Tekken Tag Tournament 2/Roger

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(Character Data)
(Character Data)
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* [[Tekken Tag Tournament 2/Roger Move List|Roger Move List]]
 
* [[Tekken Tag Tournament 2/Roger Move List|Roger Move List]]
* [[Tekken Tag Tournament 2/Roger Frame Data|Roger Frame Data sH]] [http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/Roger_Alt_Frame_Data lH]
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* [[Tekken Tag Tournament 2/Roger Frame Data|Roger Frame Data]] [http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/Roger_Alt_Frame_Data lH]
 
* [[Tekken Tag Tournament 2/Roger Combos|Roger Combos]]
 
* [[Tekken Tag Tournament 2/Roger Combos|Roger Combos]]
 
* [http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=235 Roger Forum]
 
* [http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=235 Roger Forum]

Revision as of 13:53, 20 July 2012

Tekken Tag Tournament 2 Character Select


Contents

Introduction

Roger Jr.

Fighting Style: Commando Wresting

Nationality: Unknown

Language: Unknown

Background: Roger Jr. and his mother joined The King of Iron Fist Tournament 5 to find Roger and, after a long struggle, they found him. But Roger was living the easy life, unconcerned about his family. Roger Jr.'s mother was flabbergasted at the sight of her husband and ultimately decided to divorce him.

After the divorce, life became hard for Roger Jr. and his mother. Shortly thereafter, The King of Iron Fist Tournament 6 was announced, and Roger Jr. and his mother decided to join the tournament in search of victory and financial security.


Character Data

Strategy Guides

  • Use Armor King as example
  • for path and link structure
  • Use Armor King as example
  • for path and link structure

General Gameplay Synopsis

Strengths and Weaknesses

Strengths

  • Safe Pokes
  • Easy to Use
  • Strong Throws

Weaknesses

  • Lacks strong evasive tools
  • Reach
  • Average Speed

Top Moves

  • df+1>2
  • 1+2
  • d+2
  • df+2
  • df+3
  • df+4
  • ff+2
  • d+3+4
  • GS
  • TS

Punishers

Standing:

  • 10f - 2,1
  • 12f - f+2,1
  • 13f - 1+2
  • 14f - b+2,4
  • 15f - uf+4
  • 16f - f+4,3

Crouching:

  • 11f - ws+4
  • 13f - ws+1 (+10 on hit)
  • 14f - ws+2,2
  • 15f - uf+4
  • 16f - df+2


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