:::: :::: :::::::::::::: :::::::::::::::: :::: :::::::::::::: :::::::::::::::: :::: ::: :::: :::: ::: :::: :::: :::::::: :::: :::: ::: :::: :::: ::: :::: :::: :::::::::::::: :::::::::::::::: :::: :::::::::::::: :::::::::::::::: :::: :::::::::::::::::::: FAQ By Logan Hodge :::::::::::::::::::: Version 0.1 10/ /01 ::: ::: ::: ::: ::: ::: :: :: :: ::::::: :::: :: ::::::: ::: :: ::: :: :: :: :: :: :: : :: :: ::: :: ::: :: :: :: :: :: :: : :: :: ::: :::::::::::::: :: :: :: :: :: :: : :: :: :: :::::::::::::: :::::: :::::: ::::::: :: :::: ::::::: This guide Copyright 2001, Logan Hodge. Any copying or reproduction of the guide is prohibited. If you want to put this on your site IN IT'S CURRENT FORM and be notified of updates, follow the instructions at the very bottom of the FAQ. Otherwise, don't touch it, don't tamper with it, just read it and enjoy. :) This FAQ is best viewed in Courier New font, size 10. If this is lined up, then you are viewing it correctly: 1 2 3 4 5 6 7 8 9 0 . . . . . . . . . . ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [Table of Contents] [History] [Conventions] [Introduction] [Profile] [Movelist] [Advantages and Disadvantages] [Credits] ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [History] [Version 0.1] The FAQ is started. Unfortunately, Lei Wulong won't be released in Texarkana until Wednsday, so I haven't had that much of a chance to play with him yet (besides random). However, this is more of a starting point than anything else. Expect massive updates as I get more of a chance to play with him. Thanks for reading, though. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [Conventions] There is a basic "legend" used by all members of the Tekken community which you should already be familiar with. However, since some of you may be just starting out, I'll provide one here. To find a complete legend, which will be added to this FAQ at a later date, head to http://tekkenzaibatsu.com/legend.html 1-Left Punch 2-Right Punch 3-Left Kick 4-Right Kick f-tap forward F-hold forward b-tap back B-hold back d-tap down D-hold down u-hold up U-hold up d/f-tap down forward D/F-hold down forward u/f-tap up forward U/F-hold up forward d/b-tap down back D/B-hold down back u/b-tap up back U/B-hold up back qcf-quarter circle forward qcb-quarter circle back hcf-half circle forward hcb-half circle back FC-full crouch animation WS-while standing up N-joystick in neutral WR-while running SS-sidestep []-optional command SSL-side step to left SSR-side step to right ,-followed by ~-immediately after +-at the same time _-or <-delayed input =-next in sequence *-push and hold button :-just frame input ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [Introduction] Let's face it: there is no Tekken character more rich, more complex, or more insanely effective than Lei Wulong. Not only does he have power and speed, he has more moves and stances than you can shake a stick at. He is as deep as you want him to be and as confusing as you make him. To me, at least, Lei Wulong is just about the ultimate character. In writing this FAQ, I not only hope to learn him better myself, but to share my unique strategies and insights into what makes Lei the drunken master he is. I consider myself an intermediate-to-expert Lei player, but certainly not a master. This guide is for all Lei players that wish to further their knowledge and find new strategies. Thanks for reading and enjoy. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [Profile] Lei's life was consumed as usual by police work. Unfortunately for Lei, his live-in girlfriend got fed up with Lei's workaholic lifestyle and dumped him in favor of Lei's assistant. Ironically, the assistant acted as a liaison for Lei whenever she wanted to get in touch with him at work. When Lei found out about this, he became extremely depressed. Around the same time, Lei botched an operation to bring a crime syndicate to justice. Lei failed to capture an agent of the syndicate who would have enabled the police to take down the syndicate's boss. The failure cost the police force two years worth of intense undercover