The Lei Wulong Guide Faq by Cody Hudgens (Maverick), Madhatter711c@yahoo.com Original draft written on December 3 1999 15 Dec 99 added more explanations All right, I’ve seen a couple of Lei fax’s around, but none that I thought were really doing Lei justice. I’m hoping that everyone that reads this fax is satisfied with the work. For my move list I copied the www.tekkentagtournament.com site list. IN my opinion Lei Wulong is the most versatile character in the game. He can effectively fight in any position and has 11 different stances, each with several moves you can pull out of all different levels. (I’ll go into these later) Lei can be played as a highly defensive of offensive character, so you can feel free to change your fighting style whenever you want to mess up your opponent. Even if Lei isn’t your favorite guy to play as, try him out, and have fun playing mind games with your opponent. 1.) Bio 2.) Grappling Techniques 3.) Special Arts 4.) Stances 5.) Breakdown of Moves 6.) Tactics 7.) Credits and Special Thanks Lei Wulong Country of Origin: China Fighting Style: 5 Style Chinese Martial Arts Age: 45 Height: 5’ 9” Weight: 143 pounds Blood Type: A Occupation: Policeman Hobbies: Movies, Naps Likes: Sony Products Dislikes: Crimes, and Villains GRAPPLING TECHNIQUES Front 1+3~5 Double Foot Stomp (1) 2+4 Sleeper Hold (2) u/f+1+2 Dragon Falls (1+2) f,f+1+2 Tripping (1+2) 2+5 Tag Throw 1(in dragon_1+3(in snake)Out of Control ~1+2 to regenerate energy and shift to drunken master Left 1+3 or 2+4 or 2+5 Sailboat Stretch (1) Right 1+3 or 2+4 or 1+5 Closing Fan (2) Back 1+3 or 2+4 or 2+5 Booby Trap Special Arts f,n+1,2,1,2 Razor Rush Combo m,m,m,m 10,8,8,8 f,n+1~u Razor rush snake (snake) m 10 f,n+1,2~u Razor rush dragon (dragon) m,m 10,8 f,n+1,2,1~u Razor rush panther (panther) m,m,m 10.8.8 f,n+1,2,1,2~u Razor rush tiger (tiger) m,m,m,m 10,8,8 f,n+1,2,1,2,3 Razor rush low m,m,m,m,l 10,8,8,8,15 f,n+1,2,1,2,4~u Razor rush crane (crane) m,m,m,m,m 10,8,8,8,15 b+1 Drunken tiger lash h 24 ~f Drunken master f,n+2,1,2,1 Breaking rush h,h,m,m 0,0,25,30 f,n+2,1,2,3 Breaking rush low h,h,m,l 0,0,25,15 f,n+2,1,2,4~u Breaking rush crane (crane) h,h,m,m 0,0,25,15 u/f+2 Falling tree (play dead) m/g 15 ss+2,2~f Drunken rapid fists (drunken master) m,h 15,18 1+2 Hook Punch (back turned) h 18 f+1+2 Twin snake strikes h,h 10,13 ~f Crane ~u_d Panther b+1+2 Cannonball m 30 3,3 High low kicks ( back turned) h,l 28,20 3~4 Tornado Kick (back turned) m 30 ~d Knockdown 3~4~u Triple Tornado Kicks (back turned) m,m,m 30,30,30 ~d Knockdown f+3~4 Axis Shifting Tornado Kick m 30 f,f,f+3 Jumping Kick m 30 f,n+3,4 1,2 Kick Mid h,m 35,20 f,n+3,d+4 1,2 Kick Low h,l 35,10 4~3 Clean Sweep (ends in resting) m 25 4,4,3,3 Lift Up Cannon l,l,m 7,7,35 f+4,2,1,2,3 Beating Low Kick Combo h,m,m,m,l 35,12,12,8,15 f+4,2,1,2,4,u Beating Mid Kick Crane (crane) h,m,m,m,m 35,12,12,8,15 f,n+4,1,2,3,4 Rush Combo Mid Kick h,m,m,h,m 15,12,5,17,20 f,n+4,1,2,3,d+4 Rush Combo Low Kick h,m,m,h,l 15,12,5,17,10 d/b+4,4 Rave Spin l,h 10,25 d/b+4,u_d Rave Snake (snake) l 10 d+1+2 Sidewind stance f+3+4 Drunken Master stance d+3+4 Play Dead stance b+3+4 Back Turned stance ss+3+4 Falling Blade (ends in back turned) m 15 b+1+4 Phoenix Illusion stance f+2+3_ss+1+4 Snake Stance stance d_d/b+1+3_2+4 Low Thrust Block reversal n/a Stances Back Turned B+3+4 Back Turned stance 1 Spinning Back Blow (back turned) h 12 d+1 Low Back Spin (back turned) l 8 2 Reverse Uppercut m 20 u/f+2 Falling Tree (play dead) m/g 15 4 Reverse Kick m 15 d+4,4 Reverse Double Slicer l,h 10,35 d+4~u Reverse Slicer Snake (snake) l 10 3+4 Flip Flop (back turned) m/g 15 Drunken Master f+3+4 Drunken Master stance 1 Drunken Tiger Lash m 24 ~f Drunken Master stance 2,2 Drunken Rapid Fists m,h 15,18 ~f Drunken Master stance 3+4 Staggering Slide(resting) l 15 1+2 Tiger Sip regains life ~f Drunken Master stance Phoenix Illusion b+1+4 Phoenix Illusion stance 3,3,3,3 Hopping Phoenix m,m,m,m 15,15,15,15 4 Tornado Kick u 90 Snake f+2+3_ss+1+4 Snake stance 1,1,1,1,1,1 Rushing Snake h,h,h,h,h,h 13,10,8,6,5,5 ~f Snake stance 2,2~f Snake Bites Dragon (dragon) m,m 15,10 2,2,2~f Snake Bites Panther (panther) m,m,l 15,10,15 3 Rattlesnake (resting) m 21 4 Snake Low Kick (snake) l 11 d Panther stance u Dragon stance