycee/Julia
after ff+1 all options can be stepped right but if you think they will do ws+3 which tracks both ways just step block
If she is not in the game, I will get rid of this.
Jin
Step Right close and midrange
1,2,3 sidestep right and uf+2
1,2,4 duck under last hit and ws launch
df+1, 4 duck and launch (you will see this if your back is to the wall ALOT!)
1+2 is -14 SF
look out for d+4 Jin can approach with this for poke damage
Josie
Katarina
Kazumi
SSR?
mediocre lows
Bad Hop knee
if f+3 hits, you have to guess mixup. f+3 on hit is +5
If you block f+3, you can then ssr/swr to avoid some options.
Flight 1 tracks really well so watch out.
Can stop everything with mashing jab but in tournament that might be hard
Kazuya
SSL
Duck at range
do nothing after f+4
Be patient
If your aggressive look out for back dash into ewgf
King
Kuma/Panda
SSR
Lars
weak to SSR
No more df+2
df+1 a lot vs uf+3 happy players
Lee
df+1 is -1 mid if they try to pressure you, b+1 them.
don't let him get away with df+1 pressure. you can step right uf+2 or to be safe 112 them
2,1,4 hhl last hit -16
2,2,3 last hit duck-able launch it
main game plan is to bait d+3 and punish it.
Leo
SSL
Lili
SSL look out for df3+4
ssl can be great against ff+4 and db+4 setups
Lucky Chloe
Ling
Very linear character
SW to Her Left
Not a lot of good lows if any TBH no need to random duck vs Ling at all and they are all see-able.
Don't whiff, Ling is Solid at whiff Punishing and don't chase I notice a few players do this it will just get you mixed the fuck up.
Marshal Law
123 is -9
3,3 is h, m -14 on block
Miguel
ssl
df+1 is -2 not -1
df+1,1 is mh and doesn't jail so you can duck the second hit.
Usually don't be so close on Miguel, all you have to do is space.
Nina
There's no reason to duck on her. her only scary low is whip the floor(wtf) you can mainly ssr her
ss+2 is -14 so SF it
Paul
main plan is to space and ssl
DEATHFISH punishers f,f+2, d/f+1+2 please don't allow abuse of this move
Sergei Dragunov
Dragunov has very good punishers compared to some other characters, so try not pressure to hard - especially if you're a fan of using full strings. pick your spots just like any other character.
WR+2, b+1+2, (b+4,2) 1, ff+3, 4,4 are all positive on block, d+1 is even on block. Most of these have flaws:
- WR+2: If you anticipate it, sidestep or sidewalk it. If a Dragunov whiffs this move on you, launch punish it because the recovery frames are ridiculously poor.
- b+4,2,1: If you block the first two hits, duck the last hit which gives positive frames and launch punish if you can. If the second part hits you, the third part also hits as natural combo. b+4,2 are both mids.
- 4,4: If you block the first hit, you can interrupt the second hit with a jab and then go into a combo.
ff+3 is a high but you can't always anticipate it because it has incredible range and is quite fast. b+1,2 is quite slow.
- b+2,1,3 - the 1 can be ducked, if you block it, the 3 is low so block low, if you expect the grab to come out you can crouch jab them out of it or break with 1+2.
- df+1,4 - df+1 is a good mid poke for Dragunov but the followup is a high and is only natural combo on counter hit, so duck the followup.
- f+2,4 - Not looking for flaws here, this is a safe string. Do not try to interrupt it because the 4 on counter hit leads to a full combo.
- b+4,3 - Goes along with b+4,2,1. These two strings are very decent and Dragunov's like to mix them up. With b+4,3, the 3 can be ducked, but be careful because as said above if you get hit by the 2 in b+4,2,1, you'll get hit by the last one too
General strategy:
The strategy here, particularly with Steve would be to punish the hell out of any mistakes Dragunov makes. What you should especially look out for are a number of those listed above such as a whiffed WR+2 and strings where you can duck. That being said, you also need to be cautious because Dragunov can also punish whiffs you make with ridiculous combo damage. Be careful when trying to get up, especially when you get hit with a spike such as df+3; Dragunov has a fantastic Oki game and he has 3,1 for relaunching - quickstanding after a spike will mean you're automatically put into another combo, stay down for too long and you'll get stomped on.
It is probably best to stay up close to Dragunov because if you're at a distance you're subject to his long range df+4 poke and WR game, which is also ridiculously good. Dragunov's pokes in general also all have a long range. Stay up close and try to pressure as much as you can but as previously said, don't go ham and make loads of mistakes, because you will get abused. using them sways are a good idea
Steve Fox
Always good to know how to play vs your own character. lol
Look out for b+1 setups like jab into b+1
Backdash more than sidestep
If you have to sidestep or sidewalk go right(ssr / swr)
Look out for uf+2 if you get low happy

Shaheen
Yoshimitsu
Not sure as he has moves that go both ways lol
Backdash and duck strings.
Don't over poke and try to bait Flash)b1+2)
will edit in other stuff later and information provided by the community and my own findings
Last edited by PhantomXD on Jun 6th, 2017 at 10:36