investigations. Rival detectives who were jealous of Lei's stellar case record saw this as an opportunity to damage Lei's career. Unbeknownst to Lei, the rivals reported to Lei's superiors that he botched the operation by "allowing personal affairs to affect his job performance." As a result of this betrayal, Lei wound up on a one-month suspension from active duty. Soon after his suspension, Lei learned from an informant that the syndicate was plotting to assassinate a boxer participating in the King of Iron Fist Tournament 4. The syndicate apparently hired an assassin for the hit. Lei thought that he could gain valuable information from the boxer about the syndicate. If all went as planned, he could also capture the assassin and establish a plausible connection between the assassin and the syndicate. Lei reasoned that this would aid efforts to bring the syndicate down. Lei entered the Tournament with the hope of redeeming his honor. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [Movelist] Every shred of credit for this movelist goes to the man himself, Catlord. Thanks. GRAPPLING TECHNIQUES (Front) 2+4 Sleeper Hold {2} F+2+4 Flying Sky Kick {2} f,f+1+2 Thai Trip {1+2} u/f+1+2 Falling Elbow Trip {1+2} (Left) (1+3)_(2+4)_(2+5) Sailboat Stretch {1} (Right) (1+3)_(2+4)_(2+5) Closing Fan {2} (Back) (1+3)_(2+4)_(2+5) HELICOPTER KICKUP SPECIAL TECHNIQUES Standard Stance --------------- 1,1 DOUBLE SNAKE JABS F (SNAKE STANCE) 1,2 1-2 PUNCHES b+1 Swaying Drunken Punch f (Drunken Stance) SS+1 Snake Punch f (Tiger Stance) u_d (Dragon Stance) f,N+1 1 Rushing Punch u_d (Snake Stance) f,N+1>2 2 Rushing Punches u_d (Dragon Stance) f,N+1>2>1 3 Rushing Punches u_d (Panther Stance) f,N+1>2>1>2 4 Rushing Punches u_d (Tiger Stance) 3 Sweeping Kick >4 Midkick u_d (Crane Stance) 1+2 Turning Punch, (BK) 2 Spiral Uppercut *Juggles* b+1+2 Headbutt f+1+2 Double Snake Punch f (Crane Stance) u_d (Panther Stance) d/f+2 Lifting Uppercut *Juggles* (u/f_u/b)+2 Elbow Drop, (FU/FA) SS+2,2 Drunken Punches f (Drunken Stance) f,N+2,1,2 Guard Melting Punches *Must Block 1st Punch, Juggles* 1 Guard Melting Punch, (BK) f,N+2>1>2 Break Punches *Must Whiff or Hit 1st Punch* 3_4 Low Kick, Mid Kick u_d (Crane Stance) 3,3 Crescent, Low Sweepkick, (BK) 3~4,[U#] Jumping Crescent Kick[s], (BK) d (FU/FT) f+3~4,[U#] Axis Shift Jumping Crescent Kick[s], (BK) d (FU/FT) f,N+3 Lightning Crescent 4 Stunkick *Stuns* d+4 Lowkick u/f+3 CRANE HOPKICK, (CRANE STANCE) *Juggles* u/f+3+4 LEAPING TWISTKICK, (BK) 4 2ND TWISTKICK SS+3+4,[3+4],[3+4] Turning Backflip[s], (BK) b+4 BACKFLIP f (CRANE STANCE) 4~4,3 Rolling Kicks, (FU/FT) 3 Lifting Kick *Juggles*, (FD/FT) 4~3 Cartwheel Kick, (FD/FT) d/b+4 Rave Sweep *Floats* 4 Rave Spin d_u (Snake Stance) u/f+4 Jumping Boot *Juggles* CH 4 Knockdown Highkick *Juggles* f+4,2,1>2,3 Crescent Kick, 3 Punches, Low Kick f+4,2,1>2>4 Crescent Kick, 3 Punches, Mid Kick u_d (Crane Stance) f,N+4~1,2 Rush Combo 2 SNAKE MIDPUNCH F (DRAGON STANCE) 2 SNAKE LOWPUNCH F (PANTHER STANCE) 4~4,3 ROLLING KICKS, (FU/FT) 3 LIFTING KICK *Juggles*, (FD/FT) 3 Lightning Crescent 4 Stunkick *Stuns* d+4 Lowkick b,b~u/b RUNUP BACKFLIP, (BK) *Against Wall* b+3+4 (BK) d+1+2 (FD/FA) d+3+4 (FU/FA) b+1+4 (Eagle Stance) f+3+4 (Drunken Stance) f+2+3 (Snake Stance) (SS+1+4)_(SS+2+3) (Snake Stance) f+3+4 Mid/High Punch Drunken Parry b+121.3+4..2..1.4.1.4.4 TENSTRING b+121.3+4..2..1.4.1.2.3 TENSTRING b+121.3+4.3+4.3+4..1..1..2 NINESTRING Backturned Position - (BK) - (b+3+4) ------------------------------------ 1 High Backfist (BK) FC_d+1 Low Backfist, (BK) 2 Turning Uppercut *Juggles* (u/b_u/f)+2 Elbow Drop, (FU/FA) 3+4,[3+4],[3+4] Backflip[s], (BK) FC_d+4 Rave Sweep *Floats* 4 Rave Spin d_u (Snake Stance) u/f+4 Turn Around Liftkick *Juggles* Face Down/Feet Away Position - (FD/FA) - (d+1+2) ------------------------------------------------ u Stand Up 1 (FU/FA) 3_4 Sweep (f_b),(3_4) Roll Forward_Back, Sweep_Rising Midkick 4~3 Slide Face Up/Feet Away Position - (FU/FA) - (d+3+4) ---------------------------------------------- u Stand Up f_b Roll Forwards_Backwards 3 Rave Sweep *Floats* ~4 Rave Spin d+1 (FD/FA) 3 Rave Sweep *Floats* ~4 