Tekken Tag Tournament 2/Yoshimitsu Move List

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[ Yoshimitsu ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
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Move List Notes

Some Info Here

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE [Recovery] PROPERTIES
1+3_F+1+3_BT 1+3 [~B] Devious Plot Front 35 1 [ -4 ] Position Switch
2+4_F+2+4_BT 2+4 Sword Face Smash Front 35 2 [ 0 ] #1
Approach left side 1+3_2+4 Wheels of Hell Left 40 (15,25) 1 [ -4 ] x
Approach right side 1+3_2+4 Bulldog Right 40 2 [ -4 ] x
Approach back 1+3_2+4 Tornado Drop Back 50 No Break Recovers in BT; F!
qcb+1+2 Rainbow Drop Front 47 1+2 [ 0 ] F!
qcf+2_MED 2+3 Soul Siphon Front 22 { +16 to self } 1+2 [ -6 ] 35 DMG on BT; #2
qcb,F+2_MED 2+3~F Possession Front -26 1+2 [ -6 ] #2
DGF 3+4 Hidden God Front 38 (20,18) No Break Position Switch; F!
KIN 1+2 New Reversal Front 12,14 Active frame i2 ~ i9 SLD

#1 When escaped, Yoshimitsu turns to his right.
#2 When escaped, Opponent gains 26 DMG, and Yoshimitsu loses 35 DMG.

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 9
2 Straight h 13
3 Hook Kick h 20 KND, W!
4 Roundhouse h 22
FC 1 Crouch Jab sm 6 RC
FC 2 Crouch Straight sm 10 RC
d+3_FC 3 Crouch Spin Kick L 16 RC
d+4_d/b+4_FC 4 Crouch Shin Kick l 13 RC
BT 1 Manji Elbow h 21 #1
BT 2 Backfist h 24 OBT #2
BT 3 Troubled Soul m 27 KND
BT 4 BT straight kick m 33 W!
BT 1+2 BT high jab h 20
BT d+1 Shisetsu L 27 RC
BT d/b+2 BT stonehand m 10 BT #2
BT u+1+4 BT flash m 28 BT
BT u+2+3 BT No sword transition - - NSS
BT d+1+4 BT Harakiri m! 81(,22) #3
1+2+3+4 Supercharge #4


#1 Recovers BT.
#2 May follow up with Manji Spin Slaps by d/b+2's.
#2 May follow up with b+1's for more damage (to both opponent and self).
#4 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 1 x x x NC
1, 2 x x x NC
2, 2 x x x NC
2, 3 x x x NC
2, d+3 x x x NC
3~3 x x x NC
3, 4 x x x NC
3~4[~U] x x x NC
4, 4 x x x NC
x x x x #1

#1 The last part of the string is a standing throw, press 2 to break

Indian Sit Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
f_b x x x NC
1 x x x NC
2,D/B+2,2,2,2 x x x NC
3 x x x NC
= 3+4 x x x NC
4 x x x NC
3+4 x x x NC
x x x x #1

Dragonfly Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
f_b x x x NC
1 x x x NC
2 x x x NC
3 x x x NC
3+4 x x x NC
4 x x x NC

Meditation Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1


Flea Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1


Kinchou Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1

No Sword Stance Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1


String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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