///////////// // // // // // // // // // ////// ////// // //////// ///////// // //////// // // // // // // // // // // // // // // // //////// // // //////// // // // // // // // // // /////////////// // //////// // // //////// Christie Montero Anti-All FAQ v 0.2 ////////////////////////////////////////////////////////////////////// - Introduction - Legal Stuff - About this FAQ - Writers - Anti-Section - Steve - Craig - Thanks and Credit ///////////////////////////////////////////////////////////////////// // Introduction // /////////////////// Please read all the sections first to avoid any confusion. Also, please excuse my grammer and spelling if it gets a little bad. I would love to change any mistake you find or just suggestions or comments. Just e-mail me at mai_s@hotmail.com to yell something at me. //////////////////// // Legal Stuff // ////////////////// Now again, this is the disclaimer. You should know what this is for if you ever read any FAQ. Just the simple stuff like don't profit from this FAQ without notifying the writers. We poor our heart and soul out to make this FAQ and it is just isn't right that YOU profit from it. Furthermore, please contact me if you want to put this on your own website. Is really nothing, I just want to know where all my FAQs are going around the web. /////////////////////// // About this FAQ // ///////////////////// Okay this FAQ is NOT for beginners. Furthermore, if you are looking for movelist, strategies, or combos just close this because you won't find any of those here. This is an Anti-FAQ for Christie. This means that different player would give you their views about how to beat other characters with Christie. This FAQ will discuss other character's weaknessess and how to exploit them with Christie. However, this FAQ won't discuss anything that will exploit Christie because it would just... hummm... will I just don't want to. lol :p Oh a few more thing, the legends or command will be used like the common ones that you find in tekken zaibatsu site or anyother FAQ. We are assuming that you knows your in and out of tekken which you should know all the keys and legends that we use. Also, if you need a movelist or whatever, just go to tekken zaibatsu or any other site. //////////////// // Writers // ////////////// Name: White Hair e-mail: mai_s@hotmail.com position: creator, writer fav. char: Christie... duh about me: Well just started playing t4 and I thought of writing a FAQ. I didn't want to write a regular FAQ that is for beginners and I wanted something indepth. Sooo.. I came up with this. I like Christie because of how good she is now. Such as her juggles, mixups, and pokes. Also, not to mention that she is like the hotest chick in Tekken. (Here we go! *Kiss*) ///////////////////////////////////////////////////////////////////// // Anti-Section // /////////////////// Here goes the Anti-Sections. Right now, the characters are not in any specific order. However, I will put the name of the person who wrote it on top to give credit. Also, there isn't too much right this moment, but as time progress, I will update this frequently. ////////////// // Steve // //////////// - White Hair's View ------------------- Steve is fast. Extra fast. However, Christie can be a pain in the ass for Steve. There are a few moves that you really need to look out with Steve that I must mention. 1) d/f+1+2 - This is a fast down punch and a power uppercut that stuns and knock down. This move is extremely fast and has unbelievable advantage even if is block because there is a guard stun animation. Be on a look out that Steve players will abuse a lot of this move. He can put if on you if you whiff a move, has slow recovery, or just counter you. Either way, is deadly. Furthermore, after it, he can start some okizeme with his d/b+2. Also a reminder that this move can hit Christie out of both her relax and hand stances. So don't stay in your stances for too long because you WILL get punished badly if you do. At the moment, I see no retaliation possible against this move. 2) d/b+2 - This is a low sweep punch that can catch people of guard. But if you play long enough with or against Steve, you will see that this move start pretty slow and you can block it on reaction. I would actually suggest that you block this move raither than just parry it. After blocking, perhaps you can get a free d+1, or even a d,f+3 to start a juggle. Nevertheless, watch out for this move to be pulled out of middle of no where. 3) d/f+2,2 string and d+2,1 string - these are two great poking tool. The d+2,1 hits low first and mid. However, the second move isn't guaranteed if the first one hits. The d/f+2,2 string can be two upper- cut, a delay gut punch, a face punch, or a stun punch, so becareful. Both move have good recovery, but remember, they won't beat Christie's 1,2. Also, the d+2,1 can be use to knock you out of relax stance so don't stay in it for too long. 4) 1,2,1,2_d+2 - This is purely meant to be poking. The last part of the string is so obvious and so blockable that if a joke. Steve player will always fall back on this to poke because is fast and has no block disadvantages. If you get a player who abuse this, just d/b+4 or 3+4 them because both moves has high evasive properties. Furthermore, you might want to play a keep away game with your f+4 because if is ever countered, that means a free slippery kicks which leads to a juggle that takes 50% of life off of this boxer. 