Tekken Tag Tournament 2/Asuka Move List

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<div style="clear:both"></div>
 
<div style="clear:both"></div>
  
==Grappling Arts==  
+
==Grappling Arts==
  
{| width="100%" class="tabular"
+
{| class="tabular" align=center width=90%
! width="24%" | Command
+
! width=25% align="center" |'''COMMAND'''
! width="27%" | Throw Name
+
! width=20% align="center" |'''THROW NAME'''
! width="7%" | Type
+
! width=10% align="center" |'''TYPE'''
! width="15%" | Damage
+
! width=10% align="center" |'''DAMAGE'''
! width="10%" | Escape
+
! width=10% align="center" |'''ESCAPE'''
! width="17%" | Properties
+
! width=15% align="center" |'''PROPERTIES'''
|-  
+
|-
| (1+3_F+1+3)
+
| 1+3_F+1+3_BT 1+3 [~B]  || Left Throw || Front || 35 || 1 || x
| Aiki&nbsp;Nage
+
|-
| Front
+
| 2+4_F+2+4_BT 2+4 || Right Throw || Front || 35 || 2 || x
| 35
+
|-
| 1
+
| Approach left side 1+3_2+4 || Left Sidethrow || Left || x || 1 || x
| F&#33;
+
|-
|-  
+
| Approach right side 1+3_2+4 || Right Sidethrow || Right || x || 2 || x
| (2+4_F+2+4)
+
|-
| Katanuki
+
| Approach back 1+3_2+4 || Backthrow || Back || x || No Break || x
| Front
+
|-
| 35
+
| Command Throw  || Command Throw || Front || x || x || x
| 2
+
|-
|
+
| Time enemy attack  || Reversal || Reversal || x || x || x
|-
+
| d/b+1+2
+
| Destabilizer
+
| Front
+
| 0
+
| None
+
| #1
+
|-
+
| b+1+2  
+
| Cherry&nbsp;Blossom
+
| Front
+
| 40
+
| 1+2
+
|
+
|-
+
| FC,d/f,d,d/f+1+2
+
| Falling&nbsp;Rain
+
| Front
+
| 45
+
| 1+2
+
| JG #3
+
|-
+
| d/f+2+3
+
| White&nbsp;Mountain
+
| Front
+
| 40
+
| 2
+
| F&#33;
+
|-  
+
| 1+2+3+4  
+
| Ki&nbsp;Charge
+
|  
+
| -
+
| -
+
|  
+
|-
+
| &nbsp;=&nbsp;~D/F+3+4,3+4,1+2  
+
| &nbsp;=&nbsp;Ultimate&nbsp;Tackle
+
| Front
+
| 5,5
+
| System
+
|  
+
|-  
+
| &nbsp;&nbsp;&nbsp;=&nbsp;2,1,2,1
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Ultimate&nbsp;Punches
+
|  
+
| 5,5,5,10
+
| System
+
|  
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;2,1,1,2
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Ultimate&nbsp;Punches
+
|  
+
| 5,5,12,10
+
| System
+
|  
+
|-  
+
| b+(1+3_2+4)
+
| Mizukagami
+
|  
+
|  
+
|  
+
| #2
+
|-
+
| [F+]&nbsp;(1+3_2+4)
+
| Spider&nbsp;Entwine
+
| Left
+
| 40
+
| 1
+
|  
+
|-  
+
| [F+]&nbsp;(1+3_2+4)
+
| Wind&nbsp;Wheel
+
| Right
+
| 40
+
| 2
+
|  
+
|-
+
| [F+]&nbsp;(1+3_2+4)
+
| Twisted&nbsp;Limbs
+
| Back
+
| 50
+
| None
+
|  
+
 
|}
 
|}
  
<small>#1 Pulls opponent closer and gives frame advantage, throw cannot be ducked<br /></small>
+
<small>#1 Footnotes Here</small><br />
<small>#2 High and mid attack reversal, damage and escape depends on the attack. You can hold the buttons for a longer reversal window<br /></small>
+
<small>#3 Can be tech rolled to reduce damage by 15</small>
+
  