Dragon 2 Dragon Roar m 20 ~f Tiger Stance 1+2 Dragon Spark m 25 ~f Tiger stance 3 Dragon blast h 28 4,1,2,3,4 Rush Combo Mid h,m,m,h,m 15,12,5,17,20 d Snake u Tiger Tiger 1 Tiger Strike m 25 2 Tiger Claw m 26 3 Tiger Kick h 32 4 Tiger Tail l 20 f High Mid Parry reversal n/a d Dragon stance u Snake stance Panther 1,2 Panther Scratch l,h 16,20 2 Panther Paw m 25 3 Panther Tail l 18 ~b Phoenix Illusion stance 4,2,1,2,3 Beating Low Kick h,m,m,m,l 35,12,12,8,15 4,2,1,2,4 Beating Mid Kick h,m,m,m,m 31,12,12,8,15 f Low Parry reversal n/a d Crane stance u Snake stance Crane 1 Crane Bill m 27 2 Wing of Crane(back turned) h 30 3,4,1,3 Crane Dance m,l,m,m 21,10,10,15 4 Crane Kick l 20 d Snake stance u Panther stance Play Dead d+3+4 Play Dead stance 3,4 Leaping Double Slicer l,h 7,21 4 Mid Kick m 15 3+4 Spring Kick m 21 Resting 3,4 Low Kick Play Dead l 12 3,4,4 Low Kick Rave Spin l,h 12,25 4~3 Clean Sweep (resting) m 20 Sidewind d+1+2 Sidewind stance 3_4 Low Kick l 12 4~3 Sliding Kick (knockdown) l 15 Knock Down 3+4 Pop Up m 20 Ten string 1,2,1,3+4,2,1,4,1,2,3 h,h,l,m,m,m,h,m,m,h 10,8,7,8,6,6,10,6,6,30 1,2,1,3+4,2,1,4,1,4,4, h,h,l,m,m,m,h,m,l,h 10,8,7,8,6,6,10,6,7,35 Nine string 1,2,1,3+4,3+4,3+4,1,1,2 h,h,l,m,m,m,l,l,m 10,8,7,8,9,10,11,12,21 Break Down of Moves All right, I’m not going to spend all my time explaining each move, frame by frame, but I will give you my thoughts on many of the better and more useful moves. I will also rate all the moves that I go over on a 1 to 10 scale Move Rating Razor Rush ********* f,n+1,2_u_d,1_u_d,2_u_d,3_4,u_d The razor rush is a key component of Lei’s offensive game. Although it doesn’t do the greatest damage, this combo leads into every one of his animal stances. Also this move does not necessarily have to hit to be useful. Use it to confuse your opponent by going into different stances each time. Make sure to mix up the stance moves also while you are in them. You can also mix up the mid and low kicks at the end to keep your opponent guessing Breaking Rush ***** f,n+2,1,2,1,3_4 As the name states, this four hit will break a defending opponents blocking. Make sure not to overuse this move, because it will not always work and has bad recovery time. With this move also it is important to mix up the mid and low kicks. Falling Tree ******* u_u/f_u/b+2 This is one of Lei’s more pointless moves, but it has the style to keep you using it. Lei jumps into the air and does what looks like his winning pose, (the one where he is laying down) and he falls to the floor. Use this move if your opponent isn’t getting up, or when you tag in when your opponent is down. Twin Snake Strikes ******* f+1+2_f_d_u Being one of Lei’s better new moves, make sure to mix this move in wherever you see fit. Lei goes for a double eye gouge, and can link into crane of panther after. Mix what stance you go into after to confuse your opponent as much as possible. Cannonball ****** b+1+2 In this move Lei spins his head back and then lunges forward with the top of his head. This move will dodge high attacks, and since it is one of his stronger moves use it whenever your opponent goes for a slower high move. Tornado Kick ***** 3~4_u I don’t really like this move just because it is slow and has bad recovery time. Use it if you want if you have some distance from your opponent, and they’re ducking. But I advise to go for a cannonball instead Lift Up Cannon **** 3,3,4,4 The only reason this move got 4 stars is because it’s a decent juggle ender. Its two sliding kicks followed by a slow mid kick that juggles, but you can’t get up fast enough after to do anything. Beating Kick Combos ****** f+4,2,1,2,3_4,u This move would be much better if the first kick wasn’t as slow as it was, and was mid. If you have some distance, use this move because it can lead into crane or a low kick at the end. Rush Combos ******* f,n+4,1,2,3,4_d+4 This is a good five hit combo that has a delayed low mid variation at the end. Most people don’t see the last kick coming so they will usually run into it. It can also be used as a good juggling move. Rave Spin ********** d/b+4,4 This move, along with razor rush, is the key to Lei’s offensive game. It is a low sweeping move that can float your opponent, followed by a high spin kick. You can