Patch ideas

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forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3823
From: Canada
PSN: Forest613
XBL: ForestSkies
#1 “Quote” Edit Post
2,b+2 just 2,2 input again

b+1,2's second hit better on block. -14 is so harsh!

Make Law's super another input other than 1+2. Like, ANYTHING else. I've gotten unwanted super after trying to 1,2 punish, and I'm sure there are numerous examples of unwanted supers out there.

Maybe make b+1+2 another input. So often a whiffed throw break puts Law in this dumb stance. It wouldn't be so bad if it was remotely useful. My reaction is always "Oh no! I didn't want that! This is awful!" Rather than "Hmm, this stance has some use." Maybe make it ub+1+2 instead.

Give Law his old f,f+4,3 back. It was a good move. Such a big nerf. Why does Bryan still get to keep his f+4,1?

Revert the nerf on b+2's tracking. Such an important move
S2_Dotoring
Be about it
Joined: Jul 2016
Posts: 1584
From: Italy
#2 “Quote” Edit Post
Buffing top 10 chars is a great idea
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3823
From: Canada
PSN: Forest613
XBL: ForestSkies
#3 “Quote” Edit Post
Would be nice if they buffed b+1,2,2. Why is its second hit -14? Why does its first hit have no tracking at all? Its damage is crappy too. 12,12,24, and its oki is crap. It's crap.
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3823
From: Canada
PSN: Forest613
XBL: ForestSkies
#4 “Quote” Edit Post
https://youtu.be/JDtlZx1EyRU
^
Rip made a video on season 4 Law.

For me, I think DSS 1+2 should go back to being just a sybaki like it was in tag 2. A lot of the changes made to Law like 2,b+2 d+4 changing to d+3+4 and DSS 4,3 changing to DSS 4 don't seem too bad but they keep happening and they're like mini quality of life nerfs, making Law players work harder in those instances. I was hoping they would just give Law his launcher, old bound version of f,f+4,3 back and make the new f,f+4,3 S! move f,f+4,4 or something like that. They really nerfed Law by changing f,f+4,3. I think just a simple damage buff on WS+4 would be a great buff for next time, and maybe make b+1,2,2 useful again. Currently, b+1,2 is -14, and there's little use to using b+1 on its own because it isn't counterhit conformable to the second hit.
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3823
From: Canada
PSN: Forest613
XBL: ForestSkies
#5 “Quote” Edit Post
Another thing about DSS d+4 is that on hit they're SSOOO far! b+4 is out of range! fff3 might be an idea as a flowchart but Law's fff3 is probably the slowest slash kick in the game. Maybe they buffed b+2's range so Law had a followup option for DSS d+4 on hit.

I think making f,f+3 and DSS f+3 a lot faster would be reasonable given its frame data.

Seems like a lot of characters now have great back turned moves, but Law never gets new back turned stuff! Like how about a new move like Lei's new m,h 12f normal hit combo S! move? Or a new move that's like Raven's 4,1? Or a new BT move?

A BT mid move to replace BT uf+4 as the mid option in the BT mixup would be great. The back turned hopkick really isn't very good. It lacks range and speed.
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3823
From: Canada
PSN: Forest613
XBL: ForestSkies
#6 “Quote” Edit Post
On Law's new db+3+4 which replaced Frogman, I'm finding it's just a glorified df+4, except I like df+4 much more. Thank God for Law's df+4, because it's by far his best mid. It actually has range and speed. Range is definitely something Law's fast moves lack.

db+3+4 should be a CH launcher, I think. Kinda trash.

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