Multi-throw chain transfers?

Page Splits
Share This Topic
Share
Subscribe/Jump Subscribe This Topic
< >
jrmints
Kyu
Joined: Apr 2010
Posts: 7
#1 “Quote” Edit Post
I haven’t played since Tekken 6, but is it still possible to start a multi-throw in one chain, and finish in a different chain? See:
http://www.tekkenzaibatsu.com/forum…?postid=3988212

For example, I remember starting with the “Reverse Special Stretch” chain and finishing with the “Mexican Magma Drive 2” chain. You could transition during the backdrop. I haven’t been able to do this in Tekken 7–am I missing something?
jrmints
Kyu
Joined: Apr 2010
Posts: 7
#2 “Quote” Edit Post
Some findings:

First, you can still transfer and extend the “Reverse Arm Slam Combo”

Normal combo: 99 damage/104 damage
Reverse Arm Slam
Backdrop
German Suplex
Power Bomb
Giant Swing/Muscle Buster

Extended: 110 damage(116 wall hit)/115 damage
Reverse Arm Slam
Backdrop
*Cannonball Buster (during Backdrop 2,2,1+2 or 1+2,4,1+2,1+2+3 or 1+2,3,4,2+4 or 1+2,3,4,1+3)
Manhattan Drop (3+4,1+2,1+2+4)
Victory Bomb (1,2,3+4,1+2)
Giant Swing/Muscle Buster

*The last 3 Cannonball Buster inputs are from the “Mexican Magma Drive 2” chain (Sol Naciente and Burning Hammer inputs) and instead of giving you those moves, Tekken gives you a Cannonball Buster.

Second, you can transfer from the “Mexican Magma Drive 2” chain to the “Reverse Special Stretch Bomb” chain by inputting 2,2,1+2 during the Reverse Special Stretch Bomb.

I haven’t tested whether and how the throw mixups change the throw breaks.

The video below demonstrates the above, and some other things too.
https://www.youtube.com/watch?v=PcZp0ofYJ9g
Ei8hTy SiX
Drunken Master
Joined: Sep 2011
Posts: 157
From: USA Iowa
XBL: Ei8hTy SiX
#3 “Quote” Edit Post
Originally posted by jrmints
*Cannonball Buster (during Backdrop 2,2,1+2 or 1+2,4,1+2,1+2+3 or 1+2,3,4,2+4 or 1+2,3,4,1+3)

*The last 3 Cannonball Buster inputs are from the “Mexican Magma Drive 2” chain (Sol Naciente and Burning Hammer inputs) and instead of giving you those moves, Tekken gives you a Cannonball Buster.


No.
After a Reverse Arm Slam to Backdrop, only 2,2,1+2 results in Cannonball Buster.

Last edited by Ei8hTy SiX on Jul 14th, 2017 at 04:54

Signature Rip – “So… does Dragunov have any stances?” Aris – “No. He’s heterosexual.”

Steve – “Don’t be jealous.” Lei – “Know how Sergei got that scar on his mouth? Haha!”

LUYG Ep.7 24:40-25:12
jrmints
Kyu
Joined: Apr 2010
Posts: 7
#4 “Quote” Edit Post
Originally posted by Ei8hTy SiX
No.
After a Reverse Arm Slam to Backdrop, only 2,2,1+2 results in Cannonball Buster.


I tested these inputs again and they work just fine. I’m playing on PC version, though I would be surprised if that made a difference.
Ei8hTy SiX
Drunken Master
Joined: Sep 2011
Posts: 157
From: USA Iowa
XBL: Ei8hTy SiX
#5 “Quote” Edit Post
If those inputs are working for you, you’re getting it to work the same way some people mash 1+2+3+4 and get throws to work. I’m doing perfect inputs with button binds and verifying it with command history.

I made a chart. I thought it might be useful for those learning King’s throw chains. If the page isn’t aligned properly, be sure to go to the menu and select “print layout”.