do this move from four different positions, and it can link to snake after the first hit. This move cannot be over used thought because if it is blocked you are open to most attacks. Jumping Kick ****** f,f,f+3 Althought this is just a basic jumping kick, it guard stuns and you can get some free hits off after words. Clean Sweep **** 4~3 This move is not one of may favorites because it is not that fast, and usually won't hit your opponent. Snake Stance ******** f+2+3_ss+1+4 In snake stance Lei stands on one foot and positions both of his hands like pythons ready to strike. Like all of the other animal stances, snake has all level moves from it. Snake is also one of the easier stances to get into. The rushing snake combo links back to snake, so you can use it as long as you want to. Snake bite hits mid and low, and most people wont block the last hit. The two kicks are not as useful, but mix them in whenever you want for the sake of mix-ups. Rushing Snake ****** 1,1,1,1,1~f Five quick high left jabs that do some damage. the move also links back to snake stance you you can countinuse this until you get knocked out of it or get bored of doing it. Snake Bites ******* 2,2_f,2_f~f I perfer this to Rushing Snake. It is 2 mod hits followed by a low hit that no one ever seems block. After the first or second hist you can hold foward and go into dragon, or after the third hit go into panther by hloding foward. Rattlesnake ***** 3 This move should be moved if yoy think your opponent is going to attack high. Lei crawls onto the floor and kicks up, so it leaves him in resting. Low Kick ***** 4 This move is almost useless, but it keeps you in snake, and its pretty fast. Use it repetivly untill they block low then do a snake bite or something Dragon ******* In dragon stance, Lei holds his right hand over his left, making what looks like the mouth of a dragon I guess. This is one of Lei’s most damage doing animal stance. All the moves from it do over 20 damage, and both dragon spark and dragon roar both stagger when blocked, and both like to tiger stance. Both of the rush combos are just as useful as if you were not in the stance. Dragon Roar ****** 2 This move is effective because it is pretty fasy, and it will put you into tiger stance. It also does good damage. Dragon Spark ******* 1+2 This is like dragon roar, but with more startup time and it does better damage. Dragon Spark will also lead into tiger Tiger ******** While in the tiger stance, Lei holds both of his hands straight out with both hands wide open, ready for an attack. Tiger is the other damage doing animal that Lei has in his arsenal. All of the moves do at least 20 damage, and hit on all levels. The tiger kick also links to the razor rush combo so you can go into whatever animal stance you want. Tiger stance also has a high mid parry, so you can piss your opponent off when they go for a power move. Tiger Strike ****** 1 An over head strike that will bounce your opponent up for juggles Tiger Tail 4 ****** A quick spinning sweep that will float opponents. Panther ******* In this stance Lei gets down low and waves both hands up and down. Panther stance is great because your opponent doesn’t realize that most moves wont hit you. Panther will dodge all high attacks because he ducks down, and it also has a low parry sop low moves wont hit you either. Mix up the panther scratch and panther paw to keep your opponent guessing as much as possible. Panther paw also links into the defense breaker combo, so you can add those hits on after. Panther Scratch ******* 1,2 In this Lei goes for 2 fast shots at your ankles.For this if the first hit connects the other hits as well. Panther Paw ******* 2 A mid uppercut that will put your opponent at a good level for juggles. mix this move up with the panther scratch for maximum effect If it is blocked you can immediatly start the breaking rush combo. Panther Tail ****** 4 A quick kick at the ankle that can link to pheonix illusion. Crane ******** It seems that most of Lei’s combos lead to this stance, and for good reason. Most people would laugh if you started walking at them with both hands in the air and standing on one foot. But the Crane stance is one of the more useful stances that Lei has. Crane’s Bill and wing