 
==Basic Arts==
 
==Basic Arts==
  
{| width="100%" class="tabular"
+
{| class="tabular" align=center width=90%
! width="24%" | Command
+
! width="25%" align="center" |'''COMMAND'''
! width="27%" | Move Name
+
! width="20%" align="center" |'''MOVE NAME'''
! width="7%" | Stance
+
! width="10%" align="center" |'''STANCE'''
! width="15%" | Damage
+
! width="10%" align="center" |'''DAMAGE'''
! width="10%" | Hit Range
+
! width="10%" align="center" |'''HIT RANGE'''
! width="17%" | Properties
+
! width="15%" align="center" |'''PROPERTIES'''
 +
|-
 +
| 1_f+1 || Jab || Standing || 8 || h ||  
 
|-  
 
|-  
| 1
+
| 2 || Straight || Standing || 12 || h ||  
| Haze&nbsp;Palm
+
|  
+
| 9
+
| h
+
|  
+
 
|-  
 
|-  
| d+1
+
| 3 || Hook Kick || Standing || 30 || h || KND, W!
| Down&nbsp;Jab
+
| RC
+
| 6
+
| s
+
|  
+
 
|-  
 
|-  
| FC+1
+
| 4 || Roundhouse || Standing || 24 || h || JGc
| Crouch&nbsp;Jab
+
| RC
+
| 6
+
| s
+
|  
+
 
|-  
 
|-  
| 2
+
| d+1_FC 1 || Crouch Jab || Crouching || 6 || s ||  
| Sparrow&nbsp;Jab
+
|  
+
| 13
+
| h
+
|  
+
 
|-  
 
|-  
| (u/b_u_u/f)+2
+
| d+2_FC 2 || Crouch Straight || Crouching || 9 || s ||  
| Axis&nbsp;Punch
+
|  
+
| 20
+
| h
+
|  
+
 
|-  
 
|-  
| FC+2
+
| d+3_FC 3 || Crouch Spin Kick || Crouching || 14 || L ||  
| Crouch&nbsp;Straight
+
| RC
+
| 9
+
| s
+
|  
+
 
|-  
 
|-  
| 3
+
| d+4_FC 4 || Crouch Shin Kick || Crouching || 12 || l ||  
| Chin&nbsp;Kick
+
|  
+
| 20
+
| m
+
|  
+
 
|-  
 
|-  
| d+3
+
| ub+1 || Axis Punch || Standing || 20 || h ||  
| Low&nbsp;Spin&nbsp;Kick
+
| RC
+
| 14
+
| L
+
|  
+
 
|-  
 
|-  
| FC+3
+
| uf~n+1 || Jumping Jab ||Standing || 14 || m || KND
| Crouch&nbsp;Spin&nbsp;Kick
+
| RC
+
| 14
+
| L
+
|  
+
 
|-  
 
|-  
| 4
+
| uf~n+2 || Jumping Straight || Crouching || 18 || m || #1
| Roundhouse
+
|  
+
| 25
+
| h
+
| JGc
+
 
|-  
 
|-  
| d+4
+
| uf~n+3 || Jumping Spin Kick || Standing || 30 || m || W!
| Shin&nbsp;Kick
+
| RC
+
| 8
+
| l
+
|  
+
 
|-  
 
|-  
| FC+4  
+
| uf~n+4 || Delayed Hopkick || Standing || 30 || m || JG
| Crouch&nbsp;Shin&nbsp;Kick
+
| RC
+
| 12
+
| l
+
|  
+
|}
+
 
