Inputting ff after db1,4 puts you into run which I then cancel with either b or sidestep to get the f3,4 out. I can’t get the f3 to connect though as I seem to be doing it too late. Hao makes it look he’s not cancelling anything at all as if feng doesn’t have a running 3 but I often see the cancel input moving feng backwards or to the side meaning I’m not doing it fast enough.
Originally posted by YUR_GRANDMA
I’m having trouble with cancelling run into f3,4 for wall carry. E.g. Combos like this https://youtu.be/ReACpKGOlo4?t=8m15s
Inputting ff after db1,4 puts you into run which I then cancel with either b or sidestep to get the f3,4 out. I can’t get the f3 to connect though as I seem to be doing it too late. Hao makes it look he’s not cancelling anything at all as if feng doesn’t have a running 3 but I often see the cancel input moving feng backwards or to the side meaning I’m not doing it fast enough.
Playing on pad. Any tips?
This has been gone over multiple times in the Feng forums.
As I’ve found out, you can actually do 5 hits before f+3,4 in which case the running animation won’t even start. Doing 6 hits or more will make Feng run.
Personally, I feel the run cancel is harder to do on pad than on a stick (and I’m not even a stick player). The only actual tip I can give you is to observe the recovery of d/b+1,4. It recovers super fast so you’re able to start the run animation very early. Needless to say, the faster the run starts the more time you have to cancel the run and hit the f+3,4 follow-up.
Great videos though, informative for beginners/intermediate players.
thx both ways
actually I’m not familiar with thread system ‘cuz I’m an Asian
so didn’t know where I could inform about my video
anyway anyone can make any thread there if he wants?
I dunno I can do so ‘cuz I don’t have many videos yet
and vol.2 was just made a few hours ago
I’ll really appreciate if someone just inform in a proper thread
not in many threads as I did(lol)
I have two questions
1 .. does ff+3 ,, b1+2 as a wall ender is character specfic ? It works fine aganist feng king and fat ones but not on others…?
2 after launching opponent df+1 db+1,4
4~3 b+1+2. Does this Still works in current version ?
If do so then what is the trick
Originally posted by Shakku
I have two questions
1 .. does ff+3 ,, b1+2 as a wall ender is character specfic ? It works fine aganist feng king and fat ones but not on others…?
2 after launching opponent df+1 db+1,4
4~3 b+1+2. Does this Still works in current version ?
If do so then what is the trick
You have copied and pasted this same post in three different threads now. Please refrain from doing so in the future.
I am a jack7 player and I am looking for a proper solution to defend against feng’s b3+4 stance. As whenever i am going to build pressure on feng players(e.g. I hit ws4) they would just go with b3+4 stance. I can’t mix-up anything in that situation as feng goes too much back and auto-blocks mids?
Any suggestions please
@tekkenoldschool that stance gets blown up if you read it right. they are at -980475 if they dont do anything from the stance. if you think they are going to do the stance throw a good long range move, preferably one that gives plus frames on block. if you do this fast enough, he can’t auto block it. for jack i would suggest ss1 or fff3 if they block it, youre in plus frames and if they get hit by ss1 you get a launcher. the other option is to dash up and duck. 9 times out of 10 the feng player is going to throw either a high or a low. if you duck the high launch that shit and the low is -13. you can also low parry. hope this helps.