Tekken Tag Tournament 2/Steve Frame Data

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  • = ~WVE applies for Ducking (DCK, f+3_4), Left and Right Weaves (3_4), and Sway (SWY, b+3_4) Transitions
Command Start-Up On Block On Hit On Counterhit
1
1, 1
1, 1~WVE
1, 1, 2
1, 1, d+1
1, 1, d+1~B (FLK)
1, 1~WVE
1, 2
1, 2~WVE
1, 2
1, 2, 1~WVE
1, 2, 1~F (PAB)
1, 2, 1~B (FLK)
1, 2, 1, 2
1, 2, 1, 2~WVE
1, 2, 1, d+2
1, d+2
1, d+2~B (FLK)
2
2, 1
2, 1~F (PAB)
2, 1~B (FLK)
2, 1, 2
3 (LWV_Left Weave)
3, 1
3, 1~B (FLK)
3, 1, 1
3, 1, f+1
3, 1, f+1, 1
3, 1, f+1, 1~B (FLK)
3, 2
3, 2~F (PAB)
3, 2, 1
4 (RWV_Right Weave)
4, 1
4, 1~F (PAB)
4, 1, 2
4, 2
3+4 (ALB_Albatross Spin)
3+4~F (PAB)
3+4, 2 (ALB 2)
3+4, d+2 (ALB d+2)
3+4~U_D (ALBx2)
3+4~U_D~F (PAB)
3+4~U_D, 1 (ALBx2 1)
3+4~U_D, d+1 (ALBx2 d+1)
f+2
f+2, 1
f+2, 1~2
f+2, 1~WVE
f+2, 1~F (PAB)
f+2, 1~B (FLK)
f+3_f+4 (DCK, Ducking)
f+3, 1 (DCK 1)
f+3, 2 (DCK 2)
f+3, 1+2, 1, 2, 1... (Doesn't include last hit)
f+3, 1+2, 1, 2, 1... (Include last hit)
f+3~F (Extended Ducking EXT DCK)
f+3~F, 1 (EXT DCK 1)
f+3~F, 2 (EXT DCK 2)
f+3~F, f+2 (EXT DCK f+2)
f+1+2
f+1+2~F (PAB)
f+1+2, 1
f+3+4 (Peakaboo, PAB)
df+1
df+1, 2
df+1, 2~1
df+1, 2~1~F (FLK)
df+1, 2~2
df+1, 2~1+2
df+2
df+1+2
d+1
d+2
d+2, 1
d+2, 1~WVE
d+2, 1, 2
D+2~1, 2
D+2~1, f+2
db+2
db+3
db+3, 2
b+1
b+1~B (FLK)
b+1, 2
b+1, 2~F (PAB)
b+1, d+2
b+1, d+2, 1
b+2
b+3_b+4 (Swaying SWY)
b+3, 1 (SWY 1)
b+3, 2 (SWY 2)
b+3+4 (Flicker FLK)
ub+1
uf+1
uf+2
uf+3
uf+3, 2
uf+4
ff+2
qcf+1
qcf+1~B
qcb, f+2+3
fff+2_WR 2
WR 1
WS 1
WS 1, 2
WS 2
WS 2~WVE
WS 1+2
SS 1+2
PAB 1
PAB 1, 2
PAB 1, 2, 1
PAB 2
PAB f+2
PAB f+1+2
PAB df+1
PAB df+1, 2
PAB df+1, 1
PAB df+1, 1, 1
PAB 1, 1, 2, 1
PAB df+2
PAB df+3+4~F (Cobra Weave)
PAB df+3+4~F, 2, 1, 2...
PAB d+1_FC df+1
PAB d+2
PAB b+1
PAB b+1, 1
PAB b+1, 1, 2
PAB b+1, 1, 2, 1
PAB 1, 1, 2, 1~B (FLK)
PAB b+2
PAB uf+2
FLK 1 (Flicker Jabs)
FLK 1~B (FLK)
FLK 1, f+1
FLK 1, d+1
FLK 1, 2
FLK 2
FLK b+2
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