+
==Special Arts==
+
 
+
{| width="100%" class="tabular"
+
!  width="24%" | Command
+
!  width="27%" | Move Name
+
!  width="7%" | Stance
+
!  width="15%" | Damage
+
!  width="10%" | Hit Range
+
!  width="17%" | Properties
+
 
|-  
 
|-  
| 1  
+
| UF~n+1 || Jumping Downward Punch ||Standing || 18_21 || m || KND
| Haze&nbsp;Palm
+
|  
+
| 9
+
| h
+
|  
+
 
|-  
 
|-  
| &nbsp;=&nbsp;1
+
| UF~n+2 || Jumping Ground Punch || Crouching || 21 || M || #1
| &nbsp;=&nbsp;Haze&nbsp;Palm&nbsp;Fist
+
|  
+
| 18
+
| m
+
|  
+
 
|-  
 
|-  
| &nbsp;&nbsp;&nbsp;=&nbsp;3&nbsp;[1...]
+
| UF~n+3 || Jumping Spin Kick || Standing || 30_15 || m_L || JG #1
| &nbsp;&nbsp;&nbsp;=&nbsp;Haze&nbsp;Blossom&nbsp;Kick
+
|  
+
| 19
+
| m
+
| #1 JGc
+
 
|-  
 
|-  
| &nbsp;&nbsp;&nbsp;=&nbsp;4  
+
| UF~n+4 || Jumping Front Kick || Standing || 30_18 || m_M ||
| &nbsp;&nbsp;&nbsp;=&nbsp;Purple&nbsp;Cloud&nbsp;Kicks
+
|  
+
| 6,24
+
| lh
+
| JG TJ
+
 