5) Sways - Sways are always scary. They are mainly to distract you as you don't know what to do and wait until Steve to attack. However, there are many retaliation with Christie against a Sway happy player. One of them is f+4. This move is great as it also has evasive(both high and low) properties and that it tracks well with many possible mixups after it. Also, both of her two new moves can finish a sway happy steve. The qcf+3_fc,f+3 works will and it juggles. Also her new evasive punch d/b+1+2 works will agains this situation too. But when the battle gets tough and your really scare of the sway might counter you... Just whip Steve with your jumping roundhouse u+4 and it will do the trick. Those are just a few of the move that I have mostly noticed. I also like to warn to becareful with you own pokes because Steve has a really mean and fast stun punch(d+1). The followups after it is unbelievable and it can take a HUGE amount of your life off. Also, off of his sway he can do an uppercut which is pretty telegraphed because of the sway motion. Finally, when you get grounded, try to get up fast because Steve has two mean okizeme punch 1+2,2 and d/b+2 that can be a big pain in the neck. To beat a good Steve means great setup and mixups. Try mixing up your slippery kick into hand stands to surprise them. Also, use Christie's stun kick string b+4..... and conjunction it with d/b+3 string. Note that to perform three slippery kick is d/b+3~4,4 which can be mixed up to handstance or b+4. I find the fc+3+4 work fairly well while playing against Steve because it just gets ch a lot and I can juggle off of it. However, if he blocks, I suggest you not to go into your stance because both stance are easy target for Steve to box you out of it. ////////////// // Craig // //////////// - White Hair's View ------------------- Watch out for Craig's mount... duh! If he does mount you, it will do shitloads of damage. He would punch you tell you go insane and if you try to get out, he will break your bones! Most but not all Craig player would like to start the match in his Van Judo stance. It look like his in a crouch but not really. If he does, I would suggest you go into your crouch in the beginning and do a ws+2,3 to surprise him. Not to worry because this new move is very fast and if the 2 is ch than the 3 is guaranteed which leads to some badass juggles. Next, Craig has a few poke. One of the poke starts out with his 1,2 punches. After it he can do an elbow, a kick to headbutt, or get into his Van Judo stance and mount you. Okay, there is a really simple way to block this string, you just need to watch him. If after the 1,2, Craig get into his Van Judo stance, DON'T JUST STAND THERE! d/b+1 poke him out of it. If he is too far for d/b+1, try f+4 or just 3~4 which both work really well. However, if he decides to kick you after the two punch. Than you should imediatly crouch because most likely that he will end the string with a headbutt which hits high. Also, the elbow string 1,2,f+1 ends with high so you really have to watch what Craig actually do after his 1,2 to know what to do. Another poke that Craig player like to use is his beserker slap f+2,1,2,1. If even one of tohse punch hits, than the rest is guaranteed. However, they all hits high, seriously. I did urge you to crouch, but there is a reason I won't because Craig has a crouch grab. A good Craig player would set you up in a crouch so they can grab you. These setups include 1+2 and u/f+4 which if hits, leaves you in crouch. Try not to do moves that leaves you in a bad frame disadvantage. The last thing you want to do is get booted by Craig half across the screen with his b+4 power move. Watch out for his Aligator Charge which at the beginning, he can't be knocked down or out of it. I would wait for him to finish the move and rodeo spin him half across the screen. Furthermore, watch out for his shoulder ram juggle starter which evades low attacks. If he do this move and whiffs, be sure to punish him to the fullist because of its bad recover time. One last note I did like to mention is that Craig is a BIG character which means okizeme and juggle are extra fun. Heck, it is so easy to juggle Craig even ss+3+4 starter juggle are easy to do. But the main point about fight Craig is not to keep your distance because he would just get into his Van Judo stance and mount you. But if in a situation that you are two far and he is charging at you, just sidestep out of the way. Keep the heat on Craig and it shouldn't be much of a problem. Oh yeah, do not stay on the ground because Craig has some very nasty okizeme tricks that does loads off (ex b+1). ///////////////////////////////////////////////////////////////////// // Thanks and Credits // ///////////////////////// - Namco Thanks for making such a great game that steal our money away quater by quater. :p - www.tekkenzaibatsu.com Special thanks to Catlord and others at the zaibatsu for getting us great information and movelist. Keep up the wonderful work! - darkmanx Thanks you for keep me entertained at Lubbock as there are very few other tekken player around here. Oh and King sucks. :p (sorry, can't help myself) - Mr.Horrible :~o COME BACK TO LUBBOCK! AND BRING CHINNUTS WITH YOU! - Me! Of course thank me for feeling bored and started writing this FAQ. I wrote this as also an excuse so that I can say if I left out anyone to thanks... humm just contact me and I'll thank you! Geeezz....