Tekken Tag Tournament 2/Raven Move List

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(Created page with " Some Info Here ==Grappling Arts== {| class="wikitable sortable" align=center width=100% style="background:Beige;color:black;" ! align="center" style="background:#f0f0f0;"|'...")
 
 
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{{TTT2 Character Select}}
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{| align="right"
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| __TOC__
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|}
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{{TTT2 Character Jump|Raven|234}}
 +
  
 +
==Move List Notes==
 
Some Info Here
 
Some Info Here
  
 
==Grappling Arts==
 
==Grappling Arts==
  
{| class="wikitable sortable" align=center width=100% style="background:Beige;color:black;"
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{| class="tabular" align=center width=90%
! align="center" style="background:#f0f0f0;"|'''COMMAND'''
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! width=25% align="center" |'''COMMAND'''
! align="center" style="background:#f0f0f0;"|'''THROW NAME'''
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! width=20% align="center" |'''THROW NAME'''
! align="center" style="background:#f0f0f0;"|'''TYPE'''
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! width=10% align="center" |'''TYPE'''
! align="center" style="background:#f0f0f0;"|'''DAMAGE'''
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! width=10% align="center" |'''DAMAGE'''
! align="center" style="background:#f0f0f0;"|'''ESCAPE'''
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! width=10% align="center" |'''ESCAPE'''
! align="center" style="background:#f0f0f0;"|'''PROPERTIES'''
+
! width=15% align="center" |'''PROPERTIES'''
 
|-
 
|-
| copy || paste || x || x || x || x  
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| 1+3_F+1+3_BT 1+3 [~B]  || Left Throw || Front || 35 || 1 || x  
 +
|-
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| 2+4_F+2+4_BT 2+4  || Right Throw || Front || 35 || 2 || x
 +
|-
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| Approach left side 1+3_2+4 || Left Sidethrow || Left || x || 1 || x
 +
|-
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| Approach right side 1+3_2+4 || Right Sidethrow || Right || x || 2 || x
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|-
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| Approach back 1+3_2+4 || Backthrow || Back || x || No Break || x
 +
|-
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| Command Throw  || Command Throw || Front || x || x || x
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|-
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| Time enemy attack  || Reversal || Reversal || x || x || x  
 
|}
 
|}
  
Footnotes Here
+
<small>#1 Footnotes Here</small><br />
 
+
  
 
==Basic Arts==
 
==Basic Arts==
  
{| class="wikitable sortable" align=center width=100% style="background:Beige;color:black;"
+
{| class="tabular" align=center width=90%
! align="center" style="background:#f0f0f0;"|'''COMMAND'''
+
! width="25%" align="center" |'''COMMAND'''
! align="center" style="background:#f0f0f0;"|'''MOVE NAME'''
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! width="20%" align="center" |'''MOVE NAME'''
! align="center" style="background:#f0f0f0;"|'''STANCE'''
+
! width="10%" align="center" |'''HIT RANGE'''
! align="center" style="background:#f0f0f0;"|'''DAMAGE'''
+
! width="10%" align="center" |'''DAMAGE'''
! align="center" style="background:#f0f0f0;"|'''HIT RANGE'''
+
! width="25%" align="center" |'''PROPERTIES'''
! align="center" style="background:#f0f0f0;"|'''PROPERTIES'''
+
 
|-
 
|-
| x || x || x || x || x || x
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| 1_f+1 || Jab || h || 8 ||
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|-
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| 2 || Straight || h || 12 ||
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|-
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| 3 || Hook Kick || h || 30 || KND, W!
 +
|-
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| 4 || Roundhouse || h || 24 || JGc
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|-
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| d+1_FC 1 || Crouch Jab || s || 6 || RC
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|-
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| d+2_FC 2 || Crouch Straight || s || 9 || RC
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|-
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| d+3_FC 3 || Crouch Spin Kick || L ||  14 || RC
 +
|-
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| d+4_FC 4 || Crouch Shin Kick || l ||  12 || RC
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|-
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| uf~n+1 || Jumping Jab || m || 14 || #1
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|-
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| uf~n+2 || Jumping Straight || m || 18 || KND
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|-
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| uf~n+3 || Jumping Spin Kick || m ||  30 || W!
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|-
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| uf~n+4 || Delayed Hopkick || m || 30 || JG
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|-
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| UF~n+1 || Jumping Downward Punch || m || 18_21 || KND
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|-
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| UF~n+2 || Jumping Ground Punch || M || 21 || #1
 +
|-
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| UF~n+3 || Jumping Spin Kick || m_L || 30_15 || JG #1
 +
|-
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| UF~n+4 || Jumping Front Kick || m_M || 30_18 ||
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|-
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| 1+2+3+4 || Supercharge || || || #2
 
|}
 
|}
  
  
Footnotes Here
+
<small>#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.</small><br />
 +
<small>#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.</small><br />
  