|-  
 
|-  
| &nbsp;&nbsp;&nbsp;=&nbsp;d+4
+
| 1+2+3+4 || Supercharge || Standing || || || #2
| &nbsp;&nbsp;&nbsp;=&nbsp;Sacred&nbsp;Blade
+
| RC
+
| 26
+
| L
+
| FCD TC
+
|-
+
| &nbsp;=&nbsp;2
+
| &nbsp;=&nbsp;Blossom&nbsp;Rush
+
|
+
| 12
+
| m
+
|
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;(3_3&deg;)&nbsp;[b]
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Heel&nbsp;Drop&nbsp;[Cancel]
+
|
+
| 28_48
+
| m
+
| #4 KND
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;4
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Front&nbsp;Kick
+
|
+
| 24
+
| m
+
| KND
+
|-
+
| &nbsp;=&nbsp;3
+
| &nbsp;=&nbsp;Reverse&nbsp;Shin&nbsp;Kick
+
|
+
| 12
+
| l
+
|
+
|-
+
| &nbsp;=&nbsp;4&nbsp;[...]
+
| &nbsp;=&nbsp;Leg&nbsp;Cutter
+
|
+
| 16
+
| L
+
| #2
+
|-
+
| f+1  
+
| Haze&nbsp;Palm&nbsp;Fist
+
|
+
| 20
+
| m
+
|
+
|-
+
| &nbsp;=&nbsp;3&nbsp;[1...]
+
| &nbsp;=&nbsp;Haze&nbsp;Blossom&nbsp;Kick
+
|
+
| 19
+
| m
+
| #1 JGc
+
|-
+
| &nbsp;=&nbsp;4
+
| &nbsp;=&nbsp;Purple&nbsp;Cloud&nbsp;Kicks
+
|
+
| 6,24
+
| lh
+
| JG TJ
+
|-
+
| &nbsp;=&nbsp;d+4
+
| &nbsp;=&nbsp;Sacred&nbsp;Blade
+
| RC
+
| 26
+
| L
+
| FCD TC
+
|-
+
| d/f+1,2  
+
| Falling&nbsp;Tower
+
|
+
| 12,15,25
+
| mh
+
| KND TT F&#33;
+
|-
+
| d/b+1
+
| Swallow&nbsp;Slice
+
|
+
| 15
+
| m
+
| MS TC
+
|-
+
| &nbsp;=&nbsp;2
+
| &nbsp;=&nbsp;Returning&nbsp;Swallow
+
|
+
| 19
+
| L
+
| KS SLDc
+
|-
+
| b+1
+
| Sparrow&nbsp;Trip
+
| RC
+
| 19,22
+
| L
+
| TTc TC
+
|-
+
| WS+1
+
| Sparrow&nbsp;Gut&nbsp;Punch
+
|
+
| 20
+
| m
+
|
+
|-
+
| &nbsp;=&nbsp;4
+
| &nbsp;=&nbsp;Shikeitai
+
|
+
| 25
+
| h
+
| KND
+
|-
+
| 1+2
+
| Vacuum&nbsp;Mist&nbsp;Palm
+
|
+
| 25
+
| m
+
| CF
+
|-
+
| f+1+2
+
| Inner&nbsp;Strength
+
|
+
| 38
+
| h
+
| KND
+
|-
+
| d/f+1+2
+
| Raging&nbsp;Storm
+
|
+
| 14,28
+
| mm
+
| #5 CFS
+
|-
+
| d+1+2
+
| Sashiro
+
|
+
| 20
+
| L
+
| SLD
+
|-
+
| WS+1+2
+
| Sudare&nbsp;Nagashi
+
|
+
| 24
+
| m
+
| MS CSc
+
|-
+
| &nbsp;=&nbsp;~D
+
| &nbsp;=&nbsp;Couch&nbsp;Cancel
+
| RC
+
| -
+
| -
+
|
+
|-
+
| 1+4
+
| White&nbsp;Heron
+
|
+
| 6,9
+
| lh
+
|
+
|-
+
| &nbsp;=&nbsp;2&nbsp;[1...]
+
| &nbsp;=&nbsp;Heron&nbsp;Dance
+
|
+
| 12
+
| h
+
| #1
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;4
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Cresent&nbsp;Kick
+
|
+
| 27
+
| m
+
| KND
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;d+4
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Cresent&nbsp;Sweep
+
|
+
| 21
+
| L
+
| JG
+
|-
+
| &nbsp;=&nbsp;(3_3&deg;)&nbsp;[b]
