Tekken Tag Tournament 2/Heihachi Frame Data

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{{TTT2 Character Jump|Heihachi|212}}
 
{{TTT2 Character Jump|Heihachi|212}}
  
{| class="wikitable sortable" align=center width=100% style="background:Beige;color:black;"
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==Heihachi Mishima==
  |+ style="font-weight:bold;"|Heihachi Mishima
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{| class="wikitable sortable" align=center width=75% style="background:Beige;color:black;"
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|-  
 
|-  
 
   ! style="background:black;color:white;"| Command
 
   ! style="background:black;color:white;"| Command
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|-
 
|-
 
| bf+2 ||  || 16 || 15 || -7 || 4 || 4 ||
 
| bf+2 ||  || 16 || 15 || -7 || 4 || 4 ||
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|}
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 +
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== Crouch Dash Maneuvers ==
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{| class="wikitable sortable" align=center width=75% style="background:Beige;color:black;"
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|-
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|-
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  ! style="background:black;color:white;"| Command
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  ! style="background:DimGray;color:white;"| Hit Range
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  ! style="background:DimGray;color:white;"| Damage
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  ! style="background:Navy;color:white;"| Speed
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  ! style="background:brown;color:white;"| Guard
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  ! style="background:brown;color:white;"| Hit
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  ! style="background:brown;color:white;"| CH
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  ! style="background:DimGray;color:white;"| Properties   
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|-
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| f,n,d,d/f ||  ||  ||  ||  ||  ||  || TC
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|-
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| f,n,d,d/f,u/f ||  ||  ||  ||  ||  ||  || TJ
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|}
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== Stance ==
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{| class="wikitable sortable" align=center width=75% style="background:Beige;color:black;"
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|-
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|-
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  ! style="background:black;color:white;"| Command
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  ! style="background:DimGray;color:white;"| Hit Range
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  ! style="background:DimGray;color:white;"| Damage
 +
  ! style="background:Navy;color:white;"| Speed
 +
  ! style="background:brown;color:white;"| Guard
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  ! style="background:brown;color:white;"| Hit
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  ! style="background:brown;color:white;"| CH
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  ! style="background:DimGray;color:white;"| Properties   
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|-
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| f+3+4 ||  ||  ||  ||  ||  ||  ||
 
|}
 
|}

Revision as of 09:43, 26 October 2012

Tekken Tag Tournament 2 Character Select


Contents

[ Heihachi ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Heihachi Mishima

Command Hit Range Damage Speed Guard Hit CH Properties
1 h 8 10 +1 +8 +8
1,1 hh 8,7 -1 +8 +8
1,1,2 hhm 8,7,14 -17 KND KND KND, can be hit confirmed
1,2 8,9 0 8 8
1,2,2 8,9,14 -12 1 1
1,2,2,1+2 8,9,24 -4 KD KD
1,2,2,1+2 u_d 8,9 -18 ~-17 -11~-10 -11~-10
1,2,4 8,9,18 -9 KD KD
1, b+2 8,25 -2 8 8
1, b+2, 1 8,25,24 -28 KD KD
1, b+2, 4 8,25,36 5 KD KD
2 12 10 0 9 9
2,2 12,21 -13 -2 -2
2,2,1+2 12,24 -4 KD KD
2,2,1+2 u_d 12 -17~-16 -8~-7 -8~-7
3 18 14 -10 1 1
3,4 18,24 -14 3 JG Double Over Stun
4 h JG
4~3 30 36 -11~-9 KD KD
1+2 m 24 12 -12? KD KD
f+2,1+2 m 24 27 -4 KD KD
f+2,1+2
f+3 m 21 18 -3 KD JG
f+4 m 24 19 +3CR +7CR KD FDFA
f+1+2 18 12 -12 KD KD
df+1 m 12 13 -1 9 9
df+1,1 mh 12,9 -2 4 4
df+1,2 mm 12,25 -13CR KD KD Hit confirmable and delayable
df+1+2 m 28,(33) 24 -16 KD KD
d+1 m 21 17 -9 +2CR +2CR
d+1, d m 21 17CR -9 +2CR +2CR
d+3 30? 22~23 -7~-6 KD KD
d+1+2 22? 16 -13? JG JG
d+1+4 84 60 KD KD KD
d+2+3 20 17 -9 8 DOS_+15?
db+2 20? 23CR -15 +5CR +5CR
db+1+2 16,17 -12?
b+1 13 16 -10? -1? +1?
b+1,2 13,19 -6 5 KD
b+1,3?
b+1,2,1+2 13,24 -4 KD KD
b+1,2,1+2 u_d 13 -25? -19 -15?
b+2 m 25 22 -2 8 JG Double over stun?
b+3 16 14 -6 5 5
b+3 16,25 -12~-10CR KD KD
b+4 24 18 -9 KD KD
b+1+2 24 19 -5 -6 -6
b+1+2,1+2 24,26 -11 KD KD
uf+3 24 28 -6 KD KD
uf+3,4 m 24,24 7 KD KD
uf+4 m 30 24 -5 KD KD
ff+2 m 30 21 -16 JG JG
ff+3 m 30 21 -3?CR JG JG
ff+3 m 30 21 -3?CR JG JG
bb+1+2 24 36 +9~+10 KD KD
bb+3+4
bf+2 16 15 -7 4 4
bf+2,1 16,28 -9 KD KD
bf+2,2 16,25 -11 +1CR KD
qcf+2 36 15? -17 KD KD
WR 3_fff+3 36 25 +9 KD KD
WS 1 18 15 -13 KD KD
WS 2 24 18 -7 4 JG
WS 4 12 11 -5 6 6
WS 4,4 12,19 -15~-14 -4~-3CR -4~-3CR
FC df+4 24 19 -27 YKKD YKKD
SS 2 21 28 -9 -1 -1
SS 2,1 21,25 -16 KD KD
opponent down d+4 24 19 -16 -5 -5
bf+2 16 15 -7 4 4


Crouch Dash Maneuvers

Command Hit Range Damage Speed Guard Hit CH Properties
f,n,d,d/f TC
f,n,d,d/f,u/f TJ

Stance

Command Hit Range Damage Speed Guard Hit CH Properties
f+3+4
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