Tekken 7: King Throw Combos Flow Chart with Breaks

B&W printable version (including damages)

Some throw commands have two options for the input, which makes the break a 50/50 (1 or 2 break depending on input):
-Cobra Clutch
-Reverse DDT
-Reverse Special Stretch Bomb after a Reverse DDT
-Burning Hammer
-Screwdriver

Only a few throw breaks differ depending on what preceded it:
-Power Bomb after Cannonball Buster is broken with 1, but after German Suplex it’s unbreakable.
-Cannonball Buster after Backdrop is broken with 2, but after Special Stretch Bomb it’s unbreakable.
-Backdrop after Reverse Arm Slam is broken with 1, but after Special Stretch Bomb it’s unbreakable.

Reverse Special Stretch Bomb “starter” is a 2 break, except for the Sidestep version.
SS,2+4 gives Reverse Special Stretch Bomb if it grabs the opponent’s front and is a 2 break.
If at the opponent’s side or back it gives Cannonball Buster:
Left side is 1 break
Right side is 2 break
Back is unbreakable.

Last edited by Ei8hTy SiX on Jul 18th, 2017 at 15:16

Signature Rip – “So… does Dragunov have any stances?” Aris – “No. He’s heterosexual.”

Steve – “Don’t be jealous.” Lei – “Know how Sergei got that scar on his mouth? Haha!”

LUYG Ep.7 24:40-25:12
GodTierKing
Legend
Joined: Feb 2016
Posts: 523
PSN: GodTierKing
#6 “Quote” Edit Post
Originally posted by Ei8hTy SiX
I’m on Xbox and they definitely don’t work, but it doesn’t really matter.

I made a flow chart though that might be useful for those learning King’s throw chain. It doesn’t include the crouch dash chains (RDC and King’s Bridge etc.).
https://docs.google.com/document/d/…it?usp=drivesdk

I can include the break inputs by color code. Black for unbreakable, red for 1 break, blue for 2 break, purple for 1+2 break or something like that. I haven’t decided. Let me know what you think.

Some throw commands have two options for the input, which makes the break a 50/50 (1 or 2 break depending on input):
-Cobra Clutch
-Reverse DDT
-Reverse Special Stretch Bomb after a Reverse DDT
-Burning Hammer
-Screwdriver

Only a few throw breaks differ depending on what preceded it:
-Power Bomb after Cannonball Buster is broken with 1, but after German Suplex it’s unbreakable.
-Cannonball Buster after Backdrop is broken with 2, but after Special Stretch Bomb it’s unbreakable.
-Backdrop after Reverse Arm Slam is broken with 1, but after Special Stretch Bomb it’s unbreakable.

Reverse Special Stretch Bomb “starter” is a 2 break, except for the Sidestep (SS) version.
SS,2+4 gives Reverse Special Stretch Bomb if it grabs the opponent’s front and is a 2 break.
If at the opponent’s side or back it gives Cannonball Buster:
Left side is 1 break
Right side is 2 break
Back is unbreakable.

The following chain throw breaks are constant:
Reverse Arm Slam is 1 break
German Suplex is 1 break
Manhattan Drop is 2 break
Victory Bomb is unbreakable
Giant Swing is 1 break
Muscle Buster is 2 break
Cobra Twist is unbreakable
Half Nelson is 1 break
Sleeper is 2 break
Triple Trouble is 1 break
Human Necktie is 2 break
Samurai Rock is 1+2 break
Sol Naciente is 1+2 break

The inputs are universal between all the consoles and PC, just a matter of preference. If however you decide to make a guide on it, don’t bother involving Magma Drive 1 in it. It’s just an old remnant from the times before Magma Drive 2 existed. It will always be a weaker choice no matter which you opt for.
Signature The name says everything you need to know
GodTierKing
Legend
Joined: Feb 2016
Posts: 523
PSN: GodTierKing
#7 “Quote” Edit Post
Always forgetting to post these in their dedicated threads, here are all multithrows with their inputs and breaks as well as trees:
Arm Breaker

Standing Heel Hold

Reverse Arm Slam

Reverse Special Stretch Bomb

Mexican Magma Drive
Signature The name says everything you need to know

 All times are GMT. The time now is 10:12

Page Splits
Moderator Tools
Forum Jump