+
| &nbsp;=&nbsp;Heel&nbsp;Drop&nbsp;[Cancel]
+
|
+
| 28_48
+
| m
+
| #4 KND
+
|-
+
| b+1+4
+
| Mist&nbsp;Blossom
+
|
+
| 14,7
+
| hL
+
|
+
|-
+
| &nbsp;=&nbsp;3  
+
| &nbsp;=&nbsp;Low&nbsp;Cresent
+
|
+
| 21
+
| L
+
| SLDc
+
|-
+
| &nbsp;=&nbsp;4
+
| &nbsp;=&nbsp;Mist&nbsp;Cresent
+
|
+
| 27
+
| m
+
| OB
+
|-
+
| 2
+
| Sparrow&nbsp;Jab
+
|
+
| 13
+
| h
+
|
+
|-
+
| &nbsp;=&nbsp;1,1+2&nbsp;[~B]
+
| &nbsp;=&nbsp;Basho&nbsp;Oroshi&nbsp;[Cancel]
+
| RCj
+
| 12,27
+
| hm
+
| KS OCb JGc B&#33;
+
|-
+
| &nbsp;=&nbsp;3
+
| &nbsp;=&nbsp;Mizu&nbsp;Basho
+
|
+
| 18
+
| m
+
| SLD
+
|-
+
| f+2
+
| Charging&nbsp;Strike
+
|
+
| 24
+
| m
+
| JG
+
|-
+
| &nbsp;=&nbsp;(~d_~d/b)
+
| &nbsp;=&nbsp;Crouch&nbsp;Cancel
+
| RC
+
| -
+
| -
+
|
+
|-
+
| f,f+2
+
| Rangetsu
+
|
+
| 30,25
+
| h
+
| TT F&#33;
+
|-
+
| d+2
+
| Heaven's&nbsp;Hammer
+
|
+
| 21
+
| m
+
| KS OCb JGc B&#33;
+
|-
+
| d/f+2
+
| Blossom&nbsp;Upper
+
|
+
| 16
+
| m
+
| JG
+
|-
+
| d/b+2
+
| Rock&nbsp;Shooter
+
|
+
| 26
+
| m
+
| JG TC
+
|-
+
| b+2
+
| Driving&nbsp;Sparrow
+
|
+
| 14
+
| m
+
| OCb OC
+
|-
+
| &nbsp;=&nbsp;&lt;1+2
+
| &nbsp;=&nbsp;Spinning&nbsp;Nest
+
|
+
| 8
+
| h
+
|
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;4  
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Lotus&nbsp;Bloom
+
|  
+
| 24
+
| m
+
| KND
+
|-
+
| &nbsp;=&nbsp;1
+
| &nbsp;=&nbsp;Haze&nbsp;Palm&nbsp;Fist
+
|  
+
| 16
+
| m
+
|
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;3&nbsp;[1...]
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Haze&nbsp;Blossom&nbsp;Kick
+
|
+
| 19
+
| m
+
| #1 JGc
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;4
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Purple&nbsp;Cloud&nbsp;Kicks
+
|
+
| 6,24
+
| lh
+
| JG
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;d+4
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Sacred&nbsp;Blade
+
| RC
+
| 28
+
| L
+
| FCD
+
|-
+
| &nbsp;=&nbsp;4&nbsp;[...]
+
| &nbsp;=&nbsp;Leg&nbsp;Cutter
+
|
+
| 16
+
| L
+
| #2
+
|-
+
| WS+2
+
| Mist&nbsp;Elbow
+
|
+
| 21
+
| m
+
|
+
|-
+
| (FC,d/f_D/F)+2
+
| Sweeping&nbsp;Sparrow
+
| RC
+
| 14
+
| L
+
| MSc TC
+
|-
+
| SS+2
+
| Mist&nbsp;Palm&nbsp;Thrust
+
|
+
| 27
+
| m
+
| KND
+
|-
+
| 2+3
+
| Sparrow&nbsp;Pirouette
+
|
+
| 25
+
| h
+
| #6 PLD
+
|-
+
| 3,1
+
| Hyakujitsuko
+
|
+
| 20,15
+
| mm
+
| MS
+
|-
+
| 3~4
+
| Sacred&nbsp;Blade
+
| RC
+
| 26
+
| L
+
| JG
+
|-
+
| f+(3_3&deg;)&nbsp;[b]
+
| Heel&nbsp;Drop&nbsp;[Cancel]
+
|
+
| 36_48
+
| m
+
| #4 KND
+
|-
+
| f,f+3
