| BT |
your back turned to the opponent |
| FF |
face forward towards opponent |
| OB |
forces opponent’s back to face you |
| OC |
forces opponent into crouch |
| OS |
forces opponent’s side to face you |
| JG |
juggle starter |
| BN |
bounce juggle starter |
| RC |
recover crouching after a move |
| RCj |
joystick modifier, need to hold D during the move to RC |
| CH |
requires a counter hit |
| DS |
double over stun
tap f to escape in most cases, you can usually launch opponent
|
| FS |
fall back stun
tap f to escape in most cases, you can usually launch opponent
|
| MS |
minor stun
various animations, in most cases doesn’t lead to guaranteed hits
|
| KS |
kneel stun
opponent is forced onto one knee, usually does not act as a combo starter
|
| CS |
crumple stun
opponent crumples to the ground in front of you right away, usually acts as a combo starter
|
| CF |
crumple fall
opponent stay briefly upright before slumping to the ground, usually acts a combo starter
|
| CFS |
crumple fall stun
opponent is pushed away while crumping to the ground, can be a combo starter
|
| BS |
block stun (to attacking character, ex. Law d/b+4) |
| SH |
stagger hit |
| GB |
guard break
opponent is immobalized briefly, the opponent usually has the offensive advantage |
| TT |
throw transition (results in throw on hit) |
| TC |
technically crouching state
crouch status during this move cruches high attacks
|
| TJ |
technically jumping state
jump status during this move crushes low attacks
|
| HA |
homing attack
move tracks both left and right
|
| B! |
this move cause bound state
bound moves usually also cause floor destuction
|
| F! |
this move cause floor destruction
mostly for throws that don’t cause a bound state but break floors
|
| # |
see corresponding footnote |
| [2] |
hit modifier (eg RC[2] property applies to 2nd hit) |
| b |
Block modifier (eg. OCb opponent crouch on block) |
| c |
CH modifier (eg. JGc is a juggle starter on counter hit) |
| co |
crouching opponent modifier (eg. KSco) |
| cco |
CH on crouching opponent modifier (eg. FScco) |