Tekken Tag Tournament 2/Asuka Move List

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! width="25%" align="center" |'''COMMAND'''
 
! width="25%" align="center" |'''COMMAND'''
 
! width="20%" align="center" |'''MOVE NAME'''
 
! width="20%" align="center" |'''MOVE NAME'''
! width="10%" align="center" |'''STANCE'''
+
! width="10%" align="center" |'''HIT RANGE'''
 
! width="10%" align="center" |'''DAMAGE'''
 
! width="10%" align="center" |'''DAMAGE'''
! width="10%" align="center" |'''HIT RANGE'''
+
! width="25%" align="center" |'''PROPERTIES'''
! width="15%" align="center" |'''PROPERTIES'''
+
 
|-
 
|-
| 1_f+1 || Jab || Standing || 8 || h ||  
+
| 1_f+1 || Jab || h || 8 ||
|-  
+
|-
| 2 || Straight || Standing || 12 || h ||  
+
| 2 || Straight || h || 12 ||
|-  
+
|-
| 3 || Hook Kick || Standing || 30 || h || KND, W!
+
| 3 || Hook Kick || h || 30 || KND, W!
|-  
+
|-
| 4 || Roundhouse || Standing || 24 || h || JGc
+
| 4 || Roundhouse || h || 24 || JGc
|-  
+
|-
| d+1_FC 1 || Crouch Jab || Crouching || 6 || s ||
+
| d+1_FC 1 || Crouch Jab || s || 6 || RC
|-  
+
|-
| d+2_FC 2 || Crouch Straight || Crouching || 9 || s ||
+
| d+2_FC 2 || Crouch Straight || s || 9 || RC
|-  
+
|-
| d+3_FC 3 || Crouch Spin Kick || Crouching || 14 || L ||
+
| d+3_FC 3 || Crouch Spin Kick || L || 14 || RC
|-  
+
|-
| d+4_FC 4 || Crouch Shin Kick || Crouching || 12 || l ||
+
| d+4_FC 4 || Crouch Shin Kick || l || 12 || RC
|-
+
|-
| ub+1 || Axis Punch || Standing || 20 || h ||
+
| uf~n+1 || Jumping Jab || m || 14 || #1
|-  
+
|-
| uf~n+1 || Jumping Jab ||Standing || 14 || m || KND
+
| uf~n+2 || Jumping Straight || m || 18 || KND
|-  
+
|-
| uf~n+2 || Jumping Straight || Crouching || 18 || m || #1
+
| uf~n+3 || Jumping Spin Kick || m || 30 || W!
|-  
+
|-
| uf~n+3 || Jumping Spin Kick || Standing || 30 || m || W!
+
| uf~n+4 || Delayed Hopkick || m || 30 || JG
|-  
+
|-
| uf~n+4 || Delayed Hopkick || Standing || 30 || m || JG
+
| UF~n+1 || Jumping Downward Punch || m || 18_21 || KND
|-  
+
|-
| UF~n+1 || Jumping Downward Punch ||Standing || 18_21 || m || KND  
+
| UF~n+2 || Jumping Ground Punch || M || 21 || #1
|-  
+
|-
| UF~n+2 || Jumping Ground Punch || Crouching || 21 || M || #1
+
| UF~n+3 || Jumping Spin Kick || m_L || 30_15 || JG #1
|-  
+
|-
| UF~n+3 || Jumping Spin Kick || Standing || 30_15 || m_L || JG #1
+
| UF~n+4 || Jumping Front Kick || m_M || 30_18 ||
|-  
+
|-
| UF~n+4 || Jumping Front Kick || Standing || 30_18 || m_M ||
+
| 1+2+3+4 || Supercharge || || || #2
|-  
+
| 1+2+3+4 || Supercharge || Standing || || || #2
+
 
|}
 
|}
 +
  
 
<small>#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.</small><br />
 
<small>#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.</small><br />
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! width="25%" align="center" |'''COMMAND'''
 
! width="25%" align="center" |'''COMMAND'''
 
! width="20%" align="center" |'''MOVE NAME'''
 
! width="20%" align="center" |'''MOVE NAME'''
! width="10%" align="center" |'''STANCE'''
 
! width="10%" align="center" |'''DAMAGE'''
 
 
! width="10%" align="center" |'''HIT RANGE'''
 
! width="10%" align="center" |'''HIT RANGE'''
! width="15%" align="center" |'''PROPERTIES'''
+
! width="10%" align="center" |'''DAMAGE'''
 +
! width="25%" align="center" |'''PROPERTIES'''
 
|-
 
|-
| 1, 2 || x || x || x || h, h || NC
+
| 1, 2 || x || x || x || NC
 
|-
 
|-
| x || x || x || x || x || x
+
| x || x || x || x || #1
 
|}
 
|}
 +
 +
<small>#1 The last part of the string is a standing throw, press 2 to break</small><br />
 +
  
 
==String Hit Arts==
 
==String Hit Arts==
 +
 +
{|  width="90%" align=center class="tabular"
 +
!  width="35%" | '''COMMAND'''
 +
!  width="5%" | '''HITS'''
 +
!  width="25%" | '''DAMAGE'''
 +
!  width="25%" | '''HIT RANGE'''
 +
|-
 +
| d/f+2,1,3,2,2 || x || 25,9,7,6,6 || mhlmm
 +
|}

Latest revision as of 20:08, 25 August 2012

Tekken Tag Tournament 2 Character Select


Contents

[ Asuka ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Move List Notes

Tekken 6 move list imported as a starting point

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 [~B] Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left x 1 x
Approach right side 1+3_2+4 Right Sidethrow Right x 2 x
Approach back 1+3_2+4 Backthrow Back x No Break x
Command Throw Command Throw Front x x x
Time enemy attack Reversal Reversal x x x

#1 Footnotes Here

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 8
2 Straight h 12
3 Hook Kick h 30 KND, W!
4 Roundhouse h 24 JGc
d+1_FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 9 RC
d+3_FC 3 Crouch Spin Kick L 14 RC
d+4_FC 4 Crouch Shin Kick l 12 RC
uf~n+1 Jumping Jab m 14 #1
uf~n+2 Jumping Straight m 18 KND
uf~n+3 Jumping Spin Kick m 30 W!
uf~n+4 Delayed Hopkick m 30 JG
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21 #1
UF~n+3 Jumping Spin Kick m_L 30_15 JG #1
UF~n+4 Jumping Front Kick m_M 30_18
1+2+3+4 Supercharge #2


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1

#1 The last part of the string is a standing throw, press 2 to break


String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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