+
| Matoi&nbsp;Hiragi
+
| RC
+
| 27
+
| m
+
| PLD HA
+
|-
+
| (f,f,f_u/b,b)+3
+
| Spinning&nbsp;Jump&nbsp;Kick
+
|
+
| 38
+
| m
+
| KND
+
|-
+
| d/f+3
+
| Minazuki
+
|
+
| 26
+
| m
+
| SLD
+
|-
+
| d/b+3
+
| Enchanted&nbsp;Circle
+
|
+
| 18
+
| L
+
| KS
+
|-
+
| b+3
+
| Dragon&nbsp;Wheel
+
|
+
| 24
+
| m
+
| JG TJ
+
|-
+
| &nbsp;=&nbsp;2
+
| &nbsp;=&nbsp;Charging&nbsp;Strike
+
|
+
| 25
+
| m
+
| JG
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;(~d_~d/b)
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Crouch&nbsp;Cancel
+
| RC
+
| -
+
| -
+
|
+
|-
+
| &nbsp;=&nbsp;4&nbsp;[4...]
+
| &nbsp;=&nbsp;Leg&nbsp;Cutter
+
|
+
| 16
+
| L
+
| #2
+
|-
+
| (u/b_u_u/f)+3
+
| Imato
+
|
+
| 19
+
| m
+
| FCDc TJ
+
|-
+
| WS+3
+
| Moon&nbsp;Scent
+
|
+
| 19
+
| m
+
| JG
+
|-
+
| 3+4
+
| Cartwheel&nbsp;Stomp
+
| RCj
+
| 12,25
+
| mM
+
| KND TJ
+
|-
+
| d+3+4
+
| Purple&nbsp;Cloud&nbsp;Kicks
+
|
+
| 6,24
+
| lh
+
| JG TJ
+
|-
+
| (FC_WS)+3+4,3
+
| Twin&nbsp;Cloud&nbsp;Kicks
+
| RCj
+
| 12,12,12,12
+
| mmmm
+
| OC[1,2,3] SLD OCb
+
|-
+
| f+4
+
| Crescent&nbsp;Kick
+
|
+
| 25
+
| h
+
| JG HA
+
|-
+
| f,f+4
+
| Siwasu
+
|
+
| 30
+
| h
+
| JG
+
|-
+
| d/f+4
+
| Toe&nbsp;Kick
+
|
+
| 19
+
| m
+
|
+
|-
+
| d/b+4,4,4
+
| Leg&nbsp;Cutter
+
|
+
| 16,18,19
+
| LLL
+
| JGc TC
+
|-
+
| &nbsp;=&nbsp;1+4
+
| &nbsp;=&nbsp;White&nbsp;Heron
+
|
+
| 6,9
+
| lh
+
| #7
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;2&nbsp;[1...]
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Heron&nbsp;Dance
+
|
+
| 12
+
| h
+
| #1
+
|-
+
| &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;4
+
| &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;Cresent&nbsp;Kick
+
|
+
| 27
+
| m
+
| KND
+
|-
+
| &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;d+4
+
| &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;Cresent&nbsp;Sweep
+
|
+
| 21
+
| L
+
| JG
+
|-
+
| &nbsp;&nbsp;&nbsp;=&nbsp;(3_3&deg;)&nbsp;[b]
+
| &nbsp;&nbsp;&nbsp;=&nbsp;Heel&nbsp;Drop
+
|
+
| 28_48
+
| m
+
| #4
+
|-
+
| &nbsp;=&nbsp;3
+
| &nbsp;=&nbsp;Kariashi&nbsp;Shiranui
+
|
+
| 25
+
| h
+
| #7 JG
+
|-
+
| b+4
+
| Heart&nbsp;Stopper
+
|
+
| 19
+
| m
+
| MS CSc
+
|-
+
| &nbsp;=&nbsp;2
+
| &nbsp;=&nbsp;Tsuwabuki
+
|
+
| 19
+
| m
+
| KS SLDc B&#33;
+
|-
+
| u/f+4
+
| Night&nbsp;Sky
+
|
+
| 30
+
| m
+
| JG TJ
+
|-
+
| SS+4
+
| Boomerang&nbsp;Sparrow
+
|
+
| 21
+
| h
+
| FCDc
+
|-
+
| u,u/b
+
| Evasive&nbsp;Backflip
+
|
+
| -
+
| -
+
|
+
|-
+
| b,b,u/b
+
| Wall&nbsp;Jump
+
|
+
| 25
+
| m
+
| JG OCb
+
 