of crane can both go into the back turned position, and if they connect they both do great damage. The crane combo also juggles so you can add more damage to the great combo. Wing of Crane ******* 2 A hard mid punch that will leave your back turned Crane Dance ***** 3,4,1,3 This move would be much better if everyone didnt expect it, but its still good sometimes. The last hit will start a small juggle. Crane Kick ******** 4 Lei takes his raised foot and kicks the opponent in the knee, which makes this move really cool. It will stun your opponent so that you have time to set up your next attack. Back Turned ******* b+3+4 Being one of Lei’s better non-animal stances, this stance is very effective. It can hit on all levels and has tow annoying low moves. The low backspin will piss off anyone, and once they learn to block that move you do a spinning uppercut. You can also do a rave spin from this stance, which your opponent usually wont see coming Drunken Master ******** f+3+4 This is by far Lei’s most improved move by far. You now have more options from this stance, easier ways to get into it, life regeneration, and can choose to stay in this stance after three of the four moves form it. Before these improvements were made your opponent could just back off if they saw you in this stance and power up, and wait for it to end. Now they dare not because you have the option of staying in the stance, and gaining life, so they will usually go after you while you are in the stance. Phoenix Illusion ****** b+1+4 Although this move links to Lei’s only unblockable, it is easy to see coming, and will usually dodged. The tornado kick will only hit people who doubt its incredible range, in which case it will deal great damage. It also has the hopping phoenix, which is an all right move if used correctly. Play Dead ******** d+3+4 I love this move because your opponent doesn’t always realize that you are in it and will treat you like anyone elise that has been knocked down. Some throws will leave you in play dead, and that’s when this move shines. You can usually get a hop kick off, which will launch your opponent for a juggle. You can also go for a rave spin if you see that they’re blocking high. Sidewind **** d+1+2 This stance is good if your opponent doesn’t know what it is. The slide kick is good, and if it connects it leaves you in play dead Resting ***** Another one of those moves that’s good when your opponent doesn’t realize that you are in it. You can choose to do a clean sweep, that will leave you in play dead, or you can do a rave spin. Knockdown ** I don’t even know why they consider this a Lei stance, because now most people can do the one move that he has from it. The pop up kick will only hit on a counter hit and even then they usually hit you. Tactics I feel that people need to develop their own tactics, and custom strings while playing Tekken, just to keep them new, and constantly on the guessing game, so I don’t want to go too far into strategy that you should use. I don’t like people telling me how to play, so why should you. Remember the most important aspect of Lei’s fighting style is confusion and to keep them guessing. Never over use any of his moves because most of them have bad recovery time, or are slow. Mix up all of your moves however you fell is fit. If you’re playing against turtling people, use a mix up of the defense breaker, and all of Lei’s low mid variation combos. Against pokers, use a variation of the razor rush combo and break off into stances at different times. Against high offensive people use his ability to fall down to its greatest extent. Just watch what they are doing because Lei always has a move in any situation. Credits and Special Thanks My friend Shelby who got me into this game. Tilt in the Tyler Mall where I first got to play this incredible game The Tekken Tag Tournament Site where I got the move list from Tekken Zabitsu for having a great reference for all that is TTT Every other Fax writer who inspired me to write this Fax You for reading my credits If needed contact me at Madhatter711c@yahoo.com or on the TTT forum under the alias Maverick and on the Tekken Salute under The_Mad_Hatter. Please let me know wherever I might have screwed up or anything like that.