Eddy Combos! Go Stylin’ on ’em

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lizanias
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Joined: Jun 2001
Posts: 1653
From: Indonesia
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#1 “Quote” Edit Post
Hi
I’m currently working on a list of combos. You can check them out right in the google docs. It’s a bit of a mess because I included useless combos I found during my search for more optimal juggles.

link: https://goo.gl/KxpZMf

Here’s a more refined list.

3~4:
– 3~4, RLX 2,3, b+2,4 S!, u/f+3,3+4…… 67 damage
55+12 damage at the end of the combo..even when the enemy tries to interrupt with spring kick (KND 3+4)

– 3~4,4, WS+4, qcf+3, b+2,4 S!, d+2,3, RLX 3…… 61+11 damage
People can escape the ender by doing spring kicks (KND 3+4); doesn’t work on Jack-7 & Kuma

– 3~4,4, WS+4, qcf+3, b+2,4 S!, u/f+3,3+4….. 72 damage
not a practical combo; thx though Subt-L; doesn’t work on Jack-7 & Kuma

CH b+3,3 :
– CH b+3,3, RLX 4 S!, b+3,3, RLX 2,4,3…. 77 damage
– CH b+3,3, RLX 4 S!, u+4,3, RLX f+3+4, 1,2,4~4….. 75 damage
– CH b+3,3, RLX 4 S!, u+4,3, RLX f+3+4, b+1,4,3…. 82 damage
– CH b+3,3, RLX 4 S!, u+4,3, RLX f+3+4, d+2,3….. 70 damage
RLX 3 doesn’t hit unless they move. Spring kics definitely help them avoid RLX 3


d/b+1+2 :
– d/b+1+2, U/F,N+4, 2, qcf+3, b+2,4 S!, d+2,3, RLX 3… 58+11 damage
people can escape the ender by doing spring kicks (KND 3+4); feels a lot tougher when attempting combo on Kuma;; thx Subt-L

– d/b+1+2, U/F,N+4, b+2,4 S!, u/f+3,3+4… 64 damage

f,f+4 :
– f,f+4, HSP f+1,2,4,3, RLX f+3+4, b+2,4 S!, d+2,3, RLX 3….. 67+11 damage
people can escape the ender by doing spring kicks (KND 3+4); on Kuma the RLX 3 doesn’t hit; thx Subt-L

– f,f+4, HSP f+3+4, b+3,3, RLX 2,4,3… 72 damage
delay HSP f+3+4 a little bit, not a practical combo


qcf+3 :
– qcf+3 W!, Rage b+3+4 BB!, 3,4 S!, f,f+3….. 96 damage
– qcf+3, b+1, b+2,4 S!, b+1,4,3….. 62 damage
– qcf+3, b+3,3, RLX 2,3, b+2,4 S!, d+2,3, RLX 3….. 60+11 damage
people can escape the ender by doing spring kicks (KND 3+4); thx Subt-L



Rage b+3+4 :


Rage f,f+3+4:
– Rage f,f+3+4, RLX f+3+4, b+3,3, RLX 2,4,3….. 79 damage
thx Subt-L

RLX 4~3:
– RLX 4~3, HSP 2, WS+3, b+2,4 S!, d+2,3, RLX 3….. 48+11 damage
people can escape the ender by doing spring kicks (KND 3+4); Kuma has trouble avoiding the RLX 3 part

– RLX 4~3, HSP 2, WS+4, qcf+3, b+2,4 S!, d+2,3, RLX 3…. 53+11
people can escape the ender by doing spring kicks (KND 3+4); feels very inconsistent on Kuma; thx Subt-L

RLX 3~4


WS+1,3
– WS+1,3, RLX 4 S!, b+3,3, RLX 2,4,3….. 71 damage
– WS+1,3, RLX 4 S!, u+4,3, RLX f+3+4, b+1,4,3….. 76 damage




http://i.imgur.com/3axSc5o.jpg
work in progress

Last edited by lizanias on Jul 4th, 2017 at 19:18

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lizanias
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#2 “Quote” Edit Post
Done the first update.
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ESP
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#3 “Quote” Edit Post
Thanks. Test some combos on Xiaoyu and Heihachi and it seems that they can escape the RLX 3 ender with spring kicks but if the spring kick doesn’t hit Eddy (which is all the time) he gets a free ws13 :$ correct? There’s really no reason to do spring kick.

How about his wall combos?
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Apex~Mirage
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#4 “Quote” Edit Post
for post W!
I use F+2,1,4 at the wall at close range (also causes wall break)
If it’s a high splat you can get d/f+2, f+2,1,4

ff+2,4 if I’m not close enough for f+2,1 (on a wall carry)

I saw b+4,4,3+4 in a video but didn’t check the damage, might be better

My question is what do you do after RLX+4~3 at the wall? I just hit HSP4, HSP4 which feels terrible

Last edited by Apex~Mirage on Jul 8th, 2017 at 08:12

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#5 “Quote” Edit Post
Originally posted by Apex~Mirage

My question is what do you do after RLX+4~3 at the wall? I just hit HSP4, HSP4 which feels terrible


I do 1(Power crush), then mix up:
– db+3,4 W!
– b+2,4, W!
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alysefu
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#6 “Quote” Edit Post
Originally posted by Apex~Mirage


My question is what do you do after RLX+4~3 at the wall? I just hit HSP4, HSP4 which feels terrible

F+1 , b+3,3
-Da Stunna-
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#7 “Quote” Edit Post
So in a STL combo video I’ve seen:

RLX 4~3, HSP 2, 1243, RLX f3+4, b+2,4 S! into ender

I have no idea how to make it consistent because 85% of the time b2,4 whiffs.

What gives?
S2_Dotoring
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#8 “Quote” Edit Post
Launch b3,3 RLX 2 b2,4 S! f1+2 HSP 1 FB! ub3 qcf3 (guaranteed)

Works from most launchers

From ws1,3/b3,3/d3~3
Eddie


Trick is doing 1,2~f then wait until they’re as low as possible, then HSP 1

Haven’t fiddled with HSP 1~d FB! fc df3+4~d into RLX stuff, maybe there’s more damage to get?
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ELNEGRO
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#9 “Quote” Edit Post
All Eddy Commands For Combo
MmickeysS
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#10 “Quote” Edit Post
Why isn’t RLX 3+4 labelled as a launcher? qcf+3 for the combo
It doesn’t work on Kuma though, need to time it well with Gigas (as if you’re buffering the qcf)

At the extreme tip range i.e after [launcher] b+3,3, RLX2,3, b+2,4 S! dash d+2,3 … RLX3+4 (and the opponent wakes up backwards) qcf+3 won’t connect unless you do a very deep dash into d+2,3.
Eliminate the 3 in RLX2,3 for it to work consistently for less execution.

I use this against people who stay down, or backroll in defense against the “guaranteed” 3 after d+2,3


Also 3+4 from standing gives guaranteed follow-ups or a combo depending on the range.
d+4,3 from up close
b+2,4 from about 2.5 backdashes away
b+3,3 at the wall
qcf+3 from tip range

u+1+2 should be listed as well

Last edited by MmickeysS on Feb 25th, 2018 at 20:02

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