Rave Spin 3+4 Kangaroo Kick *Juggles* 4 Rising Midkick Face Down/Feet Towards Position - (FD/FT) - (4~3) ------------------------------------------------- u Stand Up f_b Roll Forwards_Backwards 3 Rave Sweep *Floats* 4 Rave Spin 4 Rising Midkick 1 (FU/FT) 3 Sweep 3~4 Sweep, (FU/FA) 3~4,4 Rave Spin 4 Rising Mid Kick 4~3 Mid Cartwheel Face Up/Feet Towards Position - (FU/FT) - (Get Knocked Down) ------------------------------------------------------------ u Stand Up D+1 (FD/FT) f_b Roll Forward_Backwards 3 Low Sweep 4 Rising Midkick 3_4 Sweep_Rising Midkick 3+4 Spring Up *Damages on Counter* Eagle Stance - (b+1+4) ---------------------- 3>3>3>3... Hawk Claw Kicks, [Eagle Stance] 4 Phoenix Kick *Unblockable* b+4,[U#] Jumping Crescent Kick[s] d (FU/FT) Drunken Stance - (f+3+4) ------------------------ 1 Drunken Fist F (Drunk Stance) 1+2 Drunken Swill *Recovers Health*, (Drunken Stance) 2,2 Drunken Punches F (Drunk Stance) 3+4 Falling Anklekick Snake Stance - (f+2+3)_(f,N+1~d) -------------------------------- 1,1,1,1,1,1 Stabbing Punches 1+3 Dragon Stance to Drunken Throw {1} 1+2 Drunken Swill *Recovers Health* F (Snake Stance) 2 Snake Midpunch *Stuns on CH* F (Dragon Stance) 2 Snake Midpunch F (Dragon Stance) 2 Snake Lowpunch F (Panther Stance) 4~4,3 Rolling Kicks, (FU/FT) 3 Lifting Kick *Juggles*, (FD/FT) 4 Low Jab Kick, (Snake Stance) 3 Lifting Kick, (FD/FT) u,N Face Right-Dragon Stance,Face Left-Panther Stance d,N Face Right-Panther Stance,Face Left-Dragon Stance Dragon Stance - (f+2+3,u)_(f,N+1,2~d) ------------------------------------- 1 Drunken Throw {1} 1+2 Drunken Swill, (Drunken Stance) 1+2 Double Arm Strike F (Tiger Stance) 2 Uppercut *Juggles on CH* F (Tiger Stance) 3,3 High Crescent, Low Sweepkick 4,1,2,3,4_d+4 5-Hit Combo u,N Face Right-Tiger Stance, Face Left-Snake Stance d,N Face Right-Snake Stance, Face Left-Tiger Stance Panther Stance - (f+2+3,d)_(f,N+1,2,1~d) ---------------------------------------- 1~2 Low/High Punch Combo 2 Uppercut *Juggles/GMP if Blocked* 2,1,2 GuardMelt Punches *Must Block 1st Punch, Juggles* 1 Guard Melting Punch, (BK) 3 Low Sweep b (Eagle Stance) 4,2,1>2 Crescent Kick, 3 Punches 3 Lowkick >4 Midkick F Low Parry u,N Face Right-Snake Stance, Face Left-Crane Stance d,N Face Right-Crane Stance, Face Left-Snake Stance Crane Stance - (f+2+3,d,d)_(f,N+1,2,1,2,4~d) -------------------------------------------- N CRANE DEFENSE *Auto-Hops Over Low Kick Attacks* 1 Crane Bill *Lei turns BK if Blocked* 2 Backfist, BK *Connected Hit Turns Opponent BK* 4 Hop Forward Low Kick 3>4>2>3 2 Kicks, Punch, Kick *Juggles* u,N Face Right-Panther Stance, Face Left-Snake Stance d,N Face Right-Snake Stance, Face Left-Panther Stance Tiger Stance - (f+2+3,u,u)_(f,N+1,2,1,2~d) ------------------------------------------ 1 Overhead Swipe *Bounces On CH* 2 TIGER CLAW 3,1>2>1>2 Kick, Punch Combo >3 Lowkick >4 Highkick 4 Fast Sweep *Floats* F High/Mid Parry u,N Face Right-Snake Stance, Face Left-Dragon Stance d,N Face Right-Dragon Stance, Face Left-Snake Stance SAMPLE COMBOS FU/FA 3+4, u/f+4, 1, f,N+1,2,{1},2 u/f+4, f,N+4~1,2,3 d/f+2, 1, f,N+1,2,{1},2,4 d/b+4~d, 4, 1,1,1,1,1,1 u/f+3, 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [Advantages and Disadvantages] Like any character, Lei comes with his strengths and weaknesses. While I consider Lei the best character in the game, that doesn't mean he's perfect. I will now attempt to relate to the uninitaited exactly why Lei is so popular and, to some, unpopular. [Advantages] -Lei is one powerful SOB. Moves as simple as the headbutt (B+1+2) can result in major damage, and old favorites like the razor rush (f, N, 1,2,1,2) can now be used against the wall. -Lei can mix it up. His stances aren't gimmicks; they're a key part of his strategy. A good Lei player knows how to go from stance to stance quickly and efficiently. Also, scrubs and mashers will be alike when you stand back from the action in a beautiful crane stance, only to be slaughtered by a 3>4>2>3 when they dash towards you. ;) Another mix-up I use often is f, N, 3_1,2,1,2. Since the 3 comes out so fast, a lot of players won't even see it coming, and