|}
 
|}
  
<small>#1 Links into Haze Palm and its extensions to create a possible infinite string<br /></small>
+
<small>#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.</small><br />
<small>#2 Links into Leg Cutter and its extensions to create a possible infinite string<br /></small>
+
<small>#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.</small><br />
<small>#3 Links into White Heron and its extensions to create a possible infinite string<br /></small>
+
<small>#4 Hold the button for more spins and higher damage, after the 3rd spin the move is unblockable but can be ducked<br /></small>
+
<small>#5 This move has reversal properties against low attacks<br /></small>
+
<small>#6 This move has reversal properties against high and mid punches<br /></small>
+
<small>#7 Leg Cutter extensions can be started after the 1st, 2nd or 3rd hit</small>
+
  
==Unblockable Arts==
+
==Special Arts==
  
{| width="100%" class="tabular"
+
{| class="tabular" align=center width=90%
! width="24%" | Command
+
! width="25%" align="center" |'''COMMAND'''
! width="27%" | Move Name
+
! width="20%" align="center" |'''MOVE NAME'''
! width="7%" | Stance
+
! width="10%" align="center" |'''STANCE'''
! width="15%" | Damage
+
! width="10%" align="center" |'''DAMAGE'''
! width="10%" | Hit Range
+
! width="10%" align="center" |'''HIT RANGE'''
! width="17%" | Properties
+
! width="15%" align="center" |'''PROPERTIES'''
|-  
+
|-
| f+3&deg;[b]
+
| 1, 2 || x || x || x || h, h || NC
| Spinning&nbsp;Heel&nbsp;Drop&nbsp;[Cancel]
+
|-
|  
+
| x || x || x || x || x || x
| 60
+
| (&#33;)
+
| KND
+
 
|}
 
|}
  
 
==String Hit Arts==
 
==String Hit Arts==
 
{|  width="100%" class="tabular"
 
!  width="35%" | Command
 
!  width="5%" | Hits
 
!  width="35%" | Damage
 
!  width="25%" | Hit Range
 
|-
 
| WS+2,1,1,1,2
 
|
 
| 21,12,9,9,7
 
| mhmmm
 
|-
 
| &nbsp;=&nbsp;1,4,3,3+4
 
| 10
 
| 6,8,8,30,30
 
| lmlmm
 
|-
 
| &nbsp;=&nbsp;1+4,1,3+4
 
| 10
 
| 8,6,7,25,28
 
| lhhlh
 
|}
 

Revision as of 22:18, 23 August 2012

Tekken Tag Tournament 2 Character Select


Contents

[ Asuka ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Move List Notes

Tekken 6 move list imported as a starting point

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 [~B] Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left x 1 x
Approach right side 1+3_2+4 Right Sidethrow Right x 2 x
Approach back 1+3_2+4 Backthrow Back x No Break x
Command Throw Command Throw Front x x x
Time enemy attack Reversal Reversal x x x

#1 Footnotes Here

Basic Arts

COMMAND MOVE NAME STANCE DAMAGE HIT RANGE PROPERTIES
1_f+1 Jab Standing 8 h
2 Straight Standing 12 h
3 Hook Kick Standing 30 h KND, W!
4 Roundhouse Standing 24 h JGc
d+1_FC 1 Crouch Jab Crouching 6 s
d+2_FC 2 Crouch Straight Crouching 9 s
d+3_FC 3 Crouch Spin Kick Crouching 14 L
d+4_FC 4 Crouch Shin Kick Crouching 12 l
ub+1 Axis Punch Standing 20 h
uf~n+1 Jumping Jab Standing 14 m KND
uf~n+2 Jumping Straight Crouching 18 m #1
uf~n+3 Jumping Spin Kick Standing 30 m W!
uf~n+4 Delayed Hopkick Standing 30 m JG
UF~n+1 Jumping Downward Punch Standing 18_21 m KND
UF~n+2 Jumping Ground Punch Crouching 21 M #1
UF~n+3 Jumping Spin Kick Standing 30_15 m_L JG #1
UF~n+4 Jumping Front Kick Standing 30_18 m_M
1+2+3+4 Supercharge Standing #2

#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME STANCE DAMAGE HIT RANGE PROPERTIES
1, 2 x x x h, h NC
x x x x x x

String Hit Arts

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