Jack Combos:
df+2_ws1, 4_f+4*, b+1, df+1 1 s! dash b+3 2 2 (60_62 and 61_63 for ws1) using f+4 early can cause inconsistency, usually most consistent at a normal launch range and on axis.
ff+1+2, df+1 1 s! dash f+4, b+3 2 2 (60)
ff+2_hcf, df+1_:df+1 (aka EMGF), f+4, b+1, df+1 1 s! dash b+3 2 2 (70_74)
ff+2(hold 2), dash f+4, df+1 1 s! dash b+3 2 2 (83)
ff+1, db+2_EMGF (49_50)
1+2 s! dash f+4, b+1, f+1 2 2 (64)
(21)2, ws3 2 s! dash f+4, b+3 2 2 (63)
fc df+1 2 1, b+3 2, df+1 1 s! dash b+3 2 2 (62)
(df+1) 21, df+1, df+1 1 s! dash b+3 2 2 (41)
ss+1_counter hit (ws2) 1 **completely on axis** f+4, b+1, df+1 1 s! dash b+3 2 2 (72_69)
ss+1_counter hit (ws2) 1 **slightly off axis/practical** 1+2 s! dash f+4, b+3 2 2 (68_65)
fff+2, f+2 (42) *21 is possible for 47 but only at point blank range
ch f+2, ff+4_ff+1 (48_44)
ch db+2, db+2(hold 2) (52)
ch gu3, fc df+1 (neutral)2 s! f+4, b+3 2 2 (53)
ch gu 3, ws+2, df+1, df+1 1 s! dash b+3 2 2 (48)
ff+3, db+4 (31)
df+2+4, b+1, df+1 1 s! dash b+3 2 2 (56)
df df+2+4, run under f+4, b+1, df+1 1 s! dash b+3 2 2 (67)
db+2+3, f+1 2_guaranteed crouch throw attempt (d+1+3/d+2+4) (51_70)
qcb+2, df+1+2 (65)
Low Parry, f+4, b+3, df+1 1 s! dash B+3 2 2 (46)
Slide Punish (lee/law/shaheen) ws4, b+3, df+1 1 s! dash b+3 2 2 (44)
wall:
standard clean splat, b+3 2, df+3+4
very low splat, db+1 1 1 2
high splat f+4_2 (depending on splat move recovery) b+3 2, df+3+4
resplat fc db+1 1, b+3 2, df+3+4
uf+1+2 d, df+2 wallsplat! fc db+1 1, b+3 2, df+3+4 (80) ** the wallsplat followup can be just frame blocked by opponent tapping back at point of impact. unsure of window for block.
db+2+3, df+3+4 w! fc db+1 1 w! b+3 2, df+3+4 (95)
near point blank debugger(b, db, d, df+1) ws4, df+3+4 (63)
Note** on very off axis launch, from further than point blank range, both b+1 and f+4 will whiff, in which case you should use 2, 2 df+1 1 s! b+3 2 2 as your juggle.
I know it’s Jack, but I picked him up recently and found it ridiculous there was no real combo list.
Here you go, anything found to be better please post and I will update, thanks.
df+2_ws1, 4_f+4*, b+1, df+1 1 s! dash b+3 2 2 (60_62 and 61_63 for ws1) using f+4 early can cause inconsistency, usually most consistent at a normal launch range and on axis.
ff+1+2, df+1 1 s! dash f+4, b+3 2 2 (60)
ff+2_hcf, df+1_:df+1 (aka EMGF), f+4, b+1, df+1 1 s! dash b+3 2 2 (70_74)
ff+2(hold 2), dash f+4, df+1 1 s! dash b+3 2 2 (83)
ff+1, db+2_EMGF (49_50)
1+2 s! dash f+4, b+1, f+1 2 2 (64)
(21)2, ws3 2 s! dash f+4, b+3 2 2 (63)
fc df+1 2 1, b+3 2, df+1 1 s! dash b+3 2 2 (62)
(df+1) 21, df+1, df+1 1 s! dash b+3 2 2 (41)
ss+1_counter hit (ws2) 1 **completely on axis** f+4, b+1, df+1 1 s! dash b+3 2 2 (72_69)
ss+1_counter hit (ws2) 1 **slightly off axis/practical** 1+2 s! dash f+4, b+3 2 2 (68_65)
fff+2, f+2 (42) *21 is possible for 47 but only at point blank range
ch f+2, ff+4_ff+1 (48_44)
ch db+2, db+2(hold 2) (52)
ch gu3, fc df+1 (neutral)2 s! f+4, b+3 2 2 (53)
ch gu 3, ws+2, df+1, df+1 1 s! dash b+3 2 2 (48)
ff+3, db+4 (31)
df+2+4, b+1, df+1 1 s! dash b+3 2 2 (56)
df df+2+4, run under f+4, b+1, df+1 1 s! dash b+3 2 2 (67)
db+2+3, f+1 2_guaranteed crouch throw attempt (d+1+3/d+2+4) (51_70)
qcb+2, df+1+2 (65)
Low Parry, f+4, b+3, df+1 1 s! dash B+3 2 2 (46)
Slide Punish (lee/law/shaheen) ws4, b+3, df+1 1 s! dash b+3 2 2 (44)
wall:
standard clean splat, b+3 2, df+3+4
very low splat, db+1 1 1 2
high splat f+4_2 (depending on splat move recovery) b+3 2, df+3+4
resplat fc db+1 1, b+3 2, df+3+4
uf+1+2 d, df+2 wallsplat! fc db+1 1, b+3 2, df+3+4 (80) ** the wallsplat followup can be just frame blocked by opponent tapping back at point of impact. unsure of window for block.
db+2+3, df+3+4 w! fc db+1 1 w! b+3 2, df+3+4 (95)
near point blank debugger(b, db, d, df+1) ws4, df+3+4 (63)
Note** on very off axis launch, from further than point blank range, both b+1 and f+4 will whiff, in which case you should use 2, 2 df+1 1 s! b+3 2 2 as your juggle.
I know it’s Jack, but I picked him up recently and found it ridiculous there was no real combo list.
Here you go, anything found to be better please post and I will update, thanks.
Last edited by epsilon_ on Aug 9th, 2017 at 21:41