will be expecting another razor rush. -Okizeme, my friends. While he doesn't have the okizeme game of, say, Nina or King, he certainly can hold his own. Want to really tick your opponents off? Try a quick B+1+4, d+1,1,1,1,1 as they try to get off the ground (by the way, no diagonals are required for back ducking in Tekken 4! Thank God!). Still trying to get up? How about a BT D+4, into a snake stance and a 2,2,2? Finish it off with an u/f+2. This can take nearly half of the enemy's life bar away. Of course, I will eventually have an entire section up for okizeme, but this is just a basic example of what I frequently use. [Disadvantages] -Lei is hard to master. I haven't done it yet. I don't think I will anytime soon. There is so much to every facet of Lei. He can be played in so many ways. I've been playing with him since Tekken 3, and while I believe I have fairly substantial knowledge of his abilities, I am nowhere near "mastering" him. I truly respect anyone that can pull off any of his stances, combos, or juggles at any moment. -He CAN be abused. There are idiots out there that give Lei a bad reputation with their d+3+4, d+3+4, d+3+4, d+3+4 pathetic mashing, and while most good players can usually avoid it, a lot of people can't. It's frustrating. Therefore, you may hear your opponents sigh when you pick Lei. Show them what you're made of and keep your head up, though. Just because other people suck with him doesn't mean you do. -Lei becomes tired. I played TTT nearly every day for about a year. In this time, I became so hardwired on my own strategies that I would follow a constant pattern and strategy every match. This is a very bad thing to do, I realize now, and have tried a little more experimentation with him. However, I advise you now: if you play each match the same way, you will get bored with him, and so will other players. So, experiment, experiment, experiment! ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Coming Next Update: -Move Analysis -Some custom strings and juggles -Player-specific strategies Check it out!!! [Credits] -Tekken Zaibatsu. The profile section was lifted directly from Castel's amazing site. Check it out at tekkenzaibatsu.com. -Catlord. Because I used his owning movelist. -EDL, Cody, Big-D, Steven, and the rest of the Silverball gang. Because you're the only people I play arcade Tekken with. -Randall. Because I know your strategies as well as you do, and vice-versa. -GameFAQs. For posting this. -Me. For writing it. -Namco. For making a great sequel to the best fighting series ever. (In my opinion, anyways.) [About the Author] Logan Hodge is a 14-year-old gamer/film buff/Beatles maniac that is found on a regular basis at the Central Mall in Texarkana, Texas. He's a freshman at Texas High School and also plays DDR. You can find him in Silverball arcade every Wednsday, when a new time-release character comes out. He can be identified with brown hair and glasses, and is usually telling mashers to "stop moving the sticks around so hard" in a harsh tone. But...feel free to. :) Contact me with any corrections, information, strategies, or...anything...and I will surely add it as soon as possible! E-mail Mitsishima@aol.com to get a hold of him, and put "LEI FAQ" as the subject. Or you can IM me if I'm on. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This file is currently only available at: *GameFAQs *Tekken Zaibatsu If you see it anywhere else, please contact me at the above e-mail address. Thanks! --to add this file to your site-- If you want to use this FAQ on your webpage or site, there's a few very simple instructions you need to follow to insure that you can. 1. E-mail me with your name and a link to your page or site, and label the subject "LEI FAQ". 2. I'll check out your site; give me two days at the most. 3. I'll reply with a yes or no answer. Simple, eh? Yes, it is. When you are permitted to put my FAQ up on your site, you will be sent regular updates of this file and be put on the distribution list. Thanks, and remember: my standards aren't that high, so if you e-mail me, chances are you can put it on your page.