Tekken Tag Tournament 2/Steve Move List

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Tekken Tag Tournament 2 Character Select


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[ Steve ]
[ Move List ]
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Move List Notes

Some Info Here

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 [~B] Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left x 1 x
Approach right side 1+3_2+4 Right Sidethrow Right x 2 x
Approach back 1+3_2+4 Backthrow Back x No Break x
ff+1+2 Command Throw Front x x x
qcb+2+4 Command Throw Front x x x
Time enemy punch b+1+2, 1 Punch Parry to Uppercut Parry x x x

#1 Footnotes Here

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 8
2 Straight h 12
d+1_FC 1 Crouch Jab s 6 RC
FC 2 Crouch Straight s 9 RC
uf~n+1 Jumping Jab m 14 #1
uf~n+2 Jumping Straight m 18 KND
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21 #1
1+2+3+4 Supercharge #2


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 1 [~#1] x x x NC
1, 1, 2 x x x
1, 1, d+1 [~B] x x x
1, 2 [~#1] x x x
1, 2, 1 [~B] [~F] [~#1] x x x
1, 2, 1, 2 [~#1] x x x
1, 2, 1, d+2 x x x
1, d+1 x x x
2, 1 [~B] [~F] x x x
f+2, 1 [~B] [~F] x x x
f+2, 1~2 x x x
f+1+2 [~F] x x x
f+1+2, 1 x x x
df+1 [~#1] x x x
df+1, 2 [~#1] x x x
df+1, 2~1 [~B] x x x
df+1, 2~2 x x x
df+1, 2~f+1+2 [~#1] x x x
df+2 x x x
df+1+2 x x x
d+1 x x x
D+2>1 [~#1] x x x
D+2>1>2 x x x
d+2~1 [~#1] x x x
d+2~1, 2 x x x
d+2~1, f+2 x x x
db+2_FC db+2 x x x
db+3 x x x
db+3, 2 x x x
b+1 [~B] x x x
b+1, 2 [~F] x x x
b+1, d+2, 1 x x x
b+2 x x x
ub+1 x x x
uf+1 x x x
uf+2 x x x
uf+3, 2 x x x
uf+4 x x x
ff+2 x x x
qcf 1 [~B] x x x
qcb, F+2 x x x
WR after three steps 1 x x x
WS 1, 2 x x x
WS 2 [~#1] x x x
WS 1+2 x x x
SS 1+2 x x x
Approach grounded d+1+2 x x x
2+3+4 x x x

#1 The string can transition smooothly to LWV_RWV_DCK_SWY by pressing their respective commands. LWV = 3 , RWV = 4 , DCK = f+(3_4) , SWY = b+(3+4)

Left Weave Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
3 [~#1] x x x
3, 1 [~B] x x x
3, 1, 1 x x x
3, 1, f+1, 1 [~B] x x x
3, 2 [~F] x x x
3, 2, 1 x x x

Right Weave Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
4 [~#1] x x x
4, 1 [~F] x x x
4, 1, 2 x x x
4, 2 x x x

Ducking Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
f+3_f+4 x x x
DCK [~#1] x x x
DCK 1 x x x
DCK 2 x x x
DCK 1+2, 1, 2, 1, 2, 1, 2 x x x
DCK f+2 x x x
DCK ~F x x x
EXT DCK 1 x x x
EXT DCK 2 x x x
EXT DCK f+2 x x x

Swaying Arts

COMMAND MOVE NAME HIT RANGE / THROW TYPE DAMAGE PROPERTIES
b+3_b+4 x x x
SWY [~#1] x x x
SWY 1 x x x
SWT 2 x x x
SWY 1+2 x x x

Albatross Spin Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
3+4 x x x
ALB ~F x x x
ALB 2 x x x
ALB d+2 x x x
ALB ~u_d x x x
ALBx2 ~F x x x
ALBx2 1 x x x
ALBx2 d+1 x x x

Flicker Arts

COMMAND MOVE NAME HIT RANGE / THROW TYPE DAMAGE PROPERTIES
b+3+4 x x x NC
FLK 1>1>1 x x x
FLK 1>1>1>2 x x x #1
FLK 1>f+1 x x x #2
FLK 1>d+1 x x x #2
FLK 2 x x x
FLK b+2 x x x
FLK 1+2 x x x

Peakaboo Arts

COMMAND MOVE NAME HIT RANGE / THROW TYPE DAMAGE PROPERTIES
f+3+4 x x x
PAB 1, 2, 1 x x x NCc
PAB 2 x x x
PAB 1+2 x x x
PAB f+2 x x x
PAB f+1+2 x x x
PAB df+1>2 x x x
PAB df+1>1>2>1 x x x
PAB df+2 x x x
PAB df+3+4~F x x x
During Cobra Weave 2, 1, 2, 1... x x x
PAB d+1_FC df+1 x x x
PAB d+2 x x x
PAB b+1>1>2>1 [~B] x x x
PAB b+2 x x x
PAB uf+2 x x x

String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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