 
==Special Arts==
 
==Special Arts==
  
{| class="wikitable sortable" align=center width=100% style="background:Beige;color:black;"
+
{| class="tabular" align=center width=90%
! align="center" style="background:#f0f0f0;"|'''COMMAND'''
+
! width="25%" align="center" |'''COMMAND'''
! align="center" style="background:#f0f0f0;"|'''MOVE NAME'''
+
! width="20%" align="center" |'''MOVE NAME'''
! align="center" style="background:#f0f0f0;"|'''STANCE'''
+
! width="10%" align="center" |'''HIT RANGE'''
! align="center" style="background:#f0f0f0;"|'''DAMAGE'''
+
! width="10%" align="center" |'''DAMAGE'''
! align="center" style="background:#f0f0f0;"|'''HIT RANGE'''
+
! width="25%" align="center" |'''PROPERTIES'''
! align="center" style="background:#f0f0f0;"|'''PROPERTIES'''
+
 
|-
 
|-
| x || x || x || x || x || x  
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| 1, 2 || x || x || x || NC
 +
|-
 +
| x || x || x || x || #1
 
|}
 
|}
  
Footnotes Here
+
<small>#1 The last part of the string is a standing throw, press 2 to break</small><br />
  
 
==Shadow Stance Arts==
 
==Shadow Stance Arts==
  
{| class="wikitable sortable" align=center width=100% style="background:Beige;color:black;"
+
{| class="tabular" align=center width=90%
! align="center" style="background:#f0f0f0;"|'''COMMAND'''
+
! width="25%" align="center" |'''COMMAND'''
! align="center" style="background:#f0f0f0;"|'''MOVE NAME'''
+
! width="20%" align="center" |'''MOVE NAME'''
! align="center" style="background:#f0f0f0;"|'''STANCE'''
+
! width="10%" align="center" |'''HIT RANGE'''
! align="center" style="background:#f0f0f0;"|'''DAMAGE'''
+
! width="10%" align="center" |'''DAMAGE'''
! align="center" style="background:#f0f0f0;"|'''HIT RANGE'''
+
! width="25%" align="center" |'''PROPERTIES'''
! align="center" style="background:#f0f0f0;"|'''PROPERTIES'''
+
 
|-
 
|-
| x || x || x || x || x || x  
+
| 1, 2 || x || x || x || NC
 +
|-
 +
| x || x || x || x || #1
 
|}
 
|}
  
 
==Haze Arts==
 
==Haze Arts==
  
{| class="wikitable sortable" align=center width=100% style="background:Beige;color:black;"
+
{| class="tabular" align=center width=90%
! align="center" style="background:#f0f0f0;"|'''COMMAND'''
+
! width="25%" align="center" |'''COMMAND'''
! align="center" style="background:#f0f0f0;"|'''MOVE NAME'''
+
! width="20%" align="center" |'''MOVE NAME'''
! align="center" style="background:#f0f0f0;"|'''STANCE'''
+
! width="10%" align="center" |'''HIT RANGE'''
! align="center" style="background:#f0f0f0;"|'''DAMAGE'''
+
! width="10%" align="center" |'''DAMAGE'''
! align="center" style="background:#f0f0f0;"|'''HIT RANGE'''
+
! width="25%" align="center" |'''PROPERTIES'''
! align="center" style="background:#f0f0f0;"|'''PROPERTIES'''
+
 
|-
 
|-
| x || x || x || x || x || x  
+
| 1, 2 || x || x || x || NC
 +
|-
 +
| x || x || x || x || #1
 
|}
 
|}
  
 
Footnotes Here
 
  
 
==String Hit Arts==
 
==String Hit Arts==
  
{| class="wikitable sortable" align=center width=100% style="background:Beige;color:black;"
+
{| width="90%" align=center class="tabular"
! align="center" style="background:#f0f0f0;"|'''COMMAND'''
+
! width="35%" | '''COMMAND'''
! align="center" style="background:#f0f0f0;"|'''HITS'''
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! width="5%" | '''HITS'''
! align="center" style="background:#f0f0f0;"|'''DAMAGE'''
+
! width="25%" | '''DAMAGE'''
! align="center" style="background:#f0f0f0;"|'''HIT RANGE'''
+
! width="25%" | '''HIT RANGE'''
|-
+
|-  
| x || x || x || x
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| d/f+2,1,3,2,2 || x || 25,9,7,6,6 || mhlmm
 
|}
 
|}
 
 
Footnotes Here
 

Latest revision as of 11:13, 27 August 2012

Tekken Tag Tournament 2 Character Select


Contents

[ Raven ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]



Move List Notes

Some Info Here

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 [~B] Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left x 1 x
Approach right side 1+3_2+4 Right Sidethrow Right x 2 x
Approach back 1+3_2+4 Backthrow Back x No Break x
Command Throw Command Throw Front x x x
Time enemy attack Reversal Reversal x x x

#1 Footnotes Here

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 8
2 Straight h 12
3 Hook Kick h 30 KND, W!
4 Roundhouse h 24 JGc
d+1_FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 9 RC
d+3_FC 3 Crouch Spin Kick L 14 RC
d+4_FC 4 Crouch Shin Kick l 12 RC
uf~n+1 Jumping Jab m 14 #1
uf~n+2 Jumping Straight m 18 KND
uf~n+3 Jumping Spin Kick m 30 W!
uf~n+4 Delayed Hopkick m 30 JG
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21 #1
UF~n+3 Jumping Spin Kick m_L 30_15 JG #1
UF~n+4 Jumping Front Kick m_M 30_18
1+2+3+4 Supercharge #2


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1

#1 The last part of the string is a standing throw, press 2 to break

Shadow Stance Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1

Haze Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1


String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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